• Aberystwyth University Featured Masters Courses
  • University of Bristol Featured Masters Courses
  • Northumbria University Featured Masters Courses
  • University of Edinburgh Featured Masters Courses
  • University of Leeds Featured Masters Courses
  • University of Southampton Featured Masters Courses
  • Jacobs University Bremen gGmbH Featured Masters Courses

Postgrad LIVE! Study Fair

Birmingham | Bristol | Sheffield | Liverpool | Edinburgh

University of London International Programmes Featured Masters Courses
University of Cambridge Featured Masters Courses
OCAD University Featured Masters Courses
University of Reading Featured Masters Courses
Bath Spa University Featured Masters Courses
United Kingdom ×
0 miles
Computer Science×

Masters Degrees in Computer Generated Visual & Audio Effects, United Kingdom

We have 27 Masters Degrees in Computer Generated Visual & Audio Effects, United Kingdom

  • Computer Science×
  • Computer Generated Visual & Audio Effects×
  • United Kingdom ×
  • clear all
Showing 1 to 15 of 27
Order by 
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.


Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

Read less
This. MSc Interactive Media Engineering. course recruits graduates from a wide range of disciplines, although significant experience of computers is expected. Read more

This MSc Interactive Media Engineering course recruits graduates from a wide range of disciplines, although significant experience of computers is expected. This course aims to give you the theory and practice of the creation and applications of a wide variety of digital interactive systems.

Computer-based multimedia techniques are used to communicate a whole range of ideas in business, education, government, the arts and entertainment, and the aim of this course is to give you a clear understanding of the underlying principles and technical issues associated with developing computer systems that incorporate multimedia content.

Modules

  • Interactive design for web applications
  • Media creation technology
  • Computer games development
  • Mobile interactive systems
  • Engineering interactive applications
  • Research methods
  • Major project

COME VISIT US ON OUR NEXT OPEN DAY!

Visit us on campus throughout the year, find and register for our next open event on http://www.ntu.ac.uk/pgevents.



Read less
Gain specialist insight into the technology behind digital entertainment. Become immersed in everything from computer animation to visual effects and games. Read more

Gain specialist insight into the technology behind digital entertainment. Become immersed in everything from computer animation to visual effects and games.

You will study a range of modules including computer graphics and visual effects, and computer vision.

You’ll explore different approaches for creating visual effects and the relationship between the segmentation, classification and identification of images and video.

You’ll learn about modern visual effects tools, programming techniques and physics-based animation, and have the opportunity to apply them and to adapt algorithms to typical problems in an advanced visual effects R&D environment.

This course is for you if you’ve gained mathematics or computer science skills in your first degree and are interested in the technology behind computer games and other digital entertainment.

The course will give you the opportunity to undertake research in our leading centres, including the highly regarded Centre for Digital Entertainment. Our facilities also include the £5 million Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA).

You’ll complete your course with the knowledge and transferable skills to prepare you for a career in the visual effects, computer animation and computer games industries. You’ll gain an understanding of the how to put together a project from scratch, rather than simply use commercial packages, so that your career can take you to a senior position more quickly.

As we involve our industry partners throughout your course, you’ll receive help in getting your CV to our partner companies. When you graduate, you will have already started to build your own industry network.

Recent graduates have gone on to work with companies such as Imagination Technologies, Electronic Arts and Nokia.

Watch a short video on our new Centre for the Analysis of Motion, Entertainment Research & Applications (CAMERA) (https://vimeo.com/133344283).

You can either study the MSc full-time, for one year, or take an optional professional placement and complete the course in two years. The placement offers paid, practical experience in an industrial or commercial environment. Here you’ll have the chance to apply the knowledge and skills you have gained so far, improving your understanding of digital entertainment in practice as you look to build a successful career in this field.

Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.

Why study Digital Entertainment at Bath?

The programme exists in partnership with our highly regarded Centre for Digital Entertainment, the UK’s premier doctoral training centre for the digital entertainment sector. With established experience in training for this economically important sector, we’ve been able to develop the MSc with 35 of our most innovative partner companies (for example Double Negative Visual Effects, EA Games, Disney Research), as well as existing students.

