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Masters Degrees in Audio Technology, United Kingdom

We have 13 Masters Degrees in Audio Technology, United Kingdom

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Music Technology.  is a rapidly evolving field of study with a diverse and expanding range of possibilities. Read more

Music Technology is a rapidly evolving field of study with a diverse and expanding range of possibilities.

The MSc in Audio Technology is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research.

Throughout the course you will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments.

Thus, in addition to developing your theoretical and methodological understanding, the MSc in Audio Technology features a strong emphasis on practical work in a number of different (but related) areas. For example, you will study modules in Advanced Studio Practice, Sound on Screen, Music Computing and Musical Human-Computer Interaction. These are supported by a technology-orientated Research and Development module that provides robust foundation for the final Audio Technology Project.

Acting as summary of all that you have learned and a portfolio going forward, the Audio Technology Project provides an opportunity to plan and execute a substantial project in an area of personal specialism or interest. Innovative projects are encouraged, and there exists the potential for interdisciplinary and/or collaboration with practitioners in other fields.

What happens on the course?

Advanced Studio Practice

This module explores various methodologies employed in the planning, recording, editing, mix down and mastering stages of audio production. You will conduct research into genre and equipment-specific working practices, which will lead to the development of innovative engineering concepts and techniques. You will evaluate and use a variety of software and hardware tools and produce work in both stereo and surround sound.

Sound on Screen

The module aims to investigate the relationship between sound and the moving image in contexts such as film, television, advertising and video games. Throughout the module you will develop your understanding of theories, practices and techniques used in the production of music intended to be experienced in conjunction with other media. This will initially involve analysing and deconstructing a range of audio-visual media, examining their aims and how effectively these aims are met. You will then use your understanding of the work of others in the field to critically inform and evolve your own approaches. Using a variety of techniques and technologies, you will create a number of short practical pieces to accompany a variety of linear and non-linear media.

Music Computing

In this module you will explore the relationship between theories of music and computing and creative practice. More specifically, you will study perception and cognition of sound, the ways in which computers can analyse music and audio, generative musical structures, and how these compositional processes can be applied to the generation and transformation of audio. In carrying out the practical assignment, you will critically evaluate, understand the differences between, and demonstrate mastery of common musical programming languages in the realisation of your ideas.

Musical Human-Computer Interaction

Musical interaction is a vibrant area of contemporary research with considerable crossover into more established areas such as Human-Computer Interaction (HCI) and Physical/Ubiquitous Computing. In the first part of the module you will look at recent work by the New Interfaces for Musical Expression (NIME) community, using these examples to examine and explore a range of pertinent design issues. These include: novice versus virtuoso users (i.e. ease of use versus the potential for mastery), single versus multi-user, discrete versus continuous data control, the provision of haptic feedback, and causality of sound. Using appropriate Physical Computing technologies (e.g. Arduino, Beagleboard, sensors, actuators, basic electronics), you will then design and implement a musical interface for a chosen real-time application (i.e. analysis, composition, or performance). Finally, you will consider how HCI-inspired evaluation methods may be applied to your work, and document your design (online) in such a way that it can be recreated and developed further by interested others.

Research and Development

The Research and Development module initially explores the nature of innovation, then moves on to examine research process including design and development, fundamentals of both quantitative and qualitative traditions, and HCI-inspired methodologies for the evaluation of audio software, musical interfaces and other technologies. Towards the end of the module the emphasis then shifts to the development of an individual research design/proposal that may form the basis of your final Audio Technology Project.

Audio Technology Project

The Audio Technology Project is an opportunity for students to pursue a substantial, self-directed project in a chosen area of audio or musical technology.

Career path

The course will actively equip both graduates and those already in industry with a diverse range of skills to enhance their career prospects. It will also develop a range of opportunities for experience and employment in areas such as studio recording, media production and content creation, video game and software development, education (FE/HE), research assistantships/studentships, and employment in HE institutions.

In addition to subject-specific practical skills, you will also acquire a range of transferable skills relevant for pursuing a research degree. These include critical, analytical, project management and research skills from the study of a broad spectrum of literature, research, and external projects.



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The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas. Read more
The MSc in Audio and Music Technology is a one-year full-time taught course for graduates who wish to enhance their skills to go on to a career or further research in the varied fields of audio processing, room acoustics, interactive music and audio applications, voice analysis and synthesis, audio programming and other music technology related areas.

