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Masters Degrees (3D Modelling)

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Project Objectives. Model a variety of hydrophobic and hydrophilic microtextured structures using CAD/CAM and CFD Simulation software. Read more

Project Objectives

  • Model a variety of hydrophobic and hydrophilic microtextured structures using CAD/CAM and CFD Simulation software.
  • Study the microtexture/environment (aqueous) interactions.
  • Produce physical microtexture samples for testing (mechanical, chemical, physical), using Additive Manufacturing (AM) tools

Methodology proposed

  • Microtexturing can be used to counteract many negative environmental effects such as biofouling, icing (wind turbines) and waste water infrastructure back-pressure.
  • Microtexturing is a natural phenomenon and its effectiveness has been proven in nature but not scientifically investigated.
  • Representative samples from the range of existing natural micro textures will be selected for re-creation using 3D modelling software (Solidworks, Abaqus) for subsequent study. A range of typical environments will be defined and developed based on a list of critical performance criteria (e.g. ship’s hull, sanitation infrastructure, renewable energy technology). CFD modelling (Ansys, OpenFOAM) will then study the microtexture/environment interactions.
  • Critical microtexture parameters will be identified, quantified and transferred to appropriate AM tools (3D printing, photolithography) to produce physical samples, on which a number of pertinent tests will be performed; including contact angle, scratch & wear testing, environment-controlled 3-/4- point bend testing, tribocorrosion testing and cavitation erosion.

Expected outcomes: (e.g. deliverables & strategic impacts)

This work will be used to support current and future manifestations of ongoing research into the successful transition of natural to manufactured microtexturing for advanced surface treatments and enhanced interfacial properties of exposed surfaces. It will also provide diversity in the estimated research outputs for materials research and will provide for a number of publications (Targeting Journals: Corrosion Science; Wear; and Conferences: 8th International Conference of Fatigue, Fracture and Wear, 2019).



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This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Read more

This programme teaches students the skills required to manage a software project by producing criteria to monitor the project's progress and measure outcomes. Students learn how to formulate requirements for a business system and are given an underpinning in the nature of software development and its inherent complexity. The programme also covers system modelling and user interface and database design. Students learn to develop a system from determining its requirements and graphic user interface to database implementation.

This programme is of particular interest to those with a first degree in business or with business experience. Students are given an understanding of the information technologies upon which e-commerce is built and how these technologies provide us with new ways of organising and managing business. On successful completion of this programme, students should be proficient in the development of Internet, web and database technologies. They should also have the project management skills required for IT consultancy and strategic decision making.

Through our short course centre opportunity may also be provided to study for the Microsoft Technology Associate Exams.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 30 credits from this list of options.

Students are required to choose 30 credits from this list of options.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: partial CITP. Your programme can therefore lead to partial exemption of the BCS Chartered IT Professional (CITP) status.

Careers

Graduates from this programme can pursue careers as business analysts, IT consultants and IT managers. Opportunities exist to develop a career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, teaching and training.



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Drawing on our research excellence in this area, this innovative programme of study in big data and business intelligence is designed to give graduates a competitive advantage in the modern, fast growing business domain. Read more

Drawing on our research excellence in this area, this innovative programme of study in big data and business intelligence is designed to give graduates a competitive advantage in the modern, fast growing business domain. This is one of the first MSc programmes in the UK covering these leading-edge technologies. The programme provides students with the deeper knowledge, advanced skills and understanding that will allow them to contribute to the development and design of big data systems as well as distributed/internet-enabled decision support application software systems, using appropriate technologies, architectures and techniques (e.g. data analytics, business intelligence, NoSQL, data mining, data warehousing, distributed data management and technologies, Hadoop, etc.).

Additionally, the programme enables students to understand and assess the security and legal implications of e-commerce applications and provides students with appropriate knowledge of business and commerce relevant to transacting business on the internet. The courses take a software engineering approach to the construction of applications and focus on modern software engineering methods, tools and techniques that enable an integrated life-cycle software development view.

