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Masters Degrees (Creative Technologies)

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The Master of Media and Creative Technologies (MMCT) allows you to choose from one of the four subjects available. Read more

The Master of Media and Creative Technologies (MMCT) allows you to choose from one of the four subjects available: Creative Practices, Creative Technologies, Screen and Media Studies (offered under the Faculty of Arts and Social Sciences) and Māori Media and Communication (offered under the Faculty of Maori and Indigenous Studies). Each area offers you the opportunity to blend artistic and technical forms in new combinations.

Alongside taught papers, you will work on a year-long supervised programme where you will develop a major work (or works) that serves as the flagship of your graduate portfolio of creative works.

Study under the MMCT will give you extensive collaborative project experience which is supported by technical expertise and advanced creative skills. You will also benefit from substantial grounding in postgraduate academic practice and the deployment of critical and methodological skills in original research.

Course Structure

The MMCT involves one calendar year or one and a half academic years of full-time study, or the equivalent in part-time study.

Candidates must complete 180 points at 500 level, including a creative research thesis equivalent to 90 points and a theory paper equivalent to 30 points, as prescribed in a subject offered for the MMCT:

  • Creative Practices
  • Creative Technologies
  • Māori Media and Communication
  • Screen and Media Studies

Students enrolled in the MMCT may take up to 60 points from other subjects, subject to approval from the School. You should discuss your intended programme with the Graduate Adviser in each of the Faculties or Schools concerned. Individual subjects may have their own guidelines for numbers and types of papers outside the subject.

Industry Connections

This programme maintains strategic links with the broader New Zealand community at a number of levels, and we have close links with Hamilton City Council. Our staff members have strong links with international networks in media and creative technologies, and boast strong links with top ranked institutions in Asia, Europe, North America and within the Pacific region.

Career Opportunities

With an MMCT degree, you will be in demand from large private and public sector organisations where digital technologies now take a priority focus. There will also be a wide range of opportunities arising in commercial design and in the broader field of creative and performing arts. The degree will provide significant skill upgrades for those with professional backgrounds, while also giving younger learners aspiring to enter the creative professions an invaluable opportunity to develop portfolios of a professional standard.

Creative Practice Career Examples

Event Manager, Media Artist, Musician, Performing Artist, Scriptwriter

Creative Technologies Career Examples

Animation Artist, Audio-visual Technician, Digital Artist, Film or Television Editor, Interface Designer (information technology), Media Artist, Musician, Sound Designer, Web Designer

Māori Media and Communications Career Examples

Communications Officer, Director of Intercultural Communication, Film or Television Producer/Director, Higher Educationalist (in media, creative arts, technology), Performing Artist.

Screen and Media Studies Career Examples

Commercial Researcher (entertainment and communication), Communications Officer, Film or Television Producer/Director, Higher Educationalist



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This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. Read more

Why take this course?

This course develops skills in computer animation, computer games technology, film and television, or music technology. It is driven by the design and application of the latest hardware, software and techniques to produce creative and innovative media artefacts. These could be focused on industry-related developments but equally you could test an idea or propose a new idea to address novel research problems.

MSc Creative Technologies is centred on a bespoke project chosen by you. This allows you to define the focus of your work and gain the hands-on experience of designing, creating and managing your media development or research programme.

You will be equipped with the technical, academic and professional skills required to pursue a career in your chosen industry. Your project will lead to an exit award of either:

MSc Computer Animation
MSc Computer Games Technology
MSc Film and Television
MSc Music Technology

What will I experience?

On this course you can:

Focus on a problem to develop excellent portfolio work
Design and develop software, systems, 2D/3D assets, and innovative solutions
Use our sound/music studios and multimedia labs, accessing high-spec computing facilities
Utilise our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Access the latest digital film equipment through our loan store, including the C300, EX3 and Canon 7D cameras and the Mix Pre-D portable sound mixer
Have the opportunity to engage in client-based research

What opportunities might it lead to?

Our course specialises in developing a wide range of analytical and problem-solving skills to support you in becoming a critically-reflective practitioner in a range of technology-related careers. In an age where media content providers are looking for cross-platform solutions to moving image digital design and production, the specialist knowledge our graduates attain leave them in a particularly strong position.

Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, Virtual Reality, film or broadcast industries, training, healthcare and simulation or music industries. In addition, previous graduates have started their careers as freelancers, independent developers or continued onto PhD study.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Virtual Reality for healthcare
Education, training and simulation
3D modelling
Sound Design
Animation design
Motion capture
Cross platform film production
Online audio visual archiving

Module Details

Promoting careful planning, implementation and reflection on subject-related issues, this course will encourage you to build on your previous creative and technical expertise.

You will have the opportunity to research, design and develop a major artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units that take a project from start to finish:

Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

This course encourages individual exploration and research along with opportunities to demonstrate this knowledge within your specialist area of interest. Particular emphasis is placed on your ability to define, implement, evaluate and reflect on subject related issues.

Formal assessment will include written materials, such as project proposals, research or development papers and reflective reports. This, along with completed artefacts, will form the assessment. In addition, presentations during the programme will allow the development of your ability to contextually justify your work.

