This programme is designed to furnish graduates, and other entry-qualified students who wish to further their scholarship, animation experience, practical application and reinforce their professional attributes, with an experience which will further encourage and develop their creativity, expand their practical capabilities and sharpen their media awareness and critical faculties.
3D Animation (Part I)
This module is designed to provide students with a systematic knowledge and understanding of computer-generated animation styles and formats, some of which are at the forefront of contemporary knowledge.
Production Methods (Part I)
To enable the student to gain a systematic knowledge of contemporary industry-standard media production software relevant to their chosen field of research and to orientate the student towards the ongoing process of self-learning and development.
Production Management (Part I)
This module is designed to foster students’ critical awareness of computer-generated imagery (CGI) industry-standard production practices in the rapidly evolving field of computer animation.
Pre-Production (Part I)
To create pre-production material that reflects new insights into their field of study and to create and present original pre-production material that clearly communicates to specialist and non-specialist audiences.
Post Production (Part I)
This module is designed to provide students with a comprehensive knowledge and understanding of individual image manipulation and complex effects sequences.
Students will develop the ability to initiate and carry out ambitious projects, (both personally and in teams) be personally decisive in complex and unpredictable contexts, manage their own learning, employ scholarly reviews and original materials relevant to their discipline and show critical self-judgement.
Students will also extend intellectual development abilities, such as reflective critical thinking and analytical approaches to creative design with an awareness of social, ethical and cultural implications. Above all, students will become much better animators.
Major Project (Part II)
The Part II Project provides an opportunity for the student to undertake a deep and systematic study into a particular area of the agreed team Project. The area will require knowledge and understanding at the forefront of developments within the field of computer animation.
It will provide a vehicle to further advance the innovative and creative skills of the student and to integrate the material taught in Part 1. As such it aims to prepare the students for life-long learning, fostering an investigative and analytical approach to solving complex problems in an innovative manner.
A degree, or equivalent, in an appropriate discipline. The nature of the programme is such that candidates from a wide variety of backgrounds will be considered.
For graduates of non-UK universities, sufficient command of spoken and written English to meet the demands of the programme (eg IELTS 6.5 or equivalent).
For information on our postgraduate study scholarships please visit: http://www.uwtsd.ac.uk/bursaries/
A degree or equivalent in an appropriate discipline.