Through our short course centre opportunity may also be provided to study for the following professional qualifications: Microsoft Technology Associate Exams; Certified Professional Java SE Programmer; Java Certified Associate; Oracle Certified Associate (OCA).

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Students are required to choose 15 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Students are required to choose 15 credits from this list of options.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This programme is accredited by the British Computer Society (BCS). On successful graduation from this degree, the student will have fulfilled the academic requirement for registration as a Chartered IT Professional (CITP) and partially fulfilled the education requirement for registration as a Chartered Engineer (CEng) or Chartered Scientist (CSci). For a full Chartered status there are additional requirements, including work experience. The programme also has accreditation from the European Quality Assurance Network for Informatics Education (EQANIE).

Careers

Graduates from this programme can pursue careers as data scientists, database designers and administrators, consultants, senior team members, programmers, analysts.



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This Master's will help you enhance your skills and knowledge, and advance your career. Read more

This Master's will help you enhance your skills and knowledge, and advance your career. You will gain a competitive edge by acquiring an advanced and critical understanding of theoretical frameworks and applied aspects of banking, financial regulation, financial markets, bank management and corporate financial management.

Our courses focus on providing you with practical application of banking and finance knowledge and techniques. This will allow you to develop the ability to research issues, analyse and solve problems and operate effectively in the context of modern banking and finance environments.

Industry ready

Recognising that the banking industry and financial markets are highly globalised and dynamic, this Master's has been developed so that it incorporates a study of different banking systems, international financial markets and emerging global trends and developments in banking in its core content. 

Our innovative courses offer you a chance to explore in depth cutting edge developments in areas such as risk measurement and modelling, business and corporate banking and Islamic banking.

Dissertation

The dissertation element will give you an unique chance to develop your research abilities and deepen your expertise in an area of banking and finance in which you have developed a specific interest. 

Rankings

Our accounting and finance subjects at the University of Greenwich are ranked:

  • Third in London for student satisfaction in the Complete University Guide 2017
  • Third in London for course satisfaction in the Guardian University Guide 2016.

Greenwich is one of the top two most globally diverse universities in the UK, US, Australia and New Zealand, by Hotcourses Diversity Index.

We have also been named as one of the "most international" universities on the planet by Times Higher Education magazine.

Outcomes

This degree aims to:

  • Provide you with the key theoretical underpinnings and applied elements of banking, financial markets and financial institutions and offer opportunities to engage with related areas of specialism
  • Develop your understanding and appreciation of contemporary and defining issues faced by bankers and finance professionals through reflective, critical and evaluative thinking and teaching which is enhanced by research and professional practice
  • Enable you to become a competent practitioner in the field of banking and finance by equipping you with a blend of knowledge, technical skills, creativity and ethical values required to perform effectively in key management and strategic roles.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 1 course from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 45 credits from this list of options.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 75 credits from this list of options.

Assessment

Students are assessed through:

  • Examinations
  • Coursework
  • Dissertation.

Careers

Graduates have management opportunities in the banking and finance areas. In recent years employers of our students and graduates include:

  • Barclays Financial Services
  • HSBC
  • Interamerican Bank
  • Merit Broker House
  • AXA
  • National Bank of Greece
  • Reserve Bank of Malawi
  • Vietcombank
  • Bank of Africa Group.

Helping graduates into careers is a very important part of our mission as a university. Job prospects for Greenwich graduates have been improving rapidly, with 93 per cent of 2014/15 Greenwich graduates looking for work were already in jobs or further study by January 2016 (according to latest national figures).

Employability

You will have frequent networking opportunities: Industry experts provide guest lectures, career development advice and curriculum input. Sector professionals are involved in developing content and teaching on various courses.

As part of our continuing Big Picture guest seminar series, senior executives from organisations including Northern Trust and Barclays are invited to pass on their insights and experience.

We have developed strong relations with companies in London's financial centres, including in the City, Canary Wharf and Fenchurch Street. This offers you networking, mentoring and internship opportunities in a perfect location to develop your career.