Student Destinations

The rapid growth of the media industries, along with the advancing nature of technology, means that the demand for specialist skills in creative technologies is on the rise.

Depending on the focus of your self-directed project and your specific career plans, you can develop skills to work in the film and broadcast industries, games design, programming, art production and virtual reality development. The leisure and entertainment sector has an increasing number of opportunities in the field of music technology.

Other areas where you may find employment include education, health and business, which rely on audio specialists for the development of audio systems, software and interfaces, installation and monitoring, through to contextual acoustic research.

In addition, there is a growing demand for delivering cross-platform content as part of regional and international convergence projects, such as cross media solutions on TV, the web and social media, or across social venues, mobile phone devices and the home.

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A unique Masters programme in which YOU decide the focus and subject of your postgraduate studies in the diverse area of Arts and Creative Technologies. Read more
A unique Masters programme in which YOU decide the focus and subject of your postgraduate studies in the diverse area of Arts and Creative Technologies.

It is impossible to describe this course, because it is different for every single student. You are the person who decides what you want to do (as long as it’s at a postgraduate level of study).

All you need to get started is a project that you want to tackle over the course. This could be a book or film project, it could be compiling a portfolio targeted for a specific job, it could be work for an exhibition or it could be something you always wanted to find out more about (and these are just a few examples).

Armed with your proposal we will find you a subject-specific mentor, who will help you put together a Learning Contract, which is your own bespoke course design, which will allow you to complete your project. You can use your own experience and interests to explore a subject through work-experience. You can also use the resources of the faculty –whether it be teaching and research expertise or workshop facilities – to help you. You even pick your own title for the course.

Most of the content of this award is up to you. There are two shared core modules, in which you design your Learning Contract and learn about research methods, and everything else is negotiated by you.

Course content

-Approaches to Flexible Learning
-Research Methods Seminar
-Negotiated Project 1
-Negotiated Project 2
-Negotiated Study Masters Project
-You will also be able to choose two options from our range of postgraduate courses

Other admission requirements

Students who have a 2:2 Honours degree or a relevant professional qualification or work-based [or other experiential] learning or who have applied through the University’s ‘Your Experience Counts’ programme will be considered for the Diploma programme, with the possibility of continuing onto the Masters subject to satisfactory progress and the agreement of both the student’s subject tutor and the course leader. Satisfactory completion of a Programme Proposal prior to interview and the interview itself. IELTS requirements are Level 7 and above.

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This MPhil/PhD offered by the School of Business and Creative Technologies offers you an opportunity to focus your studies in an area that is of personal or professional relevance to you. Read more
This MPhil/PhD offered by the School of Business and Creative Technologies offers you an opportunity to focus your studies in an area that is of personal or professional relevance to you.

You will be supported by a first supervisor, who will offer specialised guidance, and a second supervisor, who will provide a more general overview of your studies. Depending on your qualifications and experience you may register for an MPhil with the option to progress to a PhD or register for the PhD directly.

As well as regular meetings with your supervisors, there will be an annual review of progress by means of a formal submission to the school’s research committee.

Research topics

Research activity in the school is vibrant and staff and research students work in a number of areas including machine-mediated communication and HCI, e-learning and e-commerce, relational agents, artificial intelligence, physical character animation modelling, emotioneering and biofeedback, sound engineering and computer game sound.

Current large-scale research and enterprise activity within the school includes projects such as virtual research environments, open content and learning, cybersavvy youth and girls and gadgets.

For more information please visit http://www.bolton.ac.uk/postgrad

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A unique Masters programme in which YOU decide the focus and subject of your postgraduate studies in the diverse area of Arts and Creative Technologies. Read more
A unique Masters programme in which YOU decide the focus and subject of your postgraduate studies in the diverse area of Arts and Creative Technologies.

It is impossible to describe this course, because it is different for every single student. You are the person who decides what you want to do (as long as it’s at a postgraduate level of study).

All you need to get started is a project that you want to tackle over the course. This could be a book or film project, it could be compiling a portfolio targeted for a specific job, it could be work for an exhibition or it could be something you always wanted to find out more about (and these are just a few examples).

Armed with your proposal we will find you a subject-specific mentor, who will help you put together a Learning Contract, which is your own bespoke course design, which will allow you to complete your project. You can use your own experience and interests to explore a subject through work-experience. You can also use the resources of the faculty –whether it be teaching and research expertise or workshop facilities – to help you. You even pick your own title for the course.

Most of the content of this award is up to you. There are two shared core modules, in which you design your Learning Contract and learn about research methods, and everything else is negotiated by you.

Course content

-Approaches to Flexible Learning
-Research Methods Seminar
-Negotiated Project 1
-Negotiated Project 2
-Negotiated Study Masters Project
-You will also be able to choose two options from our range of postgraduate courses

Graduate destinations

The course will qualify you to embark on further academic study at PhD level or move into a creative environment in the commercial and employment sector depending on the discipline followed.