The MSc in Digital Entertainment is designed to equip you with a wide range of specialist knowledge and transferable skills, so that you can build a successful career within any number of areas in digital entertainment. We involve industry partners in the provision of our course to ensure we provide relevant, timely and current experience to improve your career prospects.

During your studies you’ll also have the chance to study alongside our doctoral students, and enhance your knowledge and understanding with specialist classes taught by company experts.

Visit the website http://www.bath.ac.uk/courses/postgraduate-2018/taught-postgraduate-master-s-courses/msc-digital-entertainment/

Career opportunities

The MSc in Digital Entertainment will equip students with the knowledge and transferable skills for a career in the Visual Effects, Computer Animation and Computer Games industries. It provides a solid understanding across all of these sectors, narrowing down over the year to the part that interests you most. It explains how it is done, rather than how to use commercial packages, so that your career can take you to a senior position more quickly. We involve our industry partners, to make sure you are getting the right kind of experience.

At graduation you will have the breadth which all of these industries require but the deeper specialised knowledge and ability to think for yourself which lead to a high-end career. We can help you get your CV to our supporter companies and you will have already started to build your own industry network during the year.

The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.

Find out more about the department here - http://www.bath.ac.uk/comp-sci/

Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/



Read less
By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. Read more

By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.

You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.

Designed to meet the needs of industry

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:

Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:

  • co-curricula industry lectures
  • visits to games development companies
  • attending UK games events.

We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.

Specialist facilities

You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.



Read less
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. Read more
Creative Futures offers recent graduates and established practitioners a chance to continue to develop their chosen discipline and specialist practice at masters level. You will gain advanced creative, technical and business skills, a sophisticated understanding of the business environment and a formalised work experience placement. The aim is to enhance your appeal in the job market and/or provide you with the tools needed to set up in freelance practice or to create your own business. Students will receive tuition in business skills that are designed and delivered specifically for creative practitioners as well as access to our extensive workshops and specialist facilities.

The course is designed to provide maximum flexibility, whether it is being studied on a full or part-time basis: All modules have an extensive distance learning component, combined with intensive, full-day workshops.

Course content

Modules you will study include:
-Creativity and Enterprise
-Developing Knowledge, Creative, Technical, Digital and Business Skills
-Creative Futures: Work Experience
-Creative Futures: Masters Project

There will also be an opportunity to choose from the following option modules:
-The Marketing Context
-Personal Branding
-Design Management
-Community Arts in a Global Perspective
-Creativity and Innovation
-New Media and Society
-Culture and Identity

Read less
The precise topic of the student's study will be developed with the thesis supervisor and will be subject to approval by the institute. Read more

About the course

The precise topic of the student's study will be developed with the thesis supervisor and will be subject to approval by the institute. Students on the course will benefit from the Researcher Development Programme at the University. IRAC research degree are characterised by intellectual rigour and cutting-edge scholarship. They are designed to nurture a passion for inquiry and to provide you with the tools to manage intellectual challenges with confidence and creativity.

Key features

-We have faculty members from many countries who have an international reputation for research excellence in many fields. They have built collaborations in research across national borders and disciplines

Career opportunities

IRAC offers a wide range of graduate programmes catering for a variety of interests. These programmes offer excellent opportunities for students to further develop their potential as intellectual leaders for a wide range of career paths.

The University welcomes research degree applications in the following areas:

-Artificial Intelligence and robotics
-Computer graphics and visualisation
-Computer science
-Distributed technologies
-Electronic engineering
-Health informatics
-Imaging, photonics and sensors
-Information systems
-Software engineering
-Wireless communications
-Cyberstalking

Read less
Why you should choose this course. -You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics. Read more
Why you should choose this course:
-You're looking for a course offering an-depth study of cutting-edge compositional techniques, methodologies and associated aesthetics
-You want to learn in state-of-the-art facilities, including our £2.5 million electroacoustic studio complex
-You want to pursue a career as a composer working with technology and audio-media, or a PhD in electroacoustic composition

Course description

This course provides an in-depth knowledge of cutting-edge compositional techniques, methodologies and associated aesthetics in creative work that intersects with technology and other artistic or scientific forms. It serves as excellent preparation for a career as a composer working with technology and audio-media, and it provides all the training necessary for embarking on and envisioning novel strands for a PhD in electroacoustic composition, including those informed by other scientific and arts form.

