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Creative Arts & Design×

Masters Degrees in Interactive & Electronic Design, United Kingdom

We have 25 Masters Degrees in Interactive & Electronic Design, United Kingdom

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Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.


Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

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The Professional Doctorate in Design (DDes) is aimed at candidates who currently work in a design discipline, and who wish to engage in research that relates to their professional role. Read more

About the course

The Professional Doctorate in Design (DDes) is aimed at candidates who currently work in a design discipline, and who wish to engage in research that relates to their professional role. It is also appropriate for candidates who wish to enhance their experience and employability through research training in Design, including those who wish to pursue an academic career. Fields of study may include, but are not limited to:

- Graphic Design and Typography
- Digital Design
- Interaction Design
- 3D printing/additive manufacture
- Architecture
- Product Design
- Interior Design
- Fashion

The DDes is a structured doctorate that can be undertaken part-time using a combination of online and on-campus research activities and supervision. This allows candidates to study in their home countries and to attend at the University only once per year. Candidates can also choose to attend for blocks of full-time study at the University, thereby shortening the overall duration of their studies, and playing an active role in the university’s research community.

The course philosophy is that practice and research cannot be separated. Candidates will be expected to continue with their professional practice and to bring this to bear upon the research questions in the professional doctorate. Most candidates will have established workplaces. For those who do not, or for self-employed or studio practitioners, we offer blocks of time at the University with studio and workshop space provided. At the end of the course we expect that candidates will present a portfolio of both textual and non-textual work, including a written thesis and supporting artefacts that tell a comprehensive story about the research project, its context, its methods and for whom the outcomes will have impact.

Frequently Asked Questions - http://www.herts.ac.uk/__data/assets/pdf_file/0009/11898/ProfDocFAQs-2015.pdf

Why choose this course?

- Outcomes include both written thesis and practical
- Part-time doctorate that can be undertaken by candidates based overseas via a virtual research environment, with attendance on campus once a year.
- Directly addresses the international debate concerning the nature of research in creative areas.
- Equips candidates with a range of conceptual and practical skills.
- Structured assignments providing a thorough grounding in practice-led research and the relationship between academic and professional values individual supervised research in the candidate’s own area of professional expertise.
- Individual supervised research in the candidate’s own area of professional expertise.
- Leads to an internationally recognised UK doctorate in Design.

Careers

After successfully completing the doctorate the candidate will have the knowledge and skills necessary to pursue research and to contribute to the development of commercial, institutional and national structures for research in creative areas in their home countries. Research in the Creative Arts is an emerging area and we expect graduates from our programme will take leading roles in its international development.

Teaching methods

The course begins with a series of online study and research skills, which provide a thorough grounding in the philosophical and theoretical issues surrounding notions of so-called practice-based research and the relationship between academic and professional values. At the end of Year 1 when this Phase has been successfully completed, the candidate then undertakes an individual supervised research project in his or her own professional discipline. During this second Phase there are online study materials and structured learning experiences that guide the candidate towards the presentation of a comprehensive outline of the doctoral research. Once the second Phase has been successfully completed (normally during Year 3), the candidate focuses on the production of a written thesis and accompanying artefacts that communicate the content of the research project. Throughout the whole programme we expect both practice and theoretical research to be completely integrated.

Work Placement

This course does not offer work placement. The concept of the professional doctorate (in contrast to the PhD) is that students are already professionally engaged in the workplace, and use this experience as the basis of their doctoral study. Research questions that are grounded in the workplace form the focus of the inquiry, and solutions are implemented through the workplace.

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The MA Games Enterprise is an innovative new course that will give you the opportunity to develop design, production and enterprise skills. Read more
The MA Games Enterprise is an innovative new course that will give you the opportunity to develop design, production and enterprise skills. It builds upon the existing successful teaching at undergraduate degree level within this subject area that has produced award-winning game developers, SMEs, artists and designers.

The course is aimed at those who wish to expand their existing skills and develop their practice within an environment that functions as a small development company, but who also wish to tailor their learning to their own specialism. Using proven industry simulation techniques and collaborative practices, this course emulates team-based activity as used within the industry. As part of the course you will develop a game project that has robust documentation, detailed business strategy and, of course, a game to be proud of.

