The MA Creative Music Production is aimed at applicants specifically interested in applying studio technologies and production skills to the creation of their own original music (as opposed to “producing” other artists’ music). In addition to equipping students with solid bases in studio technology, processes and practices, the course addresses the purely formal, artistic and aesthetic aspects of music-making, and the specific compositional devices and strategy applicable to DAW-based realisations of original material.
By surveying the defining traits and aesthetic concerns of a number of popular genres centred on electronic composition-production, students develop a sophisticated awareness of current artistic and aesthetic trends, and an enhanced knowledge of the musicology of production. On this course, you will develop a portfolio of original works showcasing your talent as a composer-producer, opening up a wide range of possibilities for your professional career.
Taught sessions will typically cover the following topics:
Graduates from this award will be equipped with a wide range of specialist knowledge and skills in the field of music technology and music creation – from purely technical to creative and intellectual. As such, they will be ideally positioned to pursue a career in the music and media industries, creating their own musical content for production music library, film/TV synch, or commercial release. You may, in addition, consider positions in music publishing, music journalism and criticism, or teaching, or you may continue your higher education at doctoral level.
Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance, recording, as necessary. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.
The MA Creative Music Production is led by Bruce Aisher. Bruce is a music producer, songwriter, composer, remixer, sound designer and technology journalist whose work is to be found on over 100 commercially released tracks (including a US Billboard Club Chart No.1) on TV programmes such as ‘CSI’ ‘Numb3rs’ and 'Top Gear' and products by Apple, Clavia and Native Instruments.
Our industry partners include:
A good (1st, 2.1 or 2.2) BMus/BSc/BA in Music / Music Technology (or equivalent qualification), or 5 years professional industry experience at the discretion of the admissions or programme tutor. Evidence of solid compositional work with technology prior to undertaking the course is required (determined by the submission of a small portfolio of original compositions with the student’s application).
All international students are required to demonstrate suitable levels of English language competence. This can be through previous study in English, but we often require specific performance in English tests. All undergraduates must be able to prove a minimum of IELTS 6.5 with at least 5.5 in every component or equivalent.
Fees for 2018/19 are still to be confirmed for home students.
Full time: £12,500 for the 2018 academic year
Part time: If you decide to study this course on a part time basis you will be charged £1040 per 15 credits for the 2018 academic year
*Tuition fees are charged annually. The fees quoted above are for the specified year(s) only. Fees may be higher in future years, for both new and continuing students. Please see the University’s Fees and Finance Policy (and in particular the section headed “When tuition fees change”), for further information about when and by how much the University may increase its fees for future years.
For more information about our new MA in Creative Music Production, please contact Bruce Aisher on [email protected]
As computer and media technologies continue to converge and develop, the creation of music and sound has become increasingly more sophisticated. This course will immerse you in the technical and creative aspects of the latest emerging music technology.
You will explore the skills, techniques and theory behind the tools and technologies used in the production and performance of electronic music and sonic art. We will encourage you to investigate a range of creative areas, including contemporary music, performing arts, visual arts and live installations.
You will create interactive systems using Max/MSP, explore sensor-based interfaces and develop your expertise in sound creation, manipulation and composition. We have designed this course for those with an academic or professional background in the field, as well as those experimenting with sound through composition, sonic art or technology.
Our high-quality facilities and equipment, regular guest speakers from the industry and our links with local and national music, arts and festival organisations will help you get the most from the course.
Research Excellence Framework 2014
Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.
You will have access to a suite of high quality, professional music studios, approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Services. This, combined with visiting speakers from the music industry and our links to local and national music, arts and festival organisations, ensures that you get the most from your course.
Artist in Residence Programme
The Artist in Residence programme gives our students an opportunity to work with professional artists and gives them a taste of what is it like to work on a professional music project. So far we have welcomed artists Chris T-T, Ian Prowse, I Monster, Tom Williams and Utah Saints.
Your course will equip you with the skills needed for a career in music technology, interactive media or sonic arts practice, research or education. It also integrates well with the wider music and audio industries and will give you the confidence to get ahead in these competitive fields.
