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MSc Computer Games Technology

Course Description

Why take this course?

Our membership of TIGA (the UK games industry's trade association) supports us in producing graduates who are equipped with the right skills for employment. The quality of our courses and teaching was recently acknowledged when we won the 2014 TIGA Award for 'Best Educational Institution'.

The University of Portsmouth is a member of the PlayStation® First Academic Program run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware (i.e. PlayStation 4 development kits) and software tools for both staff and students. We organise a steady stream of industry speakers to visit us throughout the year, providing students and staff with extra opportunities for networking and feedback.

MSc Computer Games Technology provides a global perspective of computer games development and supports you as you develop the advanced skills required to work both within the games industry and also related industries.

The course is project-based, allowing you to define the focus and scope of your work, whilst building technological expertise and gaining the hands-on experience of designing, creating and managing your own computer games artefact, prototype or research study.

What will I experience?

On this course you can:

Design and develop software, systems, 2D/3D assets, and innovative solutions for a major project of your choice
Use our cutting-edge, industry-standard game content creation software, VR hardware, motion capture facilities and console development kits in the building of your project
Have the opportunity to engage in real-world, client-based research

What opportunities might it lead to?

The specialist knowledge and focused research skills you will gain on the course will be beneficial and applicable in a range of technology-related careers. Depending on your project choice, you’ll be prepared to find employment internationally within the computer games industry, or in other areas where computer games technology is making an impact, such as Virtual Reality, Film, Training, Healthcare and Simulation.

Our students have pursued a wide range of project topics, including:

Computer games programming and technical design
Games research and critique
Virtual reconstruction and tourism of historic buildings
Virtual Reality for healthcare
Education, training and simulation
3D modelling

[Module Details]]

On this course we promote careful planning, implementation, evaluation and reflection on subject-related issues, while at the same time encouraging you to build on your creative and technical games development expertise.

The course provides you with the opportunity to research, design and develop a major computer games artefact, prototype or study. In addition to one-to-one academic guidance from two project supervisors, the lifecycle of your project is also supported by self-directed taught units from start to finish, currently covering topics such as:

Project Context and Definition: Identifying the background, scope and context of your project, and formulating a project plan.
Professional, Academic and Research Development: Identifying your own strengths, areas for development and refined career goals.
Project Design and Development: Shaping the project as it comes together, and responding proactively to development issues.
Project Evaluation and Resolution: Acting upon feedback from the project to refine the outcome, before reflecting upon and evaluating your success.

Programme Assessment

The course is bespoke, focusing on your own chosen project. You are supported regularly via taught units and workshops by academic staff, as well as via guidance received throughout the project from two project supervisors. There are ample opportunities for peer feedback too, so you have plenty of channels through which you can gauge your progress.

Your overall assessment for your MSc will is conducted implicitly using the taught units. By completing the assessments for the taught units you contribute to your overall project grade, with the added benefit that after each taught unit you receive personalised feedback on how the project might be improved.

Student Destinations

The rapid growth of the computer games industry, along with the ever evolving and advancing nature of technology means that the demand for specialist skills in computer game technology and development is on the rise. Through extensive use of the latest versions of industry-standard hardware (console development kits) and software you will gain in-depth knowledge of the principles underlying these evolving technologies. It will prepare you for lifelong learning and rapid adaptation in technical industries.

Depending on the focus of your self-directed project and your specific career plans, you can develop specialist skills to work in games design, programming, art production and project management, or a range of other technical roles.

Visit the MSc Computer Games Technology page on the University of Portsmouth website for more details!

Student Profiles

Entry Requirements

A minimum of a second-class honours degree in Computing or an art-based subject with a significant computing component, or equivalent professional experience and/or qualifications. An online portfolio submission may be required as part of the selection process.English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.

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