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Masters Degrees (3D Animation)

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Animation is everywhere. TV, in film, on your smart phone, on the web, and in games. The animation industry is growing from strength to strength, involving more and more media. Read more

Animation is everywhere. TV, in film, on your smart phone, on the web, and in games. The animation industry is growing from strength to strength, involving more and more media.

We give you all the vital skills and knowledge to succeed in the sector. This course includes both academic and practical elements giving you the edge you need to impress employers.

We place a strong emphasis on character and creature animation in a digital environment. With a focus on cutting edge technical and creative skills, you'll learn how to develop original creative content.

You will also gain an awareness of current challenges faced in the animation industry, with an opportunity to conduct your own research in this exciting and rapidly developing field.

Learn about 3D animation from anywhere in the world. Our 3D animation MA is a one-of-a- kind course. It's delivered exclusively online, allowing you to fit in your studies around your personal and professional commitments. You can study at a pace and time that suits you, with no need to attend the University.

Bucks is proud to partner with the online animation school Animation Apprentice, founded by award-winning animator Alex Williams, whose film credits include Who Framed Roger Rabbit?The Lion KingThe Iron Giant, and the last three Harry Potter films.



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-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level. Read more
-The MA Animation degree allows you to develop your 2D, 3D or VFX Digital Animation skills and knowledge to a more advanced level.
-You will develop a personal portfolio in approach, style and vision that looks to the forefront of current practices.
-The course allows you to extend your theoretical and contextual understanding of animation, its audiences and media culture.
-You will become familiar with professional-level enquiry, research, creative invention, project planning and management practices.
-The course is taught within a multi-disciplinary environment of discussion and exploration of ideas.

Why choose this course?

This award enables you to develop creative practical skills in a range of digital processes that are used in Animation and related fields. Within this course you can choose to focus in a particular area of animation such as VFX, 2D animation or 3D animation or even combine the areas to create new forms and ideas from the fusion of techniques and styles.

Within 2D animation you can look at traditional animation techniques and blend these skills and approaches with new digital media to form new content and formats. You will explore the rich heritage of 2D animation and the possibilities of experimentation, both in form and content, that traditional animation has actively encouraged.

3D digital animation has become the most popular form of animated imagery over the past decade,used by more experimental practitioners who question the appearance, form and uses it has in present-day media. In this form, you will challenge your preconceptions of what 2D or 3D animation can do, which helps you become an innovator in the field. You will have the opportunity to explore the range of possibilities available to the practitioner, mixing technical knowledge of the subject with the creative freedom that an understanding of the theory and context of new media practices brings.

The postgraduate Animation programme involves an induction, seminars and social events for students and staff, allowing you to be part of a friendly and supportive postgraduate community of film-makers, musicians and professionals working in new media. Senior research staff and internationally renowned professionals work with postgraduate students, helping to develop original and challenging work. Your study includes ways of thinking about the cultural resonance of your work, the audiences it is made for, the nature of creativity and the role of the cultural industries in a modern knowledge economy.

Through your study you will develop a range of project management skills and an ability to identify and manage your own learning. You will consider the role of enterprise opportunities in commercial, professional and social environments, as well as specialist modules in your chosen discipline area, the programme includes shared modules with other postgraduate awards in the School of Creative Arts. This structure promotes cross-discipline discussion and maintains the enthusiasm and focus of discipline specialists. It enables you to develop key transferable skills of postgraduate study grounded in activities that have currency, relevance and application for your future career and further academic study.

Careers

Particular emphasis is given to providing you with the skills necessary to further your career as an animator. The course is designed to help you understand and work within the contemporary media environment. Particular attention is given to helping you acquire enquiry and information handling skills, enterprise skills in the development and presentation of ideas, in communicating in the spoken and written word, and addressing particular audiences.

Teaching methods

On this programme teaching and learning emphasises enquiry led project work, developing the kind of independence and autonomy that is appropriate for postgraduate education. Lectures, seminars and other discussions bring students together in multi-disciplinary groups where ideas are shared, challenged, developed. Workshops and other activities develop specific discipline centered skills and understandings while tutorials develop individual study trajectories and responses to assignment tasks and briefs. Much of the time students are engaged in self-managed independent study, undertaking enquiries and research, developing skills, inventing and developing ideas, realizing project outcomes, exploring the cultural resonance of their work.

All students on the PG Media programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Work Placement

There are work related learning opportunities on this course, all students complete a live external brief as part of their coursework.

Structures

Core Modules
-Creative Economies
-Media Discourses
-Practice 1: Media
-Practice 2: Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Introduction. MA 3D Computer Animation is a practice-led course that explores both the theory and practice of digital 3D animation in film, television, games and interactive applications. Read more

Introduction

MA 3D Computer Animation is a practice-led course that explores both the theory and practice of digital 3D animation in film, television, games and interactive applications. With new and emerging technologies changing how we make, understand and experience animation, you'll be encouraged to push boundaries and explore the practices of animation from a variety of critical and professional perspectives.