The MSc by Research in Music Technology is designed to offer an exciting opportunity for students to investigate an area of your own academic interest in the varied fields of audio programming, software and video games development, interactive music, room acoustics, interfaces and controllers, and other music technology related areas. You will be encouraged to demonstrate self-direction and autonomy, under the supervision of published experts in their fields and develop your theoretical and methodological understanding, engaging with current debates in some of the most vibrant areas of contemporary research.
Your programme of study will be based upon a Learning Contract negotiated between you and your supervising team. You will need to complete research proposal indicating your topic and admission will be based upon the successful agreement of a topic and the identification of appropriate supervision. Under guidance of your principal supervisor, you will produce at non-assessed assignments, leading to a final assessed portfolio of your final research. Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.
As this course is taught by supervision, we are able to work flexibly with students to arrange tutorials around their work and family commitments. Also, in the absence of taught classes, it would be quite possible to conduct tutorials and exchange draft work and tutor feedback electronically, so there is considerable scope to study conveniently from home.
Your programme of study will be based upon a Learning Contract negotiated between you and your supervising team. You will need to complete an expression of interest form indicating your topic and admission will be based upon the successful agreement of this topic and the identification of appropriate supervision. Under guidance of your principal supervisor, you will write at least three extended non-assessed assignments or produce at least three pieces of practical work leading to a final, assessed portfolio, which will include a viva voce examination.
We have a strong postgraduate community with opportunities to attend events and encounter students across the full range of disciplines within the Faculty of Arts including Studio and Digital Art, Theatre, Music and Performance. You will also be invited to attend all guest lectures, performances and field trips that constitute a vibrant student experience at the University.
The University of Wolverhampton continues to develop state of the art facilities to greatly enhance your learning experience. The Performance Hub has a diverse range of fully equipped music teaching, performance and practice rooms (accommodating single person to large band / ensemble), two high-end professional recording studios, and two bespoke technology suites boasting sixty Apple iMacs running industry standard software including Pro Tools, Logic Pro, Max, Pure Data and SuperCollider. In addition, EASE software is available for research projects on acoustic modelling.
Our two recording studios offer the perfect blend of digital and analogue technologies giving students the opportunity to combine classic analogue recording technique with the flexibility and reliability digital technology provides. As well as a dedicated live room each for recording, for increased flexibility and choice of room acoustic, any of the music rehearsal rooms surrounding each studio can also be patched into the studio's control room.
We are a thriving department of research active academics in music technology. Course staff specialise in traditional/well-established areas of music technology (studio production, film sound, audio synthesis and processing), flourishing areas of contemporary research (musical interaction, generative music), room acoustic modelling, acoustic measurements, musical acoustics, technology and minimalist aesthetics. If you are interested in a specific research area please contact [email protected]%20 for further discussion.
This MSc by Research will provide an excellent preparatory pathway into doctoral research. However, for individuals seeking to enhance their C.V. or undertake some professional enhancement, this mode of study will enable you to tailor your study towards your career pathway and combine it with your work schedule and other commitments. The wide range of subjects offered will provide relevant opportunities for individuals either within, or planning to enter, diverse professions to develop and evidence the acquisition of higher level skills.
At the end of this course you will be able to demonstrate:
Become the musician you want to be with a flexible taught-Masters degree at Hull.
The MMus programme is sector-leading in allowing specialisation and mixing of interests in a wide variety of areas including performance, composition (acoustic, electroacoustic, sonic arts), conducting, music technology (recording, production, pedagogy), film music, aesthetics, philosophy, semiotics, historical and critical musicology, jazz studies, popular music studies, music psychology, theory and analysis.
This course is aimed at those who have a particular interest in pursuing their study of music to a higher level and equips students with a wide range of transferable skills. Obtaining the MMus opens up career possibilities in music and in many other fields where skills in critical enquiry and a demonstration of advanced aptitude are essential.
This programme provides you with a host of opportunities, such as internships, through our professional partnerships and a range of international visiting speakers including composers, performers, and academics to expose you to key individuals in the field.
You’ll develop skills in your chosen specialism within one or more of the four broad areas of study - musicology, composition, performance and music technology - as well as acquiring a wide range of other transferable skills in critical reasoning and intellectual enquiry.
Music Studies 1 and 2
The central aim of these modules is to explore options within a range of musical manifestations and to demonstrate an understanding through reflective and critically engaged work.