The MSc is designed for:
-Graduates of courses in Music Technology or Tonmeister
-Graduates of courses in technology, mathematics, science, engineering or computing who can demonstrate music performance or music production skills
-Graduates of a related subject who can demonstrate an understanding of music theory/digital audio, skills in music production or performance and technical experience or an aptitude for the technical aspects of audio

The course aims to:
-Provide students with a thorough grounding in scientific theory and engineering techniques as applied to digital audio technology
-Develop an understanding of audio processing and acoustic analysis as it relates to speech, singing, music and room/environmental acoustics
-Provide practical experience of audio software programming in a variety of coding languages and a creative approach to audio analysis and synthesis
-Develop communication skills for academic and public engagement purposes, in a variety of writing styles, or for oral presentations

There is a particular emphasis on practical application of theoretical aspects of audio signal processing and acoustic analysis and the programme also helps students to develop other skills such as critical analysis and evaluation, synthesis of theory and practice, creative problem-solving, design and implementation and oral and written communication skills.

The course is also designed to enhance your employability and to prepare you for entering the world of work or research after graduation. Some of the ways we do this are:
-Personal Professional Practitioner module dedicated to enhancing your employability, self-promotion and transferable skills, whether you go on to work in industry or running your own business.
-Hands-on experience of event and project management including the opportunity to design and deliver two events on campus.
-Project Development module furthers your skills in promoting your work/research to the public, presenting to an audience and developing a project plan.
-A substantial piece of individual research or development project, which you undertake over the summer under supervision from a staff member.
-Student section of the Audio Engineering Society regularly runs events with external speakers from the industry - a chance to network with the professionals.
-Group work in some modules allowing you to put your team work and management skills into practice.

Facilities

The course is supported by a wide range of facilities including:
-Three recording studios and Digital Audio Workstation production rooms
-Dedicated listening space with surround sound loudspeaker array
-6-sided anechoic chamber
-Newly equipped Mac Workstation suite specifically for audio app development
-State-of-the art equipment for voice analysis and synthesis
-The opportunity to access audio facilities across campus including the 3Sixty (immersive audio visual space) and the Arthur Sykes Rymer Auditorium (Music Research Centre) as availability allows

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IN BRIEF. Study at our state-of-the-art MediaCityUK campus. Enjoy excellent job prospects in a growing field. Tap into the expertise of world-class audio-engineering and acoustics researchers. Read more

IN BRIEF:

  • Study at our state-of-the-art MediaCityUK campus
  • Enjoy excellent job prospects in a growing field
  • Tap into the expertise of world-class audio-engineering and acoustics researchers
  • Part-time study option
  • Based at MediaCityUK
  • International students can apply

COURSE SUMMARY

On this course, you’ll gain practical, theoretical and creative experience of sound engineering, music production and audio technology.

You’ll explore the design, manipulation and production of audio across many platforms, using our state-of-the-art audio-post recording, radio and TV studios to study a mix of sound engineering and theory modules.

The aim of the course is to develop the skills that you’ll need to create and deliver professional audio, whilst under pinning these skills with a sound theoretical background.

94% of our postgraduates go on to employment and/or further study within six months of graduating.DLHE 2009 and 2010

COURSE DETAILS

This course entails both practical based and theory modules. The modules are delivered in the recording studios, the audio technology suite, audio post production suite and lecture theatres.

DURATION

September start

MSc (one year full-time or up to three years part-time)

PgDip (nine months full-time or 18 months part-time)

January start

MSc (16 months full-time)

PgDip (one year full-time or up to two years part-time)

TEACHING

Teaching and learning involves a mix of lectures and practical sound engineering work, involving individual and group learning, There is an emphasis on motivated students' self-study.

ASSESSMENT

Assessment involves a mixture of practical work, report writing and project work. By the end of the course students will have built up a substantial portfolio of audio, video and new media work.

Assessment is approximately divided across the course as follows:

  • Practical work (30%)
  • Report/Assignment (35%)
  • Presentation (5%)
  • Dissertation - that may entail practical elements (30%)

FACILITIES

This degree is based in MediaCityUK,the new home for the BBC, ITV, Coronation Street and parts of the University of Salford. MediaCityUK is located at Salford Quays on the banks of Manchester's historic ship canal. The University has the first four floors of a new, purpose built facility that looks over the water to The Lowry theatre, Imperial War Museum North and the new Coronation Street set. ITV occupy the floors above us, with the three BBC buildings on one side of us and Peel Media Studios on the other.

A number of BBC departments are based at MediaCityUK, having moved from London, including BBC Breakfast, BBC Children's, BBC Radio 5 Live, BBC Future Media and Technology, BBC Learning, BBC Sport and BBC Academy. All of the BBC Manchester operations have also moved to MediaCityUK, including BBC Religion and Ethics, Current Affairs and the BBC Philharmonic.