Content

In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice. The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.

During the course, you’ll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines. 

Structure

The course is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months. 

Term 1

1.1 3D Computer Animation Fundamentals (40 Credits)

1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)

Terms 2 and 3

2.1 Advanced and Experimental 3D Computer Animation Techniques (40 Credits)

2.2 Collaborative Unit (20 Credits)

Term 4

3.1 Final Major Project and Thesis (60 Credits)



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3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Read more

3D visualisation and animation play a role in many areas, and the popularity of these media just keeps growing. Digital animation provides the eye-catching special effects in the 21st century's favourite films and television shows; 3D design is also essential to everyday work in everything from computer games development, online virtual world development and industrial design to marketing, product design and architecture.

GCU's programme in 3D Design for Virtual Environments will help you develop the skills to thrive in a successful career as a visual designer. The programme is practical and career-focused, oriented towards current industry needs, technology and practice. No prior knowledge of 3D design is required.

The curriculum will help you build your creative vision and technical skills as a 3D designer.

  • Explore the use of video and animation in digital video, multimedia and web publishing
  • Experiment with interactive media types and techniques
  • Sharpen your skills in creative thinking and generating ideas
  • Master digital video production and digital media integration techniques
  • Gain pre-production skills like planning, storyboarding and conceptualising
  • Practise production skills like 3D modelling, animation, lighting and rendering
  • Develop post-production skills in video editing and integrating 2D and 2D visuals
  • Work with cutting-edge computer applications and digital environments

At GCU, you'll join a friendly community of smart, talented people who love the work they do. People who love to take on a creative challenge and are just as happy to collaborate as they are to compete. People who look for ways to support the common good and make the world a more beautiful, welcoming place.

Our mission is producing graduates who have the skills to make a positive impact with their work - and the perspective to understand why it matters.

What you will study

3D design at postgraduate level includes 3D modelling, animation, video and motion graphics. Modules are designed to meet current industrial needs, technology and practice.

The programme offers four specialist pathways; Virtual Environments; Architecture; Computer Games and Visual Effects.

There are six taught modules, each module is taught over a twelve week period. Each week consists offormal lectures, lab work, tutorials and private study. On satisfactory completion of the modules,you proceed to a major project and submit a final dissertation for examination. This is completed overa three month period following the taught modules.

Digital Media Technology and Development

An introduction to digital media hardware and software tools, and methods of production and organisation. The student will learn 3D visualisation and animation techniques using the latest 3D software applications.

Digital Video and Motion Graphics

Develop skills and practical knowledge of digital video/film productiontechniques and the association of digital motion graphics media production.Application of creative technique will cover elective areas such as short filmproduction, documentary production, 3D animation composition, titlesequence generation and abstract motion graphics effects.

Digital Media Publishing and Commercialisation

Progress the work of the Digital Media Technology and Development module of Trimester A. The intention is to provide a full understanding of the subject material relevant to the development of a broadcast level digital media project.

Digital Portfolio and Industrial Production Techniques

This module will provide practical knowledge of digital media publishing techniques suitable for the production of portfolio media. Students will investigateand demonstrate knowledge of a range of digital media tools and techniques for the promotion of skills within a portfoliopresentation. Critical analysis of various types of digital media delivery platforms,copyright issues, and digital marketingstrategies will be covered. This modulewill also provide an overview of how 3Dmodelling and animation fits within the context of the particular industry sectorwhich is relevant to the students areaof specialisation.

Research and Project Methods

This module aims to provide students with the background knowledge and skills that, in combination with the technical skills acquired in other taught modules, will enable them to carry an MSc dissertation through to a successful conclusion. Students will study all aspects of the processes underlying both capstone projects and research projects, and will relate these to available tools, ethical considerations and professional issues.

MSc Project

The Project acts as a vehicle for extendingthe knowledge and understanding of thestudent and the technical community insome specialist technical area. It serves,through its length, complexity andrigour, as a suitable vehicle for extending,in the student, a range of personal,interpersonal and communication skills.In addition, it serves to develop andextend a range of high-level thinkingskills, including analysing and synthesisingskills and affords the opportunity for thestudent to demonstrate initiative andcreativity in a major piece of technologicalwork. The student has the option of awritten dissertation or a dissertationby film.

Assessment methods

Modules are assessed by both examination and coursework (sometimes known as continual assessment) depending on the requirements of individual modules.

Graduate prospects

As a graduate of the 3D Design for Virtual Environments programme, you'll bring a specialised skill set and needed expertise to any design-related role. A background in 3D design is especially important for a design career in advertising, communication, publishing or online marketing. You'll be a competitive candidate for these design roles and more.



