This course provides a new learning opportunity for those wishing to develop highly-focused skills in ‘creative computing’, specifically the design and application of the latest computer animation software and techniques to produce creative animation and innovative visual artefacts.
It is project-based, allowing you to define the focus of your work, whilst building technological expertise, perhaps in areas such as facial animation or motion capture.
What will I experience?
On this course you can:
Design and develop software, 3D content, and programs for a project of your choice Use our cutting-edge, industry-standard software, game engines and console development kits in the building of your project Have the opportunity to engage in real-world, client-based research
What opportunities might it lead to?
This course is ideal if you are a professional animator or someone with a sufficient computing background wishing to develop specialist skills that would enable you to enter a wide range of professional fields in computer animation industries.
Here are some routes our graduates have pursued:
Animation design 2D and 3D graphics Motion capture Virtual reality Project planning
On this course we emphasise the implementation, evaluation and reflection of subject-related issues, whilst building creative and technical visual computing expertise. It provides you with the opportunity to research a unique aspect of the use of computation in the composition, generation or design of software for animation.
Here are the units you will study:
Professional, Academic and Research Development: This is a taught unit covering planning and managing development projects. Project Context and Definition: A unit of self-directed study that will help you specify your project’s scope and plan. Project Design and Development: This unit is a self-directed study covering a critical review of existing work. Project Evaluation and Resolution: This unit covers the development and evaluation of your project artefact, using Max/Msp/Jitter or similar.
The course is research based, focusing on your own chosen project. Taught units are limited to the first semester, although there is ample opportunity for contact with the staff through regular tutorials and workshops.
Assessment is solely based on your research-based project – its proposal, the artefact itself and your evaluation and technical report.
On completing this course, you will be well positioned to pursue careers in several areas of the entertainment industries, such as animation, visual effects in television/film and gaming. Careers in industries requiring visual simulation expertise, such as scientific exploration and historical or military case scenario representations, are also in demand of the creative computing skills you will master on this course.
A minimum of a second-class honours degree in Computing or an art-based subject with a significant computing component, or equivalent professional experience and/or qualifications. An online portfolio submission may be required as part of the selection process.English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.
Recipient: University of Portsmouth
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