See the website http://courses.southwales.ac.uk/courses/1559-ma-games-enterprise

What you will study

Each module will use industry standard project management software, such as Trello, Github and BaseCamp where appropriate, which will also facilitate the capturing of developmental evidence for development and research journals.

Selection of modules include:
- Design and Aesthetics
- Technology and Engine
- Contexts and Market
- Playtesting, Prototyping and Evaluation
- Major Project

Common Modules:
The Faculty understands the importance of a strong grounding in research knowledge and skills, enterprise and innovation as part of a balanced postgraduate education.

We also recognise that each student has different requirements of their postgraduate experience.

You can choose to study one of the following three, 20 credit common modules. Each of these has a different focus, enabling you to select the module that will be most beneficial to you.

- Creative and Cultural Entrepreneurship:
This module aims to develop your knowledge of the methods to identify, develop and manage enterprise and innovation in the creative sector. It will then help you apply this to your own entrepreneurial project.

- Research and Practice in the Creative and Cultural Industries:
The focus of this module is on the development of research knowledge and skills, while also encouraging critical engagement with approaches to creative practice. You will also explore ideas, debates and issues in the creative and cultural industries.

- Research Paradigms:
This module focuses on research paradigms and their theoretical underpinnings. It also looks at key conceptual tools drawn from a wide range of subject areas relevant to postgraduate research in the creative industries.

PLEASE NOTE: Modules are subject to change.

Learning and teaching methods

The course will be taught through a variety of seminars, discussions and presentations. All staff are active in research, consultancy, or employed within the games industry.

Work Experience and Employment Prospects

Successful graduates will be in a position to apply for roles within games development and also have the skills and knowledge to be able to set up their own start-up companies.

Assessment methods

You will study through a mixture of lectures and seminars. Guest speakers from within the industry will enhance your experience – these might be from within the areas of design, programming, development or enterprise. Towards the end of the course you will produce a final game with accompanying documentation that exemplifies the design process, play testing and evaluation, promotion and enterprise and, in addition, have opportunities to showcase your work towards publishing your final game.

Facilities

Our purpose built ATRiuM Building at our Cardiff Campus features state-of-the-art facilities for audio and video production and editing, graphic design, studio recording and more. The building is an engine room for the next generation of media practitioners and thinkers.

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MA Games. at NUA is centred on exploring the exciting territory of games development, enabling you to scrutinize and define your place within this increasingly important economic, commercial and cultural field. Read more

MA Games at NUA is centred on exploring the exciting territory of games development, enabling you to scrutinize and define your place within this increasingly important economic, commercial and cultural field.

The course will accelerate your creative skills, in an institution that has gained an international reputation for innovative practice and artistic excellence in games education. This industry-focused course combines the rigour of studying full-time at Masters level, with the opportunity to apply your knowledge and skills to develop industry standard outcomes.

Seeking to nurture intellectual, personal and professional achievement as a basis for a sustained career, during the course you will be encouraged to develop independent research projects, and to explore professional contexts and opportunities within the field. Through the development of advanced technical skills and an individual creative approach, you will identify your own commercial practice in terms of innovation, market awareness, professional experience and enterprise.

The course provides industry-standard resources in a facility which has been selected as one of only 12 partners worldwide in Sony’s PlayStation®First Academic Development Programme. A core programme of academic workshops and technical sessions support the development of individual research projects and the application of advanced skills.

Creative thinking and innovation are at the core of the MA philosophy and you will engage with students from across the postgraduate community to share opportunities and debate contemporary issues.

We encourage our students to engage in critical discourse through course specific seminars, lectures and critiques; larger NUA symposia such as Dialogues (Fine Art) and Cowbird (Design); and attendance at national and international exhibitions and conferences.

Facilities

Media Lab 1

For digital 3D production. Software includes the ZBrush, Silo, Autodesk Entertainment Creation Suite, Corel Painter and Adobe Creative Suit.

Media Labs 2 and 4

For video capture, edit, production and 2D animation: Adobe Premiere Pro, Maya and Adobe Creative Suite.

Technical Workshops

You will have on-hand support from a team of dedicated workshop technicians. During the course, inductions and training for workshops, equipment and software that is identified as appropriate to your course will be provided.