Technical Skills 1 and 2
These modules focus on the technical and structural aspects of music, and equip you with the technical skills required to complement your specialist musical study.
Contexts of Music
Designed to introduce you to both the range of critical and theoretical approaches to music and how these have been framed in academic terms.
You’ll look at the techniques for undertaking postgraduate music research, including the use of IT, principles of descriptive bibliography, the acquisition of bibliographical control, and the methods of source-critical research.
The Special Study is the culmination of the MMus programme in music, giving you the opportunity to engage in an extended project within your specialist area.
* All modules are subject to availability.
The aim of studies on the MMus is to link your abilities directly to industry-led areas of music and employment. As such, preparation for employment is both vocationally-orientated as well as intellectually broadening.
You’ll be able to get involved with a range of music opportunities such as participating in ensembles, running collaborative projects, organising your own projects and preparing performances. These opportunities will develop transferable skills beneficial in a wide range of careers as well as music.
You’ll have the opportunity to get involved with career-based schemes, such as the School’s Students for Hire scheme, giving you the chance to fulfil external engagements. The School has developed a range of internships in partnership with professional organisations, including Hull Truck Theatre and Opera North.
The School runs engagement activities where you’ll get the chance to work with members of the public in different organisational contexts, including local schools, the Ferens Art Gallery, Hull Truck Theatre, Hull City Council Libraries, the Stroke Association (for music therapy), and community groups.
The programme will provide you with reflective and research strategies through which you will develop your portfolio as innovators in the field of music production.
Key features of the programme are the provision of:
The curriculum is uniquely designed to focus on the emerging field of research in the art of music production, and to place your own practice at the heart of your studies. You will be expected to be equally active in the production of music, as the reading and research into the theories and contexts that have shaped the development of the music business and its current crises.
Critical Perspectives on Music Production
Positioned at the beginning of the MA, this module is designed to provide you with an understanding of the theoretical and musicological heritage that has framed the study of music production. It comprises investigations into concepts that have shaped the study of music production as well as an examination of the epistemological and ideological frameworks that are impacting upon the evolution of these concepts.
Technology & Creativity
This module enables you to develop an understanding of the ways in which the practice of music production is a recent innovation dependent on the development of recording and related technology. You will engage in analysis, debate and research into the development of the technological tools and explore how they have influenced the development of music production practice. You will also explore how the development of the tools has been influenced by the practitioners, the audiences and the institutions of the music industry.
Producing Recorded Music
This module will deepen and broaden your understanding of the theoretical and musicological heritage that has framed the study of music production. In particular, it will provide you with the opportunity to develop, test and apply theoretical models in your own production practice.
The Business of Music Production
This module critiques the ways in which music is bought and sold. You will examine the influences of the audiences and markets on musical features and products. Following this you will identify paradigms and patterns in the commodification of music that have enabled a musical economy to be developed, and which will support the future of music business.
Music Production Project
This module represents your major project on the MA programme, providing an opportunity to develop your own practice and research relating to music production. In this extended period of practice-based research you are expected to synthesise the practical, reflective and conceptual developments in your work over the course of the programme.
Further information on this course is available in the programme specification. Please note that the programme specification relates to course content that is currently being studied by students at the University. For new programmes, the programme specification will be made available online prior to the start of the course.
York St John University works hard to create an inclusive environment for all our students. We offer a range of learning support services to assist students throughout their studies.
The MA in Music Technology focuses on the use, development and implementation of technology within the wider musical context, exploring issues such as interactivity, audio programming, sound spatialisation and multimedia. Modules include Programming and Production Techniques and a Music Technology project.
The University of Kent has invested over £5 million in Music facilities, to provide you with the best possible study and research environment. A number of historic buildings in the atmospheric Chatham Historic Dockyard have been renovated to provide a new range of professional standard facilities. Our new specialist facilities include a large Neve recording studio, a Foley recording space, surround-sound studio and post-production rooms. All have been designed to the highest standard in order to provide an excellent environment for postgraduate work.
Visit the website: https://www.kent.ac.uk/courses/postgraduate/155/music-technology
Work is developed through individual enquiry as well as sharing and critiquing ideas through group seminars, designed to provide a forum for debate as well as practical instruction. There will also be significant opportunity for collaborative and interdisciplinary work taking into account other subjects at Medway and Canterbury.
