This MA responds to the pressing need for a high quality postgraduate degree serving the computer games and entertainment industries. The emphasis is on games design, art and animation, and will also develop the fundamentals of computer programming, entrepreneurship/business, and your own practice. You'll also be able to work with industry partners.
The computer games and interactive entertainment business is a fast-growing multi-billion dollar worldwide business, with games platforms from handhelds and mobiles including iPhones, iPads and Android phones, through consoles such as the Playstation 4, Xbox One and Nintento Wii U, to PCs and massively-multiplayer online games involving tens of thousands of people.
This MA will produce graduates who are well-positioned to have a career in this exciting worldwide industry, meeting the strong demand for graduate computer games designers and artists in the UK and abroad. The programme is delivered by a mix of professionals from the games and effects industries and from the research world.
The influence of computer games is spreading to other digital industries, with gamification and games-based learning, social machines and interactive visualisation of scientific and financial data all exploiting techniques from computer games, and all fields where graduates from this MA could make their mark.
We work closely with industry leaders to shape the course content and to offer industry placements at studios including:
The skills you will learn throughout the programme will have a focus on games design, art and animation, in addition to gaining the fundamentals of computer programming, entrepreneurship/business and practice.
You will study the following modules:
You will also study:
Industry Seminars Series (shared with the MSc in Computer Games and Entertainment course)
We expect that you will leave this programme with strong creative skills, production experience and management capability, giving you the potential for senior roles in the computer games and entertainment industries.
This MA builds on the success of the MSc in Computer Games and Entertainment, and will develop your skills in game design, art and animation. You'll have the opportunity to work with students from this industry-recognised programme on placements and final projects. Through these creative collaborations with artists, games designers and developers we hope that many exciting and innovative projects will emerge. This mix of students also replicates the typical mix of workers in games development and special effects studios.
It's likely that this will encourage exciting and innovative projects to emerge, through creative collaborations
You'll be well equipped to pursue a career in the computer games industry, covering mainstream computer games for mobile, PC, tablet and console platforms, through to gamification and 'serious games'.
Or you could choose to work in the broader entertainment industries – including advertising, special effects, television and web/design studios.
Graduate employment destinations of our computing programmes include:
Find out more about employability at Goldsmiths.
You will study a range of modules including computer graphics and visual effects, and computer vision.
You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.
You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.
This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.
The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).
You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.
As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.
Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.
Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).
You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.
The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.
During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.
The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.
At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
Further your professional practice in graphic communication. Learn to challenge preconceived ideas and develop a truly innovative approach to your work. You'll be supported by practising designers and work on self-directed and industry-driven projects, while also honing your research skills.
Course duration: 12 months full-time or 24 months part-time.
Full time - Tuesday & Wednesday 10am - 5pm
Part time - Year 1: Wednesday 10am-5pm; Year 2: Tuesday 10am-5pm
Whether you’re a new graduate or an established, professional designer, our course will help you to engage with graphic design and typography at an advanced level.
You’ll explore working practices in graphic communication and look at issues that designers - and the industry - face. As well as furthering your professional understanding, you'll also be sharpening your academic knowledge and research skills.
Undertaking both self-directed and industry-driven projects, you’ll learn to challenge preconceived thinking and develop innovative approaches to your design work. You’ll also develop your creative thinking around the professional, business and social contexts of graphic communication.
Throughout the course, your project work will be supported by collaboration and dialogue with staff, visiting professionals and fellow students.
Our Master's course will equip you for professional employment or self-employment in graphic design and design consultancy, as well as related fields like brand development, art-editorial design, publishing, typography/typesetting, advertising, and media design.
It will also give you a basis for a teaching career in higher education. You might decide to move on to a research degree, like our PhD Graphic Design and Typography.
You’ll also benefit from our links with industry, including Cambridge University Press, Oxford University Press, Sony, and a number of independent design practices and consultants.
Process and Practice as Research
Interpretation and Origination: Modes of Graphic Authorship
Master's Dissertation Art and Design
Master's Project: Art and Design
You’ll show your progress through a combination of portfolio work, evaluative commentaries, blog participation, group critiques, one-to-one tutorials, presentations, log books and analytical reports, and a 6,000-word research essay.