The Ideas FactoryNUA Incubation Hub

You will work on academic projects with access to the University's digital centre, among start-up digital businesses. The Ideas FactoryNUA is equipped with state-of-the-art media facilities and a Digital User Research Lab.

Digital User Research Lab

User Experience testing facility equipped with specialist Morae tracking software and commonly used games platforms, including bespoke Sony testing equipment.

High Speed Internet

The University's network provides an extremely reliable, high speed and high bandwidth internet connection, enabling national and international collaboration and communication.

NUA Library

The largest specialist are, design and media collection in the East of England including 32,000 books, 1,300 journal subscriptions and 3,000 DVDs.

Applications

The offer of entry onto a Masters Degree (MA) is based on an expectation that you have the potential to fulfil the aims of the course of study and achieve the standard required to successfully complete the award. Entrants should normally have achieved a BA (Hons)/BSc Degree of 2:1 or above (or its equivalent), in a subject related to your proposed course of study.

Applicants who hold a Degree from another discipline may also be considered for entry, subject to the submission of a satisfactory portfolio of art, design or media-related work in support of their application.

The majority of applicants to courses at NUA will be invited to attend an interview. This provides an invaluable chance to meet face-to-face and is the major factor in determining the success of your submission. The interview is an opportunity to assess your work and the suitability of your application and also provides you with a chance to assess NUA’s staff, campus and facilities and ask questions. The key focus of your application process is on your portfolio. Some courses may require additional entry requirements or passes in specific subjects.

  • Complete the application form, including a well-prepared and considered 500 word statement indicating your intentions for MA study. The form should be word-processed not hand-written.
  • Detach the Reference Form and forward to your chosen referee with a request to complete and return to NUA at the address indicated.
  • Email the completed form to: or post to Admissions, Norwich University of the Arts, Francis House, 3 – 7 Redwell St, Norwich, NR2 4SN
  • We will endeavour to contact you within two weeks of receiving your application and reference from your nominated referee. If your application is acceptable we will arrange a date for interview.

For further information on this course, please visit our website - MA Games.



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Hyper Island's MA in Experience Design has been designed in response to demand from the industry. There is currently a gap between what schools teach and what a designer needs to know. Read more
Hyper Island's MA in Experience Design has been designed in response to demand from the industry. There is currently a gap between what schools teach and what a designer needs to know. How to build products, services, and systems in the real world, that give a great experience.

The role of a designer is shifting. A product today is rarely just physical and consumers expectations are higher than ever. The challenge for designers is to design and deliver meaningful experiences, both online and offline.

The MA in Digital Experience Design will develop your technical, creative and strategic skills as an experience designer to lead the change within this evolving industry.

You will explore experience design and related fields such as service design and interaction design, understanding human behavior, rigorous research, digital technologies and prototyping, project management, business acumen and how to build and lead an effective team.

You will leave us primed for roles across human-centred design such as Experience Designer, Information Architect, Interaction Designer and Service Designer. Within these roles, graduates will be able to design and develop high quality experiences, products and services. You will be able to work across disciplinary, cultural, and geographical boundaries to design innovative solutions to meet user and business needs. Above all, you will be able to operate strategically as an agent of change and have the knowledge, skills, and competence to work at the forefront of this fast-paced industry.

The MA Digital Experience Design represents an alternative option in industry-led learning here in the UK. At Hyper Island, you will be immersed in collaborative and high-energy learning environments that mirror the modern workplace dynamics. We value both professional and personal development and we seek to help you achieve that by supporting you with new methods, tools, and knowledge to develop your abilities. It is a post-graduate Master of Arts degree awarded by Teesside University.

Hyper Island partners with leading companies such as ustwo, Dare, IDEO, Plan, Tobias & Tobias, Google, MTV, Oxfam, Sony Games and Greenpeace, giving you access to the world’s most successful and innovative thinkers.

Following successful completion of the school-based part of the programme (24 weeks), you will progress to an industry research project (18 weeks). This is your chance to put your learning to work in an independent research or professional context and helps you to take the next step in your career. This can take place anywhere in the world.

Hyper Island will help you design your project and apply it within your career domain. To successfully graduate with a Master's degree, you will present the findings from your project using reports, videos and prototypes as appropriate to your chosen problem to examiners from industry, Teesside University and Hyper Island.

