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Masters Degrees (Architectural Visualisation)

We have 20 Masters Degrees (Architectural Visualisation)

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The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. Read more
The hunger for the digital visualisation of architecture and urban environments has grown exponentially in both the Architectural and Film Industries. As the need for skilled modellers and animators with an awareness of architectural, as well as cinematic, issues increases in both Architecture and Film, the MA in Architectural Visualisation builds on the connections between these two industries. This MA programme develops skills to communicate architecture and urbanity for a variety of applications and audiences.

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture (http://www.kent.ac.uk/architecture/) and the School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/).

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media. The School was established over 40 years ago and has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

Kent School of Architecture is a young school that has built an excellent reputation, based on high quality teaching and excellent resources. For architecture graduate employment prospects, Kent was ranked 6th in the UK in The Times Good University Guide 2014 and 7th in the UK in The Guardian University Guide 2015.

Visit the website https://www.kent.ac.uk/courses/postgraduate/245/architectural-visualisation

Course structure

The MA in Architectural Visualisation is jointly taught by Kent School of Architecture and the School of Engineering and Digital Arts. Building on the successful Master's programmes in Computer Animation and Digital Visual Effects, this MA enables students to develop at an advanced level the skills, knowledge and understanding of digital simulation and 3D modelling which will equip them to become highly skilled professionals in architectural visualisation.

Drawing influence from both architecture and film, this programme offers a progression route into both industries, highlighting the different requirements needed for each profession while exploring the similarities of these markets. In this programme, the professions of architecture, film and animation fuse together, providing students with the ability and understanding to work in each or all of them.

Modules

Stage 1
AR821 - Film and Architecture (15 credits)
AR822 - Virtual Cities (30 credits)
AR823 - Digital Architecture (15 credits)
AR846 - Architectural Photography (15 credits)
EL837 - Professional Group Work (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
Stage 2
Either
EL870 - Visual Effects Project (60 credits)
OR
AR845 - Independent Research Project (60 credits)

Assessment

Modules are taught over three terms, concluding with a Major Project Visualisation, which accounts for one third of the programme. The content of the visualisation is agreed with programme staff and you build a showreel to a professional standard. Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop advanced level skills, knowledge and understanding of digital simulation and 3D modelling, which will equip you to become a highly skilled professional in architectural visualisation

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained architectural visualisers who are highly skilled in using state-of-the-art 3D modelling and visual effects software

- provide proper academic guidance and welfare support for all students

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Research areas

- Digital Media

The Digital Media group is a multidisciplinary group with interests in many areas including social computing (eg, social networking, computer mediated communication), mobile/ubiquitous computing, human-computer interaction and digital arts (eg, computer games, 3D animation, digital film). Our work is applied across a wide range of domains including e-health, cultural heritage and cyber influence/identity.

Current research themes include:

- interface/interaction design and human-computer interaction
- cyber behaviour/influence
- social computing and sociability design
- natural user interfaces
- virtual worlds
- online communities and computer-mediated communication
- mobile applications
- digital film-making and post-production.

Careers

We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers seek, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry. Read more
The Digital Visual Effects MSc equips you with advanced skills, knowledge and understanding of high definition digital effects to help you become a highly skilled technical director (TD) in the visual effects industry.

This programme is entirely oriented towards current industrial needs, technology and practice and provides a direct route into the highly desirable creative industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation.

It covers 3D model building, texturing, lighting, rendering, procedural animation (cloth, hair, fur, dynamics), advanced compositing and high-definition digital effects. Although the thrust of the programme is towards high end film special effects and animation, the standards and techniques you learn will allow you to work in numerous other areas of digital effects.

Visit the website https://www.kent.ac.uk/courses/postgraduate/250/digital-visual-effects

About the School of Engineering and Digital Arts

The School successfully combines modern engineering and technology with the exciting field of digital media. Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

We undertake high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

The course is designed to train digital effects artists to work in industry. Our successful former students are working in London and for international companies in areas ranging from television graphics to architectural visualisation. Although the thrust of the course is towards high end film special effects and animation, the standards and techniques you learn allow you to work in numerous other areas of digital effects.

The primary industry jobs the course is oriented towards include: technical directors in assistant, creature development, lighting effects, look development roles, compositors in compositing, digital paint and roto roles, modellers and trackers/matchmovers. For a smaller project or company roles would include that of a 3D generalist, 3D artist, effects artist or compositor. These are not easy to achieve, as global competition is fierce and success depends on much better than average concentration and constant practise to grasp the essence and modern techniques of digital visual effects.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL837 - Professional Group Work (15 credits)
EL839 - Effects Animation (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL867 - Technical Direction (15 credits)
EL868 - High Definition Compositing (15 credits)
EL869 - Film and Video Production (15 credits)
EL870 - Visual Effects Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of digital visual effects, which will equip you to become a professional in the animation and visual effects Industry

- train you in the requirements and skills needed for work in high definition

- produce professionally-trained technical directors who are highly skilled in using state of the art 3D modelling and visual effects software

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build long-term careers in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you can develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.

Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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The Spatial Data Science and Visualisation MSc teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Read more
The Spatial Data Science and Visualisation MSc teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Students carry out their own research project, supported by academics, researchers and other students in one of the most exciting, interdisciplinary research teams in the field. The programme takes place within The Bartlett, UCL’s Faculty of the Built Environment.

Degree information

Students gain a grounding in the principles and skills of spatial research, data analysis and visualisation, agent-based models and virtual environments, and develop an understanding of research methodology for data collection and analysis. Subject-specific modules provide students with the opportunity to develop skills in spatial analysis and to contribute to current debates in the field. They will learn programming skills in Java/Processing, Python, R, JavaScript and SQL, and the ability to use a range of interactive geospatial and visualisation tools (ArcGIS, Unity, Mapbox and CityEngine).

The programme consists of four core modules (60 credits), a group mini-project (30 credits), two elective modules (30 credits), and a dissertation (60 credits).

Core modules
The core modules focus on technical skills, leading to applications in mapping, visualising and analysing spatial data.
- Data Science for Spatial Systems
- Geographic Information Systems and Science
- Introduction to Programming
- Quantitative Methods
- Group Mini Project: Digital Visualisation

Elective modules
Students select two elective modules from a wide range available at UCL, subject to approval.

Dissertation/report
Dissertation

Teaching and learning
The programme is delivered through a combination of lectures, seminars, tutorials and practical-based workshops and classes. The interlinked laboratory research-based mini project with data collection focuses on ‘remote data mining’ rather than fieldwork in the traditional planning/geographical/architectural sense. Assessment is through group and individual projects and the dissertation.

Careers

Recent graduates of our related Spatial Data Science and Visualisation MRes have gone on to work as developers, in spatial analysis, and a number have continued to PhDs. Through our PhD partners, Knowledge Transfer Partnerships and substantial outreach, graduates will be able to take advantage of CASA's links to the world outside academia.

Employability
The Spatial Data Science and Visualisation MSc provides a unique skill set in computation mapping, visualisation and spatial research. Research-led skills are increasingly a key element in our understanding of complex spatial functions, particularly as vast amounts of previously unused data are becoming available either from changes in accessibility regulation or more widely as a result of new mass data collection methodologies.

Why study this degree at UCL?

The Centre for Advanced Spatial Analysis (CASA) is a research centre specialising in computational and mathematical approaches, with cutting-edge research in GIS, urban simulation, mapping, data visualisation, and 3D environments in cities and space.

Students of this programme will be exposed to a range of programming languages (Java/Processing, R, Python and MySQL), 3D visualisation packages, and be given a substantive grounding in GIS, programming structure, mathematical methods and data design.

The combination of skills involved in this programme is unique – graduates from this programme will be able to lead institutions and companies in new directions and be involved in changing cultures across the sector.

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The Spatial Data Science and Visualisation MRes teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Read more
The Spatial Data Science and Visualisation MRes teaches cutting-edge data analysis, mining, modelling and visualisation techniques for spatial systems. Students carry out their own research project, supported by academics, researchers and students in one of the most exciting, interdisciplinary research teams in the field, within The Bartlett, UCL’s Faculty of the Built Environment.

Degree information

Students gain a grounding in the principles and skills of spatial research, data analysis and visualisation and virtual environments, and develop an understanding of research methodology and methods of data collection and analysis. Subject-specific courses provide students with the opportunity to develop skills in spatial analysis and to contribute to current debates in the field.

The programme consists of four core modules (60 credits), a group mini-project (30 credits) and a research dissertation (90 credits). There are no optional modules on this programme.

Core modules
-Data Science for Spatial Systems
-Geographic Information Systems and Science
-Introduction to Programming
-Quantitative Methods
-Group Mini Project: Digital Visualisation
-Dissertation

Teaching and learning
The programme is delivered through a combination of lectures, seminars, tutorials and practical based workshops and classes. The interlinked laboratory research-based mini project with data collection focuses on ‘remote data mining’ rather than fieldwork in the traditional planning/geographical/architectural sense. Assessment is through group and individual projects and the dissertation.

Careers

Research led skills are increasingly becoming a key element in shaping our understanding of complex spatial functions. Vast amounts of previously unused data are becoming available either from changes in accessibility, due to the nature of the network and cloud based computing, changing national data policies or more widely as a result of new mass data collection methodologies.