All teaching, research and compositional work is carried out in the NOVARS Research Centre for Electroacoustic Composition, Performance and Sound Art with its state-of-the-art £2.5 million electroacoustic studios. Opportunities for the performance of new works are offered using the 55-loudspeaker sound diffusion system of MANTIS (Manchester Theatre in Sound) and through events such as the Locativeaudio Festival (locativeaudio.org) and Sines and Squares Festival for Analogue Electronics and Modular Synthesis (sines-squares.org). Acousmatic, mixed, live electronic and multimedia works are all possible, with composers able to incorporate the spatialisation of sound and interactive new game-audio media into the presentation of their work.

In addition to the final portfolio, all electroacoustic music and interactive media composition students take the compulsory course unit Composition Project and the further compulsory taught course unit, Fixed Media and Interactive Music . Optional course units normally include Aesthetics and Analysis of Organised Sound, Interactive Tools and Engines, Contemporary Music Studies, Advanced Orchestration, and Historical or Contemporary Performance. There are also choices outside the MusM Composition (subject to course director approval), such as Computer Vision, Mobile Systems, Mobile Communications, Ethno/Musicology in Action: Fieldwork and Ethnography , and Work Placement (Institute of Cultural Practices).

Aims

This programme aims to:
-Build on undergraduate studies, developing skills in electroacoustic composition to Master's level.
-Increase knowledge and a systematic understanding of electroacoustic music.
-Foster the particular creative talents of each individual student.
-Provide all the training necessary for embarking on a PhD in electroacoustic composition.
-Prepare students for a career as a composer and in the wider music industry where critical judgement and developed powers of communication are needed.

Special features

The NOVARS studio complex supports a broad range of activities in the fields of electroacoustic composition and new media. The studios incorporate the newest generation of Apple computers, Genelec, PMC and ATC monitoring (up to 37-channel studios) and state-of-the art licensed software (including Pro Tools HD, Max MSP, GRM Tools, Waves, Ircam's Audiosculpt and Reaper and, for Interactive Media work, Oculus Rift, Unreal Engine 4, Unity Pro and open-source Blender3D). Location and performance work is also supported by a new 64-channel diffusion system.

Postgraduate students at the NOVARS Research Centre play an active role in the planning, organisation and execution of performance events such as the Sines & Squares Festival and MANTIS Festival (over 20 editions since 2004), and projects such as LocativeAudio and our regular Matinée presentations. Relevant training, including rigging and de-rigging the MANTIS system, health and safety, sound diffusion workshops, organisation of Calls for Works when needed, etc., is an important part of the course.

Career opportunities

Graduates of this programme have pursued successful careers in musical and non-musical fields. Some continue to further study via a PhD before securing an academic position. Some go on to teach in schools or further education, both in the UK and overseas. Other areas of work for which advanced compositional training has been directly relevant include recording studios, entrepreneurships, the creative industries, music publishing, music journalism and performance. Careers outside of music have included computer programming, theatre, accountancy, law, social work and human resources.

Read less
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Read more
This programme is ideal if you have established technical and/or creative skills and wish to develop academic or commercial practice. Focus on the practical skills and knowledge required to participate in design and initiate discussions at the highest level.

Course details

This course responds to a specific industry niche, capitalising on the industry and academic experience of our staff members.You focus heavily on specialised computer animation and visual effects practice. We have extensive facilities to support this work – both software and hardware. Staff have technical expertise in maths, computing and Linux, and the creativity to help you produce convincing animation and visual effects that look great. You study four core modules in pairs and negotiate your personal learning goals for each module with your tutor. Topics can include:
-Compositing
-Animation
-Particle and fluid dynamics
-Python scripting and maths
-Motion capture
-Matte painting
-Set extensions
-Motion tracking
-Rigging

What you study

Block 1
-2D Tools and Techniques
-3D Tools and Techniques

Block 2
-Effects Animation
-VFX Industry Practice

And
-Major VFX Project

Modules offered may vary.