You can also reach out to top employers through our dedicated Business School Employability Office (BSEO). The BSEO team develops your employment skills through CV support, careers fairs, interview skills workshops and guidance through mentors to progress in the industry. 

The BSEO team was shortlisted for the Times Higher Education Leadership and Management Awards which shows its dedication to actively support your career development.

Extracurricular activities

We encourage you to join societies such as the Trading and Investment Society and take part in student competitions like the UK Trading Challenge. We are proud that our team of first year Greenwich students won the competition, beating teams from many other universities.



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This Master's is suitable if you aim to build your financial skills set so that you are able to take up key roles in corporate finance or risk management within different sectors. . Read more

This Master's is suitable if you aim to build your financial skills set so that you are able to take up key roles in corporate finance or risk management within different sectors. 

You will develop your knowledge and critical understanding of the varied financial management and treasury needs of organisations in both domestic and international financial activities.

The design of this degree takes into account the need for businesses to address the consequences of globalisation and global operations on financial management with emphasis being placed on risk assessment and management. You will also undertake a dissertation enabling you to demonstrate your deeper understanding in a subject of your choice.

Student diversity

The Master's finance suite of programmes has a typical intake of over 80 students with over 30 nationalities. This provides you with an excellent opportunity to exchange viewpoints on global financial impacts with peers from around the world.

Greenwich is one of the top two most globally diverse universities in the UK, US, Australia and New Zealand, by Hotcourses Diversity Index.

We have also been named as one of the "most international" universities on the planet by Times Higher Education magazine.

Industry experts

Industry experts provide guest lectures, career development advice and curriculum input. Sector professionals are involved in developing content and teaching on various courses. As part of our continuing Big Picture guest seminar series, senior executives from Northern Trust and Barclays are invited to pass on their insights and experience.

Rankings

Our accounting and finance subjects at the University of Greenwich are ranked:

  • Third in London for student satisfaction in the Complete University Guide 2017
  • Third in London for course satisfaction in the Guardian University Guide 2016.

Outcomes

The degree aims to:

  • Develop your financial knowledge in the context of the global economy
  • Provide an intellectually demanding academic programme of study which develops your knowledge and critical understanding of the varied financial management and treasury needs of organisations.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 1 course from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 45 credits from this list of options.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 60 credits from this list of options.

Assessment

Students are assessed through:

  • Examinations
  • Coursework
  • A dissertation.

Careers

Graduates from this programme may find employment in industry as financial managers, corporate treasurers or risk analysts.

Employers of our graduates include AES Corporation, Ahorro Corporation, European Dynamics, Headstrong, Piraeus Bank and Polish Telecom.

We have developed strong relations with companies in the financial centres in London, including in the City, Canary Wharf and Fenchurch Street. This offers you networking, mentoring and internship opportunities, making it a perfect location to develop your career.

You can also reach out to top employers through our dedicated Business School Employability Office (BSEO). Our team focuses on developing your employment skills through CV support, interview skills workshops and guidance through mentors to progress in the industry. This includes the opportunity to network with employers and recruiters at career fairs.

The BSEO team was shortlisted for the Times Higher Education Leadership and Management Awards, which shows its dedication to actively support your career development.

Extra-curricular activities

We encourage you to join societies such as the Trading and Investment Society and take part in student competitions like the UK Trading Challenge. We are proud that our team of first year Greenwich students won the competition, beating teams from many other universities.



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This programme is designed for graduates with a good first degree in a relevant area and for those who are already working in the area but would like formal training and up-to-date skills. Read more

This programme is designed for graduates with a good first degree in a relevant area and for those who are already working in the area but would like formal training and up-to-date skills.

This programme has been very successful in providing students with new job opportunities in the computing industry. Typically, our postgraduates find work as business analysts, web designers, system developers or programmers, project managers, or in IT support and training. There is an increasing need in the industry for professionals in all fields to have an in-depth knowledge of modern software tools and the principles of good software engineering. This programme provides a firm foundation in both these areas.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Students are required to choose 15 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Students are required to choose 15 credits from this list of options.

Assessment

Students are assessed through examinations, coursework and a project.

