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Game Technologies (MSc)

Course Description

Develops advanced skills in games engineering and an understanding of the state of the art and future directions in game technologies.

Update your current software knowledge with modern game technologies and methodologies, and extend this focus on advanced areas and architectures.

The course contains modules on physics-based animation, computer graphics, concurrency and parallel systems, and advanced game engineering. You’ll also develop skills in research and critical thinking, demonstrated in your MSc Dissertation and module projects. Principal topics include:
- Interactive graphics
- Physics-based animation
- Game production
- Concurrency and parallelization
- Artificial intelligence
- Interactive design
- Practices with emerging game technologies

See the website http://www.napier.ac.uk/en/Courses/MSc-Game-Technologies-Postgraduate-FullTime

What you'll learn

The facilitation of the game technologies degree is to teach cutting edge methods to enhance a student’s understanding by means of practice-led research and teaching. You will also learn key mathematical concepts and programming principles, developing the ability to problem solve.

The initial part of the programme is devoted to lectures and workshops, which are examined by technical reports and formal examinations. You will also undertake a substantial amount of supervised and unsupervised practical work.

Subjects include

- Computer graphics (20 credits)
- Concurrent and parallel systems (20 credits)
- Advanced software development (20 credits)
- Physics-based animation (20 credits)
- Computational intelligence (20 credits)
- Advanced Game engineering (20 credits)
- MSc dissertation (60 credits)

Professionally accredited by

We have been awarded PlayStation®First status by Sony (SCEE), providing unique access to Sony’s PlayStation® development hardware (dev-kits) and software (SDK), so we can equip students with industry relevant game technology skills across PlayStation®3, PlayStation®Vita and PlayStation®Portable.

Edinburgh Napier University is one of a select number of Universities worldwide to be honored as a CUDA Teaching Center. This award supports the Game Developments efforts in parallel computing education and research. GPU computing and CUDA tools are integrated into numerous modules and within the university, such as, the concurrent and parallel systems and computer graphics modules. Students at Edinburgh Napier University can expect to learn the latest in cross-platform parallel programming.

Key people directing and teaching include:
- Professor Kenny Mitchell (Head of Research for Disney UK)
- Professor Emma Hart (Director of CEC)
- Dr. Kevin Chalmers
- Dr. Benjamin Kenwright

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.


This course is ideally suited to those who wish to pursue a career in game development and use of practical software technologies that address real world problems or situations.

The course is valuable for a career in research in games technologies, or perhaps in state-of-the-art fields such as physics-based animation or parallel computing.

Visit the Game Technologies (MSc) page on the Edinburgh Napier University website for more details!

Entry Requirements

The entry requirement for this course is a Bachelor (Honours) Degree at 2:2 or above. We look for applicants to have a background in Computer Science or a discipline with significant computing and/or mathematical content, such as Computing, Information Systems, Mathematics, Engineering, Systems Engineering or Physics in order to be eligible for the programme. We may also consider lesser qualifications if you have sufficient relevant work experience within the industry.

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Recipient: Edinburgh Napier University

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