What you learn on the programme:

- Digital strategy
- Business modelling
- Working with agile/lean processes
- Emerging and established technologies for creating experiences
- Human-centred design processes
- Idea generation, selection, and development
- Behavioural psychology
- Participatory research tools
- Building balanced teams to meet project requirements
- Global and remote collaboration
- Leadership and group dynamics

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Full time (Sep start). 12 months. Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. Read more

Course Duration

Full time (Sep start): 12 months

Course Summary

Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. We aim to help you become a perfect recruit for a career in the games industry- with not just the skills, but also the experience you’ll need. Our graduates have been employed by companies including Sony Evolution Studios, Ubisoft and Rockstar Games.

The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they needed to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published, and experience at every stage of the games development cycle. You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Rare and Codemasters.

Employment Opportunity

Students leaving Gamer Camp course have gone onto work with many of the industry’s biggest names. Roles secured by our graduates include Concept Artist at Sony Evolution Studios, Character Artist at Sega Hardlight Studios, Associate Producer at Spicy Horse Games, and Environmental Artist at Rockstar. MA and MSc students have also set up their own studios.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry. Read more
Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry.

This course will equip you with creative prototyping and programming skills for design. You’ll use software and hardware to respond to a range of design briefs dealing with human interaction in spaces and through objects and interfaces.

You’ll learn combined technical and creative skills and have the opportunity to shape your own ideas, concepts and theories through a self-directed major project, informed by design research and critical enquiry.

This course has a strong studio culture and is taught in a multidisciplinary space within a suite of post-graduate design courses where you’ll gain skills and knowledge highly sought after in industry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Interaction-Design-Postgraduate-FullTime

What you'll learn

In specialist prototyping modules you’ll develop specific skills and knowledge in Arduino and other forms of prototyping, which will inform and enable highly developed 3D outcomes in your self-directed major project. Working with specialist tutors, the major project allows you to model and develop design outcomes for human interactions.

Collaboration with practitioners from other areas is encouraged. You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners. You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes.

Modules

• Design Research Methods
• Sketching in Hardware & Software
• 3D Prototyping or Exhibition Design
• Major Design Project
• Light Art & Projection or Digital Creative
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

You’ll gain a rare blend of creative and programming skills which are highly sought after in industry. With a physical and digital portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also continue to study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Contemporary life is defined and fashioned by design. this course will support you to enrich and evolve your skills. Read more
Contemporary life is defined and fashioned by design: this course will support you to enrich and evolve your skills. As your creative identity matures, this course will allow you to hone your talent through the application of current and traditional methods, reflective approaches and attitudes as you advance as an affective artistic practitioner.

Much of the learning is “situation based” – meaning that the experience gathered from previous work will be required as you tackle challenging and complex scenarios and devise solutions to them. You will also have the opportunity to exhibit work and to take part in New Designers – a major opportunity to showcase new talent to the creative and design industries.

Key Course Features

-Working with experienced artists and designers, you'll have the opportunity to expand your skills into new subject disciplines as you evolve your ideas and work into new directions.
-Opportunity to learn new skills in painting, drawing, printmaking, photography, animation, illustration, graphics, graphic novels, ceramics, glass and jewellery metalwork.
-Take part in Creative Futures, an event to focus upon career options for those with creative skills with visiting speakers from a wide range of art and design professions.
-Take the opportunity to collaborate or form a collective to enhance your career potential
-Showcase your work in the university Gallery Sycharth, School of Creative Arts or other external venues.
-Explore your potential as a researcher as you learn about the methods and protocols of supervised study.

What Will You Study?

The course is split into 3 stages: The Postgraduate Certificate, the Postgraduate Diploma and the Master of Arts Degree.
You can study for either a Postgraduate Certificate (60 credits), a Postgraduate Diploma (120 credits) or Master of Arts Degree (180 credits) - with the option to progress to the next stages from the certificate and diploma levels.

You will discover and disclose the influences that feed into your creative practice and draw inspiration from particular sources. You have chance to deepen your understanding of these influences and evaluate your responses to them.

We also include a research orientated module, to teach you systems and methods of researching in order that you can grow in confidence as your knowledge becomes increasingly specialised and your opinions more informed by your findings.