Teaching

You undertake live projects guided by industry practice and you discuss and negotiate with your tutors what area(s) of investigation you wish to explore

Your learning is assessed by individual coursework. This includes practical implementations and reports which demonstrate a critical evaluation of the practical process, techniques and end product, plus supporting evidence of research into specified areas.

You present your work to your peers and tutors within lab-based sessions to receive both formative and summative feedback.

We provide detailed marking criteria with each assessment. Due to the practical nature of this programme, we allocate more marks to the practical work than the report.

Read less
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?. This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. Read more
Do you have a strong drawing ability and want to study concept art and develop a range of specialist skills?

Course details

This course focuses on games and animation but is also suitable for students interested in related areas such as film, comics and illustration. You will undertake project based course work supported by dedicated staff with a wealth of practical experience of both the commercial and academic worlds.

Your teaching is supported by close links to industry. In previous years we have had a range of visiting lecturers – a senior concept artist from Double Negative, an art director from Ubisoft, the director of Atomhawk and representatives from Dreamworks and Microsoft. We have also had visits from a range of freelancers specialising in areas such as character design, storyboarding and matte painting. Industry experts are actively involved in setting you tasks and providing feedback.

What you study

The postgraduate course covers specialist areas – character design, environment design and storytelling. You also focus on core drawing skills including regular life drawing classes. The course concludes with a final project – we support you to create a brief that enables you to specialise in your chosen area of interest.

You develop the cognitive and technical skills to equip you for enterprise, employment and further academic research. As a graduate, practising artist and designer or mid-career professional, you can engage in reflective creative practice at an advanced level.

Modules
-Character and Environment Design
-Concept Art Practice
-Drawing for Concept Artists
-Master's Project: Concept Art for Games and Animation
-Visual Storytelling

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

You are assessed through the production of a portfolio of creative work and a written report. Feedback is given during lectures and tutorials, and using online methods.

Read less
Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Read more
Casual games studios now make up a high percentage of the UK games industry, producing games that are easy to pick up and play through websites, social networking sites, mobile phones, tablets and games consoles. Subject matter is typically non-violent, and gameplay often incorporates puzzle solving or an exciting twist on a simple mechanic.

Course details

This games development master’s course gives you the business, theoretical and practical skills needed to succeed in this rapidly growing industry. You learn to develop compelling games with exciting mechanics and strong gameplay, both as an individual and as part of a team. While the main focus is on casual games development, the skills we teach also apply to roles within the broader games industry. As well as developing core theoretical and practical design skills, you also develop your entrepreneurial abilities to equip you for work as an independent developer in the social, casual and mobile games field.

What you study

You advance your knowledge and understanding of business, design theory and technical issues within the field of computer game development and related industries. In lectures and seminars you examine the specialist skills necessary to design and construct strong games pitches, demos and prototypes, as well as advanced creative and business solutions to the problems involved in independently developing computer games.

Modules
-Game Development
-Game Mechanics
-Game Prototyping
-Master’s Project: Games Development
-Rapid Application Development
-Studio Development and Professional Practice

Modules offered may vary.

Teaching

You experience a number of different approaches to learning and teaching including:
-Lecture sessions
-Tutorial and practical sessions
-Workshops and studio sessions
-Freelance sessions and workshops
-Online and blended delivery
-Self-directed study

Critical reflection is key to successful problem solving and essential to the creative process. To develop your own reflective practice at an advanced level, you test and assess your solutions against criteria that you develop in the light of your research.

The programme includes a variety of assessment methods including presentations, peer review, critique, reports and production of artefacts.

Read less
Your programme of study. If you want to get involved in our next industry revolution - Industry 4.0 this degree will go a long way to providing you with many skills needed in this high growth industry area which has continued from where the mass communications revolution. Read more

Your programme of study

If you want to get involved in our next industry revolution - Industry 4.0 this degree will go a long way to providing you with many skills needed in this high growth industry area which has continued from where the mass communications revolution. You must have covered either computer science or electrical and electronic engineering as your first degree or a suitable combination to study this Master's degree. The digital age is changing the way we live, communicate, interact and our quality of life rapidly. Cloud based networks are now normal, autonomous vehicles are being explored, visual recognition, GIS aligning to our search interests, data mining to inform us automatically at any point in time what is happening around us and new methods to inform us of danger, awareness, alerts and so on.