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The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC. Read more
The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.

Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.

Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.

Visit the website https://www.kent.ac.uk/courses/postgraduate/248/computer-animation

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.

Course structure

This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.

Modules

The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.

EL831 - Digital Visual Art set-up (15 credits)
EL832 - Animation Principles (15 credits)
EL833 - Visual Training (15 credits)
EL837 - Professional Group Work (15 credits)
EL863 - Advanced 3D Modelling (15 credits)
EL864 - Pre-Visualisation (15 credits)
EL865 - Action in Animation (15 credits)
EL866 - Acting in Animation (15 credits)
EL830 - Computer Animation Project (60 credits)

Assessment

Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.

Programme aims

This programme aims to:

- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry

- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films

- provide you with proper academic guidance and welfare support

- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential

- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.

Research areas

- Intelligent Interactions

The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.

The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.

- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
- Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.

Careers

We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.

The School of Engineering and Digital Arts (http://www.eda.kent.ac.uk/) has an excellent record of student employability (http://www.eda.kent.ac.uk/school/employability.aspx). We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.

Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers.

Find out how to apply here - https://www.kent.ac.uk/courses/postgraduate/apply/

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Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?. Read more
Are you interested in exploring new ways of communicating through visual storytelling? Do you want to extend your creative skills in the digital domain?

The MSc Animation & VFX at DJCAD is an exciting Masters course which allows a much broader interpretation of traditional animation. Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans.

Why study Animation and Visualisation at Dundee?

Digital animation techniques have allowed us to visualise the world around us from the farthest reaches of space to the darkest depths of the oceans. With the increasing appetite for fantastic stories and images there has never been a better opportunity for animators, artists and designers to develop new ways of communicating different stories. Using 2D and 3D computer animation, practitioners are shaping our knowledge and understanding in areas as diverse as digital visual effects, medical imaging, architecture, environmental design, product design and film making.

What's great about Animation and Visualisation at Dundee?

This course represents an opportunity for animators, artists, designers and those with associated experience to extend their skills and discourse within both animation and visualisation. We offer dedicated 2D, 3D and visual effects facilities providing you with a unique opportunity to develop your own visual practice. Our new Visual FX studio is one of only two within a UK university.

Duncan of Jordanstone College of Art and Design (DJCAD) has been rated as the top institution in Scotland for research in art and design, and one of the best in the whole of the UK (RAE 2008).

What you will study

The Masters is a one-year programme, taught over three semesters. Core modules and optional modules provide a balanced curriculum. Masters students are required to attain 180 credits which comprise seven modules, as follows.

Semester 1 (20 credit modules):
Exploring Practice - enhances understanding of the process and skills associated with 2D and 3D animation production, problem solving and creative practice.
Context & Review - contextualises conceptual and theoretical skills in relation to contemporary and emerging technologies and cultures.
Research Skills & Methods - refine your personal programme of research and development, to inform the planning and execution of your personal project.

One week at the beginning of the first semester is dedicated to induction and diagnostic testing to establish where support is required, especially for international students.

DJCAD operates a Reading Week during week 6 of the first semester. Reading Week is designated as five days where there are no timetabled taught classes. However, all students are expected to carry out either assigned work or self-directed work during this period. All University facilities are open during Reading Week with students expected to attend the University as usual.

Semester 2 (20 credit modules):
Advanced Production - extend your existing skills in 2D and 3D digital computer animation. This module will help you to apply these skills to your personal project.
Reflection on Practice - guided independent learning in which you will focus on a project report.
Going Live - you will work on a live industry initiated project called Going Live. This experience will replicate the studio experience with a professional brief set by an external production studio. Industry partners have included The Mill and Axis Animation.

Semester 3 (60 credits)

A&V - Realisation, final 60 credit semester will result in you creating a substantial body of work and taking part in a public exposition.
You can choose to leave with a postgraduate diploma with 120 credits, or a postgraduate certificate with 60 credits.

How you will be assessed

Students are assessed by course work, including team project work, exploratory and finalised practical work, and written work

Careers

Prospects for graduates exist in research and within the vfx, 3D and 2D animation and visualisation industries. Specific roles include 3D Vfx Artists, Compositor, Character Designer, Technical Director, Environments Designer, Character Animator, Self-employment and entrepreneurship will also offer potential career opportunities. Academia careers including Research Assistant on funded projects and PhD study.

"I was given freedom to develop my potential. DJCAD also provided an amazing teacher team and advanced facilities that gave me a great study environment." - Huaijin Cao from China graduated in 2011 and is now employed at Sony Computer Entertainment Europe as a Motion Graphic Designer.

"The reason I choose to study the MSc Animation & Visualisation was to explore various vfx techniques in my work and gain ties with industry professionals. I had a great experience during my time at DJCAD and found the programme to be an ideal springboard into the vfx industry." - Graeme Turnbull works for The Mill London as a 3D artist, he graduated in 2009.

