• Jacobs University Bremen gGmbH Featured Masters Courses
  • University of Derby Online Learning Featured Masters Courses
  • Swansea University Featured Masters Courses
  • University of Surrey Featured Masters Courses
  • University of Bristol Featured Masters Courses
  • Northumbria University Featured Masters Courses
  • Aberystwyth University Featured Masters Courses
  • University of Edinburgh Featured Masters Courses
University of London Featured Masters Courses
University of Birmingham Featured Masters Courses
University of Kent Featured Masters Courses
University College London Featured Masters Courses
Plymouth Marjon University (St Mark & St John) Featured Masters Courses
"game" AND "audio"×
0 miles

Masters Degrees (Game Audio)

We have 29 Masters Degrees (Game Audio)

  • "game" AND "audio" ×
  • clear all
Showing 1 to 15 of 29
Order by 
Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Read more

Award: Master of Fine Art, University of Chichester

Video games are evolving rapidly both technically and creatively, and this is creating enormous opportunities for game audio professionals. Our master’s degree in Game Music and Audio has been developed in close consultation with the industry to ensure you are learning the skills the industry requires.

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Scoring video games is rewarding and challenging but highly competitive. Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level. Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own. You’ll also be going further and learning the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound, but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Degree courses in game audio are few and far between. This is currently the only master’s degree in game audio and composition available entirely online. Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional composers and sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a composer and/or sound designer for video games.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £6,875 / $10,050 / €8,995 (per year for two years)

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MFA involves 240 academic credits and each credit represents a notional 10 hours of work..

For Game Music and Audio students there are 34 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 20th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MFA Game Music and Audio page on the ThinkSpace Education website for more details!

Read less
If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. Read more

Award: Master of Arts, University of Chichester

If you have a strong interest in video games and a background in music or audio, then this master’s degree course will give you the skills you need to work as a sound designer in video games. As a career it’s both creatively fulfilling and technically challenging. Creating audio worlds, storytelling with sound, finding innovate technical solutions to creative problems is what this postgraduate degree course is all about.

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily. This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused. Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.
All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Game audio courses and sound design schools are relatively few and far between. This is currently the only online master’s degree in game audio available. Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Course Highlights

- Personal 1-to-1 tuition from top professional sound designers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game sound designer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Sound Design for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Sound Design for Video Games page on the ThinkSpace Education website for more details!

Read less
Course content. The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand. Read more

Course content

The MFA course is an advanced degree and prepares you for a career as both a video game composer and as a game sound designer, the kind of full-stack game audio professional that is increasingly in demand.

Scoring video games is rewarding and challenging but highly competitive.

Our real-world project based approach, tutored by working professional game composers and sound designers, is designed to help you compete at the highest level.

Being able to provide a complete audio service makes you much more employable.

The course will help you develop as a video games composer, raising your music to a new level, helping you find a voice and distinctive style of your own.

But then you go further and learn the technology and creative skills required to work as a video games sound designer, creating immersive audio worlds.

The course is project focused. We want you to feel like you’re already doing the job.

All your tutors are working professional video game composers and sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials. Y

ou will learn not only how to create inspiring interactive music and sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Whether you want to learn to compose for video games or are looking for a video game sound design course, our MFA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game music and audio.

Teaching and assessment

  • Personal 1-to-1 tuition from top professional composers and sound designers
  • Learn by working through projects. The workload is challenging but it’s only through hard work that you will truly reach the next level
  • Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars
  • Telephone and direct email support

Hardware and software

You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.

We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course. All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.

This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.

DAW (Digital Audio Workstation):

We expect you to have a good knowledge of one computer based DAW:

  • Logic
  • Cubase
  • Nuendo
  • Sonar
  • Digital Performer
  • Reaper

Game Software: 

You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available through the VLE.

  • Unity
  • Fmod

Recommended Additional Software:

  • Pro Tools
  • Kontakt
  • Sound Forge


Read less
Course content. The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have. Read more

Course content

The course has been developed in close consultation with the industry so we know we are teaching you the skills your future employers want you to have.

It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of a professional member of the game audio team.

You need to be technically literate and learn software easily.

This course does not require you to learn to code but you will be developing a powerful combination of creative and technical abilities that are market-focused.

Working in games is all about finding new ways of doing things and creative problem solving. This postgraduate course accurately reflects the working life of a games composer working as part of remote working team.

All your tutors are working professional video game sound designers.