Artificial Intelligence provides in depth knowledge of data mining, natural language, information visualisation and communication used in Industry 4.0 innovation industries such as autonomous vehicles, sensor data collection and computation, visual computer recognition software and machine to machine technologies. It is also said that artificial intelligence has the potential to change how we research and act to provide immediate solutions to energy, travel, and gridlock before it happens by setting up more alerts and warnings to us. We now already have the capabilities in smart technology to alert us on maps, apps, weather stations, lighting, sensors and other electronic and wired machine to machine devices to provide instant relevant information.

You are also advised to visit the organisation websites via the link below to find out about the innovations which may be influenced by AI:

Scottish Innovation Centres -

Courses listed for the programme

SEMESTER 1

Compulsory Courses

  • Foundations in AI
  • Machine Learning
  • Evaluation Systems of AI Systems
  • Engineering of AI Systems

SEMESTER 2

Compulsory Courses

  • Data Mining and Visualisation
  • Natural Language Generation
  • Software Agents and Multi-Agent Systems
  • Knowledge Representation and Reasoning

SEMESTER 3

You can broaden and deepen your skills with industry client opportunities where possible

Find out more detail by visiting the programme web page

Why study at Aberdeen?

  • AI or Artificial Intelligence is part of a major industrial revolution globally, linking to the Internet of Things
  • Aberdeen gives you a strong worldwide reputation for teaching in computing science, data science and natural language generation
  • You can be involved in cutting edge innovations which will shape our world in the future

Where you study

  • University of Aberdeen
  • 12 Months Full Time
  • September start

International Student Fees 2017/2018

Find out about fees:

*Please be advised that some programmes have different tuition fees from those listed above and that some programmes also have additional costs.

Scholarships

View all funding options on our funding database via the programme page and the latest postgraduate opportunities

Living in Aberdeen

Find out more about:

  • Your Accommodation
  • Campus Facilities
  • Aberdeen City
  • Student Support
  • Clubs and Societies

Find out more about living in Aberdeen and living costs 

You may also be interested in:

Information Technology MSc - Campus or Online



Read less
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Read more
This research Master's programme focuses on technology and the applications of virtual reality, computer graphics, imaging and computer vision. Students learn alongside world-leading researchers specialising in virtual reality, augmented reality, 3D modelling, visualisation, interfaces, gaming and social. They will partake in UCL’s multidisciplinary tradition, sharing ideas and resources across UCL Engineering Sciences and beyond.

Degree information

Students will learn how to analyse, engineer and evaluate a broad range of virtual reality and augmented reality systems. They will discover how to analyse the requirements for interfaces, such as type of system, role of application tasks and perceptual requirements. They will learn how to develop for advanced immersive systems as well as how to validate and evaluate those systems.

Students undertake modules to the value of 180 credits.

The programme consists of an individual dissertation (75 credits), a group research project (30 credits), four optional modules (45 credits), and two transferable skills modules (30 credits).

Core modules
All of the following modules must be taken.
-Individual Research Project
-Group Project B
-Research Methods and Reading
If the cohort is not large enough to run the Group Project, students will take a second individual research project instead.

Optional modules
Students choose four optional modules (45 credits in total) from the following list.
One of the transferable skills modules must be Researcher Professional Development or Entrepreneurship Theory and Practice.

-Mathematical Methods Algorithms & Implementations
-Virtual Environments
-Image Processing
-Computer Graphics
-Machine Vision
-Graphical Models
-Geometry of Images
-Acquisition & Processing of 3D Geometry
-Inverse Problems in Imaging
-Computational Photography & Capture
-Researcher Professional Development
-Entrepreneurship Theory and Practice
It is also possible for students to select other advanced taught or research modules, with approval.

Please note that registration on optional modules is subject to demand and cannot be guarenteed.

Dissertation/report
All students will undertake an individual research project (75 credits) which culminates in a dissertation of 10,000 - 12,000 words and a 15-minute oral presentation.