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See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation. The MFA program in film and animation enjoys state-of-the-art facilities. Read more
See the department website - http://cias.rit.edu/schools/film-animation/graduate-film-and-animation

The MFA program in film and animation enjoys state-of-the-art facilities. Students can create live-action production, screens, 2D, 3D or stop motion animation that is unique. The program is housed in a School of Film and Animation with full production facilities, as well as the additional support of highly specialized faculty in photography, imaging science, computer science, information technology, and printing.

Goals

The program provides students with the opportunity to use animation, filmmaking, and other imaging arts as a means to:

- pursue a career and earn a livelihood,
- enrich their personal lives and society as a whole, and
- encourage a sense of community, creativity, scholarship, and purpose.

Plan of study

The MFA in film and animation offers four options:

1. 2D animation concentrates on traditional forms drawn by hand, a mixture of both traditional and digital, or all digital origination. Students may concentrate their studies on stop motion puppet animation.

2. 3D animation courses focus on advanced 3D modeling, lighting, texturing, and animating in a 3D space.

3. Production allows students to develop and refine their creative approach to fictional narrative, documentary, and experimental work.

4. Screenwriting is an opportunity for students to complete short films with a concentration in creating feature length screenplays.

All four options require two years of course work and a thesis project. A complete film is required of all the first year students, a complete film or script is required in the second year, and a more ambitious thesis film or feature length script is required in the third year, which is a part-time student status focused only on the thesis film.

A minimum of 63 semester credit hours of graduate work is outlined below.

Electives

SOFA elective courses are available in animation, film, video, multimedia, screenwriting, printmaking, painting, sculpture, communication design, museum studies, crafts, bookmaking, typography, color photography, new media, studio photography, advertising photography, perception, sensitometry, computer graphics, art history, and archival preservation and conservation. There are also opportunities for independent studies, internships, and concentrations.

Thesis

Specific instructions pertaining to the thesis are available in the “MFA Guide for Students and Faculty: Policy Regarding Student Work.” The School of Film and Animation reserves the right to retain copies of student-produced films to be used for educational purposes, to show to prospective students, and as examples of student productions.

Admission requirements

Scores from the Graduate Record Exam (GRE) are not required for admission. International students are required to submit English language test scores such as TOEFL. Applicants who are capable of good academic work as well as artistic visual expression, and who demonstrate an interest in the exploration of new artistic ideas and experiences, will be favored. The graduate faculty makes recommendations based on the above interlocking criteria.

Students who are evaluated to have MFA potential but need additional study in preparation for graduate courses will be advised to take such courses either prior to entrance or during their first year of study.

All correspondence concerning applications or catalogs should be addressed to the Office of Graduate Enrollment Services. Students interested in the program should have their application process completed by January 15. Applications received later than January 15 are considered on a space-available basis.

- Portfolio

The review committee is looking for work that is original in concept and content. It does not need to necessarily be motion media, but should be visual or aural. Examples include films/videos, photos, drawings, paintings, sculpture, stop motion puppets, scripts, storyboards, and original music.

Applicants must present what they consider to be the best of their work, not all of their work. Films or videos should total 12-minutes or less. A short, complete piece of work is preferable to a demo reel. If there are no short works then a 12-minute excerpt of a longer piece is acceptable.

Applicants must place their portfolios on a Web or FTP site, such as Vimeo or YouTube, which can be easily accessed by RIT faculty for review. Your application should include a URL Web or FTP address to your online portfolio. If your portfolio is placed on a shared Web or FTP site that contains other files, be sure the file name contains your full name (which must match the name used on your application materials). When applicable, please include any usernames and/or passwords necessary for access to your portfolio. Please provide an inventory sheet or table of contents with your portfolio, and if it is not obvious, clearly indicate what your combination was to group and collaborative pieces. This can be a separate description or can be included in the portfolio presentation.

Applicants are also required to produce a 2 to 3 minute video self-portrait to accompany the online portfolio. This should include information about the applicant such as why you want to attend the School of Film and Animation, which concentration you wish to pursue, and why. Please include information about one significant accomplishment you have made. Sound and picture quality should be clear. The online portfolio and self-portrait must be mounted on Slideroom.com once a Slideroom account is established.

For more information about portfolio guidelines as well as assistance in uploading an online portfolio, contact Graduate Enrollment Services.

- Transfer credit

Graduate-level course work taken prior to admission should be submitted for approval upon entrance into the program. Up to 8 semester credit hours of graduate work with a grade of B or better is transferable and may be counted toward the MFA degree, with the approval of the graduate faculty.