Professional recognition

This degree is accredited by the British Computer Society (BCS). This programme has the following accreditation: full CITP FL. Your programme can therefore lead to full exemption of the BCS Chartered IT Professional Further Learning (CITP FL) status. The programme also has accreditation from the European Quality Assurance Network for Informatics Education (EQANIE).

Careers

Graduates from this programme can pursue careers as IT managers, IT support and business analysts. Opportunities exist to develop your career working as independent consultants or within teams in diverse areas such as business and IT, internet and e-commerce applications, research, teaching and training.



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The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance. Read more

The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance.

Candidates will become familiar with the range of skills needed for the meaningful 3D documentation of cultural sites and heritage assets, and the ability to present them effectively for use by the varied user groups and audiences engaged in areas such as cultural heritage management, conservation, academic research, tourism and beyond.

The course is structured using a combination of lectures, seminars and hands on recording (including the use of laser scanning and photogrammetry) and model development to enable students to understand the process of creating original 3D datasets from critical approaches and project planning through to technical execution and delivery. Utilising experienced professionals from the fields of heritage management, buildings recording and 3D modelling the candidates will benefit from the courses' novel approach to fostering multi-disciplinary study in heritage, architectural visualisation, animation, interactive software development and archaeological practice.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates

3D Modelling & Animation

Digital Documentation of Cultural Heritage

Interactive Heritage Visualisation

Stage 2

Data Acquisition & Processing

2 School of Simulation and Visualisation/GSA Electives. Recommended electives include courses in advanced 3D modelling, audio for interactive environments, and a number of electives offered by the Mackintosh School of Architecture.

Stage 3

MSc Research Project (60 credits)

Scholarships and Funded Places

Arange of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

History, archaeology, geography, cultural studies, architecture, the built environment, building surveying, city planning

3D art and design, product design, digital media, digital arts, 3D modelling and animation

Computer science or computer graphics

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of heritage visualisation.

IELTS 6.0 for overseas applicants for whom English is not their first language.



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This programme enables graduates and engineers to develop their technical knowledge and skills to meet the future demands of the construction industry. Read more

This programme enables graduates and engineers to develop their technical knowledge and skills to meet the future demands of the construction industry. It will give you the opportunity to develop your professional, analytical and management skills to an advanced level. It provides a broad, subject-specific curriculum with the chance to specialise through a variety of course options and an individual project. Topics for the project cover a variety of industrial applications and are inspired by the consultancy and research activities of academic staff.

Facilities and staff

The programme is run by a team of research-active staff and is supported by world-class experimental facilities, including the largest concrete slab testing rig in Europe, geotechnical and hydraulics laboratories, and one of the largest environmental chambers in the country. This environment will provide you with unique support and enable you to undertake course-related activities that involve analytical and experimental tasks as well as computer simulations.

Ranking

Our staff work hard to support learning and are committed to student satisfaction. In return, we have received very positive feedback:

Professional development

The Department of Engineering Science, part of the Faculty of Engineering and Science, has built strong links with local and national employers. We enjoy the support of an industrial board, a forum that enables us to constantly revise our programmes to reflect the changing needs of industry. Our students leave equipped with the skills and practical experience that employers value. We have invested in the very latest facilities and industry-standard equipment, so you will graduate with hands-on experience of the technology being used in the workplace. Many of our programmes are accredited or recognised by relevant professional bodies, which can widen your career options and increase your opportunities for career progression. Our success has been widely acknowledged.

Outcomes

The aims of the programme are to:

  • Enhance specialist knowledge in selected areas of civil engineering which build upon studies at the undergraduate level
  • Develop a broader insight into aspects of civil engineering design
  • Develop critical insight into broader management issues relating to civil engineering in particular and construction in general.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Assessment

You will be assessed through

  • Examinations
  • Case studies
  • Assignments
  • Practical work
  • Dissertation.