For more information, check out the Salford MediaCityUK site and the main MediaCityUK site.

Here is a summary of our relevant facilities at MediaCityUK:

  • Audio Post Production and Audio Suite - Mac-based suites that run a range of audio software, including Pro Tools, Reason, Cubase and Reaktor. The Post Production suite has a Digidesign Icon D-command desk running Pro Tools.
  • TV Studios - full professional specification studios. Studio A has separate vision and audio control rooms. Studio B allows for a full 3D virtual studio.
  • Radio Studios - two radio studios, including a small studio space.
  • Computer Suites - a range of Mac and PC based computer rooms for general computer work.

On the main campus, we also have a Pro Tools equipped studio recording complex consisting of four control rooms and recording areas. Please see this brochure for more detailed information brochure.

EMPLOYABILITY

The wide range of skills provided on this course will enhance your employability. Possible career paths include: audio manufacturer research and design, broadcast engineer in audio for radio or TV, audio and visual design and installation, education, interactive media and sonic arts.

Possible career paths include:

  • Audio manufacturer research and design
  • Broadcast engineer in audio for radio or TV
  • Recording studio, live sound engineer, music production
  • Music technology retail
  • Theatre or film audio engineer
  • Musical instrument technology
  • Audio and visual design and installation
  • Education
  • Interactive Media
  • Sonic arts

LINKS WITH INDUSTRY

Staff have strong links with industry either through collaborative R&D projects with industry through the Acoustics Research Centre and our commercial test laboratories.  Our research department is a Centre of Excellence for BBC Research.

FURTHER STUDY

Some students could go on to study a PhD at our world-class Acoustics Research Centre. We have been carrying out acoustics and audio research for over 30 years. Our research is funded by research councils, government bodies, and industry. It has fed into audio products that companies make and sell worldwide, as well as regulations and standards used in the UK, Europe and beyond. We are also involved in public engagement - getting more people aware of and interested in acoustic science and engineering.



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Course overview. Read more

Course overview

The MSc in Digital Audio Engineering is a unique and innovate course designed to give you advanced knowledge and skills related to digital audio, which can be found in every area of modern technology and culture.  On this course you will gain the creative, investigative and critical thinking abilities to apply your knowledge and skills to real-world situations and problems, such as audio analysis, effects and synthesis plug-ins, digital controllers, installation and embedded systems for public spaces.

Course summary

Digital audio is part of all aspects of modern life. This includes areas such as music and sound production, media and gaming, 3D spatial audio, mobile devices and streaming, online media and the internet of things (IoT), plus many others. The need for people to have the necessary technical and creative abilities to enable and progress how digital audio is embedded in all these areas and many more, is significant.

The course promotes an independent and self-motivating approach to learning by encouraging you to develop real-world technical expertise to effectively innovate, design, develop and operate a range of digital audio systems. Upon graduation you will be prepared as a professional, equipped with the necessary theoretical and practical knowledge to develop a successful career as a digital audio engineer.

The course provides you the opportunity to engage in a wide range of digital audio application developments and potential collaborations with postgraduate students in other areas of the university. These include music technology, software engineering other subject areas in the School of Computing and Engineering and the London College of Music.

The development of learning skills includes processes and activities such as critical appraisal, reflection, literature searching, information technology, peer review, group work, presentation, research, practice/professional skills, note-taking, writing skills, electronic information retrieval, communication skills and independent study at home. These skills will be an integral part of learning courses.

The course modules will enable you to evidence your ability to combine different but related audio engineering subjects in an applied manner. Students from a variety of undergraduate backgrounds in related subjects will be able to enrol and succeed on the course. The type of undergraduate courses students may join the MSc from include:

  • Sound and audio engineering
  • Music technology and music production
  • Computer science
  • Electronic engineering.

As would be expected at masters’ level, there is an appropriate balance of theory and practice, and in order to be successful students will need to demonstrate high levels of analytical, critical and reflective skills alongside a professional level of practical skills and knowledge. Teaching and learning on the programme is underpinned by the research and development activities of the course team.

Modules

  • Mathematics and Signal theory
  • Audio Programming 1
  • Audio Programming 2
  • Digital Signal Processing
  • Emerging Audio Technologies
  • Engineering Research Methods
  • Project.

How to apply

Click the following link for information on how to apply to this course.

Scholarships and bursaries

Information about scholarships and bursaries can be found here.



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Audio engineering is the application of science to design, analysis and problem solving in sound recording and audio production, and it is a key aspect of all areas of modern computing, communications and entertainment. Read more

Audio engineering is the application of science to design, analysis and problem solving in sound recording and audio production, and it is a key aspect of all areas of modern computing, communications and entertainment. If you are technically minded with a strong science or technology background and possess a passion for music and audio, this course is ideal.