- Grades

Students must maintain a B (3.0) average GPA to meet graduation requirements for the MFA. Thesis hours are usually completed over several semesters. Acceptance or rejection of the thesis is made by the candidate’s thesis board and the graduate faculty.

- Maximum time limit

University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.

- Screenings

Screenings are required for all student-produced films and are coordinated through the professor or the thesis chair.

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The MArch Architecture programme is for graduates of architecture with ARB/RIBA Part 1 who wish to gain exemption from ARB/RIBA Part 2. Read more

The MArch Architecture programme is for graduates of architecture with ARB/RIBA Part 1 who wish to gain exemption from ARB/RIBA Part 2. Our aim is to prepare students for the complexities of contemporary architectural practice by providing a rich mix of rigorous academic and professional teaching.

All students choose a design unit within which to undertake their project work, each unit has a different specialism across the themes of; digital surrealism, film and animation, bio-technology, art practice and contemporary culture. The units are led by a highly experienced team of internationally recognised design tutors.

Programme structure

The first year of the programme starts by developing advanced skills in urban design and digital representation that can be applied to a major building project in conjunction with a professionally mentored 'Design Realisation' technical report. Additionally students are exposed to current theoretical trends that form the basis for ambitious speculations on contemporary architecture.

The second year of study takes the aspirations of the students work to a higher level of professional and academic engagement with an integrated advanced architectural design project and a specialist theoretical and, or, technological thesis developed with respect to the students own interests and passions.

Time commitment

The part-time mode is intended for students working in a supportive architectural practice and requires attendance two days a week over three years.

Facilities

The department is based in a new state of the art building designed by the award winning architects Heneghan Peng; it is equipped with fourteen rooftop landscapes, cutting edge digital workshops, extensive design studios, a world-class library and two gallery spaces.

Our building is located in the heart of Greenwich, the newest addition to a suite of magnificent buildings that occupy the UNESCO World Heritage site and the location of the Greenwich Prime Meridian.

Outcomes

The aims of the programme are to:

  • Prepare the student to be an architect
  • Enable the student to produce the highest level of architectural design
  • Support students to combine the best of practice and academia in creating a design portfolio.

Full time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Part time

Year 1

Students are required to study the following compulsory courses.

Year 2

Students are required to study the following compulsory courses.

Year 3

Students are required to study the following compulsory courses.

Assessment

Students are assessed through design projects, course assessment and portfolio assessment.

Professional recognition

The programme has recognition and exemption from the Part 2 Examination in Professional Practice from both ARB (Architects Registration Board) and RIBA (Royal Institute of British Architects).

Careers

The programme prepares students for future careers as national and international architects.



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This programme is designed to furnish graduates, and other entry-qualified students who wish to further their scholarship, animation experience, practical application and reinforce their professional attributes, with an experience which will further encourage and develop their creativity, expand their practical capabilities and sharpen their media awareness and critical faculties. Read more
This programme is designed to furnish graduates, and other entry-qualified students who wish to further their scholarship, animation experience, practical application and reinforce their professional attributes, with an experience which will further encourage and develop their creativity, expand their practical capabilities and sharpen their media awareness and critical faculties.

Key Features

Students will develop the ability to initiate and carry out ambitious projects, (both personally and in teams) be personally decisive in complex and unpredictable contexts, manage their own learning, employ scholarly reviews and original materials relevant to their discipline and show critical self-judgement.

They will also extend intellectual development abilities, such as reflective critical thinking and analytical approaches to creative design with an awareness of social, ethical and cultural implications. Above all, students will become much better animators.

Modules

-3D Animation (Part I)
-Production Methods (Part I)
-Production Management (Part I)
-Pre-Production (Part I)
-Post Production (Part I)
-Major Project (Part II)

Assessment

The programme is assessed through course work and oral presentations/examinations in accordance with the awarding body's regulations. The course work is varied and the nature of assessment depends on the nature of the outcomes being assessed. Students receive, as part of the Student Handbook, details of the assessment scheme used to assess work. Specific assessment criteria is contained in individual assignment briefs which are given to each student at the start of each assignment/project.

Career Opportunities

So far the programme has an excellent track record in respect of students being employed by the animation industry. Since the first cohort of animation students completed in 2010, the following companies have employed SDM graduates:
-The Mill
-Framestore
-Icreate
-Tonto Films
-Tornado Films

Further Information

The 3D Computer Animation Industry demands a potential employee who has a professional attitude, who has a range of creative and practical attributes and who is self-motivated, team compatible and who will make up for their lack of experience by raw enthusiasm and willingness to constantly learn. This programme has been devised to produce such a person.

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Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?. Read more
Want to focus on your animation and motion graphics skills that are in great demand within the film, television, computer games and new media industries?

MA Animation at Northumbria is designed to meet the needs of the animation industry, enabling you to gain high-level technical skills while encouraging you to experiment and think creatively.