Teaching and learning
The programme is delivered through a combination of lectures, lab practicals and tutorials, and is assessed through examinations, presentations, dissertation and coursework.

Careers

We equip our graduates for jobs in organisations including creative media companies, global IT companies and 3D graphics and product design specialists. We expect graduates to be able to develop state-of-the-art systems that fulfil a broad range of application needs.

Many of our alumni work in the various media industries across London. A significant number have founded their own successful start-up companies.

Employability
With virtual reality and associated technologies being relatively new, industry needs individuals with a broad ability to design and evaluate systems. VEIV and UCL provide a multidisciplinary environment where students can specialise in a particular area, but also get a broad understanding of the various ways that novel immersive technologies are being analysed and developed.

Why study this degree at UCL?

The Virtual Reality MRes is run by UCL’s Virtual Environments, Interaction and Visualisation (VEIV) Centre. This Centre has been a world leader in computational capture, rendering and simulation for the past 15 years.

VEIV has access to UCL’s exceptional virtual reality facilities, including a full range of consumer AR & VR equipment, motion capture systems, a large CAVE projection room system and haptic robots.

Being in the heart of London we have strong links with industry. London is home to many technology communities - including the Graduate Developer Community - who provide mentors for students interested in finding developer roles when they graduate.

Read less
Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry. Read more
Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry.

Postgraduate funding (tuition fee and living cost loan) may be available from the Student Awards Agency for Scotland for those who meet the eligibility criteria.

Why choose this course?

Our MSc Computer Games Technology is designed to equip you with the specialist skills necessary for a career in programming in the Computer Games industry - a buoyant industry estimated to contribute as much as £1.7bn to the UK economy.

Our reputation for leading-edge courses in the field of computer games is well known. During your studies, you will benefit from being part of a community of like-minded individuals within our School of Arts, Media and Computer Games. With strong industry links and the opportunity to work on real team projects, you’ll benefit from developing the skills and expertise essential to computer games companies, as well as building your own network of contacts in this exciting industry. And of course, you’ll be located in the city of Dundee – identified as a key hub of games-making activity in the UK.

Introduction

Studying one of our leading computer games courses is your first step towards a rewarding career in one of the most exciting creative industries. Abertay graduates have gone on to work for leading computer games companies including Realtime Worlds, Sony, Electronic Arts and Rockstar North, or set up their own companies.

This course is aimed at students who wish to expand and focus their existing programming skills for the development of computer games. Designed and maintained in close association with games companies, the course also will provide you with access to a range of state-of-the-art facilities.

You will leave us with the confidence and skills to work in one of the most demanding industries in the world, and at a distinct advantage over other computing graduates intending a career in the games industry.

Join our Graduate School

Our Graduate School is a dedicated facility providing support, training and professional development opportunities to our vibrant postgraduate community. Specially designed to promote integration and inculcation of interdisciplinary working in our next generation of researchers, postgraduates study and learn together at Abertay - from Environmental Management to Law, Psychology, Bioscience, Economics and Business, Cybersecurity and Computer Games Development.

When you join us as a postgraduate student or researcher, you’ll be joining a community of creative like-minded scholars and will automatically be provided with access to our dedicated study and social spaces – a forum in which you can meet, work and learn with other researchers and postgraduates from across the University. You’ll benefit from training and professional development opportunities as well as support with funding applications, placement opportunities, teaching support, public engagement and outreach activity.

Further info

Employment opportunitis exist in a variety of sectors including computer games development, graphics and visualisation, multimedia and education.

Typical job titles include games programmer, graphics programmer, and AI programmer. Opportunities also exist for graduates to become self-employed, freelance contractors or to start their own games development business.

Read less
The course provides you with the core skills and confidence required to apply and produce knowledge and understanding of issues surrounding games programming and visual computing. Read more

The course provides you with the core skills and confidence required to apply and produce knowledge and understanding of issues surrounding games programming and visual computing. You will also gain strong practical experience in the latest technologies and programming languages underpinning this field of study. This will enable you to explore, adapt, create and utilise appropriate models, methods, practices, theories and computational techniques in the context of changing and evolving technology. There is the additional opportunity to develop and evaluate new or advanced bespoke solutions appropriate for games programming and visual computing in the modern era. Whether you are a recent graduate or already working in the IT industry and looking to change career paths, this Masters degree provides a great opportunity to enhance your knowledge in this dynamic subject area.

