This 18-month full time MA in Screen Acting offers students professional training in acting for a range of screen based industries.
Students are taught by working industry professionals and great emphasis is placed upon working to ‘real-world’ briefs, to ‘real-world’ deadlines and in a professional environment within a state of the art media technology facility.
For the first 12 months (24 for P/T) students will engage with lectures, research, analysis and skills development classes as they enhance their specialist and collaborative understanding. With a focus on story craft and character development you will continually engage with traditional acting and devising classes as you progress a fuller understanding of screen based narratives and the demands of the numerous forms of screen acting you may be required to collaborate in.
Underpinned by a company mentality and traditional visceral acting methodology classes, students will also be trained in Motion Capture Performance, Combat for the Screen and Voice for the Screen, as they gain a deep applied knowledge of the opportunities for the contemporary screen actor. Working closely with other Masters students they will gain valuable on-set experience through the numerous film production projects produced within the department each year.
This programme recognises the significant place the performer has in MoCap for cinema and gaming, the demands for combat and armoury awareness and the opportunities offered for voicing animated characters, voice overs for advertising and ADR.
Collaborating with students studying Film Production, 3D Animation and Screenwriting, students are encouraged to devise and produce their own work as they prepare to enter this highly competitive professional field.
Analysis and reflection will play a significant role in your training throughout as you learn about the dynamic between Director and Actor, the importance of the ‘frame’ and shot composition and the professional expectations of the screen based professional industries.
Intense and physically dynamic workshops will cover an extended understanding of the implementation in Motion Capture environments that includes using head rigs to capture facial expression and performance. Combat training sessions will introduce actors to the safe use of a range firearms from muskets to automatic rifles, and weapons such as swords and axes. Highly qualified specialist armourers and combat coordinators, with a wealth of experience in film and television drama and re-enactments, lead these training sessions and will introduce students to risk assessment and health and safety, as expected within this highly specialised area.
Audio work related to screen based content can range from voice over for advertising, automated dialogue replacement and voicing characters for animation. You will be specifically skilled within a professional recording environment in these crafts, which will be complimented by vocal lessons and dialect training provided by experienced tutors from this field.
Students will enter into a collaborative practice programme, engaging with industry professionals and drawing on teaching expertise within the Creative & Digital Technologies Department. Important elements of the programme will be supported by external experience at the BFI, International Film Festivals and Conventions.
During the final 6 months of the programme students will engage with self-directed independent study as they create and produce their major research project.
This project will be supported through mentoring and staged draft submissions and can be a combination of artefacts, a single large-scale specialist production supported by critical reflective analysis or a significant and appropriate dissertation piece.
This MA programme will enable you to start your career across a number of industries utilising acting and performance for the moving image in their content.
The creative industries of gaming, TV, film and advertising all require well trained and professionally aware performers for the numerous hours of content produced.
You will also have the opportunity to consider further study and enter the academic research environment through a Professional Doctorate pathway.
Our established relationships with a number of commercial companies engaged with, or commissioning, content will allow for you to gain work placement opportunities.
Working collaboratively with both commercial and non commercial partners within the Engineering and Digital Technology Park, students will have direct access to industry on a regular basis.
You will be taught by a range of experts in the fields of acting, voice, motion capture, combat and weaponry. You will also have access to award winning filmmakers covering a range of craft areas such as screenwriting, animation, directing and producing. Students will get access to industry experts providing mentoring and master classes.
Class sizes are expected to range from 1-2-1 sessions with mentors, 20 in taught sessions, 20-30 in collaborative and research sessions shared with other MA students.
Summative assessment will take the form of written and practical coursework, presentations & screenings, portfolio and project work.
Students must achieve 90 credits in year 1 to progress to year 2. A total of 180 credits are required to be awarded the MA.
Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials. Regularly across all modules.
Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office.
We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer.
This Guildford School of Acting (GSA) programme emphasises practical actor training, delivered via a series of project workshops and rehearsals supported by extensive classes in relevant technical skills.
GSA is one of the UK’s leading accredited drama schools, providing dedicated conservatoire training within a purpose built environment on the University of Surrey campus.
The MA Acting programme is specifically designed for those seeking a career in the performing arts, and who already have an undergraduate degree or have a minimum of five years’ professional experience.
This intensive programme offers practical training which focusses on the acquisition of technical skills in acting, voice and movement.