All MA programmes are designed to provide knowledge and skills in practice-based research, as well as giving you experience of current research practices in various areas of critical and analytical thinking.
You take common modules in research methods and postgraduate study skills, while giving you the opportunity to foster your subject skills in specialist modules. Work is developed through individual enquiry as well as sharing and critiquing ideas through group seminars, designed to provide a forum for debate as well as practical instruction.
The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.
- Advanced Audio Skills (30 credits)
- Music Technology Project (60 credits)
- Technology in Performance (30 credits)
- Cinema for the Ears (30 credits)
- Ensemble Performance (30 credits)
- Audio Electronics (30 credits)
- Dissertation (60 credits)
Assessment is by a range of coursework, including individual projects, skills-based tasks, seminar presentations and written work.
A postgraduate degree in the area of music and audio arts is a valuable and flexible qualification, which can lead to career opportunities within the creative industries, music recording and production, audio software development, sound for film, composition and academic careers.
These possibilities are augmented by work in video games, the Internet, live sound for theatres and festivals, audio installations for museums, sonic arts and computer music. Postgraduates interested in a research career are supported by the University’s Graduate School Research Development Programme. The University’s Employability Weeks can also provide valuable support in terms of planning future careers.
How to apply: https://www.kent.ac.uk/courses/postgraduate/apply/
- Kent is ranked 21st in the Times Higher Education (THE) ‘Table of Tables’ 2017.
- Kent is ranked 22nd in The Guardian University Guide 2018.
- Kent is ranked 25th in The Complete University Guide 2018.
- Of Kent graduate students who graduated in 2016, 98% of those who responded to a national survey were in work or further study within six months (DLHE).
- For research quality, Music at Kent was ranked 13th in The Complete University Guide 2018 and 16th in The Times Good University Guide 2018.
- For graduate prospects, Music at Kent was ranked 14th in The Times Good University Guide 2018.
Find out more: https://www.kent.ac.uk/courses/postgraduate/why/
We have a scholarship fund of over £9 million to support our taught and research students with their tuition fees and living costs. Find out more: https://www.kent.ac.uk/scholarships/postgraduate/
If you need to improve your English before and during your postgraduate studies, Kent offers a range of modules and programmes in English for Academic Purposes (EAP). Find out more here: https://www.kent.ac.uk/courses/postgraduate/international/english.html
The MA Advanced Music Technology course aims to provide students with a higher level of understanding of the practical techniques and theory that underpin traditional and contemporary audio technology.
The course boasts an enviable range of studio facilities and staff who are actively engaged in the music industry. It focuses on cutting edge topics from ambient recording through advanced non-linear techniques, to the evolving arena of surround sound mixing and recording, and encompassing multi-media work and interface design. Graduates from the MA will enjoy an augmented skill-set that will place them at a distinct advantage upon entry into this fast paced, competitive and constantly evolving market place.
The course is based in studios of fully professional specification, and students will work on both digital and analogue consoles with access to state-of-the-art Pro Tools systems with hi-end plug-ins, along with other advanced technology such as analogue modular synthesizers, Kyma and Ambisonics.
• Advanced Recording Techniques
• Digital Audio Interface Design for Music
• Developing your Career
• Research Methods
• Multi-track Recording and Mixing for Surround
• Interactive Music Technology
• Advanced Non-linear Recording
• Masters Level Project.
Modules comprise a combination of lectures, workshops, seminars and tutorials. There are also masterclasses from staff, visiting lecturers and practitioners.
We assess modules in a variety of ways. Written work is usually in the form of essays, critical self-reflections and learning journals. Practical assessment varies according to the nature of the practice - for example, DVDs for surround recordings, CDs for audio, and some live installations or electro-acoustic performances. There are often at least two assignments for each module. There are no exams currently in the MA Advanced Music Technology course.
Click the following link for information on how to apply to this course.
Information about scholarships and bursaries can be found here.
Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.
The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.
Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.
Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.
Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.
Advanced Studio Practice
This module explores various methodologies employed in the planning, recording, editing, mix down and mastering stages of audio production. You will conduct research into genre and equipment-specific working practices, which will lead to the development of innovative engineering concepts and techniques. You will evaluate and use a variety of software and hardware tools and produce work in both stereo and surround sound.