What will I study?

You will learn practical skills in programming using the current techniques that deliver games and other visually demanding media.

The programme enables you to become involved in emerging technologies derived from industry, while also exploring advanced 3D graphics, virtual and augmented realities, multi-service network technologies and advanced programming skills.

How will I study?

The course is delivered through lectures, seminars and tutorials with a mixture of daytime and evening classes. These sessions are highly interactive with a focus on the practical application of concepts and the use of cases drawn from real life. An emphasis on small groups ensures that you will have plenty of opportunities for individual discussions with your tutors.

How will I be assessed?

Your vocational capability, academic critical thinking and intellectual development will be assessed throughout the course. This is achieved through a combination of coursework, case studies, problem-solving exercises and examinations. You may be assessed individually or in a group.

Who will be teaching me?

You will be taught by highly qualified, experienced and enthusiastic academics who research and regularly engage within the wider business and academic environment. Staff specialise in a variety of subjects so you will benefit from a wide range of knowledge and experience. The course team is occasionally supplemented by external IT professionals who are invited to teach particular sessions relevant to their area of expertise.

What are my career prospects?

This MSc equips you with the skills and knowledge required to develop your interests and career in a wide variety of roles. These include, for example, working as a programmer, software engineer or games designer. You may also wish to consider an IT career in the entertainment industry.

You will develop an in-depth knowledge of programming which while related closely to the gaming industry also provided you with skills easily transferred to many other career opportunities.



Read less
Your programme of study. This programme is ideal for your busy life as you can study from anywhere in the world around your existing commitments. Read more

Your programme of study

This programme is ideal for your busy life as you can study from anywhere in the world around your existing commitments. You may also be interested in this degree if you have a basic level of computer literacy as a conversion programme.

If you are from a computing background or you have a degree and a lot of skills within computing already this programme is a great way to quickly advance your skills in a highly employable range of careers that show no signs of stopping. You learn all the most employable skills such as programming and web development, scripting and database design for the internet, IOT and cloud based software production, user centred design and agile practices and software engineering. All businesses are rapidly evolving to ensure that the latest thinking in website design and company databases fit together as much as possible. You could be building a great ecommerce site one day and problem solving user experience the next day with the scope of this degree.

Information Technology gives you a great range of skills if you are a natural problem solver, designer and you like a challenge. It offers you technical skills in various languages and it allows you to understand the human side at the receiving end of that technical work to give you a toolkit of experience which will make you highly sought after. Further careers include UX research and design and human interaction within design.

Courses listed for the programme

Semester 1

  • Database Systems and Big Data
  • Web Applications Development (Distance Learning)
  • Advanced Web Applications
  • Fundamentals of Software Project Management

Semester 2

  • Systems Analysis and Design
  • Information Security
  • Human Computer Interaction
  • Enterprise Computing and Business

Semester 3

  • Project in Information Technology

Find out more detail by visiting the programme web page

Why study at Aberdeen?

  • IT is still a very high growth employment area which is constantly evolving and changing as new technology becomes available
  • You are employable internationally and you could consider combining IT with your interest areas and chosen subjects
  • You learn a great many skills for a lot of different professions so you have very employable
  • Learning online gives you the chance to study an advanced degree and fit it around your work commitments - great if you are a career changer, lone parent, working away, or you don't work a 9-5

Where you study

  • Online - anywhere
  • September or January
  • 12 months, 27 months or 30 months

International Student Fees 2017/2018

Find out about fees:

Find out more from the programme page

*Please be advised that some programmes have different tuition fees from those listed above and that some programmes also have additional costs.

Scholarships

View all funding options on our funding database via the programme page and the latest postgraduate opportunities

Living in Aberdeen

Find out more about:

  • Your Accommodation
  • Campus Facilities
  • Aberdeen City
  • Student Support
  • Clubs and Societies

Find out more about living in Aberdeen and living costs 

You may also be interested in the campus delivery of this degree:



Read less

Show 10 15 30 per page



Cookie Policy    X