Other admission requirements

Students who have a 2:2 Honours degree or a relevant professional qualification or work-based [or other experiential] learning or who have applied through the University’s ‘Your Experience Counts’ programme will be considered for the Diploma programme, with the possibility of continuing onto the Masters subject to satisfactory progress and the agreement of both the student’s subject tutor and the course leader. Satisfactory completion of a Programme Proposal prior to interview and the interview itself. IELTS requirements are Level 7 and above.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Applied Technologies. Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. Read more
Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing.

The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods.

As well as practical techniques, students will have the opportunity to explore:

- Social impacts of increasingly decentralised & automated manufacturing
- New form and aesthetics
- Material innovation and sustainability
- Intellectual property and authorship
- Potential for new industries or businesses
- Automation of design and making
- Development of new manufacturing platforms
- Future technological scenarios

The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Course structure

1. Technology Issues – Within the technology issues unit, students will engage in 3-5 week project cycles that will allow them to explore 3d printing, 3d scanning and other rapid prototyping. These units are structured to encourage students to engage collaboratively with other students of the same and different disciplines.

2. Business and Innovation – Taught during the term prior to the major project unit this unit helps students develop an understanding of business and innovative practises in creative industries. It supports Applied Technologies students in turning their ideas into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for the research and development skills needed for students’ individual projects.

4. Concept and Prototyping – Allows students to further develop their skills. To identify a specialist area related to digital manufacturing and to pursue a single line of enquiry, idea or theory and develop, investigate, challenge and test that concept.

5. Major project - The Major project represents the culmination of the students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. Read more
Delivered by expert practitioners and aimed at graduates from various disciplines and industry professionals wishing to broaden their skills across film, digital, media, photography, writing and performance. This programme equips you for a creative media career, offering network contacts, an impressive portfolio and essential practical skills.

About the programme

This unique programme will help you explore and consolidate your creative identity, working with others from diverse creative backgrounds to nurture your creative potential and create new opportunities to help sustain your career.

Informed by research excellence and expert professional practice, the programme will bring out your creative potential, while providing the critical focus essential to respond flexibly to new opportunities and sustain your career.

Practical experience

The Pg Diploma and Masters programmes offer work-related learning through the module Creative Skills 2, either as a placement in the screen and broadcast industries and/or work on a professional project.

Your learning

There are three stages:

- Postgraduate Certificate (60 credits):
Core modules (20 credits each at SCQF 11 unless otherwise noted) include:
• Creative Skills 1 – introducing new creative skill areas in short creative projects

• Critical Media Contexts – an essential overview of contemporary critical debate

• Creative Media Practice – intensive CPD workshops with reflective analysis

Students choose one option including:
• Motion Graphics (SCQF 10)
• Producing for Film & Television (SCQF 10)
• Producing Factual Formats (SCQF 10)
• Writing the One Act Play (SCQF 10)
• Music Film and Sound Aesthetics (SCQF 10)
• Podcasting and New Media (SCQF 10)

- Postgraduate Diploma (120 credits):
• Creative Skills 2 – a placement in the screen and broadcast industries and/or work on a professional project

• Collaborative Project – a previous venture won the 2013 BAFTA New Talent Award

• Research: Critical Development – introduction to research methods associated with creative practice and preparation of a creative research proposal

- MA (180 credits):
A substantial practice-led research project, e.g. production of a feature screenplay, a documentary or digital media project. Previous successful Masters creative projects include an e-publishing project for fairy stories which was subsequently funded by Creative Scotland.

Our Careers Adviser says

Graduates have found roles such as independent producer; scriptwriter; TV development producer; documentary maker; and digital media producer/ developer. For graduates of design for the moving image, careers include artist filmmaker and motion graphics designer.

Financial support

In session 2015/16 the Postgraduate Diploma element of this programme carried SAAS postgraduate loan funding for eligible students. Check http://www.saas.gov.uk for 2016/17 loan info.

Great facilities

Accreditation by Creative Skillset, the Sector Skills Council for Creative Media, has led to the creation of the UWS Creative Media Academy. Operating across our campuses and through the UWS Glasgow Creative Enterprise Cluster, the Academy offers:
• A wide range of practice-led programmes

• First-rate facilities including an £81million investment in our new campus at Ayr

• Teaching in skills which are in demand by the creative industries

Research excellence

Our vibrant research culture spans a wide range of areas, including:
• providing advice on the cultural and educational aspects of the Olympic and Commonwealth Games

• student and industry collaboration on the creation of transmedia projects that offer real research and development potential and generate new online experiences for mobile and tablet users

• practice-led research in popular music, theatre, broadcasting and the visual arts

• new media art, ethics and emerging media technologies

• collaboration with leading arts festivals and venues including CCA Glasgow and Film City Glasgow

• creative writing for fiction, film, theatre and TV, working with leading broadcasters and arts companies

• cultural policy, cultural practice and cultural economy in Scotland and Europe, from small island communities to large urban areas

• participatory arts and media practice, community regeneration and public art

• journalism, politics and media representation

• the future of journalism and social media

• independent film and new media

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If you have a background in computing and wish to develop your knowledge and progress in the area of creative digital technologies, this course is ideal. Read more

Why take this course?

