• This course is aimed at modern automotive design in areas such as powertrain, body and chassis, suspension dynamics and NVH. During the course you will be using sophisticated computer tools, such as Adams mechanisms, computational fluid dynamics, finite element analysis and solid modelling to solve real engineering problems.
• You’ll develop skills in the use of virtual reality as a visualisation and solution tool for the representation and behavioural simulation of components and systems within vehicles. The tools are mapped onto a basic underpinning of theoretical and practical aspects to support their applications.
• This course is accredited by the Institution of Mechanical Engineers (IMechE).
This course aims to:
• Develop automotive design engineers skilled in the use of advanced computer modelling and simulation techniques.
• Enable you to develop the skills required to design and analyse components and systems within the automotive environment.
• Introduce modern computer-based tools used within the industry and give you the opportunity to apply them to realistic problems.
• Develop engineering skills including problem-solving abilities, practical competencies, critical appraisal and communication skills.
Effective communication is key in a professional environment. For this reason, we use project reports, record keeping and oral presentations extensively in our assessments, although we may use time-constrained tests where appropriate. Assessment focuses largely on projects and case studies and we make personal development planning an integral part of the learning process.
The University has a range of research (MPhil and PhD) postgraduate programmes, details can be found at http://www.bcu.ac.uk/postgrad
Graduates typically forge rewarding careers in:
• Academic research, further study or commercial R&D
• Powertrain development engineering in the automotive industry
• Design and performance engineering