Sound on Screen
The module aims to investigate the relationship between sound and the moving image in contexts such as film, television, advertising and video games. Throughout the module you will develop your understanding of theories, practices and techniques used in the production of music intended to be experienced in conjunction with other media. This will initially involve analysing and deconstructing a range of audio-visual media, examining their aims and how effectively these aims are met. You will then use your understanding of the work of others in the field to critically inform and evolve your own approaches. Using a variety of techniques and technologies, you will create a number of short practical pieces to accompany a variety of linear and non-linear media.
In this module you will explore the relationship between theories of music and computing and creative practice. More specifically, you will study perception and cognition of sound, the ways in which computers can analyse music and audio, generative musical structures, and how these compositional processes can be applied to the generation and transformation of audio. In carrying out the practical assignment, you will critically evaluate, understand the differences between, and demonstrate mastery of common musical programming languages in the realisation of your ideas.
Musical Human-Computer Interaction
Musical interaction is a vibrant area of contemporary research with considerable crossover into more established areas such as Human-Computer Interaction (HCI) and Physical/Ubiquitous Computing. In the first part of the module you will look at recent work by the New Interfaces for Musical Expression (NIME) community, using these examples to examine and explore a range of pertinent design issues. These include: novice versus virtuoso users (i.e. ease of use versus the potential for mastery), single versus multi-user, discrete versus continuous data control, the provision of haptic feedback, and causality of sound. Using appropriate Physical Computing technologies (e.g. Arduino, Beagleboard, sensors, actuators, basic electronics), you will then design and implement a musical interface for a chosen real-time application (i.e. analysis, composition, or performance). Finally, you will consider how HCI-inspired evaluation methods may be applied to your work, and document your design (online) in such a way that it can be recreated and developed further by interested others.
Research and Development
The Research and Development module initially explores the nature of innovation, then moves on to examine research process including design and development, fundamentals of both quantitative and qualitative traditions, and HCI-inspired methodologies for the evaluation of audio software, musical interfaces and other technologies. Towards the end of the module the emphasis then shifts to the development of an individual research design/proposal that may form the basis of your final Audio Technology Project.
Audio Technology Project
The Audio Technology Project is an opportunity for students to pursue a substantial, self-directed project in a chosen area of audio or musical technology.
The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.
In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.
The MA in Creative Technologies course is designed to give you the opportunity to research and develop the commercial, technical and conceptual skills needed to succeed as a professional in your chosen area of expertise within the global creative industries.
As a result, the course will further your knowledge while at the same time pushing the boundaries of the possibilities in creating products to an industry standard. You are encouraged to be innovative and imaginative in the use of technology when generating creative solutions. The course promotes a multidisciplinary culture and working environment and students are encouraged to look at collaboration and cross-fertilisation of ideas.
Course work is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a ‘live’ project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.
On this course, you'll study at our brand new £9.1 million Digital Media Hub and have access to:
Linking the three modules is Confetti’s annual Industry Week. Taking place in March each year, it will form the basis for you to present your work to date as part of this event and gather important feedback from industry specialists in order to inform future work and development.
Our heavyweights have included the likes of award-winning filmmakers Nick Broomfield, Shane Meadows, Aardman Animations – the Oscar winning creators of Shaun the Sheep, TV’s Stacey Dooley, Rockstar Games, Playstation, as well as some of the most respected names in the music industry – from Radio 1’s Andy Rogers and Mistajam to Glastonbury founder Michael Eavis and Professor Green.
The MA Creative Technologies places emphasis on the setting and completion of personal learning aims through the creation and realisation of a research project which has been informed by considered research, critical understanding and reflective learning. Confetti promotes a multidisciplinary culture and working environment and students are encouraged to engage in collaboration and cross fertilisation of ideas. Students on these courses will be from a BSc or BA route and both MSc and MA students will be taught together.
The course is supported by Confetti Media Group businesses and external industry partners and practitioners who will work with you to enhance your professional ambitions and learning experiences in areas including entrepreneurship, freelance working, funding, professional networking and collaboration.
As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.
The following teaching and learning methods are used within the course:
To apply for one of our taught courses, please go to the Applicant Portal on our partners’ Nottingham Trent University website.