The topics you will study on this course have wide reaching impact. Digital signal processing is fundamental to processing and delivering voice and audio in the digital domain. A huge amount of research is being conducted into the way we interact with the digital world, and our Interfaces & Interactivity and Audio Software Engineering modules will explore this area in-depth.

The Acoustics and Advanced Audio Engineering modules will investigate how sound behaves in the acoustic and electro-acoustic domains by exploring loudspeaker design, audio hardware design, building acoustics and environmental acoustics. You will have access to reverberation and anechoic chambers, high-specification recording studios and the latest computing resources for audio engineering.

Research Excellence Framework 2014

Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Course Benefits

You will have access to an array of the latest equipment, including our reverberation chamber in which you can move panels to control reverberation time and accurately create spaces, while our anechoic chamber will provide you with experience of measuring audio equipment.Thanks to our strong links with live sound industries and audio plug-in development software companies you will hear from industry experts at guest lectures, while our tutors are some of the best acousticians around.

If you are an audio professional, we will help you formalise your knowledge of acoustics and live sound - from setting up PA systems, sound checks and making modifications when the audience arrives, to improving your knowledge of what is happens to sound so you can build a system that gives an audience the best possible experience.

Artist in Residence Programme

The Artist in Residence programme gives our students an opportunity to work with professional artists and gives them a taste of what is it like to work on a professional music project. So far we have welcomed artists Chris T-T, Ian Prowse, I Monster, Tom Williams and Utah Saints.

Core modules

  • Acoustics
  • Advanced Audio Engineering
  • Audio Software Engineering
  • Interfaces & Interactivity
  • Negotiated Skills Development
  • Collaborative Practice
  • Research Practice
  • Final Individual Project

Job prospects

This course will give you a specialist skill set across software, hardware, acoustics and interfacing. You could find yourself working for audio equipment companies, in technical roles in the TV, film and media industries, in acoustics consultancy, in research roles or in live sound engineering.

  • Audio Designer
  • Production Engineer
  • Acoustic Consultant
  • Live Sound Engineer


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Audio engineering is a well-developed and far-reaching field encompassing the subjects of loudspeaker and microphone design, analogue and digital electronics, digital signal processing, acoustics, psychoacoustics, computer programming and more. Read more

About this course

Audio engineering is a well-developed and far-reaching field encompassing the subjects of loudspeaker and microphone design, analogue and digital electronics, digital signal processing, acoustics, psychoacoustics, computer programming and more. The widespread need for audio engineers in these fields provides an ongoing demand for well-educated and trained professionals. This MSc programme has been devised to allow good graduates of electronic engineering, music technology, or similar courses to develop the higher level expertise needed to enter the field of audio engineering, and to allow those already in it to upgrade their skills and understanding.

You'll be taught by internationally-recognised experts in the field of audio engineering, and will yourself be part of ground-breaking research in the field. We maintain close links with local, national and international industry, as well as professional bodies, ensuring
that the teaching on this course remains contemporary and relevant while bringing in a number of these key contacts to deliver guest lectures, seminars and workshops. This course is designed with a focus on innovation and critical thinking in order to develop graduates capable of driving the next generation of audio technology and remaining on the leading edge of audio engineering throughout their careers.

You’ll develop the skills and knowledge valued most by employers in the field of audio engineering. To do this we have developed the course in consultation with leading organisations in the field and have identified the areas of audio electronics, live sound reinforcement, surround sound systems and software engineering as central to the needs of the industry.

You'll develop your skills in critical thinking and innovative thinking, allowing you to remain at the leading edge of audio engineering and to drive future innovation in audio when you join the industry after graduation.

You'll learn and research in our state-of-the-art facilities including 3D multi-channel sound rooms, live event production spaces and fully equipped analogue and digital electronics laboratories.

You’ll study modules such as:

Audio Electronics
Audio Innovation
Live Sound System Design and Optimisation
Independent Engineering Scholarship
Advanced Surround Systems
Audio Software Engineering
Negotiated Technical Module

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music specialising in Audio Programming is designed to provide industry-relevant postgraduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers or Producers within recording, production or as software developers, consultants or audio-media specialists. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/96
-3 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Programming
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production. -Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work. Read more
-Explore the most advanced studio techniques, technologies and processes at the forefront of current music production
-Unleash your creative potential and cultivate your own individual style to produce original arrangements, mixes, re-mixes and mastering work
-Deliver comprehensive solutions and support for live sound in a variety of performance settings
-On this postgraduate degree you will create your own A/V interfaces, plug-ins, and programming codes

Why choose this course?