You will work on a inspiring range of games, including commercial releases, provided as part of your course materials.

You will learn not only how to create inspiring interactive sound but also how to implement your audio inside the game using industry standard middleware like FMOD and WWise.

Whether you are a composer looking to increase your chances of employment or an audio professional with a passion a for sound design, our MA will bring you real-world professional tuition you need to lay the solid foundations of a career in video game sound design and audio.

Working specifically on creating great audio for video games, you will be tasked with recording, manipulating and implementing audio using the same tools you will be expected to use in the industry.

Sound Design for Video Games students are trained in the practical audio of games such as foley, dynamic game states and the many technical challenges that face professional sound designers working today.

Whilst you will learn how to edit music for video games, Sound Design for Video Games students won’t be assessed on their own compositional skills.

Teaching and assessment

  • Personal 1-to-1 tuition from top professional composers and sound designers.
  • Learn by working through projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
  • Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars.
  • Telephone and direct email support.

Hardware and software

You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.

We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course.

All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.

HARDWARE

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.

PC

  • Windows 7 or above PC laptop / desktop
  • Quad core 2.3 GHz processor +
  • 16 GB RAM +
  • Graphics card, 1GB GPU (EVGA Nvidia GT 610 or equivalent), we recommend 2GB+

MAC

  • OSX 10.8 or above
  • MacBook Pro, iMac or Mac Pro
  • Quad core 2.3 GHz processor +
  • 16 GB of RAM +
  • Graphics card, 1GB GPU, we recommend 2GB+

SOFTWARE

This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.

DAW (Digital Audio Workstation):

We expect you to have a working knowledge of one computer based DAW:

  • Logic
  • Cubase
  • Nuendo
  • Sonar
  • Digital Performer
  • Reaper

Game Software: 

You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available when on the course. Both Unity and Fmod are able to be downloaded for free.

  • Unity
  • Fmod

Recommended Additional Software:

  • Pro Tools
  • Kontakt
  • Sound Forge


Read less
Music Technology.  is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more

Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

What happens on the course?

Advanced Studio Practice

This module explores various methodologies employed in the planning, recording, editing, mix down and mastering stages of audio production. You will conduct research into genre and equipment-specific working practices, which will lead to the development of innovative engineering concepts and techniques. You will evaluate and use a variety of software and hardware tools and produce work in both stereo and surround sound.

Sound on Screen

The module aims to investigate the relationship between sound and the moving image in contexts such as film, television, advertising and video games. Throughout the module you will develop your understanding of theories, practices and techniques used in the production of music intended to be experienced in conjunction with other media. This will initially involve analysing and deconstructing a range of audio-visual media, examining their aims and how effectively these aims are met. You will then use your understanding of the work of others in the field to critically inform and evolve your own approaches. Using a variety of techniques and technologies, you will create a number of short practical pieces to accompany a variety of linear and non-linear media.

Music Computing

In this module you will explore the relationship between theories of music and computing and creative practice. More specifically, you will study perception and cognition of sound, the ways in which computers can analyse music and audio, generative musical structures, and how these compositional processes can be applied to the generation and transformation of audio. In carrying out the practical assignment, you will critically evaluate, understand the differences between, and demonstrate mastery of common musical programming languages in the realisation of your ideas.

Musical Human-Computer Interaction

Musical interaction is a vibrant area of contemporary research with considerable crossover into more established areas such as Human-Computer Interaction (HCI) and Physical/Ubiquitous Computing. In the first part of the module you will look at recent work by the New Interfaces for Musical Expression (NIME) community, using these examples to examine and explore a range of pertinent design issues. These include: novice versus virtuoso users (i.e. ease of use versus the potential for mastery), single versus multi-user, discrete versus continuous data control, the provision of haptic feedback, and causality of sound. Using appropriate Physical Computing technologies (e.g. Arduino, Beagleboard, sensors, actuators, basic electronics), you will then design and implement a musical interface for a chosen real-time application (i.e. analysis, composition, or performance). Finally, you will consider how HCI-inspired evaluation methods may be applied to your work, and document your design (online) in such a way that it can be recreated and developed further by interested others.

Research and Development

The Research and Development module initially explores the nature of innovation, then moves on to examine research process including design and development, fundamentals of both quantitative and qualitative traditions, and HCI-inspired methodologies for the evaluation of audio software, musical interfaces and other technologies. Towards the end of the module the emphasis then shifts to the development of an individual research design/proposal that may form the basis of your final Audio Technology Project.

