The Digital Media, Culture and Education MA explores the theory and practice of media education and emergent new literacies in the digital age. The programme combines theory with practical opportunities for media production. Students will critically examine new developments within digital media and work with partners including the British Film Institute (BFI).
See the website http://www.ucl.ac.uk/prospective-students/graduate/taught/degrees/digital-media-culture-education-ma
- Application dates
Open: 19 October 2015
Close: 29 July 2016
English Language Requirements
If your education has not been conducted in the English language, you will be expected to demonstrate evidence of an adequate level of English proficiency.
The English language level for this programme is: Special. Only the IELTS is accepted. Applicants must obtain an overall grade of 7.0 with a minimum of 6.5 in the reading subtest and 6.0 in the writing subtest.
Further information can be found on our English language requirements page http://www.ucl.ac.uk/prospective-students/graduate/life/international/english-requirements
Country-specific information, including details of when UCL representatives are visiting your part of the world, can be obtained from the International Students website http://www.ucl.ac.uk/prospective-students/international
This programme provides the opportunity to explore media education, media literacy and related fields. It combines theory with practical opportunities in moving image production, Internet cultures and game design. Students will critically examine developments in the fields of new media, including the impact of new technologies on education, and debates about the place and purpose of media in society.
Students undertake modules to the value of 180 credits.
The programme consists of two core modules (60 credits), two optional modules (60 credits), a dissertation (60 credits) or a report (30 credits) and an additional optional module (30 credits).
- Core Modules
Digital Media, Cultural Theory and Education
- Recommended optional modules include:
Moving Image Production
Digital Games, Play and Creativity
All students undertake an independent research project, which culminates in a dissertation of 20,000-words or a report of 10,000 words.
Teaching and Learning
Teaching is delivered by face-to-face lectures and seminars, practical workshops combined with online-learning. Students are assessed by coursework assignments of up to 5,000 words, plus practical work for some modules, and a 20,000-word dissertation or 10,000-word report.
Scholarships relevant to this department are displayed (where available) below. For a comprehensive list of the funding opportunities available at UCL, including funding relevant to your nationality, please visit the Scholarships and Funding website http://www.ucl.ac.uk/prospective-students/scholarships
Graduates of this programme are currently working across a broad range of areas. Some are working as teachers in primary, secondary schools and further and higher education, while others have jobs as journalists, new media producers and film and TV producers. Graduates can also be found working as museum and gallery education officers and PR and marketing managers.
Why study this degree at UCL?
This programme is run by UCL's London Knowledge Lab (LKL) where collaborating computer and social scientists research the future of learning with digital technologies in a wide range of settings. LKL conducts research, design and development across a broad range of media, systems and environments and brings together computer and social scientists from the areas of education, sociology, culture and media, semiotics, computational intelligence, information management, personalisation, semantic web and ubiquitous technologies.
Students are able to work with the BFI, our partner for one of our modules, as well as leading researchers from the DARE Collaborative, a research partnership focussed on the digital arts in education led by UCL Institute of Education (IOE) and the BFI.
LKL conducts research, design and development across a broad range of media, systems and environments and brings together computer and social scientists from the areas of education, sociology, culture and media, semiotics, computational intelligence, information management, personalisation, semantic web and ubiquitous technologies.
Application and next steps
Students are advised to apply as early as possible due to competition for places. Those applying for scholarship funding (particularly overseas applicants) should take note of application deadlines.
- Who can apply?
This programme is suited to anyone with a personal, professional, educational or academic interest in digital media and cultural studies in terms of both analysis and production.
What are we looking for?
When we assess your application we would like to learn:
- why you want to study Digital Media, Culture and Education at graduate level
- why you want to study Digital Media, Culture and Education at UCL
- what particularly attracts you to the chosen programme
- how your academic and professional background meets the demands of this challenging programme
- where you would like to go professionally with your degree
Together with essential academic requirements, the personal statement is your opportunity to illustrate whether your reasons for applying to this programme match what the programme will deliver.
For more information see our Applications page http://www.ucl.ac.uk/prospective-students/graduate/apply
A minimum of a second-class Bachelor's degree from a UK university or an overseas qualification of an equivalent standard.