Professional recognition

This programme is accredited by the Joint Board of Moderators (comprising the Institution of Civil Engineers, the Institution of Structural Engineers, the Chartered Institution of Highways and Transportation and the Institute of Highway Engineers) as fully satisfying the further learning requirements for chartered engineer (CEng) registration. An individual holding an accredited MSc must also hold a CEng-accredited honours degree to have the full exemplifying qualifications for CEng status.

Careers

You may join world-class engineering consultants, contractors and clients with established, accredited training programmes and continuing professional development opportunities worldwide.



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This programme has been designed in collaboration with representatives from industry and local government to ensure that students possess knowledge and skills that are highly valued by employers. Read more

This programme has been designed in collaboration with representatives from industry and local government to ensure that students possess knowledge and skills that are highly valued by employers. The degree specifically addresses the need for graduates who have a good understanding of spatial data and the more technical aspects of Geographical Information Science and Systems (GIS) including: 

  • The role of spatial data and information systems in the context of the research literature and current industry practice
  • Expertise in spatial data collection
  • Management and analysis
  • High-level technical abilities such as programming and spatial data analytics.

Students will critically evaluate the role of spatial data and information systems in the context of the research literature and current industry practice. Students will be able to demonstrate expertise in spatial data collection, management and analysis with the use of specific GIS software such as QGIS and ArcGIS. High-level technical abilities such as programming and spatial data analytics will also be taught. The completion of an independent research project will allow students to showcase their organisational and management skills in addition to being able to critically evaluate and synthesize new and emerging concepts and techniques from a wide range of research literature.

Collaborations with local industry and government will allow students to develop interpersonal skills in addition to an understanding and experience of the relevant professional, legal, social and ethical frameworks that they will need to adhere to as professionals within the area of spatial data science.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Assessment

Assessment for each course will be various forms of continuous assessment as described in the course specifications. The continuous assessment for each course will involve an appropriate combination of coursework, presentations, peer assessment, practical work, group work and log books.

Careers

Possible jobs for graduates could include GIS graduate consultant, spatial analyst, GIS project manager, GIS developer and data curator. Students could also go on to further research opportunities (e.g. a PhD).



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3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Read more

3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.

GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.

The curriculum will help you build your creative vision and technical skills as a 3D designer.

  • Explore the use of video and animation in digital video, multimedia and web publishing
  • Experiment with interactive media types and techniques
  • Sharpen your skills in creative thinking and generating ideas
  • Master digital video production and digital media integration techniques
  • Gain pre-production skills like planning, storyboarding and conceptualising
  • Practise production skills like 3D modelling, animation, lighting and rendering
  • Develop post-production skills in video editing and integrating 2D and 2D visuals
  • Work with cutting-edge computer applications and digital environments

At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.

Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.

What you will study

3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.

The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.

There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.

Digital Media Technology and Development

An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.

Digital Video and Motion Graphics

Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.

Digital Media Publishing and Commercialisation

Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.

Digital Portfolio and Industrial Production Techniques

This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.

Research and Project Methods

This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.

MSc Project

The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.

Assessment methods

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Graduate prospects

As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.



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This Master's degree is designed for students who wish to practice across a broad range environmental engineering and apply new sustainable risk management strategies for complex environmental problems. Water, waste and environmental engineering has been traditionally referred to as public health engineering in the United Kingdom. Read more

This Master's degree is designed for students who wish to practice across a broad range environmental engineering and apply new sustainable risk management strategies for complex environmental problems. Water, waste and environmental engineering has been traditionally referred to as public health engineering in the United Kingdom.

In this postgraduate course, the technical aspects of both natural and engineering environmental systems will be covered. There will be broad interdisciplinary subjects synthesizing knowledge from a wide spectrum of science and engineering, expanding the content of public health engineering, which in the UK has traditionally been responsible for developing the infrastructure for managing water and waste. 

Students will develop engineering skills and be able to design, develop and apply concepts for water and waste as a resource based on environmental sensitivity and be competent in planning, modelling, design, construction, operations, maintenance and control of both engineered and natural water and earth resources.  