If you have a background in computing and wish to develop your knowledge and progress in the area of creative digital technologies, this course is ideal.

It considers the theoretical, practical and technical aspects of media production and offers specialised topic choices for you to tailor the course to your personal strengths and future career plans.

What will I experience?

On this course you can:

Get to grips with the cutting-edge, industry-standard software housed in our computer and multimedia laboratories
Use our purpose-made TV studios and photographic studios to build and test your digital creations
Have the opportunity to engage in a real-world, client-based problem in order to develop portfolio pieces

What opportunities might it lead to?

From the web and computer games, to mobile technologies and social media, digital consumerism continues to grow and develop, both in the UK and internationally. This course provides expertise in digital media production and will enable you to find employment in a range of creative industry roles which incorporate the design and use of new media technologies.

Here are some routes our graduates have pursued:

Computer game development
Multimedia production
Animation
Graphics and video editing
Digital video film-making

Module Details

On this course we emphasise the implementation, evaluation and reflection of subject-related issues, whilst building creative and technical visual computing expertise. It provides you with the opportunity to research a unique aspect of the use of digital media.

Here are the units you will study:

Professional, Academic and Research Development: This is a taught unit covering planning and managing development projects.

Graphics Applications and Creative Technologies: explore the production of three-dimensional graphics and their relevance to digital media applications, such as animation, interactive applications and the post-production stages of generating media composites and digital effects. The unit develops the technical, creative and cognitive skills required to create three-dimensional assets, such as modelling, texturing and animation, and demonstrate proficiency and professionalism in their construction.

Masters Application of Creative Technologies: This project unit offers you the opportunity to apply the taught material from the earlier stages of the course in the solution of a client led practical, creative, or research problem directly related to Digital Media. It also supports you to enhance your technical and intellectual skills in research methods, scholarship and critical analysis, as well as the consideration of the professional issues related to your work.

Web Asset and Application Development: this unit will prepare you for creating, editing and publishing digital media content with specific reference to the web, both on PC and mobile devices. You will build digital assets that will be deployed as part of an interactive, dynamic website aligned with the latest trends in web development.

[[Programme Assessment[[

You will experience a variety of teaching through lectures, seminars, tutorials, laboratory sessions and project work.

Assessment is 100% coursework based which will be a combination of individual projects and group projects.

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Institute for Digital Technologies. The. Institute for Digital Technologies. aims to address major technological challenges, with a focus on Big Data, Interactive and Creative Media, Cyber Security, Smart Living, Green Digital Technologies, and Advanced 5G Systems. Read more

Institute for Digital Technologies

The Institute for Digital Technologies aims to address major technological challenges, with a focus on Big Data, Interactive and Creative Media, Cyber Security, Smart Living, Green Digital Technologies, and Advanced 5G Systems.

Renowned for its teaching and research excellence, the Institute for Digital Technologies has built strong collaborations with national and international academic, research, and industrial organisations including Thales, BBC, Telefonica, IRT, and Rohde & Schwarz.

Each programme offers teaching from pioneering researchers and creative innovators, to expose students to the latest theories and developments from across the discipline. Our programmes are shaped by the principles and discoveries of our current research, and students are encouraged to participate in development projects and industry-focused work experience opportunities where possible.

For further information, see our programme page for Digital Creative Media MSc

This programme

Our Digital Creative Media MSc is aimed at building students’ knowledge and expertise in a range of digital creative media topics to help them understand, design and develop creative media applications that are growing in popularity, including smart phone applications. 

You will develop your digital and creative skills across a variety of media platforms to use in many sectors. Students will also benefit from experience in 3D creative media and studio environments first-hand, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.

Your personal development

Enterprise Through the Curriculum is an intrinsic element of every master’s programme at Loughborough University London and has been carefully designed to give students the best possible chance of securing their dream role. From employability profiling to live group projects set by a business or organisation, and from site visits to organisation-based dissertation opportunities, Loughborough University London is the first of its kind to develop a suite of activities and support that is positioned as the underpinning of every student’s experience.

Future career prospects

Graduating from this programme will provide you with job opportunities in media technologies and creative industries (e.g., studios, film and music makers), broadcasters as well as communication industries and service providers. You will also have the knowledge required to enter a wide research field related to creative media including their design and applications.

You will also have the opportunity to enhance your knowledge and career prospects further by undertaking an MRes or PhD programme.

Speak to a programme specialist

If you'd like to know more about this programme, you can request an email or telephone call from an academic responsible for the teaching of this programme.

Complete the contact request form

Scholarships for 2018 entry

Our ambition is to inspire high achieving students from all backgrounds, to benefit from our outstanding teaching and cutting edge research facilities.

Inspiring Success Scholarship

The Inspiring Success Scholarship offers 100% off the full cost of tuition fees for selected unemployed and underemployed graduates, who obtained GCSE or A-level (or equivalent) qualifications from Hackney, Tower Hamlets, Newham or Waltham Forest.