You will also learn how to audit our own skills as a “creative”, and to use that experience to develop a project tailored to your individual needs and career aspiration.

If you undertake the full Master of Arts, you will consider a major project that can be expressed in words and visuals. Normally, Master of Arts students submit a short dissertation relating to their practical work, or a word based activity equivalent to a dissertation in its depth of enquiry and reasoning. The resulting practical work is exhibited at the conclusion of the programme.

Major assessments are positioned at the end of each module, with formative assessment around the mid way point. Assessments are inclusive and all students are encouraged to engage with their assessors and justify the creative decisions leading to their works. We try to make assessments an important part of learning but not intimidating. We encourage and reward creative energy.

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment and Teaching

The majority of assessment is based upon the portfolio of work produced within a module. Students are given opportunity to present this body of work and discuss the context in which it was produced and how it may inform future practice.

The ability to express ideas and to reflect upon practice is measured in short reports and evaluations, either written or presented to peers.

Typical teaching weeks include contact sessions between 10.00 and 17.00 on Mondays and Thursdays. The facilities are normally available from 8.00 to 20.30 Monday to Thursday and 8.00 to 17.30 on Friday in term time.

Career Prospects

Master’s degree students are creative and innovative so find opportunities for career development in many fields of activity. Recent graduates have commenced careers as self employed artist/designers, lecturers, illustrators, special needs facilitators, theatrical prop makers, game designers.

The Careers & Zone at Wrexham Glyndŵr University is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.

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This course is a radical post-disciplinary programme for practitioners who want to push the boundaries of what design can be and do. Read more

This course is a radical post-disciplinary programme for practitioners who want to push the boundaries of what design can be and do. During this MA we work with you to transform your practice as a critical and social undertaking.

By challenging the role and norms of traditional design towards an emerging type of ‘advanced design’, unshackled from the history of specialisms and entrenched methods, you will become part of a community of practice. You will be encouraged to actively contribute to a deep understanding of how design is set to address and affect change within contemporary society.

Whatever your background or previous degree we expect you to examine your own practice. This might be in a traditional field of design such as graphic design, product design, fashion design, interior design etc. Other fields such as teaching, social science, humanities, curating, engineering, science and business are also considered practices and welcome on the programme.

The programme is structured around thematic areas of investigation (Studios) which situates you (the practitioner) in a particular field of study and reference. Each Studio will be encouraged to build an identity within the programme; supporting diverse practice, building a rich identity and attracting a broad range of applicants.

The studio offering will be tailored each year to the skills/expertise of applicants and in response to the changing nature of the design field and the world around us. The studios running for 2018/19 are:

  • Spaces & Participation
  • Communication & Experience
  • Fashions & Embodiment
  • Innovation & Service
  • Interaction & Technology

You can find out more about each of these studios in the Studios tab below.

Modules & structure

The programme runs for 15 months over five 10-11 week Terms and is full-time (this means a minimum of 4 days per week). It is largely delivered through project briefs (both working in groups and individually), which allows an experimental and exploratory design process.

The projects open up opportunities for you to work collectively on research projects, external industry briefs and wider design research themes. Through this process, you'll evolve a design practice that is progressive but also thoughtful, critical and grounded in the complex realities of the world.

Throughout your projects you'll benefit from the input of experienced practice-based staff, as well as world-class visiting practitioners. These projects are all part of three interconnected modules that make up the MA Design Expanded Practice programme:

For Studio Expanded Practice in the first term you will also respond to a shared project brief supported by wide range of design staff from the department and guest speakers. This initial project will be run across the whole masters programme, to build your practice working alongside and in collaboration with the diverse cohort of design students. This will be a combination of scheduled sessions (lectures, workshops, tutorials) as well as self-directed studio or fieldwork amounting to 3 days per week.

In addition to this project you will choose to situate yourself within a studio, and spend one day a week in your studio of choice, where you will be exploring discourses through talks and seminars, engaging with methods and processes appropriate to the studio's focus. This will give you a body of knowledge that will equip you to act in design in your area of interest and continue as weekly session throughout Terms 1, 2 and 3.

In Terms 2 and 3 (Design Transfocality) you will be selecting a project from a choice of three projects each term. Each of these projects will be made up of students from all of the Studios. The aim is to bring your interests to the particular project to shape it for the development of your own practice.