Audio Technology Project

The Audio Technology Project is an opportunity for students to pursue a substantial, self-directed project in a chosen area of audio or musical technology.

Career path

The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.



Read less
You will explore the very latest digital music practices, including new and innovative interactive techniques available to today's musicians and artists. Read more

You will explore the very latest digital music practices, including new and innovative interactive techniques available to today's musicians and artists.

Using the latest in digital technology, you will develop skills in sound design, manipulation and composition to produce sound for a variety of audiences in a range of settings, from live performances to sonic art installations.

As well as being supported by expert academic staff, you will have access to a rich source of learning materials, including our Library's extensive resources and professional-standard software to enable you to fulfil your potential.

You could be a DJ using the latest software to sample sounds from the natural environment to create beats and loops to add to your set, or you could be working with art galleries to create soundscapes for an installation. The flexible nature of this course will enable you to develop both artistically and technically so that you are able to practise confidently, whatever your chosen field.

Course Benefits

You will be taught by experienced industry professionals such as site-specific sonic artist Dr Matt Green and multi award-winning electroacoustic composer Dr Nikos Stavropoulos. You will also work with regular visiting speakers from the music and film industries, including BBC sounds recordist Chris Watson.

We have a wide range of postgraduate music courses, ranging from sound design to game audio, and your course will bring you into contact with students with diverse musical experiences and interests. This can provide opportunities for collaboration and networking both during the course and into your career.

You will have access to a suite of professional music studios, including recording rooms, audio booths, instruments, portable audio recorders, audio labs with soundcards and mixers, and computer workstations with software such as Pro Tools, Ableton Live and Max MSP.

In addition, we have fantastic links with local and national music, arts and festival organisations, which will help you get the most from the course.

Core modules

  • Digital Music Practice
  • Interfaces & Interactivity
  • Audio Cultures
  • Negotiated Skills Development
  • Audio-Visual Practice
  • Research Practice
  • Final Individual Project

Option modules

  • Spatial Audio
  • Orchestration Arrangement & Programming
  • Electro-Acoustic Music

Job prospects

This course will give you a broad range of skills and the confidence required to work in a variety of fields within the creative industries. It could open up opportunities in music production, TV, film or the arts. You could be producing solo material or collaborating with other artists on film, theatre or music projects.

  • Computer Musician
  • Audio-visual Artist
  • Electronic Music Producer


Read less
Course content. The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. Read more

Course content

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have.

It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team.

All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials.

You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Our MA will bring you the real-world professional tuition you need to lay the solid foundations of a career composing music for video games.

Teaching and assessment

  • Personal 1-to-1 tuition from top professional composers and sound designers.
  • Learn by working through projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.. The workload is challenging but it’s only through hard work that you will truly reach the next level.
  • Detailed feedback from a range of tutors, online workshops and tutorial groups, forum discussions and exclusive webinars.
  • Telephone and direct email support.

Hardware and software

You will be uploading and downloading a large quantity of material so you should have access to a reliable broadband with a speed of at least 5Mbs or more.

We have found that the Google Chrome browser is the most compatible with the Adobe Connect webinar software we use which will also be an important part of your course.

All your assignments are uploaded through the Student Portal on our website. This can also be accessed with any standard FTP client, for example CuteFTP on a PC or Transmit on a Mac.

HARDWARE

You will need a computer, software and ancillary equipment (MIDI keyboard, monitors, hard drives both internal and external), Mac or PC, capable of producing professional quality music and audio, and recording equipment. This is the overriding principle and the following minimum technical specifications are given for guidance.

PC

  • Windows 7 or above PC laptop / desktop
  • Quad core 2.3 GHz processor +
  • 16 GB RAM +
  • Graphics card, 1GB GPU (EVGA Nvidia GT 610 or equivalent), we recommend 2GB+

MAC

  • OSX 10.8 or above
  • MacBook Pro, iMac or Mac Pro
  • Quad core 2.3 GHz processor +
  • 16 GB of RAM +
  • Graphics card, 1GB GPU, we recommend 2GB+

SOFTWARE

This is an intensive course with strict deadlines in order to mirror a real-world professional working environment. As such, students must be have acquired and be competent in the use of the minimum technical requirements prior to starting the course to get the most out of it. Students may be eligible for significant educational discounts.