East London Community Scholarship

The East London Community Scholarship offers 50% off the full cost of tuition fees for students who obtained GCSE or A-level (or equivalent) qualifications from Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets or Waltham Forest.

Excellence scholarship

The Excellence scholarship automatically awards high-achieving students 20% off the full cost of our master’s tuition fees, regardless of their full-time programme or nationality. To be eligible for this scholarship, students must have an upper-second class degree or equivalent qualification recognised by Loughborough University.

Alumni Bursary

The Alumni Bursary automatically awards graduates of Loughborough University 10% off the full cost of our master's tuition fees, regardless of their full-time programme or nationality.

Further details about the full range of scholarships we offer are available on our website.



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The Advertising - Creative and Digital Strategy program addresses the high demand for creators in the digital field of advertising and marketing, which is growing faster than all other areas in this industry. Read more
The Advertising - Creative and Digital Strategy program addresses the high demand for creators in the digital field of advertising and marketing, which is growing faster than all other areas in this industry.

The Advertising - Creative and Digital Strategy graduate certificate program at the Story Arts Centre in Toronto, blends Centennial College's experience in advertising and digital media with our strengths in business and marketing. The program focuses on helping you create engaging digital experiences built on solid creative strategy. You become immersed in the digital field and learn the process required for developing breakthrough creative advertising campaigns.

Through your courses, you acquire the necessary skills in creative strategies, writing, developing creative concepts, art direction, collaboration, presenting skills and entrepreneurialism. During a field placement, which is part of the second semester, Creative and Digital Strategy students take part in team assignments, working in a collaborative environment that mimics the real world.

Further, you learn new technologies and platforms that keep you informed about recent innovations in the digital creative field.

The program focuses on five key areas:
-Creative strategy: to ensure advertising meets clients' business objectives
-Digital storytelling: to build on the power of storytelling in developing impactful creative advertising
-Brand engagement: to create strong connections with consumers
-Entrepreneurship: to foster key business skills that encourage innovation and risk-taking

Emerging platforms: to ensure you are up-to-date on the latest in digital technology impacting the advertising industry
In this program, you:
-Gain an understanding of the digital creation process from a creative director's point of view
-Learn how to craft a creative digital strategy that delivers results
-Develop a strong portfolio and case studies for prospective employers
-Enhance presentation skills to help sell ideas
-Understand the impact of technology on creative development
-Foster digital storytelling skills to bring brands to life online
-Analyze and solve business and marketing challenges for clients by applying innovative creative and digital techniques
-Complement in-class education with a field placement that will provide the opportunity to work in the industry and hone skills

Career Opportunities

Program Highlights
-This Creative and Digital Strategy program gives you the opportunity to turn a degree or diploma into an exciting career in a growing field in the advertising industry.
-You learn how to create digitally-centric creative portfolio pieces using current industry design and writing standards.
-Faculty members have extensive industry experience and can help you connect to the industry by tapping into their personal networks.
-The program is offered at the Story Arts Centre, which is about 15 minutes from most advertising and digital marketing agencies in Toronto.
-At the Story Arts Centre, there are numerous opportunities to collaborate with students in a range of other marketing and communications-focused programs to enhance the learning experience.

Career Outlook

-Digital art director
-Digital designer
-Digital writer
-Information architect
-Digital strategist
-Content strategist

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This course enables you to understand a field that is buzzing with creativity. where art meets commerce, and where culture generates innovation and social cohesion. Read more

This course enables you to understand a field that is buzzing with creativity: where art meets commerce, and where culture generates innovation and social cohesion.

What do your clothes say about your identity? Can an artist still break out without competing on a talent show? Should a city’s history and heritage be ‘repackaged’ to attract visitors? The creative industries are a fast-changing sector where the focus always seems to be on the tension between creativity and commerce. You may wonder how it could be otherwise, in a world where creativity has become a commodity. At Radboud University we address such questions.

In the Master’s specialisation in Creative Industries, we focus on the artistic product. We look at, for example, the wonderful world where high fashion interacts with technological gadgets. Where tourists can discover a town’s cultural highlights with an app for a guide. Where television series are gaining ground on cinema. You will study our (post-)industrial society as a cultural phenomenon.

If you want to contribute to the development of a young, dynamic and steadily expanding creative sector, then this Master’s specialisation is for you.

See the website http://www.ru.nl/masters/creativeindustries

Why study Creative Industries at Radboud University?

- We approach the creative industries with a strong focus on culture as we put the creative object, product or process itself at the centre of the study. This emphasis makes our approach unique in the Netherlands.

- We look at diverse areas of the creative industry: including fashion, music, film and television, (social) media, tourism and education.

- We take a practical approach to this field by not only studying the big players, like global conglomerates but also studying small and medium enterprises.

- Our programme is hands-on, with assignments on a weekly basis challenging you to develop the ‘soft skills’ necessary to be successful in the labour market.

- We have close contacts with art and cultural organisations in and around Nijmegen. You can use these contacts to get a real taste of the industries you’re going to be working in.

