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Digital Entertainment (MSc)

Course Description

Building on the huge success of our EPSRC-funded Centre for Digital Entertainment (CDE) (http://www.digital-entertainment.org/), the MSc in Digital Entertainment focuses on the core technologies behind a wide range of digital entertainment.

Suited to highly numerate individuals with a strong interest in digital technology, you’ll be immersed in the how and why of everything from computer animation to visual effects and gaming, gaining a deeper, more specialised insight into the technology behind digital entertainment.

What will I learn?

The MSc in Digital Entertainment is a practical, project-led programme where you’ll study and specialise in a range of modules including computer graphics and special effects, and the visual understanding behind computer games and artificial intelligence.

During your studies you’ll explore everything from understanding necessary approaches for creating visual effects, to looking at the relationship between the segmentation, classification and identification of images and video.

You’ll also gain exposure to modern visual effects tools, programming techniques and physics-based animation, with the opportunity to apply these and adapt algorithms to typical problems in an advanced visual effects R&D environment.

Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).

There’s an emphasis on self-driven research throughout the programme, due to the industry’s need for innovative thinkers who can produce cutting-edge, new generation products. Most lecturing takes place during the first two to three weeks of each semester, so you’ll have the autonomy to study in your own way and work on practical projects. But you’ll still have the support of the academic staff throughout your studies.

You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Why study Digital Entertainment at Bath?

The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.

The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.

During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.

Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-digital-entertainment/index.html

Career opportunities

The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.

At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.

About the department

The new Department of Computer Science began life in August 2001, emerging from the Computing Group of the Department of Mathematical Sciences. It is a research-led department with a strong record in interdisciplinary research and postgraduate teaching.

Our Masters programmes are designed to give you a wide range of knowledge so that you can build a career in the fast-moving industry of computing. The programmes are taught by recognised experts in each field, offering you, the student, a cutting-edge experience and a qualification which is both academic and commercially relevant. You will be exposed to the latest science and technology in your chosen specialist area, to complement previously-gained knowledge and skills from your undergraduate degree.

The Department supports a strategic range of computer science research at PhD level and beyond. Our main research interests include Human Computer Interaction, Visual Computing, Mathematical Foundations, and Intelligent Systems. Research is pursued both in fundamental theoretical development and a range of application areas.

EngD in Digital Media
The Engineering Doctorate (EngD) in Digital Media is an alternative to the traditional PhD for students who want a career in industry. A four-year programme combines PhD-level research projects with taught courses, and students spend about 75% of their time working directly with a company.

Facilities and equipment
LAN and WAN, state-of-the-art HCI laboratory, audio laboratory.

International and industrial links
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Careers information
High employment records for undergraduate and postgraduate students. Good links with employers

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/

Visit the Digital Entertainment (MSc) page on the University of Bath website for more details!

Student Profiles

Faculty of Science Graduate School Taught Master Scholarships - No. of awards TBC

See the website

Value of Scholarship(s)



This application form is for eligible UK/EU offer holders.--All applicants must ensure they have firmly accepted their (conditional or unconditional) offer of study for a full-time taught post-graduate programme for September 2016 entry

Application Procedure

Applications are now open for this call. Application deadline: Thursday 30 June 2016 (12:00 Midday BST)
Please complete the Faculty of Science Graduate School Taught Masters Scholarships Application Form
(Applicants will be notified of decisions by 30th July 2016)

Further Information



University of Bath International Scholarships Scheme - 20+ Awards

There are 75 scholarships worth up to £3,000 each in the University of Bath International Scholarships Scheme (UoBISS). These are for international fee-paying full-time taught post-graduate masters applicants from any country. This scheme includes stand-alone Masters of Research (MRes) programmes.

Value of Scholarship(s)



Overseas tuition fee-payers. See the website

Application Procedure

Applications are now open for this call. Application deadline: Wednesday 1 June 2016 (12:00 Midday BST) Please complete the International Scholarship Application Form (Applicants will be notified of decisions by 6th July 2016)

Further Information



PGT Bath Bursaries (Home UK full time) - 20+ Awards

For the academic year 2016/17 we have 30 bursaries of £6,000 each available for new UK Masters students. We anticipate opening for applications around late April/early May. We will email eligible offer holders with further details on how to apply once we are ready to open applications. In addition, the selection panel may take into account the following widening participation criteria and information in your supporting statement when making awards, if:- the highest education level of both of your parents is below degree level or equivalent
- the occupation level of both of your parents is between SEC 4-7 (Social Economic Class)
- you are a care leaver
- you were aged 21 or over when you commenced your undergraduate studies
- you were in receipt of free school meals, Education Maintenance Allowance or 16-19 Bursary Fund
- you attended a state school and/or a low performing school
- your gender is underrepresented in your academic department
- your ethnicity is underrepresented in your academic faculty.

Value of Scholarship(s)



- be a Home (UK) student, and
- apply for and subsequently register on an eligible Masters course.An eligible Masters course leads to an MSc, MBA, MA or stand-alone MRes with a maximum duration of two years for a full time course or four years for a part time course. Part time courses must be studied at a minimum of 50% intensity (e.g. a course which would take one year if studied full time may take up to two years if studied part time). Courses studied by distance learrning are not eligible for this scheme.

Application Procedure

The application process will be online, accessible through Bath Application Tracker, which you will have access to once you apply for a course. You will be required to answer questions relating to the widening participation eligibility criteria and provide a supporting statement of around 350 words.

Further Information


Entry Requirements

Students suited to this degree will be highly numerate and possess a 1st or 2:1 in any of the following: physics, engineering, mathematics or computer science or have gained maths and/or computing skills at undergraduate level. This course is not suitable to students interested in studying the art and design of computer games. Language requirements: IELTS 6.5 (at least 6.0 in each of the four components) or equivalent.

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