In Term 4 (Summer period) you will select an externally focused project (Extended Study), like our annual summer school in Paris (eg. Design and Performance), or a placement with an external organisation.

You return to Goldsmiths for Term 5 to pull together your body of work and concluding design outcomes (culmination of Studio Expanded Practice) for public engagement through various public facing platforms (eg. publication, exhibition, symposium)



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Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?. This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. Read more
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?

Course details

This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. You will undertake project based course work supported by dedicated staff with a wealth of practical experience of both the commercial and academic worlds.

Your teaching is supported by close links to industry. In previous years we have had a range of visiting lecturers – a senior concept artist from Double Negative, an art director from Ubisoft, the director of Atomhawk and representatives from Dreamworks and Microsoft. We have also had visits from a range of freelancers specialising in areas such as character design, storyboarding and matte painting. Industry experts are actively involved in setting you tasks and providing feedback.

What you study

The postgraduate course covers specialist areas – character design, environment design and storytelling. You also focus on core drawing skills including regular life drawing classes. The course concludes with a final project – we support you to create a brief that enables you to specialise in your chosen area of interest.

You develop the cognitive and technical skills to equip you for enterprise, employment and further academic research. As a graduate, practising artist and designer or mid-career professional, you can engage in reflective creative practice at an advanced level.

Modules
-Character and Environment Design
-Concept Art Practice
-Drawing for Concept Artists
-Master's Project: Concept Art for Games and Animation
-Visual Storytelling

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

You are assessed through the production of a portfolio of creative work and a written report. Feedback is given during lectures and tutorials, and using online methods.

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Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more

Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:

-Advertising and marketing

-Architecture

-Crafts

-Product design, graphic design and fashion design

-Film, TV, video, radio and photography

-IT, software and computer services

-Publishing

-Museums, galleries and libraries

-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Managing in the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:

-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.

-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.

-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.

-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.

Will this course suit me?

The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.

-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.

-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules

-Mapping the Creative Economy

-Design Thinking for Start-ups

-Experiencing the Creative Industries - Professional Practice

-Conducting Collaborative Creativity

-Managing a Creative Business

-Personal Research Project/Gaining Insights



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The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Read more
The storyteller of the future is not just someone with ideas, but a person that is able to communicate concepts through a series of platforms, that can lead innovation and communicate effectively within an inter-disciplinary team. Today’s designers, coders, journalists, documentary film makers, photographers, educators, broadcasters, radio producers and social campaigners need to have the appropriate digital media skills to “tell their stories” in an interactive way.

The Interactive Factual Narrative MA is designed to create a safe experimental environment where you will acquire the methodology you need in order to develop your interactive factual stories. As this is a new field, terminology is still confusing and you will have heard wording as varied as i-docs, web-docs, social apps, mobile news, immersive journalism, VR stories, factual digital experiences, serious games, stories for change, transmedia non-fiction and more.

We have conglomerated all these different terminologies into the larger family of interactive factual narratives, or “interfactuals” – stories that use digital interactive media to portray the world around us and who want to initiate change.

Course content

The Interactive Factual Narrative MA has a totally different approach from any masters degree course you might know of. It has been conceived as a multi-disciplinary lab that will be taught in burst mode - blocks of three full days every two to three weeks. This is to enable you to work alongside of your studies, while developing your dream personal project on the side. Perhaps you will use the course to research and develop your company’s special project, or as a way to stay creative and socially engaged while keeping your day-to-day job. Whatever your situation, the Interactive Factual Narrative MA offers you a creative space to engage with your passions.

Modules on this course are following the production schedule of an interactive project and adopt an iterative way of working. Testing and user experience is taken in consideration at each step of the creative process. It will feel as a safe playing ground where you will be encouraged to learn, fail, re-iterate and ultimately think outside of the box.

You will be asked to adopt a collaborative ethos and open your professional expertise to the benefit of your course peers. In doing so, you will feel part of a creative community that will support you when needed, and may serve you as a network even after the course has finished.

The modules will be very hands-on and will be lead by a mixture of professionals from the field and university staff. All modules will be compulsory – this is to allow the different groups to advance at a similar pace.