Employability
The Spatial Data Science and Visualisation MRes offers a unique skillset in computation mapping, visualisation and spatial research, with recent graduates working at Ordnance Survey and the BBC, as well as a number continuing to PhDs. Through PhD partners, Knowledge Transfer Partnerships and substantial outreach, CASA is well-connected to the world outside academia.

Why study this degree at UCL?

The Centre for Advanced Spatial Analysis (CASA) is a research centre specialising in computer-based methods such as GIS, urban simulation, mapping, data visualisation, and and 3D environments in cities and space.

Graduates from our programme will have been exposed to a range of programming languages (Processing, R, Python and MySQL), 3D visualisation packages, and a substantive grounding in GIS, programming structure, mathematical methods and data design.

This combination of skills is unique – graduates from this programme will be leading the institutions and companies in new directions and changing cultures across the sector.

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The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance. Read more
The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance.

Candidates will become familiar with the range of skills needed for the meaningful 3D documentation of cultural sites and heritage assets, and the ability to present them effectively for use by the varied user groups and audiences engaged in areas such as cultural heritage management, conservation, academic research, tourism and beyond.

The course is structured using a combination of lectures, seminars and hands on recording (including the use of laser scanning and photogrammetry) and model development to enable students to understand the process of creating original 3D datasets from critical approaches and project planning through to technical execution and delivery. Utilising experienced professionals from the fields of heritage management, buildings recording and 3D modelling the candidates will benefit from the courses' novel approach to fostering multi-disciplinary study in heritage, architectural visualisation, animation, interactive software development and archaeological practice.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
3D Modelling & Animation
Digital Documentation of Cultural Heritage
Interactive Heritage Visualisation

Stage 2

Data Acquisition & Processing
2 School of Simulation and Visualisation/GSA Electives. Recommended electives include courses in advanced 3D modelling, audio for interactive environments, and a number of electives offered by the Mackintosh School of Architecture.

Stage 3

MSc Research Project (60 credits)
Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places

Arange of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

History, archaeology, geography, cultural studies, architecture, the built environment, building surveying, city planning
3D art and design, product design, digital media, digital arts, 3D modelling and animation
Computer science or computer graphics

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of heritage visualisation.

IELTS 6.0 for overseas applicants for whom English is not their first language.

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The aim of this course is to develop students with high level knowledge and understanding of advanced Computer Aided Design (CAD) tools and techniques. Read more
The aim of this course is to develop students with high level knowledge and understanding of advanced Computer Aided Design (CAD) tools and techniques. Students will not only develop a comprehension of how the tools operate, but also how these can be implemented within the business context of the Architecture and Construction sectors.

Computer Aided Design and advanced visualisation techniques are at the forefront of the developments in the construction industry. Previous Government reports have highlighted that 18% of construction waste could be avoided by better production and of information drawings and use of integrated CAD data could assist in reducing this deficit.

The postgraduate programme in Computer Aided Design for Construction reflects the growing need to specialists with advanced CAD and visualisation skills to work in integrated construction teams. The programme provides you with a thorough understanding and practical skills in these exciting areas, including Building Information Modelling (BIM), architectural visualisation including photorealistic walkthroughs, real time visualisation, geographical information systems and how to implement and manage CAD systems.

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The MArch is designed to equip you with the skills you need to succeed in your chosen career. Critical thinking, independent learning, imaginative solutions and the rigorous justification of design decisions are at the heart of our course. Read more
The MArch is designed to equip you with the skills you need to succeed in your chosen career. Critical thinking, independent learning, imaginative solutions and the rigorous justification of design decisions are at the heart of our course.

The architectural profession is rapidly developing through the influence of new technologies, emerging markets and political and ecological drivers. You will develop the tools to respond flexibly to authentic situations and possibilities, to deal with contingency and complexity.

This course can also be taken part time - for more information, please view the web-page: https://www.northumbria.ac.uk/study-at-northumbria/courses/architecture-march-pt-dupaht1/

Accreditation

-Accredited by the Architects Registration Board (ARB) for the purpose of a Part 2 qualification.
-Validated by the Royal Institute of British Architects (RIBA) at Part 2 level for the purpose of eligibility for membership of the RIBA.

The skills you will acquire are transferrable and focus upon: autonomous learning; authentic and analytical methods of inquiry; critical curiosity; social responsibility; and design and communication skills via a comprehensive mix of manual and digital methods.

Learn From The Best

You will learn from staff with a wide range of expertise, research and scholarship. An acclaimed, award-winning, teaching team comprising outstanding architects and academics will offer guidance, support and expertise throughout your course. Collectively, this team has designed and built award-winning buildings, both nationally and internationally, as well as publishing world-leading research.