These support a range of rehearsal projects, screen acting projects and public performances. Students also take professional development workshops and classes in audition technique.
Cohorts are kept small to ensure that students receive the maximum amount of personal attention and contact.
Performance opportunities include a devised project, a final public production led by a production team of industry professionals, and a West End Showcase.
This programme is studied full-time over one academic year. It consists of eight taught modules and a compulsory Advanced Practice module.
Example module listing
The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.
The programme provides opportunities for students to develop and demonstrate knowledge and understanding, skills, qualities and other attributes in the following areas:
Knowledge and understanding
Intellectual / cognitive skills
Professional practical skills
Key / transferable skills
We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.
In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.
This postgraduate course prepares you for work in film and television and related fields by bringing together the key artistic disciplines and skills needed to make high quality filmed drama. You will explore in detail Stanilavisky's unique scene study methodology which lies at the heart of Drama Centre’s conservatoire training. From storyboard to working on the subtext with the actors on set you will be enabled to develop your own distinct artistic voice.
At the heart of MA Screen: Directing is the growth of individual creativity, achieved through constant opportunities for working on camera-based projects with colleagues from other pathways. You will work on two filmed productions, in our film studio and on location. Supported by a professional producer, director of photography and editor. You will take an active part in a Mike Leigh type devising project where you will help shape the story's stimulated by the characters that the actors develop over nine weeks of intense rehearsal. You will understand the rhythm of a working film set and develop the confidence to use your own voice on future projects, confident in the knowledge that you know how to work creatively with actors. You will be given in depth preparation for the profession including interview technics and wide range of lectures from visiting professionals, such as agents, casting directors, working producers and directors.
MA Screen: Directing lasts 45 weeks over 12 months and is structured as units - class-based to begin with, but increasingly project-geared over time. This postgraduate course is intensive. You'll be expected to commit 35 hours per week to classes, rehearsals and shoots, and to your own independent preparation and learning.
Students who come to MA Screen: Directing expect a focused experience with a high level of autonomous learning. The MA course's practical elements contribute to the intensity of the experience, sharpening your professional ability to deliver on time, on budget and at an appropriate level.
MA Screen: Directing has a small intake. It collaborates closely with MA Screen: Acting to give you a broader understanding of the needs of the actor. Because we believe empathy with acting and actors is an integral part of directing, the early part of the MA course in particular engages with the discipline of acting.
Traditionally, screen director training fails to address the challenges of working with performers. Our Directing Pathway confronts that challenge while developing your individual approach and creative voice. The pathway features a programme of acting skills, an extended programme of directing skills, two filmed drama projects, a devised project, and an extended programme of professional preparation.
The MA course culminates in a series of short film projects produced in collaboration with the student actors. Projects are screened for an invited industry audience that includes agents and casting directors
If you want to be a filmmaker this is the place to learn, gain experience and make films you will be proud to have on your show reel.
As a student on one of the six pathways you'll develop your specialist skill. In addition, you'll also have a range of short optional modules in other production areas of your choosing to give you the kind of flexibility that the industry now expects. The options include script and project development, web drama, online content, and social activist filmmaking, alongside more traditional media such as camera and editing skills.
Our filmmaking facilities and scheduling are geared around fiction production, as this is a major opportunity that the learning on the programme provides. The ethos of the course is “form follows function.” Your study and practice throughout the year will equip you with the most appropriate means of telling your story in order to connect with an audience.
Filmmaking is a team activity. Every student is required to work closely with others as part of a creative team to produce their final project. All the programmes also have good contacts and connections with students in the other specialist areas your productions might require, such as music composition, hair and makeup, set design, scriptwriting and of course acting talent.
Filmmaking is very demanding; it requires a lot of commitment, imagination and teamwork. You will be fully stretched on these programmes.
This MA has six pathways you can follow:
The programmes also retain close links with MA Scriptwriting.
The filmmaking programmes are located within a large and very lively Media and Communications Department that is also home for a range of practice MA programmes in radio, journalism and scriptwriting for example.
There is also a range of theory MAs and strong research tradition, with the Department coming top in the entire country on research intensity. This makes for a very stimulating and creative environment.
Where is cinema going? Where is TV heading? How and where are people going to watch moving images? What do new audiences want these to look and sound like? What new platforms are on the horizon? How are the traditional craft skills relevant to the digital age?