By the end of the year you will have expanded your ideas of what an interactive narrative can be, acquired a solid knowledge of the field, consolidated a multi-skilled network of people and developed a digital prototype of your group idea. By then your project should be ready to be presented to potential financers and media partners.

Modules

The following modules are indicative of what you will study on this course. For more details on course structure and modules, and how you will be taught and assessed, see the full course document.
-INTERACTIVE FACTUAL FUNDAMENTALS (IF FUNDAMENTALS)
-IDEATION: INTERACTIVE STORYTELLING AND PROTOTYPING
-BUILDING 1: PLATFORMS, DESIGN AND TECHNOLOGY
-BUILDING 2: THE BUSINESS OF INTERACTIVE STORYTELLING
-MAJOR PROJECT

Associated careers

The course is mainly geared at giving you the right support and methodology to develop your interactive project during the course. The critical awareness and the iterative methodology that you will gain will then serve you to remain competitive in the digital creative industries you might enter in the future, regardless of the technologies they use.

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This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies. Read more
This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies. Graduates would be able to follow a flexible program of study and either plan a career in interaction design, mobile and digital solutions, data and analytics, or emergent systems or to explore the opportunities offered in London as a start-up capital.

The digital sector continues to evolve and technologies, platforms, interaction paradigms and business models are increasingly requiring technical ability combined with commercial and design acumen that the course encourages.

Boston Consulting Group estimated that by the end of 2016 the internet economy in the G-20 economies will be worth USD 4.2 trillion (up from USD 2.3 trillion in 2010) and that the internet contributes over 12 per cent of GDP in the United Kingdom.

The mobile apps sector has revenues of more than €10 billion per annum or jobs in the order of 790.000 across the whole EU economy and continues to grow at a fast rate. Within the UK the digital sector has critical importance and reports suggest 14.4% of companies in the UK are involved in the Digital economy and some 1.46 million people are employed. More than one million jobs were advertised in 2014 showing a growth of 28% and there are suggestions that the growth forecast is around 5.4%

The Business Growth Fund and Barclays published a report in March 2014 that supported the phenomenal growth experienced by tech businesses in the UK, finding that London is home to Europe’s fastest growing tech cluster, with 27% of all job growth in London generated by the tech and digital sector.

A recent study published by the Department of Culture, Media and Sports valued the creative industries as contributing was worth £133 billion in 2014 accounting for 8.2% of the UK Economy. The Creative Economy has grown more than 25% in the last four years. Within this sector technology represents a substantial scale of impact both directly in terms of for example software as well as indirectly through areas such as digital marketing. Direct Gross added value of IT, software and computer services sectors were worth £36.6 billion in 2014.

Course content

The Masters of Science in Interaction Design and Computing takes into account the emerging needs of the marketplace focusing on the key areas of enterprise, user experience, interaction, innovation and development as well as offering options in various subjects including web, mobile and data. As a consequence the modules emphasise both the critical conceptual underpinnings as well as the practical skills for each subject.

Modules

The following modules are indicative of what you will study on this course.

Core modules
-DIGITAL INTERACTION MANAGEMENT AND ENTREPRENEURSHIP
-INTERACTION DESIGN & COMPUTING PROJECT
-RESEARCH METHODS & PROFESSIONAL PRACTICE
-USABILITY AND USER EXPERIENCE DESIGN

Option modules
-BIG DATA THEORY AND PRACTICE
-DATA MINING AND MACHINE LEARNING
-DATA VISUALISATION AND DASHBOARDING
-EMERGENT AND SOCIAL INTERACTIVE PLATFORMS
-GAMES INTERACTION TECHNOLOGY
-MOBILE APPLICATION DEVELOPMENT
-MOBILE AND UBIQUITOUS COMPUTING
-WEB AND SOCIAL MEDIA ANALYTICS
-FREE CHOICE MODULE

Associated careers

Graduates from the course would find employment opportunities in the digital and interaction sectors working as user experience specialists, application and systems developers, data experts, and as entrepreneurs working for corporates, start-ups, digital agencies, web 2.0 enterprises and so on.

