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Games Enterprise (MA)

Course Description

The MA Games Enterprise is an innovative new course that will give you the opportunity to develop design, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists and designers.

The course is aimed at those who wish to expand their existing skills and develop their practice within an environment that functions as a small development company, but who also wish to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry. As part of the course you will develop a game project that has robust documentation, detailed business strategy and, of course, a game to be proud of.

See the website http://courses.southwales.ac.uk/courses/1559-ma-games-enterprise

What you will study

Each module will use industry standard project management software, such as Trello, Github and BaseCamp where appropriate, which will also facilitate the capturing of developmental evidence for development and research journals.

Selection of modules include:
- Design and Aesthetics
- Technology and Engine
- Contexts and Market
- Playtesting, Prototyping and Evaluation
- Major Project

Common Modules:
The Faculty understands the importance of a strong grounding in research knowledge and skills, enterprise and innovation as part of a balanced postgraduate education.

We also recognise that each student has different requirements of their postgraduate experience.

You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.

- Creative and Cultural Entrepreneurship:
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.

- Research and Practice in the Creative and Cultural Industries:
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.

- Research Paradigms:
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.

PLEASE NOTE: Modules are subject to change.

Learning and teaching methods

The course will be taught through a variety of seminars, discussions and presentations. All staff are active in research, consultancy, or employed within the games industry.

Work Experience and Employment Prospects

Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.

Assessment methods

You will study through a mixture of lectures and seminars. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise. Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, have opportunities to showcase your work towards publishing your final game.


Our purpose built ATRiuM Building at our Cardiff Campus features state-of-the-art facilities for audio and video production and editing, graphic design, studio recording and more. The building is an engine room for the next generation of media practitioners and thinkers.

Visit the Games Enterprise (MA) page on the University of South Wales website for more details!

(Student Profile)

Trygve Bjellvaag

Trygve Bjellvaag, lecturer on MA Games Enterprise and former student of MA Animation tells us what he enjoyed about his course and why the new MA course is a must for students.

"I was a 3D design and animation teacher for several years in Norway. I got to a point in life were I wanted to move and travel and wanted to study a degree in animation. I opted to study MA Animation as the learning outcomes were focused towards pitching, idea generation and collaboration towards other media which is what I was looking for. The degree was more TV, film and comics related than I thought, but also open ended enough so I could learn about other media, while focusing on my own pathway which was in games.

During my studies, I did everything from writing an essay about ‘Augmented Reality for Cardiff Castle’, to making a fully-fledged pitch document for a math game featuring a wild robot monkey escaping from a sinister corporation.

For my major project I choose to create a short movie done completely within the game engine ‘Unreal Engine 4’. This is a completely new way of creating content and means you can create something professional really quickly.

I became part of the game development scene in Cardiff. I started meeting up with game developers, hobbyists and students alike in my spare time and frequently showed my work for feedback and critique reviews.

As soon as the job came up at the university for a lecturer on MA Games Enterprise, I jumped at the chance. I was a previous 3D design and animation teacher, which meant I could help shape the modules of the course.

I’m shaping the MA course into a ‘producer’ type role rather than just another ‘pipeline creation course’. This way students will be ready to run, create and deliver projects as well as working on them. This is a considerable strength in a growing mega industry.


Entry Requirements

An Honours degree in a related field and/or substantial professional experience in a related field. You will be expected to have some experience of design, development and production processes such as asset production, level design, programming or enterprise/production activity. You will be interviewed and expected to bring along a portfolio of work.

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