Music and Sound Technology in Audio Engineering is designed to provide industry-relevant post-graduate education aimed at forming creative professional for the audio, production, and post-production industry, who wish to pursue careers as creative Audio Engineers within recording, production or live sound settings. Students take hands-on sessions in the University's state-of-the-art facilities, including a top-class SSL studio, guided by dedicated tutors with significant industry experience. The postgraduate curriculum covers all the most relevant and current skills of the field, and sessions and assessment are designed to reproduce, as far as possible and appropriate, the realities of the commercial environment.

We are one of the largest music department in the UK, offering a rich portfolio of forward-looking music programmes uniquely designed to develop the most relevant skills in the current industry. The environment is friendly and supportive, and students benefit from being part of a large community of creatives in all fields: from film, to new media, performance, and fine arts.

Our top-class facilities include:
-2 labs, each with 36 workstations dual monitor Apple Intel
-Large recording studio with latest SSL AWS 900+ SE
-Studio with Yamaha 02R/963 monitoring spaces for surround sound
-Dubbing suite for audio-to-video work
-Foley studio for sound design work
-Sony Game studio
-Multimedia studios
-Anechoic chamber
-TV studio
-460-seat state-of-the-art performance venue with A/V recording facilities

Careers

When you graduate from these awards you will be ideally positioned to act as an interface between various music technologies and composers/producers. You may also consider a range of related positions such as lecturer, technical editor for music technology publications and other similar professions in the music industry or consider further study at doctoral level.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance and recording. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Creative Music Production (Discourse / Reflection)
-Major Study:Music Projects
-Practice 1: Studio Technology, Practices and Processes
-Practice 2: Audio Engineering
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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This course will prepare you for a career in Broadcast Engineering, supporting you to continually improve your skills and the quality of service you provide. Read more
This course will prepare you for a career in Broadcast Engineering, supporting you to continually improve your skills and the quality of service you provide. Through the programme, you will demonstrate technical, research, analytical, planning, design and organisational skills which are highly transferable and can be used in a wide variety of disciplines.

What's covered in the course?

Broadcast technologies are continually evolving and converging with other information and media distribution formats, including the web, games and virtual environments. The UK traditionally has a high calibre of recognition in the TV production and technology industries. Our course aims to capitalise on and maintain the UK expertise in this area, whilst continually evolving the delivery of technology in this rapidly changing area.

Our course is designed both to prepare you for a technical or commercial career and provide a route to the specialisation needed for a research career. It is also suitable for graduates of internet and communications related courses who have worked for several years and wish to update your knowledge at the forefront of the discipline.

The programme is designed to enable you to develop a thorough technical and theoretical understanding, focusing on vocational and practical skills directly relevant to industry. Alongside the development of technical and analytical skills, you will also expand your team and professional development skills through group work, peer review and reflective evaluation, as well as consideration of legal and ethical issues.

We are committed to supporting the broadcast industry and continue to work with and support key stakeholders. We also aim to act as a broker between industry, universities and students to place students in appropriate research positions and placements.

The University is actively involved in SMPTE and we host SMPTE regional meetings at Birmingham City University.

Why Choose Us?

-The School’s pursuance of excellence is recognised by its sole provider status of academic programmes to the BBC’s engineering schemes.
-Our staff are actively involved in professional associations and societies including the Institution of Engineering and Technology (IET), Society of Motion Picture and Television Engineers (SMPTE), Royal Television Society (RTS), International Association of Broadcast Meteorology (IABM) and Audio Engineering Society (AES).
-The University has been instrumental in working with the IABM to set up the IABM Universities’ Forum to link universities across Europe that deliver broadcasting programmes, with the aim of spreading best practice in broadcast training and supporting students from university into industry.
-Staff are active in research in the School’s Digital Media Technology Lab, which is internationally recognised for its publications in conferences and journals and its engagement with industry.

Course in depth

Knowledge, understanding and intellectual skills are acquired through a variety of practical learning and teaching approaches, these may include: formal lectures, interactive tutorial sessions, laboratory sessions, seminars, residential courses and directed independent learning activities.

Analytical skills are developed through coursework tasks that encourage creativity and problem solving using a range of systems and technologies relevant to commercial web service delivery. Group tutorial and practical work are also utilised in programme delivery. Learners are assessed both formatively and summatively by a number of methods.

Formative assessment occurs throughout the programme and involves feedback from peers and tutors and individual reflection. Feedback on work in progress is available prior to the submission of summative assessments.