You’ll study topics including animation criticism and aesthetics, animation production methods and undertake a major project, producing an animated short film, or an equivalent piece of original work to act as a calling card for your future career.

Working in a studio-based environment with the latest technology and industry standard software, you’ll engage with live and research-led briefs, preparing you for roles in the creative industries.

As a graduate you will be able to demonstrate advanced skills in contemporary animation and digital media that are in great demand within the creative industries.

Learn From The Best

Your tutors have extensive professional experience and have worked as animators, designers and directors for film and television companies including Sky, STV, BBC and Sony Pictures Entertainment.

Their knowledge of industry practice is reflected in the real-life briefs that you’ll work on in a specialist studio environment.

Lectures from guest experts and visits to local and London studios also help to develop your understanding and experience of the animation profession.

Teaching And Assessment

You’ll learn through a mixture of lectures, seminars, tutorials and workshops that reflect professional animation industry practice. You’ll be encouraged to use the e-learning portal and blogs to document and communicate your research and design progress.

You’ll be assessed throughout the course, reflecting real-life practice in the design profession where work is informally critiqued in the studio environment by peers or formally by clients during presentations. Assessments may take the form of written and practical projects, for example, producing scripts and storyboards.

Your major project, which is usually an animated short film, or an equivalent piece of original work forms a key part of your assessment. These final pieces, which are of a professional standard, are presented during a final presentation and you will receive formative feedback from both staff and peers throughout their development.

Module Overview
MI7001 - Animation Production Methods (Core, 30 Credits)
MI7002 - Animation Research & Development (Core, 30 Credits)
MI7003 - Major Project (Core, 60 Credits)
MI7004 - Experimental Animation 1 (Core, 30 Credits)
MI7005 - Experimental Animation 2 (Core, 30 Credits)

Learning Environment

You’ll have access to a dedicated studio space, packed with high-end facilities and specialist hardware including computers, rendering facilities, stop-motion rigs and a colour 3D printer. And you’ll be working with industry standard animation software such as Maya, Houdini, Renderman, and Nuke.

You’ll have access to an e-learning portal that provides lecture materials, creative and technical support resources and reading lists together with discussion boards and notices. You’ll be encouraged to use this and write blogs to document and communicate your research and design progress.

Digital Tutors provide support for the design and technical software support you’ll be using during your course.

Research-Rich Learning

Research based learning is built into your course as part of project briefs and workshop sessions.

Your tutors are actively engaged in research which they bring into workshop sessions, reflecting contemporary animation practices and culture. You’ll get the chance to be involved in projects that help develop theory at the forefront of animation research.

Your studies will equip you with the latest theoretical, practical and professional knowledge, skills and applied thinking to prepare you for a variety of roles within the creative industries.

Guest talks, placements, live briefs, studio visits and the chance to showcase your work all help you to develop contacts and networks that will be valuable in your future career.

Give Your Career An Edge

This is an industry-focused course, designed to prepare you for a career in the animation industry.

You’ll visit design and animation studios in North East England and London as well as attending industry talks and taking part in live design projects in collaboration with commercial partners.

You may also have the opportunity to attend the Pictoplasma Conference held annually in Berlin where you can see cutting-edge, contemporary character design and animation and carry out research ahead of your major project.

Another important engagement with industry is the Design & Art Direction New Blood Showcase, (D&AD), in London in July. This gives you the chance to showcase your work and network with design, animation and production studios.

Throughout your course you’ll develop social, communication, design and management skills that are desired by employers, including team working and production management.

Your Future

The Masters in Animation is designed to give you a firm grounding in theoretical, creative, practical and professional development. You’ll graduate with advanced ideas and skills in contemporary animation and digital media that mean you’ll be well placed for roles in the film, television, computer games and new media industries.

There are a number of employment opportunities available on graduation, such as Visual Effects (VFX) and 3D Artists at Time Based Arts and Pixel Blimp, Character Animators at Jellyfish Pictures, or Motion Designers at Framestore - all London based companies, and Arcus Studios employ graduates as animators in the North East.

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Within the creative and media industries, small groups of people with strong individual talent often evolve into innovative companies. Read more

Within the creative and media industries, small groups of people with strong individual talent often evolve into innovative companies. On this course, you will develop your own area of expertise and hone your ability to work creatively with like-minded professionals.

Option modules and the flexible nature of this course will enable you to develop a broad overview of creative technology while also specialising in an area of your choice. You might choose to investigate emerging 3D computer animation techniques, work on post-production special visual effects or explore innovative photographic visual effects technologies.

You will develop your specialist skills and knowledge of digital technology through the use of digital tools in our inspiring learning environments, which include a chroma-key and motion capture studio and a suite of high-quality professional music studios. These facilities combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts and festival organisations and also animation, games and visual effects companies, will ensure you get the most from your course.