These are the kinds of questions we’re interested in. And we don’t explore them alone. Our annual Olive Till Memorial debate features world-renowned industry speakers including directors Danny Boyle, Gurinder Chadha and Paul Greengrass, and producers Tessa Ross and Tim Bevan, so you get the best kind of insight while you’re here.
We offer advanced skills training to film school standards. You will work within a building with studio and rehearsal spaces, screening rooms and up-to-date camera, lighting and sound equipment, plus sound and edit suites. And we now have the Curzon Goldsmiths as our on-site cinema so you can showcase your work to the public.
We encourage you to meet filmmakers, work with others, and exchange ideas. The programme includes regular Master classes where students from all the programmes and others come together to learn about current industry trends, new opportunities and ideas with leading figures of the UK film and television industries. But filmmaking is not only about these industries, it also offers a wealth of transferable skills for students interested in all media platforms, including web drama, video games, art gallery installations of all types, interactive mixed media and live performance and music videos.
All programmes include:
You will also have a variety of research projects to undertake, as well as other module options. The third term will be taken up with your final substantive project, and in writing up a process paper on your work and research over the year.
There is also a choice of short modules, such as:
In addition students are encouraged to “audit,” (that is, attend but not be assessed on) any other lecture course in the Department – in so far as their timetable allows.
For full module information, refer to the individual pathways.
From Steve McQueen to Sam Taylor-Wood, Goldsmiths graduates go on to shift the public perception of what makes film matter. And our MA filmmaking graduates are creating award-winning work including Best Cinematography at the NAHEMI Encounters International Film Festival and Best Documentary at the Exposures Film Festival.
The best advice we can give you is to make the most of your time with us. For a whole year you have access to the best in the field: highly qualified, industry-active and award-winning staff and guest speakers.
Find out more about employability at Goldsmiths.
Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.
The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.
Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.
Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.
Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.
Advanced Studio Practice
This module explores various methodologies employed in the planning, recording, editing, mix down and mastering stages of audio production. You will conduct research into genre and equipment-specific working practices, which will lead to the development of innovative engineering concepts and techniques. You will evaluate and use a variety of software and hardware tools and produce work in both stereo and surround sound.
Sound on Screen
The module aims to investigate the relationship between sound and the moving image in contexts such as film, television, advertising and video games. Throughout the module you will develop your understanding of theories, practices and techniques used in the production of music intended to be experienced in conjunction with other media. This will initially involve analysing and deconstructing a range of audio-visual media, examining their aims and how effectively these aims are met. You will then use your understanding of the work of others in the field to critically inform and evolve your own approaches. Using a variety of techniques and technologies, you will create a number of short practical pieces to accompany a variety of linear and non-linear media.
In this module you will explore the relationship between theories of music and computing and creative practice. More specifically, you will study perception and cognition of sound, the ways in which computers can analyse music and audio, generative musical structures, and how these compositional processes can be applied to the generation and transformation of audio. In carrying out the practical assignment, you will critically evaluate, understand the differences between, and demonstrate mastery of common musical programming languages in the realisation of your ideas.
Musical Human-Computer Interaction
Musical interaction is a vibrant area of contemporary research with considerable crossover into more established areas such as Human-Computer Interaction (HCI) and Physical/Ubiquitous Computing. In the first part of the module you will look at recent work by the New Interfaces for Musical Expression (NIME) community, using these examples to examine and explore a range of pertinent design issues. These include: novice versus virtuoso users (i.e. ease of use versus the potential for mastery), single versus multi-user, discrete versus continuous data control, the provision of haptic feedback, and causality of sound. Using appropriate Physical Computing technologies (e.g. Arduino, Beagleboard, sensors, actuators, basic electronics), you will then design and implement a musical interface for a chosen real-time application (i.e. analysis, composition, or performance). Finally, you will consider how HCI-inspired evaluation methods may be applied to your work, and document your design (online) in such a way that it can be recreated and developed further by interested others.
Research and Development
The Research and Development module initially explores the nature of innovation, then moves on to examine research process including design and development, fundamentals of both quantitative and qualitative traditions, and HCI-inspired methodologies for the evaluation of audio software, musical interfaces and other technologies. Towards the end of the module the emphasis then shifts to the development of an individual research design/proposal that may form the basis of your final Audio Technology Project.
Audio Technology Project
The Audio Technology Project is an opportunity for students to pursue a substantial, self-directed project in a chosen area of audio or musical technology.
The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.
In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.