This course takes advantage of Ravensbourne
's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.
The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.
You will combine forces with students from a wide variety of creative and technical backgrounds through a series of collaborative projects to design and build rich 3D content, applying a core understanding of the nature of stereo perception in 3D output. Content will be repurposed for multiple platforms, from point-of-sale lenticular screens, 3D mobile devices, to 3D cinema, exploring how narrative and storytelling can be enhanced through stereoscopic production and delivery.
The digital production and post-production tools will enable you to deliver 3D projects through a full professional stereo pipeline, from capture to delivery. This course will share some technical delivery with the MA/MSc Broadcast Futures pathway, encouraging a collaboration of ideas to exploit these exciting new technologies.
The course covers the history of Stereoscopic 3D through to the roles played by modern content and technology companies. You will engage with production processes and workflows for multiple platforms including specialist content management, production and post-production techniques.
- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project
You will acquire the research and development skills in the Research Process unit needed for building your understanding of stereoscopic media.
Within the Technology Issues unit, you will engage with three project cycles that allows you to explore emerging 3D technology first as a discipline group, then in collaboration with another discipline, and finally in an individual project, often in collaboration with industry, for example through a live brief, or using high end donated equipment.
In the Business and Innovation unit, you will develop an understanding of business and innovative practices in the creative industries to bring an entrepreneurial perspective.
The Major Project represents the culmination of your investigation and the final stage of the research strategy when you will conduct a 15-week project to build a prototype, test an emerging technology or generate a concept. This is a substantial piece of self-managed work that embodies the integration of theory and practice and is underpinned by advanced practice-based methodologies and processes.
You will receive regular support from tutors, peers and subject-specific group tutorials as part of an ongoing critical dialogue to help create a professional and critical understanding of your creative process.
All postgraduate courses at Ravensbourne
provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:
- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;
- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;
- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;
- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;
- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.
First or upper second class honours degree (or equivalent non-UK qualifications) in a relevant subject, or an equivalent professional qualification in a related subject area. With an undergraduate degree course without experience or professional practice you must demonstrate a good knowledge of your chosen subject area. In order to be eligible for a course, you will need to be a competent speaker and writer of English. This also applies if you are from the European Union, or a country outside the EU. You will need a level of IELTS 6.5, with a minimum of 6.0 in each section.