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Creative Arts & Design×

Full Time MSc Degrees in Creative Arts & Design, United Kingdom

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The Design Innovation MA/MSc provides a framework for developing innovative design products in all areas of design, with a strategic understanding of marketing and business strategy. Read more
The Design Innovation MA/MSc provides a framework for developing innovative design products in all areas of design, with a strategic understanding of marketing and business strategy. It enables you to enter the creative industries at a high level of responsibility, ranging from establishing your own businesses to working in multinational corporations. You will complete an individual major project (either creative practice-based or research-focused) which runs throughout the course, supported by relevant taught modules. You will also be supported by specialist academic expertise across a range of design areas.

You can tailor the course to your career aspirations by selecting a specific pathway of study from a diverse range of options, which comprises: Footwear Design; Furniture Design; Interior Design; Digital Design; Museum and Exhibition Design; Product Design; Retail Design; or Visual Communication Design. Alternatively, you can elect to simply focus on Design Innovation in its own right. Students benefit from visiting lecturers who specialise in exhibition design, museum curation, retail design, sustainable design, business planning and creative digital design. At the same time, a range of industry, museum, charity, and arts organisation representatives regularly present and coordinate live projects.

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The Masters in Sonic Arts provides advanced training in creative practice with sound and audiovisual technologies. Read more
The Masters in Sonic Arts provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Key facts

• MMus: 12 months full-time; 24 months part-time
• PgDip 12 months full-time; 24 months part-time
• Contact: Dr Nick Fells:

Why Glasgow

• We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
• Glasgow offers a huge range of venues, including the Old Hairdressers, the Arches, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
• You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Behaviour, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
• Sonic Arts at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
• Sonic Arts at Glasgow offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
• We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
• Your work can be showcased in our annual postgraduate event Sound Thought, which has taken place at the Arches and the Centre for Contemporary Arts.
• Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival taking place in October this year.
• You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
• Our Sonic Arts students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
• You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms, and a dedicated postgraduate research space.

Programme structure

The programme aims to:
• provide artistic and technical experience in working with sound as a culturally significant medium
• enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
• enable you to design, repurpose and reconfigure technologies for creative compositional ends
• enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MMus comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):
• Sound Shaping and Design
• Creating with Technology

Semester 2 compulsory courses (40 credits):
• Field Recording, Sound and Place
• Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):
• Sonic Art Performance
• Sound Art in Dialogue
• Sonic Art Aesthetics and Criticism
• Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.
The Postgraduate Diploma comprises 120 credits. You will produce two 15-minute creative portfolios each with a critical commentary of 2,000 words, under the guidance of a member of academic staff; they also attend research seminars and workshops.

The Postgraduate Certificate comprises 60 credits. You will produce a 15-minute creative portfolio with a critical commentary of 2,000 words, under the guidance of a member of academic staff; they also attend research seminars and workshops.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.

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Product Design Engineering is the development phase of product design within the creative industries, and this qualification supports graduates in taking leadership and management roles in this sector. Read more
Product Design Engineering is the development phase of product design within the creative industries, and this qualification supports graduates in taking leadership and management roles in this sector. Product Design within the Creative Industries refers to the design of user operated products, usually of a technology and electronic base.

This course aims to help equip graduates to take responsibility for the development phase of creative product design providing them with the opportunity to develop team leadership and decision-making skills. Students will also have the opportunity to develop an understanding of the material, production and product function aspects of creative product design and develop deeper levels of understanding of engineering and electronics, building on hard science approaches as well as application of industry level computer aided design packages (CAD) and rapid prototyping techniques (RP).

WHY CHOOSE THIS COURSE?

-The Faculty of Arts and Humanities (FAH) has one of the longest established undergraduate product design courses in the UK with a portfolio of industry partnerships, competition success and graduate careers as well as about 200 creative students at this level working in the discipline.
-The Product Design Alumni and other industry associations of the course provide opportunities for students to work closely with industry.
-The Faculty’s sector leading technical workshops including a substantial Rapid Prototyping center are a major asset to the student’s learning experience.
-The FAH Postgraduate ‘Agile Lab’ developed in association with Herman Miller from research titled, ‘The Future of the Learning Environment’ is an appealing location for this course.
-The Faculty has a Product Design Engineering staff team all with extensive industry and educational experience in this area.

HOW WILL THIS COURSE ENHANCE MY CAREER PROSPECTS?

The successful graduate should possess an understanding of the creative product design process to completion of the design for realisation and production. This knowledge can enable graduates to apply for positions of responsibility such as leading projects and creative teams in companies and design agencies, or to develop their own business in this area.

GLOBAL LEADERS PROGRAMME

To prepare students for the challenges of the global employment market and to strengthen and develop their broader personal and professional skills Coventry University has developed a unique Global Leaders Programme.

