Learn the skills to become a future technology leader on this technically oriented game programming course. Study the core C++ and graphics skills essential for contemporary game development and experience the way that gaming projects are developed and managed within the industry. Gain access to the largest PlayStation teaching facilities in the world, and use the same software, tools and techniques as the mainstream games industry.
This is a technically oriented course for programmers interested in the technology of games. It is suitable for people seeking employment in programming roles within the games industry. The course focuses on the implementation of real-time 3D applications using the C++ programming language in order to develop your understanding of 3D rendering and shader programming techniques.
You also study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. We teach you project management techniques, including the stages of game production and the structure and operation of the games industry.
This course benefits from strong industry links with companies like Sony Computer Entertainment and Sumo Digital and industry accreditation from Creative Skillset and PlayStation®First. The lecturers have many decades of commercial games industry experience between them and share a passion for developing the next generation of talent.
For more information, see the website: https://www.shu.ac.uk/study-here/find-a-course/msc-games-software-development
This course is part of the PlayStation®First Academic Partnership Programme offered by Sony Computer Entertainment Europe (SCEE) and has been awarded PlayStation®First status by fostering best practise in game related development skills across PlayStation® platforms. The programme provides unique access to PlayStation® professional development hardware (dev kits) and software (SDK) to equip students with industry relevant game development skills across PlayStation®4, PlayStation®3, PlayStation®Vita and PlayStation®Portable.
The Steel Minions
Sheffield Hallam University has its own commercially-licensed game studio which provides workplace simulation to students on the University's games degrees. It was the first university studio in the UK to release its own PlayStation® title and has a range of PlayStation, iOS and Android games in development.
This course is accredited by Creative Skillset (the Creative Industries' Sector Skills Council), PlayStation® First and TIGA (The Independent Game Developers Association).
Full time – 13 months
Part time – 2 years
-C++ boot camp
-Graphics and animation
-Hardware-oriented software engineering
-Software studio planning
-Special techniques for graphics and animation
-Game development practice
-Multi-processing and parallel technologies
PgCert – continuous assessment.
PgDip – continuous assessment involving a large group-based industrial project.
MSc – 25% continuous assessment and 75% individual research project.
Other admission requirements
You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language. You complete a short multiple-choice test consisting of a series of questions about the C++ language and its associated execution behaviour. We also require one suitable reference. You need to demonstrate appropriate English skills, which is typically shown by having either:
-Completed a degree taught and assessed in English.
-An English GCSE at grade C or better.
-An IELTS score of 6.0 with 5.5 in all skills (or equivalent) is the standard for non-native speakers of English.
Typically you need a degree software engineering, computer science, mathematics, physics, games programming or related areas. You should have a strong motivation to develop software and a keen interest in technological developments. We will also consider you if you have 5-10 years suitable industrial experience in art, computing, programming or other relevant areas, and depending on your educational background. Knowledge or experience of the games industry is useful but not essential. See course description for further admission details.