DAW (Digital Audio Workstation):

We expect you to have a good knowledge of one computer based DAW:

  • Logic
  • Cubase
  • Nuendo
  • Sonar
  • Digital Performer
  • Reaper

Game Software: 

You need to have a copy of the following programs but we do not expect you to know how to use them. The exact version number of this software is important, and the version we support may change. Full information on the current approved course software version is available through the VLE.

  • Unity
  • Fmod

Recommended Additional Software:

  • Pro Tools
  • Kontakt
  • Sound Forge


Read less
The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. Read more

Award: Master of Arts, University of Chichester

The course has been developed in close consultation with the industry, so we are teaching you the skills your future employers want you to have. It’s a strongly project focused course and you will develop an effective workflow, remote working and collaboration and a clear understanding of what’s expected of the game composer as a member of the game audio team. All your tutors are working professional video game composers.

You will work on an inspiring range of games, including commercial releases, provided as part of your course materials. You will learn not only how to create inspiring interactive music but also how to implement your score inside the game using industry standard middleware like FMOD and WWise.

There are plenty of music production schools yet, despite increasing interest in video games soundtracks, almost none who specialize in scoring computer games.

This is currently the only online master’s degree in composing for video games. So if you enjoy working in a vibrant and rapidly evolving area of music production, if you embrace the technical and creative challenges that scoring computer games will involve, then come and join us.

Course Highlights

- Personal 1-to-1 tuition from top professional composers.
- Work on over 30 real-world projects. The workload is challenging but it’s only through hard work that you will truly reach the next level.
- Detailed feedback from working professionals, online workshops and tutorial groups, forum discussions and exclusive webinars.
- Unique programme developing key, industry facing skill sets, to prepare you for a career as a video game composer.

Fees

All of our postgraduate courses have a flat fee, regardless of whether you are full or part time.

Course: £8,850 / $12,950 / €11,600

Fees can be paid as one upfront cost, or as instalments spread monthly across the duration of the course.

Students are required to buy, rent or access additional books, scores, recordings, films and other reference material.

Time Commitment

In the UK, an MA involves 180 academic credits and each credit represents a notional 10 hours of work..

For Composing for Video Games students there are 24 projects including a longer Major Project at the end of the course.

Practice based creative degrees are notoriously difficult to quantify in terms of how long they take to complete. It depends to a large extent, on how fast you write music. Some students write 5 minutes of music a day while others write 5 minutes a week or less. If you work reasonably productively, i.e. 2-3 minutes a day, which is probably average in the professional working industry, you would complete the work in much less time.

A well organized person, working productively, might be able to complete the course in two or three days a week whereas another working slower, might take 5 days a week. Assume therefore that the full-time lies somewhere between 2 and 5 days a week depending on your work rate. Part time would be pro-rata so a three year schedule would be 1-2 days a week.

The Provisional Schedule

Both full-time and part-time students join the same course. Full time students will compete their taught modules by the end of the 9th month. The rest of the year is spent on their major project. Part time students will do their modules in roughly twice the time.

To encourage a sense of “togetherness”, most of the group activities are not locked into particular modules. Guest lecturers, webinars, workshops and solo live sessions will be scheduled regularly throughout the year and are free for all to attend. The individual module work is normally more focused on individual or small group tuition and so is more flexible in terms of timing.

Application

When you are sure you are ready to apply for the programme, go to the course page and click the “apply now” button. This will take you to our store where you can pay the non-returnable application fee of £50 / €70 / $90.

Once your payment has been processed, you will be able to login and complete the application pack.

We will need your personal details, details of your academic, musical and technical background. If you are offered a place, we will require copies of a number of documents including those confirming your academic history, identity and language ability where English is not your first language.

You will also be required to send us some music.

For full details on the application procedure, please visit our website below.

Visit the MA Composing for Video Games page on the ThinkSpace Education website for more details!

Read less
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music specialising in Audio Programming is designed to provide industry-relevant postgraduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers or Producers within recording, production or as software developers, consultants or audio-media specialists. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/96
-3 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Programming
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
Hone your collaborative, creative and business skills as a practising artist over an intensive 12-month programme. Victoria’s Master of Fine Arts (Creative Practice) is an industry-focused, practical degree that will help you build new contacts and networks in Wellington’s creative industries. Read more

Hone your collaborative, creative and business skills as a practising artist over an intensive 12-month programme. Victoria’s Master of Fine Arts (Creative Practice) is an industry-focused, practical degree that will help you build new contacts and networks in Wellington’s creative industries.