A range of summative assessment methods are employed involving both individual and group assignments, written coursework assignments and practical project work, laboratory sessions, tests and examinations.

Summative assessment methods for all modules are identified in a module guide and, for coursework, assessment details and criteria are specified in each assignment brief.

As well as developing and applying skills through assignment work, the Research Methods module in the second semester introduces research skills in preparation for the dissertation. Independent learning is encouraged through research tasks for assignments and in the requirement to plan work schedules to meet deadlines for coursework submission.

Transferable and key skills are core to the learning strategy of the programme. They are pervasive, and are incorporated into modules and assessments as appropriate, e.g. team-working skills are fostered via group, task-based practical projects. Reflection and self-awareness are fostered by keeping logbooks and submitting self-evaluation documentation in support of personal performance.

Modules
-IP Network Technology 20 credits
-Broadcast Workflow 20 credits
-Studio and Broadcast Technology 20 credits
-Media Distribution Solutions and Architectures 20 credits
-Research Methods 20 credits
-Signal Compression and Encoding 20 credits
-Master’s Project 60 credits

Employment Opportunities

This programme aims to enable you to develop specialist and key transferable skills that are essential to a career in broadcast engineering, ensuring that you meet the needs of employers and the standards set out by the Institution of Engineering Technology.

Birmingham City University programmes aim to provide graduates with a set of attributes which prepare them for their future careers. The BCU Graduate:
-Is professional and work ready
-Is a creative problem solver
-Is enterprising
-Has a global outlook

The University has introduced the Birmingham City University Graduate+ programme, which is an extra-curricular awards framework that is designed to augment the subject based skills that you develop through your programme with broader employability skills and techniques that will enhance your employment options when you leave university.

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The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. Read more

The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Why this programme

  • We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
  • Glasgow offers a huge range of venues for creative sound work, including the Old Hairdressers, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
  • You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
  • The Glasgow Sound Network provides a forum for sharing of sonic practice involving some of Glasgow’s leading creative media companies, artists and academics, offering excellent opportunities for building professional networks.
  • Sound Design & Audiovisual Practice at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
  • The programme offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
  • We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
  • Your work can be showcased in our annual postgraduate event Sound Thought, which takes place at the Centre for Contemporary Arts.
  • Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival.
  • You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
  • Our students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
  • You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms.

Programme structure

The programme aims to:

  • provide artistic and technical experience in working with sound as a culturally significant medium
  • enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
  • enable you to design, repurpose and reconfigure technologies for creative compositional ends
  • enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MSc comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):

  • Sound Shaping and Design
  • Creating with Technology

Semester 2 compulsory courses (40 credits):

  • Field Recording, Sound and Place
  • Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):

  • Sonic Art Performance
  • Sound Art in Dialogue
  • Sonic Art Aesthetics and Criticism
  • Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.



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This well-established Masters is the world-leading course in audio production, highly regarded both nationally and internationally. Read more

This well-established Masters is the world-leading course in audio production, highly regarded both nationally and internationally. It is accredited by the leading industry bodies, including APRS, and is the JAMES National Regional Centre – London, an Apple-accredited training centre and a Skillset Media Academy. The course is designed to meet and exceed professional standards and will enable you to reach the highest level in the creative use of audio, and explore how creative ideas and new technologies can be combined, enhanced and redefined.

As the major media education site in Europe, the University's Harrow Campus includes 14 professional recording studios (three surround studios), a new teaching recording studio, Music Lab and an array of TV, post-production, radio, film and multimedia facilities built and equipped to the highest standards.

This innovative course develops your creative abilities in audio across music production, sound design, radio, TV, film and multimedia, all supported by a robust understanding of the technologies involved. You will be able to explore and expand as a creative artist while achieving control and experience of a professional audio environment.

Course structure

The following subjects are indicative of what you will study on this course.

Modules

Facilities

We offer fully equipped rehearsal rooms, state-of-the-art recording studios and a brand new live music venue. We aim to give our students first-hand experience of "real world" recording environments and to set them on their paths to successful music industry careers.



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This programme aims at training those who would like to pursue a career in the booming field of Artificial Intelligence (AI). It uniquely covers all five of the hottest AI topics – games, robotics, vision, music, and language – each backed up by a respective research group at QMUL that is world-leading. Read more

This programme aims at training those who would like to pursue a career in the booming field of Artificial Intelligence (AI). It uniquely covers all five of the hottest AI topics – games, robotics, vision, music, and language – each backed up by a respective research group at QMUL that is world-leading. Practical machine-learning skill development is at the core of this programme, which is specifically designed to maximise employment potential across a wide spectrum of industrial and academic posts related to AI.

