MSc Computer Games Technology is designed for graduates of computing-related degrees who want to develop their career in the games industry by further specialising their existing undergraduate education or who wish to update their skills after time in industry as a computing professional, and for those with equivalent experience.
This computer games development course is delivered in the evenings for part-time students and has a mix of day-time and evening lectures for full-time students
In particular, the project component gives students an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology, in an industrial or academic context.
The course aims to develop:
* strong technical skills suitable for professional programming roles in the game industry;
* specialist knowledge in computer graphics, AI, physics and audio;
* the ability to design and build game engines from scratch in industry standard languages, including C++;
* experience of the planning, management and execution of a major games technology project;
* knowledge of the games development process, including the pitch, design, and use of a game engine to build a demo.
Developed by Games Industry Experts
The course has been designed in conjunction with games industry experts. An Industrial Advisory Board (IAB) provides guidance to the course to ensure students learn the right skills to enable them to work in the games industry. Current IAB members include:
Rahul Dey, Sony Computer Entertainment Europe
Blair Trusler, Rockstar Games
Nicolas Chemin, Codemasters
Rupert Ward, Stick Sports
Mike Barwise, Marmalade
Alexander Dudok de Wit, Unit 9
Shahed Aziz, Green Hippo.
Getting hands-on industry experience is key to our students' career developments. Lectures are developed and delivered by industry experts. Through our strong links with games companies, students find internships and placements as part of their courses. We source opportunities, help students with applications and support them while they are on internships and placements. Companies that have offered these opportunities to City students in the past include Sony, EA, Criterion, Jagex, Playfish, Eutechynyx, Beefjack, Ideaworks, Playpen, and Green Hippo.
The project component gives students an opportunity to carry out an extended piece of work at the cutting edge of games technology under the supervision of one of our specialist academic and research staff.
This course is accredited by TIGA, a non-profit UK trade association representing the UK’s games industry. It is also accredited by The Chartered Institute for IT (BCS) for partial fulfilment of the academic requirement for Chartered IT Professional (CITP) status.
See the website http://www.city.ac.uk/courses/postgraduate/computer-games-technology
In particular, the project component of the Computer Games Technology MSc gives students an opportunity to carry out an extended piece of work under the supervision of one of our specialist academic and research staff, at the cutting edge of games technology.
At the end of the course, students are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.
8 Core Module(s):
- Games development process
Develop a game design, pitch, and prototype using Unity and C#
Use industry standard software engineering practice (Agile) in games development
Follow the stages of games development in creating a prototype
Study principles of game design and apply them in practice.
- Computer game architectures
Develop a game engine from first principles using C# and MonoGame
Create and deploy a cross-platform game using the game engine
Understand the principles of network gaming in the context of game engines
Optimise game engines by understanding the specialist nature of games hardware.
- Computer graphics
Develop a graphics demonstration using C++, OpenGL and GLSL, the OpenGL Shading LanguageApply mathematical concepts such as vectors and matrices underlying computer graphics
Apply mathematical concepts such as vectors and matrices underlying computer graphics
Appreciate the real-time graphics pipeline and how shaders can be used to achieve graphical effects by taking advantage of the graphics processing unit
Apply algorithms for practical graphical tasks in games.
- Game Physics and Artificial Intelligence
Develop an application in C++ using the Bullet 3D physics engine combined with artificial intelligence techniques
Appreciate how physics and artificial intelligence can enhance the gaming experience
Apply the mathematical concepts underlying game physics
Implement artificial intelligence technologies in a gaming context.
- Digital Signal Processing and Audio Programming
Develop audio software using the FMOD audio rendering engine
Explain the mathematical and physical concepts underlying games audio
Appreciate how audio can enhance the gaming experience
Use advanced music informatics techniques in a games setting.
- Programming in C++
Design and create classes and programs in C++ that are correct, robust and capable of being understood, reused and modified by others
Apply various object oriented features, including inheritance, multiple inheritance and genericity, to enhance software quality
Demonstrate a systematic understanding of the core features of C++ and their application to programming problems
Analyse substantial well-written C++ programs and adapt them to new requirements.
- Systems Specification
Apply the principles and concepts involved in object-oriented analysis and design and build models using the constructs of the Unified Modelling Language (UML)
Demonstrate a comprehensive understanding of the changing nature of software intensive systems and the range of new methods, tools and techniques available to develop these systems
Demonstrate a systematic understanding of the challenges of requirements elicitation
Demonstrate a systematic understanding of the fundamentals of software quality assurance techniques.
- Research, Methods and Professional Issues
Understand important principles in performing research-based projects
Develop a games related project proposal to be used for the final individual project
Learn evaluation, testing, and statistical techniques to analyse project outcomes.
Read the full Computer Games Technology programme specification - http://www.city.ac.uk/__data/assets/pdf_file/0008/178676/PSCGTH-MSc-Computer-Games-Technology.pdf
Teaching and Assessment
The Computer Games Technology course is available full time (12 months; evening and daytime study) and part time (up to 28 months; evening and daytime study).
Computer games programming students successfully completing eight modules and the dissertation will be awarded 180 credits and a masters level qualification. Alternatively, students who do not complete the dissertation but have successfully completed eight modules will be awarded 120 credits and a postgraduate diploma. Successful completion of four modules (60 credits) will lead to the award of a postgraduate certificate.
Each module is assessed through a combination of coursework and examination. The timetables below are for guidance only and are subject to change.
Internships offer an exceptional opportunity to make you stand out in a competitive job market place. We have extensive experience in helping students to secure placement employment in the IT and video games industry.
Graduates are equipped with advanced knowledge and skills in a range of topics in games technology in preparation for a career in computer games development.
Professional roles include:
- 3D Graphics Programmer
Specialist 3D graphics programmers often work on custom graphics engines that will be used across multiple games.
- Audio Programmer
Audio programmers specialise in the generation, mixing and playback audio content, often having to work at a low-level with the audio hardware.
- Physics Programmer
Physics programmers require a strong background in maths to write the software to simulate physical forces in real-time in a game.
- Artificial Intelligence Programmer
Game AI is a combination of 'real' AI as studied in universities and 'clever tricks' that make a game appear intelligent.
- Simulation and Game Engine Programmer
Specialist programmers in simulation must develop complex systems of interacting components.
- User Interface Programmer
User interface programmers must implement GUI systems and input control systems that are appropriate for a game world.
- Tools and Utility Programmer
An important specialisation for programmers is to develop the programs that can be used by artists and designers to generate game data.
- Scripting Languages Programmer
Some programmers specialise in developing scripting languages for use in game engines to support the scripting of game events.
- Networking Specialist
The need for networking and server programming specialists is growing as the popularity of online gaming increases.
- Porting Programmer
Programmers who specialise in porting games to new platforms require intimate knowledge of the target platform to get the most of it.
This course will enable you to...
After successful completion of the Computer Games Technology MSc course candidates may consider a PhD degree, towards an academic/ research career.
Applicants should hold a lower second class honours degree, the equivalent from an international institution or an equivalent professional qualification. Prior degrees should be in a numerate subject with a substantial computing content. Previous academic and commercial experience is also considered.