You'll take advantage of our capital city location and study at Victoria’s Kelburn campus—plus our film and music programmes get to use a new purpose-refitted facility at the Miramar Creative Centre.

Find out what the MFA (CP) offers you in your fine arts discipline.

Practice opportunities

The MFA (CP) includes a creative project in which you'll be mentored to complete work that showcases your abilities and encourages you to push boundaries in your field.

As part of the programme you'll also do an internship with an arts organisation. This will give you valuable work experience and provide you with all-important connections in your industry.

Broad approach

While your studies will be centred around your specialty area of design, film, music or theatre, you'll have opportunities to take an interdisciplinary approach to your work. If you're a Design, Music or Theatre student, you may also be able to take a complementary course from another fine arts discipline.

And, because all artists need some business knowledge, you'll complete a course in arts management and marketing as part of the programme.

Creative capital

Be part of Wellington's thriving and internationally recognised creative scene. During your studies you'll have opportunities to collaborate with your artistic peers and many of New Zealand's top arts professionals.

Community

Become part of a community of talented and like-minded students from across all of the fine arts disciplines. You'll work closely with other postgraduate students in the programme to share ideas and inspiration.

Workload

Full-time students can expect a workload of 40–45 hours a week for much of the year.



Read less
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music and Sound Technology in Audio Engineering is designed to provide industry-relevant post-graduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers within recording, production or live sound settings. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/963 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Engineering
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

Read less
Who is it for?. This MSc is aimed at students with a passion for computer games and a strong interest in programming. It is designed to develop your career in the games industry. Read more

Who is it for?

This MSc is aimed at students with a passion for computer games and a strong interest in programming. It is designed to develop your career in the games industry. The course will help you build on your undergraduate degree (which should be in a numerate subject with substantial computing content) or help you update your skills after a time in industry as a computing professional.

Objectives

The Computer Games Technology MSc will help you to develop:

  • Strong technical skills suitable for professional programming roles in the game industry.
  • Specialist knowledge in computer graphics, AI, physics and audio.
  • The ability to design and build game engines from scratch in industry standard languages, including C++.
  • Knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
  • Experience of the planning, management and execution of a major games technology project.

Accreditation

This course is accredited by TIGA, a non-profit UK trade association representing the UK's games industry. This course is also accredited by the BCS, The Chartered Institute for IT, as fulfilling the academic requirement for registration as Chartered IT Professional (CITP) and partially fulfilling the requirements for Chartered Engineer (CEng) or Chartered Scientist (CSci), subject to re-accreditation in 2017.

Internships

As a postgraduate student on a Computing and Information Systems course, you will have the opportunity to complete up to six months of professional experience as part of your degree.

Our longstanding internship scheme gives you the chance to apply the knowledge and skills gained from your taught modules within a real business environment. An internship also provides you with professional development opportunities that enhance your technical skills and business knowledge.

Internships delivered by City, University of London offer an exceptional opportunity to help you stand out in the competitive IT industry job market. The structure of the course extends the period for dissertation submission to January, allowing you to work full-time for up to six months. You will be supported by our outstanding Professional Liaison Unit (PLU) should you wish to consider undertaking this route.

Teaching and learning

The teaching and learning methods we use mean that your specialist knowledge and autonomy increase as you progress through each module. Active researchers guide your progress in the areas of Games Development, Computer Graphics, Artificial Intelligence and Audio, which culminates with an individual project. This is an original piece of research conducted with academic supervision, but largely independently and, where appropriate, in collaboration with industrial partners.

Taught modules

Taught modules are delivered through a series of 20 hours of lectures and 10 hours of tutorials/laboratory sessions. Lectures are normally used to:

  • Present and exemplify the concepts underpinning a particular subject
  • Highlight the most significant aspects of the syllabus
  • Indicate additional topics and resources for private study.

Tutorials help you develop the skills to apply the concepts we have covered in the lectures. We normally achieve this through practical problem-solving contexts.

Laboratory sessions

Laboratory sessions give you the opportunity to apply concepts and techniques using state-of-the-art software, environments and development tools. In addition, City's online learning environment, Moodle, contains resources for each of the modules - from lecture notes and lab materials, to coursework feedback, model answers, and an interactive discussion forum.