Graduates from the proceeding course have found employment in various companies, both corporates and agencies, as well as NGOs. This includes for example Cisco, Hearst, Hubspot, KPMG, Lloyds Banking, Microsoft, Microsoft Xbox, Neverbland, News UK, Pearson, Periscopix, PwC, Reckitt Benkiser, QVC, Samsung, SapientNitro, and Skype. A number of graduates have started their own business including Software Optics Limited, Olyvon, Brave Media, D Crypt Digital and FanTeamz.

Read less
This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies harnessing data and interaction paradigms. Read more
This newly redesigned course enables graduates to be able to understand, design and develop digital solutions within the emergent digital economies harnessing data and interaction paradigms.

Graduates would be able to follow a flexible program of study and either plan a career in interaction design, mobile and digital solutions, data and analytics, or emergent systems or to explore the opportunities offered in London as a start-up capital.

The digital sector continues to evolve and technologies, platforms, interaction paradigms and business models are increasingly requiring technical ability combined with commercial and design acumen that the course encourages.

Boston Consulting Group estimated that by end of 2016 the Internet economy in the G-20 economies will be worth USD 4.2 trillion (up from USD 2.3 trillion in 2010) and that the Internet contributes over 12 per cent of GDP in the United Kingdom.

The mobile apps sector has revenues of more than €10 billion per annum or jobs in the order of 790.000 across the whole EU economy and continues to grow at a fast rate.

Within the UK the digital sector has critical importance and reports suggest 14.4% of companies in the UK are involved in the Digital economy and some 1.46 million people are employed.

More than one million jobs were advertised in 2014 showing a growth of 28% and there are suggestions that the growth forecast is around 5.4%

The Business Growth Fund and Barclays published a report in March 2014 that supported the phenomenal growth experienced by tech businesses in the UK, finding that London is home to Europe's fastest growing tech cluster, with 27% of all job growth in London generated by the tech and digital sector.

A recent study published by the Department of Culture, Media and Sports valued the creative industries as contributing was worth £133 billion in 2014 accounting for 8.2% of the UK Economy. The Creative Economy has grown more than 25% in the last four years. Within this sector technology represents a substantial scale of impact both directly in terms of for example software as well as indirectly through areas such as digital marketing. Direct Gross added value of IT, software and computer services sectors were worth £36.6 billion in 2014.

The Commons Science and Technology Committee reported back to Parliament at the start of June 2016 that the UK needs another 745,000 workers with digital skills by 2017.

Course content

The Masters of Science in Interaction Design and Computing takes into account the emerging needs of the marketplace focusing on the key areas of enterprise, user experience, interaction, innovation and development as well as offering options in various subjects including web, mobile and data. As a consequence the modules emphasise both the critical conceptual underpinnings as well as the practical skills for each subject.

Modules

The following modules are indicative of what you will study on this course.

Core modules
-DIGITAL INTERACTION MANAGEMENT AND ENTREPRENEURSHIP
-INTERACTION DESIGN & COMPUTING PROJECT
-RESEARCH METHODS & PROFESSIONAL PRACTICE
-USABILITY AND USER EXPERIENCE DESIGN

Option modules
-BIG DATA THEORY AND PRACTICE
-DATA MINING AND MACHINE LEARNING
-DATA VISUALISATION AND DASHBOARDING
-EMERGENT AND SOCIAL INTERACTIVE PLATFORMS
-GAMES INTERACTION TECHNOLOGY
-MOBILE APPLICATION DEVELOPMENT
-MOBILE AND UBIQUITOUS COMPUTING
-WEB AND SOCIAL MEDIA ANALYTICS
-FREE CHOICE MODULE

Associated careers

Graduates from the course would find employment opportunities in the digital and interaction sectors working as user experience specialists, application and systems developers, data experts, and as entrepreneurs working for corporates, start-ups, digital agencies, web 2.0 enterprises and so on.

Graduates from the proceeding course have found employment in various companies, both corporates and agencies, as well as NGOs. This includes for example Cisco, Hearst, Hubspot, KPMG, Lloyds Banking, Microsoft, Microsoft Xbox, Neverbland, News UK, Pearson, Periscopix, PwC, Reckitt Benkiser, QVC, Samsung, SapientNitro, and Skype. A number of graduates have started their own business including Software Optics Limited, Olyvon, Brave Media, D Crypt Digital and FanTeamz.

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