Our approach to this field

The creative industries is a dynamic and complex field that changes rapidly due to globalisation and the continuous development of new and exciting technologies. At Radboud University we look at many areas of the creative industry, such as:

- Fashion: Fashion is a commercial, creative and cultural industry producing material objects like textile and garments, but also more conceptual products like trends, and beauty ideals. The glamour of fashion may lure us, but it is one of the most polluting industries. Currently, the field is characterized by incredible speed, rapid turnover, and high waste. In the future, can the fashion industry retain its glamour while becoming more sustainable?

- Media: The contemporary mediascape is dominated by global conglomerates with companies in various industries, such as film studios, sports and news channels, and game developers, to name a few. As a result, the industry has transformed into a cultural economy where only six ‘media giants', including Disney and Time Warner, control 90% of everything we read, watch and listen to. We will look at how the industry shapes both the form and the content of contemporary media productions.

- Tourism: The rise of mass tourism in the second part of the nineteenth century has been called the most important migratory movement in the history of mankind. We will study how art and culture are used to stimulate the tourist industry, and discuss the role of artists in the phenomenon. We examine renowned artists, as well as behind-the-scenes designers of sites, and tourists themselves.

- Education: Creativity and the so-called ‘21st Century Skills' in education are critical for contemporary post-industrial societies. Individuals are also becoming more driven to expand their cultural intellect; a factor that is sometimes used to promote educational goods and services. For examples, museums are becoming more interactive to help visitors understand the content better.

Career prospects

If you want to make a career in the intersection of art and commerce, then the Master’s specialisation in Creative Industries is the right choice for you.

- Skills

This Master’s will help you develop the reflective, inquisitive and critical attitude you need to succeed in this field, while closely looking at research methods and engaging in discussions currently surrounding these topics. You will familiarise yourself with policy papers, business plans, and gain advanced knowledge of the industries based on the creative product. You will also be able to assess future trends, especially where the industry is concerned. In short, you will have the skills you need to contribute to the development of the young and dynamic creative sector.

Job positions

The jobs you might find yourself doing have graduating from this programme are extremely varied. The terrain of creative industries is as diverse as it is large and it is constantly expanding. We therefore expect that there will be and more and more demand for people with expertise in the creative industries.

To give you an idea of possible jobs, here is a sample of jobs our graduates hold:

- Trend watcher for companies

- Consultant in art education for an educational organisation

- Consultant in ‘quality television’ for a national commercial television station

- Cultural policy-maker for the government

- Festival organiser

- Webmaster at a museum

- Programme organiser at a film festival

See the website http://www.ru.nl/masters/creativeindustries



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Institute for Digital Technologies. The. Institute for Digital Technologies. aims to address major technological challenges, with a focus on Big Data, Interactive and Creative Media, Cyber Security, Smart Living, Green Digital Technologies, and Advanced 5G Systems. Read more

Institute for Digital Technologies

The Institute for Digital Technologies aims to address major technological challenges, with a focus on Big Data, Interactive and Creative Media, Cyber Security, Smart Living, Green Digital Technologies, and Advanced 5G Systems.

Renowned for its teaching and research excellence, the Institute for Digital Technologies has built strong collaborations with national and international academic, research, and industrial organisations including Thales, BBC, Telefonica, IRT, and Rohde & Schwarz.

Each programme offers teaching from pioneering researchers and creative innovators, to expose students to the latest theories and developments from across the discipline. Our programmes are shaped by the principles and discoveries of our current research, and students are encouraged to participate in development projects and industry-focused work experience opportunities where possible.

For further information, see our programme page for Internet Technologies with Business Management MSc

This programme

Studying our Internet Technologies with Business Management MSc will enable you to gain advanced knowledge and develop entrepreneurial skills with a focus on the latest advances in Internet technologies. You will also have the unique opportunity to combine knowledge of Internet technologies with business insights and strategies, which will enable you to remain ahead of one the fastest evolving trends in the world.

Our programme is designed in such a way that the technological expertise is provided with the latest advancement in Internet technologies through research-informed teaching, whilst teaching of entrepreneurship and business is provided through advanced business analysis and topical, related case studies. 

Your personal development

Enterprise Through the Curriculum is an intrinsic element of every master’s programme at Loughborough University London and has been carefully designed to give students the best possible chance of securing their dream role. From employability profiling to live group projects set by a business or organisation, and from site visits to organisation-based dissertation opportunities, Loughborough University London is the first of its kind to develop a suite of activities and support that is positioned as the underpinning of every student’s experience. 

Future career prospects

This programme will equip students with key technologies and skills on how to combine Internet technologies to create services with viable business management.

Graduates are likely to develop their own start-ups by applying their strong technological background and entrepreneurial knowledge. Others may join new SMEs or work at established Internet technology and telecommunication companies with accelerated career development prospects.

Speak to a programme specialist

If you'd like to know more about this programme, you can request an email or telephone call from an academic responsible for the teaching of this programme.

Complete the contact request form

Scholarships for 2018 entry

Our ambition is to inspire high achieving students from all backgrounds, to benefit from our outstanding teaching and cutting edge research facilities.