The objectives of the programme, in which postgraduate and eligible undergraduate students can participate, is to provide practical career workshops and enable participants to experience different business cultures.

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The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. Read more
The Masters in Sound Design & Audiovisual Practice provides advanced training in creative practice with sound and audiovisual technologies. The programme offers topics relevant to practicing musicians, artists, and the creative industries, such as sound shaping and design, audiovisual composition, field recording, creative and experimental approaches to technology, live performance, interdisciplinary perspectives on sound, and sonic aesthetics. You then develop an individual portfolio of sonic and audiovisual artwork based on your particular skills and interests.

Why this programme

◾We are Scotland’s leading research centre in Music, with a mutually supportive community of scholars and practitioners.
◾Glasgow offers a huge range of venues for creative sound work, including the Old Hairdressers, Tramway, Mono, SWG3, and City Halls, all of which have hosted our students’ work.
◾You will benefit from studying in the city of Glasgow, the UK’s first UNESCO city of music, with its vibrant and exciting music scene. Festivals abound, such as Sonica, Counterflows, and Tectonics, as does grass-roots sonic activity such as the Lights Out Listening Group. The presence of ensembles such as the BBC Scottish Symphony Orchestra, RSNO, Scottish Opera, Scottish Ensemble, and experimental music ensembles such as the Glasgow Improvisers Orchestra provides a rich context for your studies.
◾The Glasgow Sound Network provides a forum for sharing of sonic practice involving some of Glasgow’s leading creative media companies, artists and academics, offering excellent opportunities for building professional networks.
◾Sound Design & Audiovisual Practice at Glasgow integrates sound design with visual media through a unit in Audiovisual Composition.
◾The programme offers interdisciplinary perspectives and the chance to work with students from Glasgow School of Art through a unit called Sound Art in Dialogue.
◾We work with the city’s cultural programme (Glasgow Life) to bring leading sonic artists to Glasgow, with associated workshops and collaborative opportunities for our students.
◾Your work can be showcased in our annual postgraduate event Sound Thought, which takes place at the Centre for Contemporary Arts.
◾Your work can also be showcased at the GLEAM (Glasgow Electronic and Audiovisual Media) Festival.
◾You can experiment with building devices for making and controlling sound, enhanced by the presence of prototyping facilities in Glasgow such as Maklab, through our Creating with Technology unit.
◾Our students and graduates engage in a wide range of professional creative work including sound design for film and theatre, live performance and award-winning composition.
◾You will benefit from access to our facilities including an audio lab, three studios, the University’s Concert Hall with Genelec and d&b sound diffusion system, seminar and practice rooms.

Programme structure

The programme aims to:
◾provide artistic and technical experience in working with sound as a culturally significant medium
◾enable you to build your knowledge of tools and methods for manipulating sonic and audiovisual media
◾enable you to design, repurpose and reconfigure technologies for creative compositional ends
◾enhance your creative practice through taking an exploratory and critical approach to sonic design and composition

The MSc comprises 180 credits as follows:

Semester 1 compulsory courses (60 credits):
◾Sound Shaping and Design
◾Creating with Technology

Semester 2 compulsory courses (40 credits):
◾Field Recording, Sound and Place
◾Audiovisual Composition

Semester 2 option (one 20 credit course chosen from):
◾Sonic Art Performance
◾Sound Art in Dialogue
◾Sonic Art Aesthetics and Criticism
◾Music, Sound & Screen

Additionally you will produce an individual creative portfolio over the summer (60 credits).

Teaching methods include small group tutorials, seminars and workshops, lab and studio sessions, and individual guidance meetings.

Career prospects

The attributes you gain will be attractive to employers from the creative industries, and are particularly relevant for contemporary music, sound design and sound production, games, theatre, film and television. Many of our graduates undertake successful portfolio careers as artists and sound practitioners in their own right. The programme also offers an excellent foundation upon which to progress to PhD studies and an academic career.

Read less
This is a hybrid programme that aims to integrate the principles of “DIGITAL DESIGN CREATIVITY” and “INTEGRATED/COLLABORATIVE DESIGN” under the same pedagogical framework. Read more
This is a hybrid programme that aims to integrate the principles of “DIGITAL DESIGN CREATIVITY” and “INTEGRATED/COLLABORATIVE DESIGN” under the same pedagogical framework. The course will investigate the integration of digital media in architectural and urban design at all three levels; creative (e.g. parametric, generative), operational and collaborative (e.g. BIM). Through collaborative design exercises, students will gain practical experience of working with diverse digital media and techniques to generate, evaluate and communicate design intelligence and information.

