Artists doing strange things with technology. This sums up our MADtech Programme. To imagine, interpret and change human interaction with a transforming world you will use and artistically explore different technologies. You will do so with a tinker mentality: play and experimentation are important aspects in your development and will carry a special emphasis on the research you do. This mentality, combined with a critical reflective attitude and conceptual skills, will lead to unexpected perspectives, resulting in multimedia artistic work.
The Frank Mohr Institute at the Minerva Art Academy offers two international Masters of Arts:
-MA MADtech (Media, Art, Design & Technology)*, each consisting of a two-year curriculum.
Past, present and future
At MA MADtech we are constantly searching for the dialogue between different viewpoints from the past, present and future: between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. We do so collectively, sharing our views and ideas, working in groups and learning from each other. At the same time, you will follow your own path, improving your knowledge and skills, learning to reflect critically on your own position, role and work as well as on the world around you.
Participants of our programme come from different practices, media, art and design, and share a fascination for technology. The combination of these areas gives you the opportunity to develop your artistic vision, working in a hybrid practice as a critical and engaged artist. As your art engages with the world, you will grow as an individual as well as in your artistic profession, reinforcing the power of your imagination and exploring your own connection to a transforming, technologically charged society.
Art & Research
MADtech is all about combining art and technology, creating hybrid forms of art, using traditional as well as brand new, unexpected means, content and media. Experimentation, tinkering and playing are vital methods for developing your work, backed up by thorough reflection. Artistic technology research is therefore a major part of the master programme. You will take part in collaborative artistic research projects, exploring the possibilities and limitations of transdisciplinary and transmedial situations in contemporary culture. This will help you to understand the links between aesthetics, technology, materiality, thinking and politics.
Enriching your work and ideas
You enter this programme with your own research topic. You will develop and refine these ideas during your first year, enriching your ideas through the knowledge and skills that you will gain, the experiments that you will carry out and the collaboration that you'll encounter. The second year is almost entirely devoted to your graduation work and artistic research, leading to your master thesis. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other.
Hybrid Arts Lab
For most of your work, research and lectures you will go to our building on the Praediniussingel. There you will find our Hybrid Arts Lab, also called HAL 24/7.
It includes an artistic technology research lab, seminar, project, lecture and exhibition rooms, media and photography studios, common workplaces, common kitchen and individual studios. You also have access to your studio 24 hours a day, seven days a week. At HAL we provide plenty of facilities, which you can use, technologically and otherwise as well as sufficient technical support. If you require more complex, technological facilities, you are welcome to make use of the Hanze facilities at the Institute of Engineering in Assen.
Expert meetings, artist's talks and exhibitions
You can attend interesting expert meetings, artist's talks and exhibitions, for instance by lectors of the Centre of Applied Research and Innovation Art & Society. During the 'Energize Festival' an international workshop called 'Recycling Electronics' took place here. Another interesting example is the expert meeting concerning photography research in cross-disciplinary and cross-cultural artistic practices, which involved current students and alumni. Every year, the course Research & Development/New Media Art Practices organises different collaborative projects and workshops, for example, with CREW Immersive Media and Blast Theory.
Centre of Applied Research and Innovation Art & Society
The Art & Society research centre of the Hanze University of Applied Sciences
Groningen covers the practice based research of Minerva Art Academy. The Art & Society research centre consists of three research groups: Lifelong Learning in Music, Image in Context and Popular Culture, and Sustainability & Innovation.
To be admitted you need a bachelor's degree in art (visual arts or design) or an equivalent previous education (for example, a university degree or diploma in a related area).In addition, you are expected to have good English language skills. International IELTS test: score of at least 6.5 or TOEFL test: score of 90.