The master of science degree in game design and development explores the entertainment technology landscape, along with other related areas of software development. The program has its technical roots in the computing and information science disciplines, while simultaneously covering the breadth of the game development field through course work in topics such as computer graphics, game engines, interactive narrative, and game design. The degree is specifically for students who aspire to careers within the professional gaming industry or a related field such as simulation, edutainment, or visualization.
This is a two-year, on-campus, cohort-based program in which students are admitted through a portfolio review process. During the second year, students form development teams that construct a working game engine and software title as the program capstone experience. This requirement includes both individual and group expectations. The capstone culminates in a defense before program faculty, as well as a public exhibition. Combined, these requirements provide a unique and comprehensive educational experience for individuals who aspire to a career in the game development industry.
Plan of study
The program's curriculum consists of required courses, a choice of five advanced electives, and a capstone experience.
During the second year, students complete a team-based capstone experience where students present and defend their work. This presentation includes a faculty review, which constitutes the capstone defense, a public presentation, and a demonstration.
Game design and development, MS degree, typical course sequence:
-Game Development Processes
-Gameplay and Prototyping
-Colloquium in Game Design and Development
-Game Industry Themes and Perspectives
-Game Industry Themes and Perspectives
See website for further details of available electives: https://www.rit.edu/programs/game-design-and-development-ms
Other admission requirements
-Submission of a portfolio and/or scores from the Graduate Record Exam (GRE) is required. If you choose to submit a portfolio it should include evidence of individual and group projects (clearly marked as such) relevant to the area you wish to study within the degree program.
-Complete a graduate application.
-International applicants whose native language is not English must submit scores from the Test of English as a Foreign Language (TOEFL). A minimum score of 570 (paper-based) or 88 (Internet-based) is required. International applicants also are required to submit scores from the Graduate Record Exam (GRE).
Due to the cohort nature of the program, students are admitted in the fall semester only. Admission to the program is highly competitive. While GRE scores are not required for domestic students, students may submit scores to strengthen their application. Those applicants with a GPA below 3.25 are required to submit GRE scores.
Students are expected to have at least one year of significant programming experience in a current object-oriented language—preferably C++ or Java—and a solid working knowledge of website development and interactive multimedia concepts. If students do not have these prerequisites, additional course work may be recommended to bridge any educational gaps.
Maximum time limit:
University policy requires that graduate programs be completed within seven years of the student's initial registration for courses in the program. Bridge courses are excluded.
Hold an undergraduate degree in a relevant field, such as information technology, computer science, software engineering, or computer graphics. Students with undergraduate degrees in related disciplines such as computer animation or human-computer interaction may be considered. Submit official transcripts (in English) of all previously completed undergraduate and graduate course work. Have a minimum GPA of 3.25 or a first-class international degree with distinction. See course description for further admission details.