The Education and Technology MA teaches students the practical and research skills to design, use and evaluate 'edtech' interventions. They will develop methodological skills to ensure that processes and products respond to the needs of educators and add value to learning and teaching. Students learn how to embed technology within educational practice, explore key issues and debates in this field, and critically appraise educational theory.
This programme develops students' theoretical insights and practical skills in technology in education. Students learn how to apply the latest educational theory to their everyday professional practice. The research skills developed allow progression on to doctoral research and/or a strong background for a career in design and evaluation work in the edtech sector.
Students undertake modules to the value of 180 credits.
The programme consists of two core modules (60 credits), and either two elective modules (60 credits) and a dissertation (60 dissertation), or a report (30 credits) and three elective modules (90 credits).
Students choose two optional modules from across the UCL Institute of Education's Master's-level offering.
The following are examples from the recommended UCL Knowledge Lab MA optional modules:
Previous students have chosen optional modules from Psychology, Mathematics or Science Education, Higher and Professional Education and other programmes.
MA Mathematics Education Programme
All students undertake an independent project culminating either in a dissertation of 20,000 words or a report of 10,000 words, supervised either on campus or online.
Teaching and learning
Teaching is delivered through individual and group working; lectures and podcasts, student presentations and group discussion of reading and writing undertaken in preparation for sessions, both online and face-to-face; collaborative activities in face-to-face and online contexts. All modules are assessed by written assignments.
Further information on modules and degree structure is available on the department website: Education and Technology MA
Graduates of this programme are currently working as educators, university learning technologists, government education researchers, designers or developers of educational technology, consultants, PR and marketing managers. Some graduates continue their studies as PhD students.
Recent career destinations for this degree
The Education and Technology MA is highly regarded within education and industry. Graduates from our programme have gone on to develop their careers in the education sector as senior teachers, learning technologists, education researchers, and to undertake PhD research.
Careers data is taken from the ‘Destinations of Leavers from Higher Education’ survey undertaken by HESA looking at the destinations of UK and EU students in the 2013–2015 graduating cohorts six months after graduation.
This programme is run by UCL's Knowledge Lab (UCLKL) where researchers explore the future of learning with digital technologies in a wide range of educational settings. This brings together scientists from a range of fields including education, sociology, and semiotics who explore design, development and evaluation across a broad range of digital media. The research is interdisciplinary in nature, with collaborations involving, for example, computer scientists, designers, and subject specialist educators.
This programme offers a number of opportunities for networking across different sectors in educational contexts:
The MA attracts students from a wide variety of backgrounds and nationalities, providing scope for broad intellectual discussion and debate, and opportunities for multidisciplinary working, and global networking.
The Research Excellence Framework, or REF, is the system for assessing the quality of research in UK higher education institutions. The 2014 REF was carried out by the UK's higher education funding bodies, and the results used to allocate research funding from 2015/16.
The following REF score was awarded to the department: Culture, Communication & Media
78% rated 4* (‘world-leading’) or 3* (‘internationally excellent’)
Learn more about the scope of UCL's research, and browse case studies, on our Research Impact website.
This course will equip you for the demands of the modern newsroom. This requires journalists not just to possess traditional writing skills, but also to be familiar with the latest technology.
MSc Broadcast Journalism enables you to choose your own pathway:
On this course you will experience:
You will develop strong academic, creative and technical abilities. As a result, you will have the skills to work in various areas of the current broadcast journalism industry or as part of the wider creative industries – e.g. as a video journalist, producer (radio, TV), editor, sub-editor, journalist, production manager, presenter, reporter, news commentator or researcher.
As a graduate of this programme you will be well placed to pursue the following career routes:
On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology.
You’ll explore the design, manipulation and production of audio across many platforms, using our state-of-the-art audio-post recording, radio and TV studios to study a mix of sound engineering and theory modules.
The aim of the course is to develop the skills that you’ll need to create and deliver professional audio, whilst under pinning these skills with a sound theoretical background.
94% of our postgraduates go on to employment and/or further study within six months of graduating.DLHE 2009 and 2010
This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.
MSc (one year full-time or up to three years part-time)
PgDip (nine months full-time or 18 months part-time)
MSc (16 months full-time)
PgDip (one year full-time or up to two years part-time)
Teaching and learning involves a mix of lectures and practical sound engineering work, involving individual and group learning, There is an emphasis on motivated students' self-study.
Assessment involves a mixture of practical work, report writing and project work. By the end of the course students will have built up a substantial portfolio of audio, video and new media work.
Assessment is approximately divided across the course as follows:
This degree is based in MediaCityUK,the new home for the BBC, ITV, Coronation Street and parts of the University of Salford. MediaCityUK is located at Salford Quays on the banks of Manchester's historic ship canal. The University has the first four floors of a new, purpose built facility that looks over the water to The Lowry theatre, Imperial War Museum North and the new Coronation Street set. ITV occupy the floors above us, with the three BBC buildings on one side of us and Peel Media Studios on the other.
A number of BBC departments are based at MediaCityUK, having moved from London, including BBC Breakfast, BBC Children's, BBC Radio 5 Live, BBC Future Media and Technology, BBC Learning, BBC Sport and BBC Academy. All of the BBC Manchester operations have also moved to MediaCityUK, including BBC Religion and Ethics, Current Affairs and the BBC Philharmonic.
Here is a summary of our relevant facilities at MediaCityUK:
On the main campus, we also have a Pro Tools equipped studio recording complex consisting of four control rooms and recording areas. Please see this brochure for more detailed information brochure.
The wide range of skills provided on this course will enhance your employability. Possible career paths include: audio manufacturer research and design, broadcast engineer in audio for radio or TV, audio and visual design and installation, education, interactive media and sonic arts.
Possible career paths include:
Staff have strong links with industry either through collaborative R&D projects with industry through the Acoustics Research Centre and our commercial test laboratories. Our research department is a Centre of Excellence for BBC Research.
Some students could go on to study a PhD at our world-class Acoustics Research Centre. We have been carrying out acoustics and audio research for over 30 years. Our research is funded by research councils, government bodies, and industry. It has fed into audio products that companies make and sell worldwide, as well as regulations and standards used in the UK, Europe and beyond. We are also involved in public engagement - getting more people aware of and interested in acoustic science and engineering.
3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.
GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.
The curriculum will help you build your creative vision and technical skills as a 3D designer.
At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.
Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.
3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.
The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.
There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.
Digital Media Technology and Development
An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.
Digital Video and Motion Graphics
Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.
Digital Media Publishing and Commercialisation
Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.
Digital Portfolio and Industrial Production Techniques
This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.
Research and Project Methods
This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.
The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.
Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.
As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.