Building on the huge success of our EPSRC-funded Centre for Digital Entertainment (CDE) (http://www.digital-entertainment.org/
), the MSc in Digital Entertainment focuses on the core technologies behind a wide range of digital entertainment.
Suited to highly numerate individuals with a strong interest in digital technology, you’ll be immersed in the how and why of everything from computer animation to visual effects and gaming, gaining a deeper, more specialised insight into the technology behind digital entertainment.
What will I learn?
The MSc in Digital Entertainment is a practical, project-led programme where you’ll study and specialise in a range of modules including computer graphics and special effects, and the visual understanding behind computer games and artificial intelligence.
During your studies you’ll explore everything from understanding necessary approaches for creating visual effects, to looking at the relationship between the segmentation, classification and identification of images and video.
You’ll also gain exposure to modern visual effects tools, programming techniques and physics-based animation, with the opportunity to apply these and adapt algorithms to typical problems in an advanced visual effects R&D environment.
Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283
There’s an emphasis on self-driven research throughout the programme, due to the industry’s need for innovative thinkers who can produce cutting-edge, new generation products. Most lecturing takes place during the first two to three weeks of each semester, so you’ll have the autonomy to study in your own way and work on practical projects. But you’ll still have the support of the academic staff throughout your studies.
You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/
) for further information on the department.
Why study Digital Entertainment at Bath?
The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.
The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.
During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.
Visit the website http://www.bath.ac.uk/science/graduate-school/taught-programmes/msc-digital-entertainment/index.html
The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.
At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.
About the department
The new Department of Computer Science began life in August 2001, emerging from the Computing Group of the Department of Mathematical Sciences. It is a research-led department with a strong record in interdisciplinary research and postgraduate teaching.
Our Masters programmes are designed to give you a wide range of knowledge so that you can build a career in the fast-moving industry of computing. The programmes are taught by recognised experts in each field, offering you, the student, a cutting-edge experience and a qualification which is both academic and commercially relevant. You will be exposed to the latest science and technology in your chosen specialist area, to complement previously-gained knowledge and skills from your undergraduate degree.
The Department supports a strategic range of computer science research at PhD level and beyond. Our main research interests include Human Computer Interaction, Visual Computing, Mathematical Foundations, and Intelligent Systems. Research is pursued both in fundamental theoretical development and a range of application areas.
EngD in Digital Media
The Engineering Doctorate (EngD) in Digital Media is an alternative to the traditional PhD for students who want a career in industry. A four-year programme combines PhD-level research projects with taught courses, and students spend about 75% of their time working directly with a company.
Facilities and equipment
LAN and WAN, state-of-the-art HCI laboratory, audio laboratory.
International and industrial links
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
High employment records for undergraduate and postgraduate students. Good links with employers
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
Students suited to this degree will be highly numerate and possess a 1st or 2:1 in any of the following: physics, engineering, mathematics or computer science or have gained maths and/or computing skills at undergraduate level. This course is not suitable to students interested in studying the art and design of computer games. Language requirements: IELTS 6.5 (at least 6.0 in each of the four components) or equivalent.