Inspiring Success Scholarship

The Inspiring Success Scholarship offers 100% off the full cost of tuition fees for selected unemployed and underemployed graduates, who obtained GCSE or A-level (or equivalent) qualifications from Hackney, Tower Hamlets, Newham or Waltham Forest.

East London Community Scholarship

The East London Community Scholarship offers 50% off the full cost of tuition fees for students who obtained GCSE or A-level (or equivalent) qualifications from Barking and Dagenham, Greenwich, Hackney, Newham, Tower Hamlets or Waltham Forest.

Excellence scholarship

The Excellence scholarship automatically awards high-achieving students 20% off the full cost of our master’s tuition fees, regardless of their full-time programme or nationality. To be eligible for this scholarship, students must have an upper-second class degree or equivalent qualification recognised by Loughborough University.

Alumni Bursary

The Alumni Bursary automatically awards graduates of Loughborough University 10% off the full cost of our master's tuition fees, regardless of their full-time programme or nationality.

Further details about the full range of scholarships we offer are available on our website.



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Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Read more
Almost everything we do in our daily lives employs creative technology in one way or another, whether this is film and music, print and broadcast or commerce and interactive entertainment. Our increasing dependence on technology means there is a growing need for skilled and highly versatile creative technologists who are able to identify, design, build and implement systems and solutions that stretch the potential of software and programming.

The MSc Creative Technology will equip you to work at the cutting edge of associated industries, with the key analytic and creative skills needed to embrace new and as yet unimagined technologies and their uses. You will gain an enhanced understanding of practice, technology and people, along with the ability to select appropriate working methods and approaches in professional creative contexts. It is also a pathway to further academic study in the field or for those wishing to forge a career within international research.

Course detail

The course offers an in depth and critical approach. Practical learning will allow you to create, apply and evaluate technological solutions in different creative contexts, including programming, web technologies, physical computing and project management. You will also have the opportunity to specialise in particular areas of interest - enabling you to develop a deeper understanding of various elements of the creative technology landscape.

The Masters degree is relevant for technical, engineering, science or mathematics graduates looking to advance their competence in the development and application of technology. It is equally appropriate for creative practitioners with the relevant level of technical experience.

To enhance your professional skills and experience, from day one you will start working on real projects and building your portfolio. By developing your skills as a broad-based, creative technologist, you will be ready to step into relevant roles across a diverse range of sectors, spanning arts practice, academia and research, multinational industry and entrepreneurial start ups.

Format

The course is based on a mixed programme of theory and practice. This will be delivered through a combination of lectures, presentations, seminars, workshops, group work, supervision and placements.

As well as contact hours on campus, you will be encouraged to undertake independent learning through essential reading, case study preparation, and assignment work. Consultancy projects and guest lectures from industry specialists give you invaluable insights into the professional environment.

Throughout the course, each student will be supported by an individual supervisor. You will also have access to high-quality technical and specialist support, facilities, labs and studios.

In addition to developing practical skills, there is a strong emphasis on developing your professional and interpersonal skills, such as presentation, communication, planning, costing and teamwork.

Placements

Placements give you the opportunity to hone your professional skills, gain industry knowledge and expand your network of contacts.

From day one, we encourage you to develop an online portfolio and apply your skills in industry. To support this, we run an online forum and jobs board with details of internships, summer placements and other opportunities with our established industry partners, including Disney Digital Division, LYFT, IBM, E3. CX Partners and Gravity Well.

As a result, many students do commercial work alongside their studies. These range from developing smartphone apps, recording, game and website development and social media. Those wishing to boost their skills can also take advantage of internships and collaborative projects.

You also have the option to gain experience in the international field with one of our partner institutions overseas. We have in-principle agreements set up for placements or exchanges with The Studio for Electro Instrumental Music (STEIM) in Amsterdam, Netherlands; The Experience Design School at Folkwang University of the Arts in Essen, Germany; IT University in Copenhagen, Denmark; and the Hong Kong Design Institute in China. These will last from two to six weeks.

Assessment

We use a range of assessment tools throughout the course, such as coursework, portfolio presentations, academic written submissions, poster presentations and exams for individual modules. You will also complete a dissertation based on the final collaborative project.

Careers / Further study

On graduation, you will have the practical, analytic and interpersonal skills needed to work at all stages of the creative technology process.

Career options include information architecture, creative software and web development, 3D work, motion graphics, composition, performance, production, audio and sound engineering, software engineering, simulations, digital media, mobile device applications, UX, IT, and project management.

You will also be suited for work in areas where there is a heavy reliance on technology such as film, theatre and the digital arts.

With a recognised skills shortage in the region, graduates from the MSc in Creative Technology can realistically expect to find exciting opportunities in the Bristol area as well as further afield.

How to apply

Information on applications can be found at the following link: http://www1.uwe.ac.uk/study/applyingtouwebristol/postgraduateapplications.aspx

Funding

- New Postgraduate Master's loans for 2016/17 academic year –

The government are introducing a master’s loan scheme, whereby master’s students under 60 can access a loan of up to £10,000 as a contribution towards the cost of their study. This is part of the government’s long-term commitment to enhance support for postgraduate study.