Students who select this postgraduate programme will gain a skill set that will enable them to progress in the fields of:

  • Environmental engineering
  • Desalination and water reuse
  • Water resources engineering
  • Hydraulics and hydrology
  • Environmental fluid hydraulics
  • Environmental remediation
  • Waste management 
  • Other specialities valued in both the private and public sectors.

The MSc in Water, Waste and Environmental Engineering will incorporate solid waste management, contaminated land treatment and the use of geographic information systems (GIS) with emphasis on management of the earth's resources. 

The programme will explain the relationship between different earth resources including:

  • Hydrosystems, both 'engineered': hydro-power plants, water/wastewater treatment plants, sewers, and 
  • 'natural': rivers, lakes, wetlands, irrigation districts, reservoirs etc.,
  • Solid wastes
  • Brownfield land
  • Geo-derived primary resources and their sustainable management.

Outcomes

The aims of the programme are to:

  • Show you how to design, implement and manage sustainable, risk-reduced eco-friendly solutions for reducing the environmental impact of exploitation of earth's resources in the context of environmental engineering-related issues facing global societies
  • Provide you with the skills to further your careers in these areas
  • Support you in understanding the innovative and pioneering approaches in this field and to be able to apply them to the solution of real-world problems in developing novel industrially-relevant solutions.

Full time

Year 1

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Students are required to choose 15 credits from this list of options.

Assessment

Project work, assignments and laboratory exercises in addition to substantial written examination of course materials will occur in most modules. The Environmental Engineering Research Project will require submission of a substantial final report/dissertation. Assessment of this module will involve participation in a poster and seminar presentation and a final oral examination.

Careers

Postgraduate students from this programme will find such employment opportunities as engineers, scientist and technical managers in the private sector (engineering design firms, engineering consultancy, project management, risk management and waste management), in the public sector (environmental protection engineering, regulations and standards, local government) and in non-governmental sectors (NGOs, environmental advocacy) or may wish to pursue further qualifications such as a PhD within the Faculty of Engineering and Science at the University of Greenwich to become even more specialised. 

Employers of environmental engineers include engineering consultancies (such as AECOM, Atkins, Mott MacDonald Group, Hyder), government agencies (such as Environment Agency, Scottish Environment Protection Agency) and NGOs (such as Oxfam, Engineers without Boarders, Water Aid).



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The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. Read more
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. As the need for skilled modellers and animators with an awareness of architectural, as well as cinematic, issues increases in both Architecture and Film, the MA in Architectural Visualisation builds on the connections between these two industries. This MA programme develops skills to communicate architecture and urbanity for a variety of applications and audiences.

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture (http://www.kent.ac.uk/architecture/) and the School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/).

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

Kent School of Architecture is a young school that has built an excellent reputation, based on high quality teaching and excellent resources. For architecture graduate employment prospects, Kent was ranked 6th in the UK in The Times Good University Guide 2014 and 7th in the UK in The Guardian University Guide 2015.

Visit the website https://www.kent.ac.uk/courses/postgraduate/245/architectural-visualisation

Course structure

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture and the School of Engineering and Digital Arts. Building on the successful Master's programmes in Computer Animation and Digital Visual Effects, this MA enables students to develop at an advanced level the skills, knowledge and understanding of digital simulation and 3D modelling which will equip them to become highly skilled professionals in architectural visualisation.

Drawing influence from both architecture and film, this programme offers a progression route into both industries, highlighting the different requirements needed for each profession while exploring the similarities of these markets. In this programme, the professions of architecture, film and animation fuse together, providing students with the ability and understanding to work in each or all of them.