Research Excellence Framework 2014

Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Core modules

  • Digital Video & Audio
  • Project Management
  • Negotiated Skills Development
  • 3D Computer Technologies
  • Advanced Motion Graphics
  • Research Practice
  • Dissertation / Final Project

Option modules

  • Collaborative Practice
  • Interactive Environments
  • Visual Effects
  • 3D Animation

Job prospects

We offer a route into a rapidly growing industry with career opportunities in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it will require more highly skilled practitioners, and this course will help you develop the skills needed in your specific area of interest.

  • 3D Animation Programmer
  • Visual Effects Producer
  • Audio Visual System Designer
  • Photo Editor


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This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation. Read more

About the course

This course provides a unique mix of multimedia and interaction design processes, design of 3D virtual reality and animation media, AV media and effects, and 3D media combined with real and virtual studio and on-location multimedia creation.

It not only focuses on the creative art and design aspects of digital media, but also on the theory and practice of the technical tools and techniques required for creating 3D, interactive real and virtual reality media through the development of design and technology knowledge, understanding and skills.

Aims

The MSc programme in Advanced Multimedia Design and 3D Technologies aims to develop a thorough knowledge of the design principles and techniques required for the design of combined real and virtual interactive and 3D multimedia, and an appreciation of the current research directions and opportunities that are available in this field of research.

On this course you will:

Develop advanced knowledge and skills relevant to the design and creation of combined real, virtual interactive and 3D multimedia and tools, to assist in the creation of combined real and virtual interactive and 3D multimedia.
Develop the ability to design complex combined real and virtual interactive and 3D multimedia creations, and the versatility to apply a variety of different design tools and technologies across a range of different media areas to realise the creation.
Develop creativity and independent learning ability required for continuing professional development, further research, and for acquiring new skills at a high level.
Gain an appreciation of the current research directions and opportunities that are available in this field of research.

Course Content

The course is delivered through a mix of lectures, workshops, self-study and individual and group project work. In lectures, key concepts and ideas are introduced, definitions are stated, results and techniques are explained, and immediate queries are discussed. Workshops and projects are used to foster practical engagement with the taught material.

The dissertation plays a key role in deepening understanding, in developing research and literature review skills, and in applying knowledge and skills gained in the programme to plan, execute, and evaluate a significant investigation into a current problem area related to the design of multimedia artefacts.

Typical Modules

3D Computer Graphics and Motion Capture
Multimedia and Interaction Design
Audio Visual Post Production
3D Film Design and Production
Multimedia Research Directions
Dissertation Project

Special Features

Advanced resources
Our green screen TV studio lab, audio studio and cutting edge design tools are amongst our range of advanced equipment available to students. Design tools used during the course include:

Advanced 3D Technologies – 3D Studio, Vicon Motion Capture, Motion Builder, 3D Stereo Video
Multimedia and Interaction Design – Flash and Action Script
Audio Visual Post Production – AfterEffects, Final Cut Pro, Nuke, Logic Studio Pro
3D Film Design and Production – Nuke, Ocular.

State of the art student projects and placements

Assessment

You will be assessed on practical and written elements of each module.

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Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. Read more

Introduction

Create, explore and play with 3D digital, 2D and 2.5D animation processes in combination with more traditional analogue technologies, changing how you make, understand and experience animation. MA Animation at LCC gives you the chance to develop a personal practice that understands animation, in multiple forms, address multiple situations and help you develop innovative approaches driven by critical understanding and experimental production.

Content

Animation at LCC is taught as a broad and experimental visual practice in the context of communication design. With new technologies changing how we make, understand and experience animation, students are encouraged to test boundaries and look at animation in many forms and in many ways.

MA Animation explores both the theory and practice of animation aiming to give you the tools to be able to express creative ideas using a broad range of experimental visual media. You will investigate the production of animation in an era with unparalleled opportunities for skilled visual communicators.

Structure

The course is delivered across four 10 week terms starting in September and finishing the next December. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

Term 1 (10 weeks)

1.1 Animation Practice and Process 3D & 2D (40 Credits)
1.2 Design for Animation, Narrative Structures and Film Language (20 Credits)

Terms 2 and 3 (20 weeks)

2.1 Experimental Critical Practice and Research (40 Credits)
2.2 Collaborative Unit (20 Credits) term 2 only

Term 4 (5 +10 weeks)

3.1 Final Major Project and Thesis (60 Credits)

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Our. MA Animation course. builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. Read more

Our MA Animation course builds on our long history of providing highly regarded animation education at UCA Farnham, and will provide you with a strong interdisciplinary approach to the animated form. We offer a dynamic environment in which you'll be able to engage with the animated form in traditional 2D and 3D stop motion, as well as the theoretical aspects of the discipline.