Cambridge School of Art has been inspiring creativity since 1858 when it was opened by John Ruskin.
Engaging with current debates surrounding contemporary practice and with the state-of-the-art facilities, Cambridge School of Art houses light, bright studios, industry-standard film and photographic facilities, and 150-year-old printing presses alongside dedicated Apple Mac suites. Our digital art gallery, the Ruskin Gallery, exhibits both traditional shows and multimedia presentations, from national and international touring exhibitions and our own students.
We are the only university in Cambridge offering art and design courses at higher education level. A tight-knit community of artists, academics and over 900 students, we collaborate across our University, the creative industries, and other sectors. Cambridge is a centre for employment in the creative industries and there are rich opportunities for collaboration with the city’s entertainment, technological, scientific, arts and heritage industries.
Our graduates have a history of winning national and international awards and an excellent employment record. They include Pink Floyd's Syd Barrett and Dave Gilmour, Spitting Image creators Peter Fluck and Roger Law, and illustrator Ronald Searle, the creator of St Trinian's.
We’re part of the Faculty of Arts, Law and Social Sciences, a hub of creative and cultural innovation whose groundbreaking research has real social impact.
The Master’s programme in Electronics Engineering focuses on the design of integrated circuits and System-on-Chip in advanced semiconductor technologies. This requires a broad spectrum of knowledge and skills across many fields within engineering and science.
The programme provides a competitive education in digital, analogue and radio-frequency (RF) integrated circuits (IC) and System-on-Chip (SoC) design, combined with in-depth knowledge in signal processing, application specific processors, embedded systems design, modern communications systems, and radio transceiver design.
Modern society depends on reliable and efficient electronics. Mobile phones, the Internet, computers and TVs are just a few examples that constantly improve in terms of functionality, performance and cost. In addition, a growing number of concepts and technologies significantly improve areas such as mobile and broadband communication, healthcare, automotive technology, robotics, energy systems management, entertainment, consumer electronics, public safety and security, industrial applications, and much more. This suggests that there will be vast industrial opportunities in the future, and a high demand for skilled engineers with the knowledge and skills required to lead the design of such complex integrated circuits and systems.
The programme is organised by several strong divisions at the Department of Electrical Engineering and the Department of Computer and Information Science. These divisions, which include more than 60 researchers and 10 internationally recognised professors, have excellent teaching experience, world-class research activities that cover nearly the entire field of integrated electronic design, state-of-the-art laboratories and design environments, and close research collaboration with many companies worldwide.
The programme starts with courses in digital communication, digital integrated circuits, digital system design, analogue integrated circuits, and an introduction to radio electronics, providing a solid base for the continuation of the studies.
Later on, a large selection of courses enables students to choose between two major tracks:
The programme offers several large design-project courses, giving excellent opportunities for students to improve their design skills by using the state-of-the-art circuit and system design environments and the CAD tools used in industry today. For instance, students who take the course VLSI Design will design real chips using standard CMOS technology that will be sent for fabrication, measured and evaluated in a follow-up course. Only a few universities in the world have the know-how and capability to provide such courses.
This innovative programme offers the best of studio-based design learning in an online context.
You will work together, and with colleagues located on campus in Edinburgh, to realise imaginative design outcomes and acquire wide skills in digital visual and audio techniques.
You will investigate practice contexts for application across the arts, entertainment, performance and industry. You will also probe the social, cultural and commercial implications of such developments.
The programme addresses the needs of practitioners, managers, decision-makers and educators who want to be informed by first-hand knowledge of the technical possibilities of digital technology and an awareness of social, cultural and business contexts.
Teaching is through a combination of streamed/podcasted lectures, online seminars/tutorials and virtual studio activities.
Projects bring out original thinking and independent achievement within a framework of independent study, virtual team-working and creative ability. You will also engage closely online with colleagues following our highly successful programmes in Design & Digital Media and Sound Design.
The prospects for employment are diverse. Recent graduates from the closely allied on-campus programme in Design and Digital Media are now working in multimedia and web design for architectural and urban design practices, advertising, computer system design and management, and tertiary level teaching. The programme is also ideal if you are considering continuing on to advanced research at a doctoral level.