In addition to developing team working skills, they will also be encouraged to identify and follow individually tailored career paths in line with their individual interests and aspirations. The course is specifically designed to accommodate and support learner-directed professional development in three main areas of digital and integrated design: creative design, digital modelling/simulation, design information management. We aim to cultivate an intellectual climate, providing close links with innovative design practices, embracing experiential learning supported with state-of-the-art facilities and resources.

The course aims to:

- provide the students with a comprehensive understanding of technology-mediated design theories, methods and techniques in Architecture and Urban design.
- provide the students with the knowledge and understanding of diverse and integrated models of “digital design collaboration” in a highly cross-disciplinary setting.
- assist students in developing the necessary knowledge, skills and competencies in a highly competitive, global and technology-mediated design practice.
- promote high quality research skills in Design Computation and Building Information Modelling (BIM).

Why School of Architecture?

Highly rated research

Liverpool was the UK’s first Royal Institute of British Architects (RIBA) accredited University School of Architecture. Research lies at the core of our activities and we have highly rated international research in the fields of History and Theory and Environment and Process.

The activities of the research groups within these two fields provide the knowledge and expertise required by the professional discipline that the School serves, but also reach out into related areas in the visual arts, urban design, conservation and innovative technologies.

Career prospects

Students who successfully complete a Higher Degree go on to interesting and rewarding careers in architecture, the wider construction industry, management, higher education, the arts and conservation and many other specialisms to be found in the arts, architecture and the built environment.

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The MSc Industrial Design programme within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of the Postgraduate provision that reflects the strategic thinking of Swansea College of Art. Read more
The MSc Industrial Design programme within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of the Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches that confront us in society today and that of the future.

Course Overview

The MSc Industrial Design programme is about pushing the envelope of design ideation by giving students the freedom to challenge current conventions through collaborative experimentation and design thinking that reflects and addresses environmental, economic and technological challenges present in today’s society. An interdisciplinary approach is adopted, giving the students the opportunity to realise a design outcome, through analytical and practical investigation. You will have the opportunity to immerse yourself in the virtual environment to validate a design direction, considering both an intellectual and technical argument to your outcome conclusions. The modules focus on design thinking and the development of your technical and philosophical perspectives, acting as a platform to design for manufacturing reality.

This programme is delivered in the newly refurbished Alexandra Road building in the Swansea Arts Quarter, and during the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century. This ensures that the course delivers a qualification and experience that is highly relevant to the changing needs of the industry.

Modules

Core Modules
-Collaborative Dialogues (20 credits)
-Co-Existent Perspectives (20 credits)
-The Thought Experiment (20 credits)
-Explorative Research Praxis (60 credits)
-Confirmative Praxis (60 credits)

Key Features

The MSc Industrial Design programme within the Contemporary Dialogues portfolio offers an exciting and innovative re-thinking of Postgraduate provision that reflects the strategic thinking of Swansea College of Art. The portfolio facilitates migration between diverse thematic disciplines, exploring new ideas and conceptual approaches to allow young artists and designers to confront the issues that face society today and into the future.

The portfolio’s ethos of collaborative dialogues through material practices provides an innovative model of design, fine and applied arts education. This development allows students from all pathways to experience and share creative practices and innovative mind-sets through inter-disciplinary and trans-disciplinary dialogues. This ethos is enhanced within each programme to stimulate ‘collaborative’ practices and experimentation across a broader spectrum of specialist fields, developing graduates with the contextual awareness, creative thinking and technical skills to operate at the forefront of their discipline.

During the course of your studies you will be supported by specialist staff, leading professionals and practicing artists through lectures, seminars, workshops and tutorials. We have exceptional traditional and digital facilities, housed in spacious purpose-build workshops. Through these, we encourage creative freedom within all of our students and support you in challenging conventional thinking and established practices and facilitate new technological advances across a broad range of disciplines. We have found that through collaborative experimentation and innovative design thinking our students are able to produce work that meets the challenges and respond to the demands of the 21st century.

Facilities include:
-Firing kilns for glass and ceramics
-Printmaking, Screen Printing and Digital Textile Technologies
-Traditional and Digital Stitch
-Wood, Metal, Clay
-Cutting Etching and Engraving Technologies - Waterjet, Laser, Plotter
-3D Printing and CNC
-Chemical and Digital Darkrooms
-Specialist computer facilities with commercial standard software

Assessment

The main modes of assessment used on this programme are; studio projects, written assignments and seminar presentations.

Assessment at postgraduate level is reflected by your ability to reformulate and use relevant methodologies and approaches to address problematic situations that involve many interacting factors. It includes taking responsibility for planning and developing courses of action that initiate or underpin substantial change or development, as well as exercising broad autonomy and judgement. It should also reflect an understanding of the relevant theoretical and methodological perspectives and how they affect your area of study or work.