The research-informed teaching methods used in the MArch focuses on industry and practice-based inquiry; this is reinforced by using real projects, often collaborating with professional practice and real clients, and importantly using regional sites. This approach has been recognised as being outstanding by national and international authorities, external examiners and professional bodies, and has led to unmatched levels of student satisfaction and employability.

Teaching And Assessment

A supportive studio design culture ensures that you will learn as part of an educational community, sharing knowledge, precedents and techniques in replicating architectural practice. You will be encouraged to make extensive use of the department’s design studios, workshops, and computing laboratories to develop knowledge, skills, techniques and understanding. Your interaction in this respect is regarded as a critically important factor in the learning process. Assessment is by design project portfolio and assignment.

Architecture is a design-led discipline, and at least half of your study time will be focused upon the development of key architectural design skills, via the use of real-life studio design projects. The design modules are supported by taught modules (including history and theory, technology and environment, manual and digital communications, and practice, management and law).

Module Overview
Year One
KA6006 - Cultural Context (NC, 20 Credits)
KA6007 - Authentic Design Inquiry (NC, 60 Credits)
KA6008 - Practice Management and Law (NC, 20 Credits)
KA6016 - Architectural Research Methods (NC, 20 Credits)

Year Two
KA7011 - Design Project 3: Analysis and Proposal (NC, 40 Credits)
KA7012 - Design Project 4 - Realisation (NC, 50 Credits)
KA7013 - Student Selected Investigation (NC, 30 Credits)

Learning Environment

Whatever your aspirations in architecture and the built environment, you’ll find the latest technologies to support you in our dedicated laboratories and studios. Throughout your course you will be able to survey, visualise, model and take your ideas out of the department and into the world around you.

Your studies are supported by some of the best studio and workshop facilities in the country, including state-of-the-art 2&3D rapid prototyping machines and associated computer software. You are encouraged to use the full suite of technology enhanced learning (TEL) opportunities available to you as part of our modern curriculum.

Research-Rich Learning

Research-rich methods are embedded within the learning, teaching and assessment strategy of the MArch course. You will build upon research-based knowledge to develop your critical curiosity, informed judgement and ability to evaluate proposals. Assessment methods encourage critical and deep approaches to learning, including your use of focused research inquiries specific to design processes.

Architecture and Built Environment is a top 30 research department with 50% of our outputs ranked world-leading or internationally excellent according to the latest UK-wide research assessment exercise (REF2014, UoA16).

Give Your Career An Edge

The high employability rates of Northumbria architecture graduates are a testament to our approach. By aligning the course with the General Criteria and the Desired Graduate Attributes of the professional bodies (the Royal Institute of British Architects and the Architects Registration Board), the skills and knowledge expected of Part II graduates are intrinsic to the teaching, learning and assessment strategies. Consequently, you will be fully equipped to enter the profession and practice at the required levels expected on completing the course.

Our department functions within an expansive network of employers and contacts at local, national and international level, all aware of the course’s reputation for academic and professional excellence and eager to connect and collaborate with you on graduation.

Your Future

The MArch course fulfils the ARB/RIBA Part II requirements for professional accreditation, and will enable you to develop the higher level skills of design and research needed to support self-directed architectural design projects, and to shape your future career. The majority of MArch graduates secure positions in national and international design-led architectural practices.

Many of the skills developed through the programme are transferrable, including autonomous learning, critical curiosity, social responsibility and both manual and digital communication skills. The skills acquired through the course have enabled our graduates to diversify into such fields as construction, BIM, visualisation, property development, urban design, set design, project management and housing, as well as to continue into doctoral studies.

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**This course is available to graduates from Northumbria University’s BA (Hons) Interior Architecture degree only**. Within this Post Graduate Interior Architecture course you will work in a critical and self-directed manner, developing personal and professional attitudes towards architecture and creative reuse. Read more
**This course is available to graduates from Northumbria University’s BA (Hons) Interior Architecture degree only**

Within this Post Graduate Interior Architecture course you will work in a critical and self-directed manner, developing personal and professional attitudes towards architecture and creative reuse. You will develop ownership of your investigations in design, theory, construction technology, environment, management and communication, benefiting from our established design studio culture and our student-centred approach to learning. You will work as part of a postgraduate community, sharing knowledge, techniques and replicating the way you work in architectural practice.

Interior Architecture students scored 100% satisfaction in every area of teaching on their course, as well as 100% satisfaction in Northumbria’s library resources being good enough for their needs.

This innovative postgraduate course is unique in the country in that it allows Northumbria BA(Hons) Interior Architecture graduates, with a good degree to successfully attain exemption from ARB Part 1 of the Professional Examinations within the context of your existing specialist interior-based study combined with specific urban and architectural enquiry.