This course attracts students from around the world and has a rich cultural mix. You'll approach animation as a broad discipline and be encouraged to engage with experimental and speculative approaches to making through a range of projects, which will culminate in the production of a high quality animated film.

MA Animation at our Farnham campus has a long history of nurturing creative, innovative and challenging animators and has an incomparable alumni. This course will support you in developing practical skills while fostering a high standard of diverse critical approaches.

On this course you'll be encouraged to take risks, explore and develop your interests, and exchange, debate and discuss your ideas. You'll be expected to produce original and exciting films during your time with us, and explore the wide range of creative possibilities of frame-by -frame filmmaking. We'll encourage you to be open to these possibilities and to develop new skills, as well as building on your existing ones.

Your studies will be supported by internationally renowned staff on a course that is proud to have no house style. We'll encourage you to explore your own natural inclinations - whether narrative, experimental, documentary or fiction. This will enable you to establish yourself as a rounded professional who can formulate ideas in a sophisticated framework.

Our course uses a wide range of technical resources that cover the whole spectrum of contemporary animation practice, from traditional drawn and stop motion animation to the latest digitally generated imagery.

Part-time students are normally taught on a Wednesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

Our course actively encourages you to gain industry experience through a wide variety of approaches. These include work experience, internships, studio visits, commissions and competitions and entry into major film festivals.

We've built an extensive network of industry connections, giving us access to high-profile visiting lecturers, and to commissions, competitions and exciting work placement opportunities.

Our industry links include:

-Aardman Animations

-STUDIO AKA

-Passion Pictures

-Mackinnon & Saunders

-Nexus

-Framestore

-Cinesite

-The Mill

-ustwo

-Stylorouge

-Blink Productions

-ITV.

Careers

Animation is one of the most significant and rapidly expanding media fields. An enormous range of career opportunities exist in animation. These range from the traditional techniques of animation storytelling, drawn to model and CGI animation.

Typical careers in the industry include:

-Directors

-Producers

-Animators (in commercials, films, broadcast, online media and games)

-Editors

-Character designers

-Production designers

-Pre-vis artists

-Compositors

-Storyboard artists

-Post-production.

As one of the pre-eminent animation courses in the world, our sought after alumni have landed many exciting, high-profile roles across the industry - including positions as:

-Animators

-Directors

-Producers

-Designers

-Model makers

-Storyboard artists

-CG animators

-CG riggers.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world. Read more
We're taking 3D visualisation beyond its existing boundaries. Traditionally recognised as exclusive to the games entertainment industry, we'll also give you the expertise to use 3D visualisation in a variety of other sectors around the world.

We've created this course so that busy professionals can benefit from developing interactive 3D visualisation skills in the space of just a few months. You might be an architect, product designer, web developer, engineer, or games designer, working behind a drawing board or in the studio.

We're dedicated to ensuring our course is relevant to your job - that's why we provide you with a learning environment that allows you to adapt and develop projects you are already working on in your current role.

You could be creating an interactive 3D visualisation of a building enabling viewers to walk through; developing a virtual product to showcase on the internet; building characters for an interactive game; or creating 3D analysis to help show complex business data. The possibilities are endless.

Whether it's helping archaeologists visualise and bring a site to life, assisting councils on new buildings and developments, or allowing surgeons to explain an operation to a patient, 3D visualisation and its potential for interaction is now a powerful tool across many industries.

You'll build your skills in 3D modelling - both constructional and organic - lighting, camera techniques, rendering, material application, animation and editing, learning how to adapt existing software and understand how different software interact with each other.

You'll also meet like-minded students from different industries, allowing you to debate current issues and realise the potential for 3D visualisation and interactive environments skills across many sectors. You'll join students from different professional environments, share ideas and benefit from alternative insights.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science

Visit the website http://courses.leedsbeckett.ac.uk/3D_visualisation

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

From creating a 3D visualisation for a salesperson to pitch, or an opportunity for a customer to interact with a product before they buy, your skillset will enable you to make an impact across different sectors of industry. You could get involved in medical imaging and simulation, games prototyping, architectural and archaeological visualisation and walk throughs, advertising, virtual environments, educational material, or scientific research. Your expertise in interactive 3D visualisation will open up a number of doors.

- Architecture
- Engineering
- Games entertainment
- Product development

Careers Advice:
Our dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers service - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

The diversity of our teaching team is testimony to the increasing opportunities that interactive 3D visualisation offers. You'll benefit from the experience of designers, technologists, engineers, high-profile digital artists like Rory McLeish, and visual effects and compositing experts.

Another stand-out feature of our course is the opportunity to enhance your expertise in interactive 3D visualisation within such a short space of time. It's ideal if you're a busy professional looking to progress your skills without having to commit to years of study.

Library

Our award-winning libraries are always there when you need them - they are two of the only university libraries in the UK open 24/7 every day of the year.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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