Artificial Intelligence is rapidly changing the way we live, work and learn. Both governments and industries have recognised the need for strategic development of AI -- technology giants such as Google, Microsoft and Facebook have each established their own AI research institutes, and the UK government recently announced its £75 million investment in the November 2017 Budget.

There is however a real shortage of AI talents worldwide, both to serve the industry and drive future research. Artificial Intelligence jobs are amongst the best paid in industry nowadays – an AI Specialist typically earns among the highest salaries (New York Times, 22nd Oct 2017), while having a solid AI background is strongly desired in multiple research disciplines.

MSc Artificial Intelligence importantly recognises such need for training cutting-edge AI talents, and is specifically designed to maximise student employability on AI-specific jobs.

This programme is:

• comprehensive: covering all five of the most popular AI topics

• up-to-date: each topic backed up by a world-leading group with cutting edge research

 unique: offering Game AI that represents some of the most advanced AI to date (e.g., AlphaGo)

• practical: focusing on developing practical machine-learning skills across all five AI topics

The programme brings together our teaching, research and industrial contacts to allow students to mix the different AI topics that best suits their personal requirements and future plans. Students will be offered lectures that explain the fundamental AI concepts, universal machine-learning tools essential for any AI job profile, and specific practical and research skills on all five of the AI topics. Students will gain experience with cutting-edge tools such as Deep Neural Networks (DNN), Recurrent Neural Networks (RNN), and Deep Reinforcement Learning (Deep RL) via regular exercises and practical labs. Students will be taught by world-renowned academics in their specific subject areas, and have regular contacts with them throughout the duration of the programme.

Structure

MSc Artificial Intelligence is currently available for one year full-time study or two years part-time study.

Full-time (programme organised into three semesters)

Semester 1: Four modules that operate on a 3+1 scheme

3 core modules that cover the foundational machine learning techniques and introduction of Artificial Intelligence for Games (e.g., AlphaGo); and 1 optional module to select from three other AI topics (vision, music and language).

Semester 2: Four modules themed around all five AI topics offered

The module selection allows students to focus on topic-specific research or industry applications for AI. More importantly, these module options allow students to gain advanced and up-to-date knowledge on selected AI topics.

Semester 3:

Students carry out a large project on the AI topic that they want to specialise in, after agreeing on a specific topic with an academic supervisor in the first semester, and completing the preparation phase over the second semester.

Undertaking a masters programme is a serious commitment, with weekly contact hours in addition to numerous hours of independent learning and research needed to progress at the required level. When coursework or examination deadlines are approaching, independent learning hours may need to increase significantly. Please contact the course convenor for precise information on the number of contact hours per week for this programme.

Part-time

Part-time study options often mean that the number of modules taken is reduced per semester, with the full modules required to complete the programme spread over two academic years. Teaching is generally done during the day and part-time students should contact the course convenor to get an idea of when these teaching hours are likely to take place. Timetables are likely to be finalised in September but you may be able to gain an expectation of what will be required.

Important note regarding Part Time Study

We regret that due to complex timetabling constraints, we are not able to guarantee that lectures and labs for part time students will be limited to two days per week, neither do we currently support any evening classes. If you have specific enquiries about the timetabling of part time courses, please contact the MSc Administrator

Core modules:

·       Computational Intelligence and Games

·       Machine Learning

·       Data Mining

·       MSc Project module

Option modules:

·       Introduction to Computer Vision

·       Machine Learning for Visual Data Analysis

·       Deep Learning and Computer Vision

·       Music Perception and Cognition

·       Music and Speech Modelling

·       Music Analysis and Synthesis

·       Natural Language Processing

·       Advanced Natural Language Processing

·       Artificial Intelligence

·       Information Retrieval

·       Advanced Robotics Systems

·       Multi-platform Game Development

*All new courses are required to undergo a two-stage internal review and approval process before being advertised to students. Courses that are marked "subject to approval" have successfully completed the first stage of this process. Applications are welcome but we will not make formal offers for this course until it has passed this second (and final) stage.



Read less
This programme aims at training those who would like to pursue a career in the booming field of Artificial Intelligence (AI). It uniquely covers all five of the hottest AI topics – games, robotics, vision, music, and language – each backed up by a respective research group at QMUL that is world-leading. Read more

This programme aims at training those who would like to pursue a career in the booming field of Artificial Intelligence (AI). It uniquely covers all five of the hottest AI topics – games, robotics, vision, music, and language – each backed up by a respective research group at QMUL that is world-leading. Practical machine learning skill development is at the core of this programme, which is specifically designed to maximise employment potential across a wide spectrum of industrial and academic posts related to AI.