Learn From The Best

An acclaimed academic team will teach you, comprising architects and designers who have designed award-winning projects nationally and internationally, as well as staff who have published research around the world.

This unique team will provide you with authentic, exemplary and supportive guidance to help you shape your personal identity and career path within the subject, the wider architecture and design professions and beyond.

Our research-informed teaching methods, studio culture and student-centred learning and support have led to unmatched levels of student satisfaction and employability. We use regional sites and relevant international field study visits to enrich your learning as you develop your specific and transferable skills and knowledge towards employability.

Teaching And Assessment

Aimed at assimilating you into the architectural profession, this course will equip you with the tools you need to respond flexibly to professional issues and possibilities. A comprehensive mix of advanced manual and digital design skills will enable you to present concepts through a wide variety of media.

The skills you will develop through this course reflect and support the attributes expected of a graduate, and are transferrable to a wide selection of alternative professional and academic pathways. In this respect, the programme embeds the key transferrable skills of autonomous learning, analytical methods, critical curiosity, social responsibility and communications skills into the curriculum.

You will be assessed both formatively and summatively within each module, and provided with ongoing constructive guidance and confirmation of your learning.

Module Overview
KA7033 - Design Rationale (Core, 30 Credits)
KA7034 - Integrated Architecture Project (Core, 30 Credits)

Learning Environment

As a student within the architecture department you will have full use of the design studio, specialist model making, rapid prototyping and IT workshops. You will have access to professional plotting services to help you synthesise and apply your learning, supporting the creation of a personalised portfolio relevant to your future professional career and realisation through sophisticated 2D and 3D representation.

Through our Electronic Learning Platform (eLP) you will have access to project and assignment information and learning materials for each module of study. The course emphasises self-directed learning, critical thinking, and independent research to support your academic and personal development, set within a supportive yet academically rigorous learning studio culture.

Research-Rich Learning

Research-rich methods, particularly in the format of project-based learning, are embedded within this course. You will develop skills in critical curiosity, informed judgement and the evaluation of alternative proposals, and you will learn to apply self-selected lines of inquiry and critical justification to your designs.

Your research skills and the articulation of opinion will be assessed through your individual written reports. Our assessment methods encourage critical approaches to learning, including the use of focused research inquiries to underpin design processes and choices.

Give Your Career An Edge

Your career prospects are at the centre of our course design. Interior Architecture prepares you with the contemporary knowledge and skills applicable to the industry, underpinned by regular contributions from practitioners and guests and authentic learning experiences. It offers a balanced education on the principles and practice of architectural design that is underpinned by cultural and historical context, technological and environmental knowledge, and management processes. You will work within real world scenarios to enhance your employability, especially with respect to effective communication.

Working within industry standards, producing reports that demonstrate the authority of your written, drawn and analytical abilities, will prepare you for your onward career. You will leave us as an industry-ready graduate.

Your Future

This course will prepare you for the successful attainment of Architects Registration Board (ARB) Part 1 status, with the opportunity to progress within the architectural profession, further Masters level study (ARB Part 2) and a wide range of opportunities in a rapidly changing professional context.

We will equip you with a wide variety of skills in design, visualisation, communications, practice management and research. Our graduates have secured positions in a range of leading architecture and design practices, both regionally and nationally, as well as further study internationally. Our graduates are equipped to work within a range of creative fields, including architecture, interiors, exhibition design, set design, and visualisation as well as developing associated careers in design journalism, property development, project management and building conservation.

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MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. Read more
MSc Architecture is a specialised programme designed to develop digital design and practical manufacturing skills. It builds on the ethos of rigorous and directed design studio tuition of LSBU’s established RIBA part 1 and 2 degrees. It also emphasises the value of detailed and analytical research and the expression of this through structured extended writing.

You’ll extend your understanding of advanced architectural design and progressive contextual urbanism through studio- and workshop-based projects. Tutorials in the design studio and analogue and digital workshops, as well as instruction in advanced design software, will help you define and enhance your personal response to architectural challenges.

The course connects 2D and 3D representations (drawing and physical modelling) with an understanding of digital fabrication and manufacturing, and you’ll have the opportunity to develop and make architectural components using the onsite facilities of the DARLAB(Digital Architecture and Robotic Lab).

You’ll also consider architectural history and theory, and evaluate this to develop your own position in the form of an extended written project on a subject of your choice. For your final design project you'll develop a proposition for a complex building or buildings, drawing together all your learning to highlight the relationships between theory, design and technology.

