The course will accelerate your creative skills, in an institution that has gained an international reputation for innovative practice and artistic excellence in games education. This industry-focused course combines the rigour of studying full-time at Masters level, with the opportunity to apply your knowledge and skills to develop industry standard outcomes.
Seeking to nurture intellectual, personal and professional achievement as a basis for a sustained career, during the course you will be encouraged to develop independent research projects, and to explore professional contexts and opportunities within the field. Through the development of advanced technical skills and an individual creative approach, you will identify your own commercial practice in terms of innovation, market awareness, professional experience and enterprise.
The course provides industry-standard resources in a facility which has been selected as one of only 12 partners worldwide in Sony’s PlayStation®First Academic Development Programme. A core programme of academic workshops and technical sessions support the development of individual research projects and the application of advanced skills.
Creative thinking and innovation are at the core of the MA philosophy and you will engage with students from across the postgraduate community to share opportunities and debate contemporary issues.
We encourage our students to engage in critical discourse through course specific seminars, lectures and critiques; larger NUA symposia such as Dialogues (Fine Art) and Cowbird (Design); and attendance at national and international exhibitions and conferences.
Media Lab 1
For digital 3D production. Software includes the ZBrush, Silo, Autodesk Entertainment Creation Suite, Corel Painter and Adobe Creative Suit.
Media Labs 2 and 4
For video capture, edit, production and 2D animation: Adobe Premiere Pro, Maya and Adobe Creative Suite.
You will have on-hand support from a team of dedicated workshop technicians. During the course, inductions and training for workshops, equipment and software that is identified as appropriate to your course will be provided.
The Ideas FactoryNUA Incubation Hub
You will work on academic projects with access to the University's digital centre, among start-up digital businesses. The Ideas FactoryNUA is equipped with state-of-the-art media facilities and a Digital User Research Lab.
Digital User Research Lab
User Experience testing facility equipped with specialist Morae tracking software and commonly used games platforms, including bespoke Sony testing equipment.
High Speed Internet
The University's network provides an extremely reliable, high speed and high bandwidth internet connection, enabling national and international collaboration and communication.
The largest specialist are, design and media collection in the East of England including 32,000 books, 1,300 journal subscriptions and 3,000 DVDs.
The offer of entry onto a Masters Degree (MA) is based on an expectation that you have the potential to fulfil the aims of the course of study and achieve the standard required to successfully complete the award. Entrants should normally have achieved a BA (Hons)/BSc Degree of 2:1 or above (or its equivalent), in a subject related to your proposed course of study.
Applicants who hold a Degree from another discipline may also be considered for entry, subject to the submission of a satisfactory portfolio of art, design or media-related work in support of their application.
The majority of applicants to courses at NUA will be invited to attend an interview. This provides an invaluable chance to meet face-to-face and is the major factor in determining the success of your submission. The interview is an opportunity to assess your work and the suitability of your application and also provides you with a chance to assess NUA’s staff, campus and facilities and ask questions. The key focus of your application process is on your portfolio. Some courses may require additional entry requirements or passes in specific subjects.
For further information on this course, please visit our website - MA Games.
This course is a radical post-disciplinary programme for practitioners who want to push the boundaries of what design can be and do. During this MA we work with you to transform your practice as a critical and social undertaking.
By challenging the role and norms of traditional design towards an emerging type of ‘advanced design’, unshackled from the history of specialisms and entrenched methods, you will become part of a community of practice. You will be encouraged to actively contribute to a deep understanding of how design is set to address and affect change within contemporary society.
Whatever your background or previous degree we expect you to examine your own practice. This might be in a traditional field of design such as graphic design, product design, fashion design, interior design etc. Other fields such as teaching, social science, humanities, curating, engineering, science and business are also considered practices and welcome on the programme.
The programme is structured around thematic areas of investigation (Studios) which situates you (the practitioner) in a particular field of study and reference. Each Studio will be encouraged to build an identity within the programme; supporting diverse practice, building a rich identity and attracting a broad range of applicants.
The studio offering will be tailored each year to the skills/expertise of applicants and in response to the changing nature of the design field and the world around us. The studios running for 2018/19 are:
You can find out more about each of these studios in the Studios tab below.
The programme runs for 15 months over five 10-11 week Terms and is full-time (this means a minimum of 4 days per week). It is largely delivered through project briefs (both working in groups and individually), which allows an experimental and exploratory design process.
The projects open up opportunities for you to work collectively on research projects, external industry briefs and wider design research themes. Through this process, you'll evolve a design practice that is progressive but also thoughtful, critical and grounded in the complex realities of the world.
Throughout your projects you'll benefit from the input of experienced practice-based staff, as well as world-class visiting practitioners. These projects are all part of three interconnected modules that make up the MA Design Expanded Practice programme:
For Studio Expanded Practice in the first term you will also respond to a shared project brief supported by wide range of design staff from the department and guest speakers. This initial project will be run across the whole masters programme, to build your practice working alongside and in collaboration with the diverse cohort of design students. This will be a combination of scheduled sessions (lectures, workshops, tutorials) as well as self-directed studio or fieldwork amounting to 3 days per week.
In addition to this project you will choose to situate yourself within a studio, and spend one day a week in your studio of choice, where you will be exploring discourses through talks and seminars, engaging with methods and processes appropriate to the studio's focus. This will give you a body of knowledge that will equip you to act in design in your area of interest and continue as weekly session throughout Terms 1, 2 and 3.
In Terms 2 and 3 (Design Transfocality) you will be selecting a project from a choice of three projects each term. Each of these projects will be made up of students from all of the Studios. The aim is to bring your interests to the particular project to shape it for the development of your own practice.
In Term 4 (Summer period) you will select an externally focused project (Extended Study), like our annual summer school in Paris (eg. Design and Performance), or a placement with an external organisation.
You return to Goldsmiths for Term 5 to pull together your body of work and concluding design outcomes (culmination of Studio Expanded Practice) for public engagement through various public facing platforms (eg. publication, exhibition, symposium)
Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.
The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.
The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.
The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).
An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.
This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.
You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:
-Advertising and marketing
-Product design, graphic design and fashion design
-Film, TV, video, radio and photography
-IT, software and computer services
-Museums, galleries and libraries
-Music, performing arts and visual arts
(Creative Industries Classification, Department for Culture, Media & Sport, 2015)
You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.
Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.
The course gives you the opportunity to gain a range of knowledge, skills and experiences:
-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.
-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.
-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.
-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.
The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.
-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.
-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.
-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.
Below are the core modules for this course:
-Mapping the Creative Economy
-Design Thinking for Start-ups
-Experiencing the Creative Industries - Professional Practice
-Conducting Collaborative Creativity
-Managing a Creative Business
-Personal Research Project/Gaining Insights