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MSc Creative Technologies and Enterprise

Course Description

The MSc in Creative Technologies and Enterprise (CTE) is designed for people who have a grounding in computing and business skills (whether through study or experience), and are seeking to develop their creative and research abilities in order to adapt to the digital economy or prepare themselves for future research in this field. Future industries depend upon people who are equipped with creative ideas, entrepreneurial skills and technological knowledge. This course will prepare you for a rapidly-changing global digital economy in which your ability to adapt on-the-fly and make creative contributions will be your major resource.

The course has been planned with enterprise partners and offers opportunities for national and international placements throughout. It makes use of Bath Spa University’s close links with Hartham Park, with its superb digital infrastructure and many linked businesses.

The course is connected to the Integrated Master’s in Creative Technologies and Enterprise, which is a four-year programme from Bachelors level through to full Master’s. This ‘stand-alone’ Master’s has a number of features in common with that course, but also some differences, such as the expectation of prior computing and business experience, and the presence of research as a particular feature of the programme.

Underpinning your skills and knowledge will be a solid grounding in entrepreneurship, project management, software programming, and creative thinking. Through a series of creative projects you will have the opportunity to work with commercial and industrial partners to advance your understanding and experience the sector.


The course will typically include national and international placements, giving you the opportunity to develop your existing skills in whatever sector of the digital and creative industries to which you may currently be committed. You will be undertaking self-devised individual or collaborative creative projects. There will be a considerable degree of autonomy associated with these projects, but they will all be the subject of prior negotiation with academic staff and industrial partners.

You will be taught research methods and undertake your own research project. Research in CTE is inherently transdisciplinary, which creates particular challenges when considering appropriate methodologies. The course will explore these fully, looking at quantitative and qualitative methods, action research and other creative methods.

You will seek to understand, through both practice and theory, the nature of both “creativity” and “innovation”. These are crucial concepts whose definition is the subject if much discussion and research. The course sets out to explore them so that you will be able to apply the knowledge that results in the professional domain. This aspect of the course is characterised by a shared sense of discovery as we work towards a full realisation.

You will encounter emerging technologies that will place you at the cutting-edge of developments in the digital economy. You will also build a solid base of research skills and methods that will provide you with the means to contribute to Research and Development or to develop your own research projects.


Emerging Technologies: 30 credits
This module aims to develop students' knowledge of, and to provide hands-on practical engagement with, emerging creative technologies. These include cutting-edge developments in hardware, software and communications as appropriate. Significant input to the module is provided by enterprise partners working in creative technology research and development. Assessment is by critical analysis and seminar presentation.

Research Methods: 30 credits
This module provides a grounding in research methods for creative technologies projects, including the dynamics of creativity, offering students methodologies and techniques to support and develop their learning throughout their course of study. The module will cover literature reviews, creative practice research methodologies and practice-led research, as well as critical and scholarly approaches to analysis, quantitative and qualitative approaches including laboratory evaluation, surveys, case studies and action research. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research. Assessment is by critical commentary and group presentation.

Specialist Option: 30 credits
This provides an opportunity to select a module from a portfolio offered across Bath Spa University at this level.

Research Project: 30 credits
This module will give students a practical understanding of the different methods of undertaking, disseminating, and presenting research projects in creative technologies, as well as practical experience in presenting their research to an audience. The module also aims to encourage students to think about how their own creative technologies work is best communicated to a range of different audiences, ranging from academics, industry specialists and the general public. The module will consist of a series of taught lectures followed by tutorial support, while students will work towards an assessed presentation of their own research.

Industry Showcase (Major Project): 60 credits
This module aims to develop students’ individual and collaborative creative abilities in the digital economy. The module comprises a number of negotiated projects that are normally collaborative and may be undertaken locally or internationally as industrial placements or internships, which will result in a major industry showcase event. Assessment is by contribution to the showcase, portfolio of work and personal journal. There is a larger 90 credit major project which is only available in special circumstances, where students have already acquired the requisite skills and knowledge contained in one of the taught modules.


Teaching methods include lectures; seminars; workshops; placements; group activities; practical assignments; and research sandpits.


Assessment is through a wide range of methods, including project reports; presentations and events; written essays or dissertations; portfolios of practical work; case studies; and reflective journals.

Visit the MSc Creative Technologies and Enterprise page on the Bath Spa University website for more details!

Entry Requirements

Successful candidates would normally have an undergraduate degree at 2:1 level or equivalent. Exceptional entry will be considered where there is significant and relevant prior experience.

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