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Computer Science (Interactive Entertainment Technology) (M.Sc./P.Grad.Dip)


Course Description

The M.Sc. programme in Computer Science (Interactive Entertainment Technology) equips students with the theoretical and practical knowledge to enable them to participate in the design and development of the technology that underpins the fast moving video game market as well as providing transferable skills relevant for careers in the wider industries of interactive entertainment, communication and simulation. The course, which has been developed in co-operation with leading indigenous and international game industry companies, immerses students in a state of the art learning environment using the very latest tools and technologies, as used by professional game development companies.

The course is assessed based on a combination of assigned coursework, written examination, a group project and a research dissertation. The taught component will be composed of 30 ECTS of compulsory modules and 30 ECTS of elective modules. The compulsory components of the course are:

Numerical Methods and Advanced Mathematical Modelling
Software Engineering for Concurrent and Distributed Systems
Software Engineering Individual Project
Seminar Series
Interactive Entertainment Technology Group Project
Individual Research Dissertation

All students will select an additional 30 ECTS of elective modules from the following pool of topics:

Data Communications and Networks
Graphics and Console Hardware
Real-time Rendering
Artificial Intelligence
Autonomous Agents
Real-time Animation
Real-time Physics
Vision Systems
Augmented Reality

In addition, students will be expected to complete an individual research dissertation worth 30 ECTS.

Entry Requirements

2.1

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Recipient: Trinity College Dublin
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