Coursework and assessment

We expect you to study independently and complete coursework for each module. This should amount to approximately 120 hours per module if you are studying full time. Modules are assessed through written examination and coursework, where you will need to answer theoretical and practical questions to demonstrate that you can analyse and apply computer games technology methods.

Individual project

The individual project is a substantial task. It is your opportunity to develop an autonomous research-related topic under the supervision of an academic member of staff. This is the moment when you can apply your learning to solve a real-world problem, designing and implementing a solution and evaluating the result. At the end of the project you submit a substantial MSc project report, which becomes the mode of assessment for this part of the programme.

Modules

The programme is composed of eight taught modules - seven core modules and one elective module - plus a final project.

The modules provide you with a firm grounding in computer games technology, including mathematics, programming, and game engines and architecture along with specialist topics in computer graphics, physics, AI, and audio.

The project component gives you an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.

Career prospects

This MSc will equip you with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.

Alumni of the course are working in companies including:

  • Rockstar
  • Sony Computer Entertainment
  • Electronic Arts
  • Codemasters
  • Start-ups and independent studios.

City has a dedicated incubation space, called City Launch Lab that is specially designed for student entrepreneurs from City, University of London who want to get their idea off the ground.



Read less
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio. Read more
Take your computer game development skills to the next level. Study, plan, produce and test games in our specialist studios. Working alongside students from our Computer Games Development Art course, you’ll gain experience in multi-disciplinary working and create an advanced portfolio.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

The UK video games industry is worth £3.78 billion and there’s currently a recognised skills shortage of skilled games designers. If you have a first degree in computer science or a similar technical degree, our course will give you the skills to confidently create advanced level games.

Based in Cambridge, the heart of the UK’s games development industry, you’ll work in our Computer Game Development studio and hub, where you’ll create games both on your own and in teams, and gain the technical design skills to publish successfully across a range of platforms.

As well as furthering your development skills, you’ll also focus on games programming and tailor your research project so that you can concentrate on developing skills in an area that you’re passionate about.

We constantly focus on entrepreneurial opportunities, and sharing modules with our MA Computer Games Development (Art) means you’ll work with different strands of the games industry and meet and build your contacts ready for your career. Everything you design will also build into a valuable portfolio to help you secure your dream job when you graduate.

See the website http://www.anglia.ac.uk/study/postgraduate/computer-games-development-computing

Careers

It can take up to three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.

As a game developer, you could design the visual styling as well as how it plays. You could be involved with animating characters and objects, creating audio, programming, testing and producing.

Besides working in the leisure/entertainment sector, you could use your skills to develop ‘serious’ games. These are used in rehabilitation, education and training, defence, science, health, city planning and engineering.

You could also go into a career in marketing, teaching or general technology.

You’re also in the perfect position to continue your academic career and move up to our Computer Science PhD.

Modules & Assessment

Core modules:
• Games Programming
• Portfolio
• Games Development 1
• Games Development 2
• Research Methods
• Major Project

Assessment

We’ll ensure you’re on track through a combination of written and practical work, both as an individual and as team activities.

Where you'll study

The Faculty of Science & Technology is one of the largest of five faculties at Anglia Ruskin University. Whether you choose to study with us full- or part-time, on campus or at a distance, there’s an option whatever your level – from a foundation degree, to a BSc, MSc, PhD or professional doctorate.

Whichever course you pick, you’ll gain the theory and practical skills needed to progress with confidence. Join us and you could find yourself learning in the very latest laboratories or on field trips or work placements with well-known and respected companies. You may even have the opportunity to study abroad.

Everything we do in the faculty has a singular purpose: to provide a world-class environment to create, share and advance knowledge in science and technology fields. This is key to all of our futures.

Visit your faculty - http://www.anglia.ac.uk/science-and-technology

Where can I study?

Cambridge - Our campus is close to the centre of Cambridge, often described as the perfect student city.
http://www.anglia.ac.uk/student-life/life-on-campus/cambridge-campus

Specialist facilities

You’ll spend plenty of time in our Games Development Studio, which simulates a commercial working studio and features up-to-date hardware and software. We currently have a range of industry standard software including Unity 3D, Unreal Engine 4, Maya, 3ds Max, Microsoft Visual Studio and Photoshop, as well as GameMaker, 3DGameStudio, Adobe Flash and Action Script, Microsoft XNA Game Studio, GIMP, Blender, Fusion, and Audacity.