AI is rapidly changing the way we live, work and learn. Both governments and industry have recognised the need for strategic development of AI -- technology giants such as Google, Microsoft and Facebook have each established their own AI research institutes, and the UK government recently announced its £75 million investment in the November 2017 Budget.

There is however a real shortage of AI talents worldwide, both to serve the industry and drive future research. AI jobs are amongst the best paid in industry nowadays – an AI Specialist typically earns among the highest salaries (New York Times, 22nd Oct 2017), while having a solid AI background is strongly desired in multiple research disciplines.

MSc Artificial Intelligence importantly recognises such need for training cutting-edge AI talents, and is specifically designed to maximise student employability on AI-specific jobs.

This programme is:

  • comprehensive: covering all five of the most popular AI topics
  • up-to-date: each topic backed up by a world-leading group with cutting edge research
  • unique: offering Game AI that represents some of the most advanced AI to date (e.g., AlphaGo)
  • practical: focusing on developing practical machine learning skills across all five AI topics.

The programme brings together our teaching, research and industrial contacts to allow students to mix the different AI topics that best suits their personal requirements and future plans. Students will be offered lectures that explain the fundamental AI concepts, universal machine learning tools essential for any AI job profile, and specific practical and research skills on all five of the AI topics. Students will gain experience with cutting-edge tools such as Deep Neural Networks (DNN), Recurrent Neural Networks (RNN), and Deep Reinforcement Learning (Deep RL) via regular exercises and practical labs. Students will be taught by world-renowned academics in their specific subject areas, and have regular contacts with them throughout the duration of the programme.

Industrial Experience

The industrial placement takes place from the September following the taught part of the MSc for a maximum of 12 months. It is a student's responsibility to secure their own placement, but the EECS Placement Team will provide support. The Placement Team source and promote suitable opportunities, assist with applications, and with interview preparation.

The industrial placement consists of 8-12 months spent working with an appropriate employer in a role that relates directly to your field of study. The placement is currently undertaken after you have completed, passed the taught component of the degree and submitted your MSc project. The placement will provide the opportunity to apply key technical knowledge and skills gained from your taught modules and will enable you to gain a better understanding of your own abilities, aptitudes, attitudes and employment potential. The module is only open to students enrolled on a programme of study with integrated placement.

In the event that you are unable to secure a placement, we will transfer you onto the 1 year FT taught programme without the Industrial Experience. This change will also apply to any student visa you hold at the time.

Structure

MSc Artificial Intelligence is currently available for one year full-time study or two years part-time study.

Full-time (The programme is organised in three semesters)

Semester 1: Four modules that operate on a 3+1 scheme

3 core modules that cover the foundational machine learning techniques and introduction of Artificial Intelligence for Games (e.g., AlphaGo); and 1 optional module to select from three other AI topics (vision, music and language).

Semester 2: Four modules themed around all five AI topics offered

The module selection allows students to focus on topic-specific research or industry applications for AI. More importantly, these module options allow students to gain advanced and up-to-date knowledge on selected AI topics.

Semester 3:

Students carry out a large project on the AI topic that they want to specialise in, after agreeing on a specific topic with an academic supervisor in the first semester, and completing the preparation phase over the second semester.

Undertaking a masters programme is a serious commitment, with weekly contact hours being in addition to numerous hours of independent learning and research needed to progress at the required level. When coursework or examination deadlines are approaching independent learning hours may need to increase significantly. Please contact the course convenor for precise information on the number of contact hours per week for this programme.

Part-time

Part-time study options often mean that the number of modules taken is reduced per semester, with the full modules required to complete the programme spread over two academic years. Teaching is generally done during the day and part-time students should contact the course convenor to get an idea of when these teaching hours are likely to take place. Timetables are likely to be finalised in September but you may be able to gain an expectation of what will be required.

Core modules:

·       Computational Intelligence and Games

·       Machine Learning

·       Data Mining

·       MSc Project module

Option modules:

·       Introduction to Computer Vision

·       Machine Learning for Visual Data Analysis

·       Deep Learning and Computer Vision

·       Music Perception and Cognition

·       Music and Speech Modelling

·       Music Analysis and Synthesis

·       Natural Language Processing

·       Advanced Natural Language Processing

·       Artificial Intelligence

·       Information Retrieval

·       Advanced Robotics Systems

·       Multi-platform Game Development



*All new courses are required to undergo a two-stage internal review and approval process before being advertised to students. Courses that are marked "subject to approval" have successfully completed the first stage of this process. Applications are welcome but we will not make formal offers for this course until it has passed this second (and final) stage.



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