Scholarships and other sources of funding are also available.

More information can be found here: http://www1.uwe.ac.uk/students/feesandfunding/fundingandscholarships/postgraduatefunding.aspx

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Why Surrey?. Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations. Read more

Why Surrey?

Our unique Creative Practices and Direction programme will develop your creative-practice and leadership skills through engagement with practice-oriented theory and new collaborations.

As a student of this programme, you will develop strong relationships with active professionals in your discipline and learn within a leading theatrical conservatoire that benefits from the intellectual stimulus of a major research-led university.

Programme overview

This unique programme is aimed at creative producers and directors and those who train and work with actors and performers to develop and direct their skills.

The programme offers three specialist pathways, including choreography and movement direction, directing, musical theatre creation, and you will also have the opportunity to develop a specialist practice within your chosen pathway.

The programme is primarily designed for graduates in drama, theatre and dance from universities and conservatoires, but will also appeal to those who have established themselves professionally and wish to refresh their skills and perspectives and take on leadership, coaching, creative or directing roles.

Programme structure

This programme is studied full-time over one academic year and part-time over two academic years. It consists of eight taught modules and an Advanced Creative Practice module.

Students enter the MA Creative Practices and Direction to a specified pathway, personally supervised by their pathway leader, an expert in the subject area.

Example module listing

The following modules are indicative, reflecting the information available at the time of publication. Please note that not all modules described are compulsory and may be subject to teaching availability and/or student demand.

Pathways

Movement Direction and Choreography pathway

Students on this pathway follow and practically investigate a number of techniques and ideas dealing with onstage physicality.

The focus is also on the development of movement language, through the investigation of the ideas and practices of seminal dance-based ideas (Laban, Bausch, Cunningham, Fosse, Graham, Horton, etc.) and methods for working with music and sound.

Directing pathway

This programme is a practice-led pathway incorporating methodologies and techniques that focus on approaches to theatre directing, dramaturgy, collaboration with other practitioners.

Musical Theatre Creation pathway

This pathway is designed for those who wish to study writing, and creative roles specifically in Musical Theatre. These might be as a director, choreographer, composer, librettist, musical director or creative producer.

Educational aims of the programme

  • Provide advanced study and practice in creative leadership and direction in theatre-making and/or the training of theatre artists, specific to the pathway chosen
  • Equip students for employment in the theatre industry and/or related performing arts industries as specialist practitioners in one of the following areas:
  1. Directing
  2. Movement Direction and Choreography
  3. Musical Theatre Creation
  • Provide students with integrated practical and theoretical knowledge of specialist creative and/or pedagogic practices relevant to their chosen pathway; contemporary technical and scholarly contexts; and industry-specific contexts
  • Enable students to develop intellectual and practical skills to inform and articulate self-reflection and critical awareness, through specialist study and practice, and work with other students in cognate fields
  • Develop critical and independent practitioners imbued with a sense of learning as a lifetime pursuit via a commitment to professional and personal development

Facilities, equipment and academic support

The School of Arts facilities include the 200-seat theatre in the Ivy Arts Centre, dark and light studios, digital creation stations and editing facilities, scenic, props and costume workshops, and interconnected sound recording and music facilities.

Teaching and workshop activity takes place largely in GSA’s dedicated rehearsal rooms, performance studios and design workshops. Lectures, presentations and seminars will occur in rooms across campus.

The University Library contains the majority of set texts, key journals, scripts, play texts and video materials necessary for the programme. Students have access to extensive facilities through the virtual learning environment, SurreyLearn, and IT Services.

Additional support is available in the Learning Resource Centre in the University Library.

Equipment is provided on a project-by-project basis according to the nature of the work in hand and the parameters of the project, which are negotiated with the tutor.

Facilities and equipment for production work will be booked by students according to specific project briefings and advertised resource parameters.

Academic support is provided by way of ongoing contact with the programme director and module leaders, group briefings and feedback, individual tutorials, and mentoring.

The programme makes use of a peer feedback system designed to provide a useful and supportive account of areas of strength and effectiveness, along with areas for improvement.

You are encouraged to identify personal learning and creative objectives that can be pursued in alignment with group project work.

Research

The School of Arts includes study in dance, digital arts, film, music, sound and theatre, with research activity in all areas, often with significant interdisciplinary connections.

With an integrated approach that comprises documentation, analysis and performance, Surrey’s agenda for research aims to engage critically with the past and present, while rigorously articulating new frameworks for understanding and practising the arts and culture in the twenty-first century.

Research infrastructure includes the Digital World Research Centre and the Laban Archive in the National Resource Centre for Dance (NRCD).

The School of Arts hosts and supports established research centres, research groupings and networks as well as individual research projects. Our research extends to partnerships with the artistic community, for instance, in support of public debates or in the dissemination of documentation for arts practice through the digital and print media.

Global opportunities

We often give our students the opportunity to acquire international experience during their degrees by taking advantage of our exchange agreements with overseas universities.

In addition to the hugely enjoyable and satisfying experience, time spent abroad adds a distinctive element to your CV.



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