Read less
The MA Creative Sound Production degree programme builds upon a 12-year history of delivering successful and popular BSc Music Technology courses. Read more
The MA Creative Sound Production degree programme builds upon a 12-year history of delivering successful and popular BSc Music Technology courses.

It is designed for a range of potential applicants: SSDM graduates; music industry professionals; audio professionals in the audio-visual and new media industries; and those teaching either music or music technology in schools and FE colleges.

Course Overview

The MA Creative Sound Production offers participants the opportunity to extend their technological and compositional skills in a variety of musical genres and applications. Situated in the former BBC Building, the department boasts a suite of state-of-the-art studios and recording spaces, fully equipped with industry-standard hardware and software.

It is anticipated that the vast majority of students that will apply for the programme will have a great interest in aspects such as audio engineering, sound creation and manipulation, etc. It is expected that the typical student would already be familiar with the generic principles and use of audio recording, digital audio workstations, and synthesis. Detailed knowledge of the specific software packages to be used on the course is taught where appropriate.

The course is to be written in a flexible way so as to be able to include the latest contemporary sound production and manipulation techniques. Students who wish to pursue a more technical slant in their work are free to do so, as long as they also satisfy the creative aspects of the learning outcomes. In this sense, therefore, an assumption of the programme is that “creativity” is also an integral element of innovative technical solutions to real-world problems.

An important part of the course is that it provides numerous opportunities to collaborate and interact with other disciplines and practitioners within the School: film-makers; animators; new media producers; and, game designers.

The MA Creative Sound Production provides a unique opportunity for the student to develop important and rare skillsets at postgraduate level suitable for local, national, and international employment.

It will allow the student to relate their own musical and technological approaches to current practice and to develop a creative portfolio of work through new practices and techniques.

Modules

Part 1:
-Research Methods
-Soundtrack
-Creative Music Software
-Production Workshop
-Contextual Studies

Part 2:
-Major Project

Key Features

The course offers an innovative approach to the technological challenges offered in the current music production environment, allowing the student to develop key skills in creative and personally-relevant contexts.

Assessment

The course is assessed using a mixture of practical work (eg recordings, software, compositions), presentations, and written work (eg essay, production diary, learning journal).

Career Opportunities

The programme is designed to allow the graduate of the MA to work in a number of different roles. According to the ongoing industry liaison which takes place in the School, there are likely to be employment prospects across a range of digital media and commercial sectors, including radio stations, film, software houses, and digital media companies.

Read less
The MA Games Enterprise is an innovative new course that will give you the opportunity to develop design, production and enterprise skills. Read more
The MA Games Enterprise is an innovative new course that will give you the opportunity to develop design, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists and designers.

The course is aimed at those who wish to expand their existing skills and develop their practice within an environment that functions as a small development company, but who also wish to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry. As part of the course you will develop a game project that has robust documentation, detailed business strategy and, of course, a game to be proud of.

See the website http://courses.southwales.ac.uk/courses/1559-ma-games-enterprise

What you will study

Each module will use industry standard project management software, such as Trello, Github and BaseCamp where appropriate, which will also facilitate the capturing of developmental evidence for development and research journals.

Selection of modules include:
- Design and Aesthetics
- Technology and Engine
- Contexts and Market
- Playtesting, Prototyping and Evaluation
- Major Project

Common Modules:
The Faculty understands the importance of a strong grounding in research knowledge and skills, enterprise and innovation as part of a balanced postgraduate education.

We also recognise that each student has different requirements of their postgraduate experience.

You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.

- Creative and Cultural Entrepreneurship:
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.

- Research and Practice in the Creative and Cultural Industries:
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.

- Research Paradigms:
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.

PLEASE NOTE: Modules are subject to change.

Learning and teaching methods

The course will be taught through a variety of seminars, discussions and presentations. All staff are active in research, consultancy, or employed within the games industry.

Work Experience and Employment Prospects

Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.

Assessment methods

You will study through a mixture of lectures and seminars. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise. Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, have opportunities to showcase your work towards publishing your final game.

Facilities

Our purpose built ATRiuM Building at our Cardiff Campus features state-of-the-art facilities for audio and video production and editing, graphic design, studio recording and more. The building is an engine room for the next generation of media practitioners and thinkers.

Read less

Show 10 15 30 per page



Cookie Policy    X