The Master of Media and Creative Technologies (MMCT) allows you to choose from one of the four subjects available: Creative Practices, Creative Technologies, Screen and Media Studies (offered under the Faculty of Arts and Social Sciences) and Māori Media and Communication (offered under the Faculty of Maori and Indigenous Studies). Each area offers you the opportunity to blend artistic and technical forms in new combinations.
Alongside taught papers, you will work on a year-long supervised programme where you will develop a major work (or works) that serves as the flagship of your graduate portfolio of creative works.
Study under the MMCT will give you extensive collaborative project experience which is supported by technical expertise and advanced creative skills. You will also benefit from substantial grounding in postgraduate academic practice and the deployment of critical and methodological skills in original research.
The MMCT involves one calendar year or one and a half academic years of full-time study, or the equivalent in part-time study.
Candidates must complete 180 points at 500 level, including a creative research thesis equivalent to 90 points and a theory paper equivalent to 30 points, as prescribed in a subject offered for the MMCT:
Students enrolled in the MMCT may take up to 60 points from other subjects, subject to approval from the School. You should discuss your intended programme with the Graduate Adviser in each of the Faculties or Schools concerned. Individual subjects may have their own guidelines for numbers and types of papers outside the subject.
This programme maintains strategic links with the broader New Zealand community at a number of levels, and we have close links with Hamilton City Council. Our staff members have strong links with international networks in media and creative technologies, and boast strong links with top ranked institutions in Asia, Europe, North America and within the Pacific region.
With an MMCT degree, you will be in demand from large private and public sector organisations where digital technologies now take a priority focus. There will also be a wide range of opportunities arising in commercial design and in the broader field of creative and performing arts. The degree will provide significant skill upgrades for those with professional backgrounds, while also giving younger learners aspiring to enter the creative professions an invaluable opportunity to develop portfolios of a professional standard.
Creative Practice Career Examples
Event Manager, Media Artist, Musician, Performing Artist, Scriptwriter
Creative Technologies Career Examples
Animation Artist, Audio-visual Technician, Digital Artist, Film or Television Editor, Interface Designer (information technology), Media Artist, Musician, Sound Designer, Web Designer
Māori Media and Communications Career Examples
Communications Officer, Director of Intercultural Communication, Film or Television Producer/Director, Higher Educationalist (in media, creative arts, technology), Performing Artist.
Screen and Media Studies Career Examples
Commercial Researcher (entertainment and communication), Communications Officer, Film or Television Producer/Director, Higher Educationalist