Modules

Stage 1
AR821 - Film and Architecture (15 credits)
AR822 - Virtual Cities (30 credits)
AR823 - Digital Architecture (15 credits)
AR846 - Architectural Photography (15 credits)
EL837 - Professional Group Work (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
Stage 2
Either
EL870 - Visual Effects Project (60 credits)
OR
AR845 - Independent Research Project (60 credits)

Assessment

Modules are taught over three terms, concluding with a Major Project Visualisation, which accounts for one third of the programme. The content of the visualisation is agreed with programme staff and you build a showreel to a professional standard. Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop advanced level skills, knowledge and understanding of digital simulation and 3D modelling, which will equip you to become a highly skilled professional in architectural visualisation

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained architectural visualisers who are highly skilled in using state-of-the-art 3D modelling and visual effects software

- provide proper academic guidance and welfare support for all students

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Research areas

- Digital Media

The Digital Media group is a multidisciplinary group with interests in many areas including social computing (eg, social networking, computer mediated communication), mobile/ubiquitous computing, human-computer interaction and digital arts (eg, computer games, 3D animation, digital film). Our work is applied across a wide range of domains including e-health, cultural heritage and cyber influence/identity.

Current research themes include:

- interface/interaction design and human-computer interaction
- cyber behaviour/influence
- social computing and sociability design
- natural user interfaces
- virtual worlds
- online communities and computer-mediated communication
- mobile applications
- digital film-making and post-production.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers seek, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. Read more

Overview

Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. It takes an interdisciplinary approach to focus on spatio-temporal concepts, methods, and tools in the development of computational and visual frameworks from which to explore the past and better understand our present.

The MSc in Spatial eHumanities has been jointly designed by An Foras Feasa and the National Centre for Geocomputation to provide both a historical background and theoretical grounding to the field while providing students with solid skills in contemporary digital methods and technologies, including Geographic Information Systems and 3D computer graphics modelling. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts, humanities, social science, or digital cultural heritage.

Students have opportunities to:

Learn how to use open source and proprietary geographical information systems (GIS) software such as QGIS and ArcGIS;
Become familiar with standards and methods common to digital humanities including XML, TEI, and Dublin Core;
Learn how to create virtual worlds and acquire an expertise in computer graphic design for cultural heritage;
Become actively involved in current Spatial eHumanities projects;
Learn how to encode literary and historical sources, as well as newer sources (such as social media) to identify and visualise spatial and temporal networks and patterns;
Gain practical project-based experience and project management skills by becoming an intern in a cultural heritage institution, a commercial organisation, or a digital spatial project;
Learn programming languages and apply these to spatial and temporal data in the various fields of the arts/humanities, archaeology, and geography.
The course is delivered in our state-of-the-art facilities in An Foras Feasa and National Centre for Geocomputation (Iontas Building, North Campus), which include the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, the Green Screen Studio for audio-visual recording, and the GIS Lab

Course Structure

90 ECTS are needed to complete the Masters. The course is comprised of the following elements:

Required Taught Modules: 40 ECTS*

Elective Taught Modules: 20 ECTS

Project and Dissertation: 30 ECTS

*Required modules include 1) Mapping and Modelling Space and Time; 2) Intro to Geographical Information Science; 3) Digital Heritage: Theories, Methods and Challenges; 4) Digital Humanities Practicum (10 ECTS each). All modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Part-time students are advised to register for ‘Mapping and Modelling Space and Time’ in the first semester, while working for the ‘Digital Humanities Practicum’ in the second year of the course.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’, an intensive 3-week 90-hour pre-semester laboratory-based programming course.

Elective Modules in the second semester provide students with specialised skills either on geocomputation or 3D modelling. Students who don’t register for the pre-semester structured programming module can register for both geocomputation and 3D modelling-related modules therefore getting a much broader specialisation in the field of Spatial eHumanities.

The project and dissertation will be undertaken over the last semester of the course and will be individually supervised or co-supervised by an academic from one or both of the contributing departments.

For students who wish not to write a final thesis, this course is also offered as a postgraduate diploma in Spatial eHumanities.

Career Options

This course would be attractive to professionals in the cultural heritage and library sectors to update existing skills to work specifically with spatial data. It would also be attractive to computer scientists wishing to work with new datasets being created by the cultural heritage sector as well as organisations such as Google (e.g. Google Books, Google Cultural Institute, and Google Maps). This MSc would also be attractive to students wishing to go into fields such as GIS and spatial consultancy, government departments that work with spatial data (e.g. Office of Public Works). Potential graduates would also be skilled in areas of content and data analysis and recommender systems in organisations such as TripAdvisor and Amazon.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH56F/MH57F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. Read more

Overview

Spatial eHumanities is a truly interdisciplinary programme combining geocomputation, cultural heritage, design, and humanities/arts research. It takes an interdisciplinary approach to focus on spatio-temporal concepts, methods, and tools in the development of computational and visual frameworks from which to explore the past and better understand our present.

