MA Games Design provides unique study opportunity rooted in creative development linked across a range of digital and traditional approaches. The course also provides a distinct opportunity to study these disciplines at postgraduate level from a perspective that is not always readily available within the UK.
MA Games Design enables the postgraduate student to focus on the creative aspects of the discipline. It provides a structure and vehicle for the development of personal approaches to creative ideas, appropriate to the level of study and based in research activity.
The course is for those individuals who wish to creatively question ‘industry norms’ and develop a personal area of investigation. To this end the course has a strong emphasis on personal exploration which it is hoped will bring together new ideas and theories within accepted common practice.
The course provides an opportunity for individuals to further their aspirations through research and reflection in a selected area of their discipline. This is enabled by access to a broad range of staff and material that can encourage and support this exploration and enhance the individual’s creativity. This will enable them to make insightful and unique contributions to their field of study.
It is a core feature that within the courses academic structure there is opportunity to accommodate the broad range of proposals expected from potential students. This type of course is particularly suited to professional practitioners wishing to pursue a sustained period of time developing new ideas, and recent graduates wishing to focus their studies at an advanced level.
Throughout the course students are encouraged to pursue a unique personal line of inquiry within the broad subject area of Games Design culminating in the Postgraduate Project / Dissertation response at the end of the course.
At the end of the course the students will have had the opportunity to build up a personal body of work that represents their personal developmental journey, and reflect a personal response to their discipline.
Fundamental to the philosophy of the course is the provision of an opportunity for students to explore and realise their individual aspirations and potential, creating a framework for developing more fully as skilled and informed professional practitioners. This is enabled through discussion and feedback with the course team and relevant peer groups.
Reflecting the diversity of activity that falls within the boundaries of games design the course encompasses three distinct strands of activity, design, art and modelling. In the commercial world of game development these strands are often interwoven and the emphasis can change from company to company. Likewise these strands can vary from individual project to project within a company. To accommodate this varied field of skills the common lecture theme of the course encompasses all of these activities and an individual engaged in the course may respond in one, two or all three of the strands of activity.
Throughout the duration of the course students are required to keep an ongoing ‘Reflective Diary’ that is clearly used to record all lines of enquiry, development of ideas, critical reflection and analysis. This will be in the form of a public blog.
The MA Games Design has been specifically designed to accommodate the needs of part-time provision via Distance Learning. Building on our practical experience of delivering Distance Learning courses within the School, we will continue to offer an educational climate that enables individuals to "develop as confident, valued graduates, skilled in the application of knowledge."
Games Design and e-Learning Issues and Methodologies for Games Design Dissertation Project Research 1 and Research 2 Dissertation Project Research 3 and Dissertation Project Evaluation Dissertation Project
The course is delivered on line via the Internet as a Distance Learning course in a virtual learning environment using Blackboard. For the taught modules there are weekly lectures and mini assignments with a mid module and end of module assignment.
Coursework is the most important element in both the learning and assessment processes. All module assessments are based on 100% coursework, there are no formal examinations.