Modules

Advanced digital design techniques
Integrative technologies: robotic manufacturing
Design 1: research
History and theory: critical thinking
Architecture and theory: dissertation
Technology: technical thesis
Design 2: synthesis

Assessment

All design modules are subject to continuous assessment:

• Design tutors monitor design scheme proposals throughout the semester, and collectively moderate assessments at each semester’s end;
• Individual feedback on design project proposals is provided at every individual studio tutorial;
• An evaluative, critical summary of design projects is provided at all final presentations

Provisional grades are given at the end of semester 1, with all students offered opportunities to review, revise, and add to their design
project submissions:

• A written and illustrated project report examining aspects of environmental technology;
• A major extended written and illustrated assignment (dissertation) on a subject of personal interest related to architecture, and using primary and secondary sources;
• Workshop-based fabrication and design projects;
• A written and illustrated technology report examining aspects of the constructional, environmental, and material implications of the major design project.

Teaching and learning

Teaching takes place in our dedicated Masters level studios, and makes use of LSBU’s specialist workshops; the Digital Architecture Robotic Laboratory, and Centre for Efficient and Renewable Energy in Buildings.

You'll learn in a variety of formats including structured lecture programmes, 1:1 tutorials, small and large group seminars, and interim and final design juries with tutors and invited guests present.

Timetable

Typically each module involves 40 contact hours, and 160 self-managed learning hours; exceptionally, 'Design 2: synthesis' involves 80 contact hours, and 320 self-managed learning hours.

Professional links

The course has been developed in consultation with employers interested in upskilling their workforce with enhanced digital design and manufacturing skills. The course has strong links with the Royal Institute of British Architects, Architects Registration Board, and South London Society of Architects, plus numerous local, regional, and national practices.

Employability

Digital design and practical manufacturing skills are applicable to, and sought after in a very broad range of employment opportunities in architecture and other design-related activities, including visualisation, gaming, animation, media, production engineering, and industrial design.
The course is not intended to lead to a professional qualification, although it reflects the criteria and graduate attributes used by RIBA to deliver their validation services to programmes in architecture.
Curriculum developed to reflect (but not meet) professional and statutory body requirements.

LSBU Employability Services

LSBU is committed to supporting you develop your employability and succeed in getting a job after you have graduated. Your qualification will certainly help, but in a competitive market you also need to work on your employability, and on your career search. Our Employability Service will support you in developing your skills, finding a job, interview techniques, work experience or an internship, and will help you assess what you need to do to get the job you want at the end of your course. LSBU offers a comprehensive Employability Service, with a range of initiatives to complement your studies, including:

• Direct engagement from employers who come in to interview and talk to students
• Job Shop and on-campus recruitment agencies to help your job search
• Mentoring and work shadowing schemes.

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About the course. Urban design professionals are in demand. We can help you develop design skills that will relate to a broader social, environmental and economic context, linking individual architectural projects and overall planning strategies. Read more

About the course

Urban design professionals are in demand. We can help you develop design skills that will relate to a broader social, environmental and economic context, linking individual architectural projects and overall planning strategies. The MA in Urban Design is a studio-based design programme with a strong emphasis on community participation. The aim is to address the challenges of uneven urban development, both locally and internationally.

Advance your career

Our graduates are architects, project managers, urban designers and client advisers.

Employers include the Olympic Park Legacy Company, Hawkins Brown, Renzo Piano Building Workshop and URBED (Urbanism, Environment and Design) Ltd. With a post-qualification degree, you could move on to a senior position or further academic research and teaching.

Learn from experts

You’ll be joining one of the largest and most diverse groups of full-time architecture academics in the country. Our staff come from the arts, physical and social sciences, and engineering. This connects our research to other disciplines and stimulates debate about the future of architecture.

Our international research projects shape policy and address public and professional needs. We integrate those projects with our teaching on courses that will develop your core skills. You’ll be encouraged to provide social and environmental solutions to the challenges of our time.

The 2014 Research Excellence Framework (REF) ranks us fourth in the UK.

Explore your ideas

You’ll have access to a lot of specialist facilities. Our media unit has a range of audio-visual and environmental equipment including artificial sky for daylight simulation, a thermal imaging camera and a mixed reality imaging suite. We have our own photography studio, reprographics unit and 3D printers. There are design studios, research rooms and computer labs.

Our teaching is more than lectures and seminars. Our student-led design projects help you learn by doing. You’ll discover the benefits of socially engaged design and collaborative working.

Core modules

Urban Design Project 1, 2 and 3; Urban Design Thesis Project; Participation in Architecture and Urban Design; History and Theory of Urban Design; Trajectories on Urban Design Practice; Urban Design Tools and Methods.

Examples of optional modules

Reflections of Architectural Education; Analysing Urban Context; Interactive Urban Visualisation Modelling; Building Environmental Simulation and Analysis; Parametric Architectural Geometry; Building Information Modelling, Management and Analysis.

