• Northumbria University Featured Masters Courses
  • University of Bristol Featured Masters Courses
  • University of Surrey Featured Masters Courses
  • Xi’an Jiaotong-Liverpool University Featured Masters Courses
  • Cardiff University Featured Masters Courses
  • Birmingham City University Featured Masters Courses
  • University of Northampton Featured Masters Courses
London Metropolitan University Featured Masters Courses
Cranfield University Featured Masters Courses
University of Leicester Featured Masters Courses
Cranfield University Featured Masters Courses
University of Bath Featured Masters Courses
Sweden ×
0 miles
Creative Arts & Design×

Masters Degrees in Creative Arts & Design, Sweden

We have 13 Masters Degrees in Creative Arts & Design, Sweden

  • Creative Arts & Design×
  • Sweden ×
  • clear all
Showing 1 to 13 of 13
Order by 
The field of media is constantly shifting and in the last decade the changes have been rapid, and a new media landscape has emerged. Read more

The field of media is constantly shifting and in the last decade the changes have been rapid, and a new media landscape has emerged. Digital media of today are characterised by participation and cooperation; media are wholly collaborative, in terms of both production and consumption. 

The master’s programme in Media and Communication studies gives you advanced knowledge of digital media through practical approaches in the field. You will work creatively and in an explorative manner with different types of media, while learning to evaluate them from a critical perspective.

What is collaborative media?

The field of media is constantly shifting. In the last decade the changes have been rapid, and a new media landscape has emerged – forever reshaping not only the consumers but also the creators and distributors of media. Digital media of today are characterised by participation and cooperation; media are wholly collaborative, in terms of both production and consumption – and this is what is meant by the term ‘collaborative media.’

What will I learn?

The one-year master’s programme in Media and Communication Studies – Culture, Collaborative Media, and Cultural Industries – will equip you with advanced knowledge of digital media. The programme is oriented towards practical approaches to the field. You will work creatively and in an explorative fashion with different types of media while you learn to approach them from a critical perspective.

During the programme you will develop three primary skill sets: the ability to analyse and strategically approach media and its impact on society; the capability to work with media and communication both methodologically and systematically; the knowledge required to produce media texts, both individually and collaboratively. Compared to bachelor-level degrees, this advanced programme has a clear focus on the development of strategic expertise, a skill crucial for those intending to pursue a professional career in media and communication. During the year, you will furthermore obtain an in-depth knowledge of the workings of the creative industries.

The programme is developed alongside and conducted in collaboration with Media Evolution, a media cluster with over 350 member companies based in Malmö. This facilitates a crossover between the academic and professional worlds and allows you as a student to develop skills in both areas throughout your studies. Throughout the duration of the programme you will get the chance to meet a number of international guest lecturers from universities all across the world, further adding to the global relevance of the programme.

The first and second semester

The first semester focuses on examining key themes in communication studies and on how the creative industries of today are operated. During the second semester you will learn more about the possibilities with collaborative media. The year ends with a (one-year, 15 credits) master's thesis.

Malmö University also offers the two-year master's programme Media and Communication Studies: Culture, Collaborative Media and Creative Industries, 120 credits. Read more

The pedagogical approach

The programme, which is web-based and full-time, makes education available to students globally and offers a unique blend of distance and campus based learning. The seminars are compulsory, and you can either attend in Malmö or online. This approach makes it possible for international students to enrol in the programme without having to relocate, leading to a diverse and intercultural student body that increases the opportunities for students to form transnational networks and to benefit from international lecturers.

The programme is hosted on an online platform through which communication between students and lecturers takes place and where student projects are uploaded. As the main theme of the programme is collaborative media, this pedagogical approach leaves room for experimentation, and students are encouraged to use collaborative media during this process.

What can I do with my degree?

After graduating, you will have the qualifications necessary to work in media and communication. The skill set and knowledge you develop during your studies are valuable to the fast-growing creative indutries. Companies, government, and organisations are other possible employers as they become increasingly dependent on communication and media in their business. This programme is for those of you who want to take an active role in the development of the media field. It also provides a foundation for further post-graduate studies.

Learning outcomes

After completing the programme students should be able to: 

Knowledge and understanding 

1) demonstrate knowledge and understanding of media and communication studies, including both an overview of the field and deeper knowledge of specific parts of the field as well as insight into current research and development work 

2) demonstrate specialised methodological knowledge in media and communication studies 

Competence and skills 

3) demonstrate the ability to integrate knowledge and to analyse, assess and deal with complex phenomena, issues and situations even with limited information 

4) demonstrate the ability to independently identify and formulate issues and to plan and, using appropriate methods, undertake advanced tasks within predetermined time frames 

5) demonstrate the ability verbally and in writing to report clearly and discuss his or her conclusions and the knowledge and arguments on which they are based in dialogue with different audiences 

6) demonstrate the skills required for participation in research and development work or employment in some other qualified capacity 

Judgement and approach 

7) demonstrate the ability in media and communication studies to make assessments in relation to relevant disciplinary, social and ethical issues and also to demonstrate awareness of ethical aspects of research and development work 

8) demonstrate insight into the possibilities and limitations of research, its role in society and the responsibility of the individual for how it is used 

9) demonstrate the ability to identify the personal need for further knowledge and take responsibility for his or her on going learning

Degree

Master's Degree (60 credits).

Degree of Master of Arts (60 credits) in Media and Communication Studies



Read less
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Read more

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.


Interaction Design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.

This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.

Interaction Design: one-year programme

Interaction Design: two-year programme

The education is provided by the Faculty of Culture and Society at the department School of Arts and Communication.


Practical Design Skills and Academic Research

Internationally Recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.

Content

The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme

Teaching Methods

The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.

Studio-based

The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.