The Postgraduate Diploma in Spatial eHumanities has been jointly designed by An Foras Feasa and the National Centre for Geocomputation to provide both a historical background and theoretical grounding to the field while providing students with solid skills in contemporary digital methods and technologies, including Geographic Information Systems and 3D computer graphics modelling. It is also excellent preparation for those wishing to pursue a computationally-enabled PhD in the arts, humanities, social science, or digital cultural heritage.

Students have opportunities to:

Learn how to use open source and proprietary geographical information systems (GIS) software such as QGIS and ArcGIS;
Become familiar with standards and methods common to digital humanities including XML, TEI, and Dublin Core;
Learn how to create virtual worlds and acquire an expertise in computer graphic design for cultural heritage;
Become actively involved in current Spatial eHumanities projects;
Learn how to encode literary and historical sources, as well as newer sources (such as social media) to identify and visualise spatial and temporal networks and patterns;
Gain practical project-based experience and project management skills by becoming an intern in a cultural heritage institution, a commercial organisation, or a digital spatial project;
Learn programming languages and apply these to spatial and temporal data in the various fields of the arts/humanities, archaeology, and geography.
The course is delivered in our state-of-the-art facilities in An Foras Feasa and National Centre for Geocomputation (Iontas Building, North Campus), which include the MakersLab for Computational Imaging and 3D Printing projects, the Digital Humanities Lab with high-end desktop computers for computer graphics and image processing, the Green Screen Studio for audio-visual recording, and the GIS Lab.

Course Structure

60 ECTS are needed to complete the Diploma. The course is comprised of the following elements:

Required Taught Modules: 40 ECTS*

Elective Taught Modules: 20 ECTS

*Required modules include 1) Mapping and Modelling Space and Time; 2) Intro to Geographical Information Science; 3) Digital Heritage: Theories, Methods and Challenges; 4) Digital Humanities Practicum (10 ECTS each). All modules are integral to the building of practical and theoretical knowledge of the discipline, its development and its intersection with public projects. The Digital Humanities Practicum module guarantees students a work placement at a cultural heritage institution or on a Digital Humanities project.

Applicants with little previous programming experience, are advised to register for ‘Structured Programming’, an intensive 3-week 90-hour pre-semester laboratory-based programming course which takes place in late August running into early September.

Elective Modules in the second semester provide students with specialised skills either on geocomputation or 3D modelling. Students who don’t register for the pre-semester structured programming module can register for both geocomputation and 3D modelling-related modules therefore getting a much broader specialisation in the field of Spatial eHumanities.

Career Options

This course would be attractive to professionals in the cultural heritage and library sectors to update existing skills to work specifically with spatial data. It would also be attractive to computer scientists wishing to work with new datasets being created by the cultural heritage sector as well as organisations such as Google (e.g. Google Books, Google Cultural Institute, and Google Maps). This MSc would also be attractive to students wishing to go into fields such as GIS and spatial consultancy, government departments that work with spatial data (e.g. Office of Public Works). Potential graduates would also be skilled in areas of content and data analysis and recommender systems in organisations such as TripAdvisor and Amazon.

How To Apply

Online application only http://www.pac.ie/maynoothuniversity

PAC Code
MH52F/MH53F

The following documents should be forwarded to PAC, 1 Courthouse Square, Galway or uploaded to your online application form:

Certified copies of all official transcripts of results for all non-Maynooth University qualifications listed MUST accompany the application. Failure to do so will delay your application being processed. Non-Maynooth University students are asked to provide two academic references and a copy of birth certificate or valid passport.

Find information on Scholarships here https://www.maynoothuniversity.ie/study-maynooth/postgraduate-studies/fees-funding-scholarships

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