Teaching and assessment

Studio-based design work with individual and group tutorials, block seminars, workshops and traditional lecture modules. You’ll be assessed on course assignments and examinations, design thesis and a dissertation.



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Taking heritage management into the 21st century. Introduced in 2010 in response to the growth in digital heritage practices, this course provides training for professionals who wish to work in digital archiving, visualisation, and museums and heritage sector interpretation, curation and education. Read more
Taking heritage management into the 21st century

Why choose this course?

Introduced in 2010 in response to the growth in digital heritage practices, this course provides training for professionals who wish to work in digital archiving, visualisation, and museums and heritage sector interpretation, curation and education.

It draws on the Archaeology department’s strengths in both Archaeological Information Sciences and Cultural Heritage Management – offering a unique qualification that combines the theoretical and ground-level study of heritage management with practical training in new technologies, from database systems and virtual-reality modelling to social media platforms.

You will be working with a team of technology pioneers and computing scholars, who lead the field in researching and developing interpretative content and digital applications for the heritage sector worldwide.
• Gain practical experience in new and mobile technologies used to publish, archive, analyse, visualise and interpret archaeological information.
• Understand all aspects of heritage management theory and practice.
• Develop essential IT knowledge and skills required in heritage-sector careers.
• Gain practical work experience in the heritage sector.
• Access a full suite of research computing hardware and software
• Receive tailored careers advice from staff with significant experience of recruiting within the sector.

York is one of the best places to study Archaeology, Heritage or Conservation. The Department has an excellent reputation and is one of the largest Archaeology teaching centres in the UK. The historic City of York is rich in architectural and archaeological treasures and resources which you will have easy access to during your studies.

What does the course cover?

The course draws on the skills and expertise of leading scholars in heritage management, interpretation and digital media, alongside staff from the Archaeology Data Service, which has been the UK digital archive for heritage data since 1997. It also has strong links with museums and other cultural heritage institutions in York, and work placements are a key feature of the programme.

Through a combination of academic studies, practical training, research and work placements, you will:
• Explore how digital technologies are used to present and curate heritage information.
• Gain experience of using the digital and internet technologies in disseminating, publishing and archiving heritage information.
• Develop your practical skills in 3-D modelling, GIS, CAD and other heritage analysis and visualisation technologies.

Who is it for?

The MSc in Digital Heritage course is designed for people seeking professional training in digital archiving, visualisation, museums and heritage sector curation, interpretation, and education. It is ideally suited for graduates of Archaeology, History, Art History, Museum Studies, Education, Anthropology, Cultural Studies and related fields, and for candidates with proven IT experience.

What can it lead to?

The skills developed on this course lead graduates into careers in archaeological computing, archive management, education, marketing and IT services for commercial organisations, museums and the public sector. Equally, the course can be a stepping stone to further research at doctoral level.

Placement

Your work placement is a key feature of the course, offering you the chance to apply your digital skillset in a professional or academic setting.

Aims
-To provide experience of computer applications within a workplace in the heritage sector.
-To consolidate knowledge and understanding of computer applications from one or more of the taught modules.

Learning outcomes
Upon completing your placement you should have:
-Gained detailed knowledge of how information technology is applied in the workplace in the heritage sector, under the guidance of experienced professionals.
-Developed an understanding of the contexts in which IT is applied, and of real world limitations.
-Developed your IT skills in one or more of the core areas covered by the taught programme (i.e. database design, web technologies, digital archiving, electronic publication, CAD, GIS and virtual-reality modelling).

Placement opportunities
Although the organisations offering placements change from year to year, and you have the option of proposing other work providers that match your specific interests, the following list is a good indication of some of the choices available:
-Yorkshire Museums Trust
-Archaeology Data Service
-City of York Council
-Internet Archaeology
-York Archaeological Trust
-Centre for Christianity and Culture
-L-P: Archaeology
-On Site Archaeology
-Council for British Archaeology
-West Yorkshire Archaeology Service
-Historic England
-English Heritage
-National Trust

Careers

Graduates of the MSc in Digital Heritage will be well equipped to work in IT-related roles in heritage management or presentation, in museums and education, and with a range of other heritage organisations.

By the end of the course you will be able to:
-Plan, design and undertake a piece of independent research in the field of digital heritage;
-Critically evaluate claims made for different computer applications and select the correct application for a given problem;
-Locate and use relevant information on the internet and add materials to it;
-Create an electronic text;
-Design and implement a simple relational database;
-Create effective applications in CAD and VR;
-Evaluate the cultural significance of sites, places and artefacts;
-Recognise areas of potential conflict in heritage management and museum practice;
-Evaluate the implications of stakeholder values and interests for heritage management and heritage interpretation/education;
-Appraise the utility of interpretative and educational media both on site and in museums.