Humanistic approach

With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing

Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. This is one result of a student's work in Thesis Project I.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.

Career opportunities

Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.

Potential positions

Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.

Some interaction designers are also found in the role of change agents in public organisations and NGOs.


Degree

Master's Degree (60 credits).

Degree of Master of Science (60 Credits) with a Major in Interaction Design.

*OR (if you choose two years programme)

Master's Degree (120 credits).

Degree of Master of Science (120 Credits) with a Major in Interaction Design.




Read less
Media Technology is a rapidly changing interdisciplinary field of study focusing on new digital technology and development, coupled with multi-channel publishing across different media channels. Read more

Media Technology is a rapidly changing interdisciplinary field of study focusing on new digital technology and development, coupled with multi-channel publishing across different media channels.

In the programme, you will develop skills required for working strategically, innovative and change-oriented with new media technologies in multi-channel publishing contexts.

This master’s programme works closely with the business sector and provides you with competences highly requested in the media industry. Developed to meet the needs in this field you will have the opportunity to focus on, and deepen your knowledge of different aspects of media development.

Navigating in this multidisciplinary environment requires a critical and creative approach; therefore, the programme focuses on challenge-based, case based learning. Guest lecturers include digital entrepreneurs, business managers and guest professors, and the courses are conducted in close collaboration with different stakeholders, such as businesses and organisations.

Courses

For programme with start Autumn 2018: 

Autumn 2018 - Semester 1

Spring 2019 - Semester 2


LearningOutcomes


Knowledge and Understanding 

On completion of the Master’s programme in Media Technology the student shall demonstrate: 

  • deepened knowledge and understanding of media technology, including an overview of the field and advanced knowledge in new media technologies and multi-channel publishing in relation to strategic innovation efforts, as well as insight into current research and development
  • deepened knowledge of methodologies used in Media Technology

Skills and abilities 

On completion of the Master’s programme in Media Technology the student shall demonstrate the ability to: 

  • integrate knowledge and to analyse, evaluate and handle complex problems and situations also with limited information
  • independently identify and formulate problems, as well as plan and, by using suitable methods, carry out advanced tasks within given time frames
  • orally and in writing clearly present and discuss one’s conclusions and the knowledge and the arguments these are based upon, in dialog with different groups
  • apply the skills that are required to participate in research and development work, or to work with other qualified tasks

Judgement and Approach 

On completion of the Master’s programme in Media Technology the student shall demonstrate: 

  • capability, within the area of Media Technology, to make judgments taking into consideration relevant scientific, societal, and ethical aspects, as well as, showing awareness of ethical aspects of research and development
  • understanding of the possibilities and limitation of science, its role in society, and the responsibility of its use
  • ability to identify one’s needs of additional knowledge and to take responsibility for one’s progress within the area

Degree

Master's Degree (60 credits).

Degree of Master of Science (60 credits) with a Major in Media Technology. 

In order to be entitled to a Master of Science (60 credits) the following requirements have to be fulfilled: 

  • 60 credits in completed courses of which at least 45 credits must be second cycle courses.
  • At least 30 credits within the same main field of study, including a degree project of at least 15 credits.
  • All qualifications at the second cycle require a previous degree of Bachelor, a professional degree or an equivalent foreign degree.


Read less
The new master’s programme in Design offers a studio-based, interdisciplinary approach to design, tackling societal challenges. Established and innovative design concepts are incorporated in a unique collaborative setup across campuses. Read more

The new master’s programme in Design offers a studio-based, interdisciplinary approach to design, tackling societal challenges. Established and innovative design concepts are incorporated in a unique collaborative setup across campuses.

Businesses, organisations and government agencies are facing ever more complex challenges that require innovative approaches. Increasingly, the field of design is expected to come up with answers and help achieve progress. The purpose of this programme is to train qualified and confident designers who can enter these complex contexts, take on a leading role and co-create solid, sustainable solutions.

We are reaching out to students with different backgrounds, not necessarily with previous academic design qualifications, but with excellent design abilities and a desire to develop design beyond specific materials and disciplines.

Please be advised that this programme has a multi-campus setup, with courses offered in Linköping and Norrköping, as well as through blended learning.

Theoretical courses and studio work

This programme incorporates established and innovative design concepts in a unique interdisciplinary setup. Studio courses form the backbone of the programme, providing the fundamentals of working with societal challenges. The challenges are defined on a yearly basis, ranging from Food Waste and Civility to Nomadic Welfare.

Theoretical courses and design projects run alongside studio work. You develop generic design skills and knowledge of design facilitation, co-design and creative practices and design history. You learn about designing and change, and how to make design a strategic practice that is embedded in organisations. Projects are carried out in mixed-competence groups, sometimes with students from other programmes, across campuses with blended learning, using physical and digital resources. You will work and interact with companies, organisations and entrepreneurs.

Sustainability, service and visuality

Elective courses are structured into tracks allowing you to develop skills and knowledge within an area of speciality.

The current tracks offered are:

  • Sustainable Futures
  • Design of sustainable systems, with accompanying business models, products and services. Project-based exploration of future solutions that may promote a transition to a sustainable society and empower people interacting with those systems.
  • Transformative Service
  • Design and innovation for the service sector, including welfare and industrial service. Engaging humans at the centre of design projects and developing service concepts and social innovations to facilitate transformation of practices and co-creation of value.
  • Visual Media
  • Design of interactive visual environments, going beyond screens and handheld units towards augmented and immersive approaches. Studio-based exploration of advanced concepts at the intersection of graphic design, interaction design and information visualisation.

A leading design research university

Linköping University is one of Sweden’s leading design research universities, with world-class research into design for services, a state-of-the-art facility for visual media research, and a strong team devoted to design and sustainability.



Read less

  • 1
Show 10 15 30 per page



Cookie Policy    X