The course opens the door to a wide range of careers in heritage-related organisations and in many other sectors, including:
-Archive management
-Museum curation
-Social media management
-Local government and development
-Computing and IT services
-Business and administration
-Marketing and public relations
-Education

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Digital technologies are rapidly changing the way buildings and urban spaces are designed, constructed and inhabited. On this course you’ll learn the theoretical knowledge and technical skills required to produce innovative blueprints for architecture in the digital era. Read more

Digital technologies are rapidly changing the way buildings and urban spaces are designed, constructed and inhabited. On this course you’ll learn the theoretical knowledge and technical skills required to produce innovative blueprints for architecture in the digital era.

The past decade has shown rapidly growing expectations for built spaces with capacity to respond dynamically to changes such as shifts in demographics, new and emerging technology, climate change and ageing populations. These are global challenges and opportunities which demand architects and designers with the ability to creatively shape the way that buildings, landscapes and cities age and adapt over time.

Careers

Graduates go on to careers leading future practice in the digital creative industries, architecture and urban design, digital technology development and environmental design consultancy. The course also fully prepares graduates who are interested in pursuing doctoral studies towards a PhD.

Core modules

Parametric Architectural Geometry; Advanced Simulation for Modelling Adaptive Architecture; Critical Applications of Building Information Modelling; Studio Project; Elements of Computational Design 1 and 2; Dissertation Project.

Examples of Optional Modules

Advanced Computational Design; Interactive Urban Visualisation Modelling; Renewable Energy; Conservation and Regeneration Principles and Approaches; Building Information Modelling, Management and Analysis.



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Computer animation has revolutionised the world of film, special effects and computer games. Read more
Computer animation has revolutionised the world of film, special effects and computer games. This course will help you acquire the skills needed to work in a number of areas where computer animation is applied, including films, animated features, computer games, television production, commercials, illustration, scientific visualisation, flight simulation, virtual environments, architectural visualisations and interactive media.

We aim to give you an exceptional learning experience by creating a professional studio environment where you will learn best practice and the techniques found in industry.

You’ll learn the fundamentals of computer graphics, which will give you an excellent grasp of the subject matter and the transferable skills that you will need in your career. You’ll be provided with your own workstation which is accessible 24/7,and will learn through a combination of mentoring, tutorials and lectures.

Throughout the year industry practitioners deliver a variety of master classes relevant to the subject area. Group projects will give you the opportunity to collaborate with students from other Master’s courses, providing a realistic setting to discover what it’s like working with other creative and technical people.

You'll be taught the best practice and techniques found in the industry and will receive accreditation from the National Centre for Computer Animation (NCCA).

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About the course. The degree is currently validated by the RIBA at Part 2 and prescribed by ARB. Your study will be mainly studio based, with design projects each year. Read more

About the course

The degree is currently validated by the RIBA at Part 2 and prescribed by ARB. Your study will be mainly studio based, with design projects each year.

Through our unique live projects you can work with local, regional and international groups on real-life challenges. You could be building, designing urban masterplans or designing in detail.

Advance your career

Our graduates are architects, project managers, urban designers and client advisers.

Employers include the Olympic Park Legacy Company, Hawkins Brown, Renzo Piano Building Workshop and URBED (Urbanism, Environment and Design) Ltd. With a post-qualification degree, you could move on to a senior position or further academic research and teaching.

Learn from experts

You’ll be joining one of the largest and most diverse groups of full-time architecture academics in the country. Our staff come from the arts, physical and social sciences, and engineering. This connects our research to other disciplines and stimulates debate about the future of architecture.

Our international research projects shape policy and address public and professional needs. We integrate those projects with our teaching on courses that will develop your core skills. You’ll be encouraged to provide social and environmental solutions to the challenges of our time.

The 2014 Research Excellence Framework (REF) ranks us fourth in the UK.

Explore your ideas

You’ll have access to a lot of specialist facilities. Our media unit has a range of audio-visual and environmental equipment including artificial sky for daylight simulation, a thermal imaging camera and a mixed reality imaging suite. We have our own photography studio, reprographics unit and 3D printers. There are design studios, research rooms and computer labs.

Our teaching is more than lectures and seminars. Our student-led design projects help you learn by doing. Working with real clients on real projects, you’ll discover the benefits of socially engaged design and collaborative working. The outcomes make a difference to communities.

Core modules

Design 1, 2, 3 and 4; Live Project 1 and 2; Theory and Research 1 and 2, Environment and Technology 1 and 2; Management, Practice and Law 1 and 2; Dissertation 1 and 2.

Examples of optional modules

Participation in Architecture and Urban Design; Interactive Urban Visualisation Modelling; Critical Spatial Theory; Parametric Architectural Geometry; Building Information Modelling, Management and Analysis.



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