Career Opportunities

This programme is written from an employability enhancement perspective, creating the platform for students to embrace the spectrum of commercial and cultural opportunities available, encouraging real life engagements, networking and other activities.

One of the guiding principles and enhancements of this programme is a commitment to flexible learning, with creative flexible learning and teaching relationships and discourses in order to make sure that the student’s individual needs and projected career opportunities are at the centre of their activities. This flexibility and concentration on individual needs and opportunities within learning is placed primarily at the service of employability.

Students will be encouraged to embrace professional networks and create links with enterprise – locally, nationally and globally, as well as connect with external agencies and organisations. Additionally the postgraduate programme has great potential to contribute to the commercial, academic and applied research aspirations of the University and its desire to contribute knowledge to the field of innovation, product and transportation research and development.

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The Design for Business MSc will encourage you to develop a practical understanding of design as a strategy for transformation in a social, cultural, economic, environmental or business context. Read more
The Design for Business MSc will encourage you to develop a practical understanding of design as a strategy for transformation in a social, cultural, economic, environmental or business context.

The course provides students with the skills to manage design holistically and strategically, and to become influential team players and leaders within an organisation. It will also provide you with the entrepreneurial skills required to develop your own business.
Funded Places Available

The University of Dundee is pleased to offer a limited number of fully-funded places to eligible students for this course. This is an initiative from the Scottish Funding Council (SFC) designed to support key sectors in the Scottish economy to develop a high-level skills base.

Only those UK/EU students who have been resident in Scotland or the EU for the preceding three years and not for the purposes of study are eligible for this funding.

Why study Design for Business?

This course will provide:

- A lively environment for developing dynamic designers, managers and leaders of the future
- The opportunity to be part of a growing international community building on the School’s excellence in design research, industry relationships and a highly connected creative culture
- Knowledge and understanding of design management, enterprise and entrepreneurship
- Practical design for business skills development
- Frameworks for understanding the complexity of organisations
- An ability to co-create and collaborate with multiple peoples and disciplines, enabling you to become an effective leader in a fast-changing world
- New perspectives on strategy, innovation and design thinking
- Professional mentoring system tailored to your specific project(s)

Teaching and Assessment

The course comprises of:

- Project Briefs
- Workshops
- Design Sprints
- Lectures
- Invited Speakers Programme
- Placement (optional and if appropriate to the student’s learning journey; maximum of 12 weeks).

You will also be encouraged to engage with Design Festivals (e.g. London Design Festival, Dundee Design Festival), business enterprise opportunities and competitions, and entrepreneurship masterclasses.

How you will be assessed

- There are no examinations associated with this programme,
- Assessment will be through the completion of coursework produced for each module
- Coursework may include practical work, placement, written assignments and oral presentations

Careers

Graduates could go on to successful careers within professional design and/or management organisations, business enterprises, leadership and management roles in the private, public and voluntary sector, or further their academic study.

Scottish Council Funding

This is an initiative from the Scottish Funding Council (SFC) designed to support key sectors in the Scottish economy to develop a high-level skills base, the University of Dundee is pleased to offer 60 fully-funded places to eligible students across ten taught postgraduate programmes.

Only those UK/EU students who have been resident in Scotland or the EU for the preceding three years and not for the purposes of study are eligible for this funding.

This funding covers the full tuition fee cost for your chosen programme of study. You can study one year full time or two years part time on selected programmes.

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The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more
The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

-Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
-Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
-This broad-based and flexible programme allows you to work across a variety of platforms.
-Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
-The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
-The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year.

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:
-Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
-The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
-You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
-A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD.

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company.

Read less
The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. Read more
The MSc in Filmmaking and Media Arts is designed to deliver a portfolio of skills required in contemporary screen-based production contexts. If you are a filmmaker, freelance media producer, or an independent media artist seeking to develop advanced skills and learn key industry practices for building your career, the MSc in Filmmaking and Media Arts has been specifically designed for you. Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and world leading academics in film, television and digital media theory.

Why this programme

-Through practical workshops, industry master classes, and history and theory courses you will have the opportunity to learn from industry professionals, media artists, and academics in film, television and digital media theory.
-Glasgow offers a vibrant context for filmmaking and media arts practice. Key cultural events include the Glasgow Film Festival and Glasgow International(a biennial international festival of contemporary art).
-This broad-based and flexible programme allows you to work across a variety of platforms.
-Recognising that the programme will attract a diverse range of creative individuals, we offer a variety of software and hardware options. Our purpose designed Media Lab is equipped with Avid, Adobe Creative Cloud (including Premiere Pro, After Effects, Photoshop, Dreamweaver) and Final Cut Pro. We are able to equip students for projects with a range of cameras and sound and lighting equipment.
-The city is the home of BBC Scotland, STV and a lively community of independent media producers (television companies, sound studios and design companies) and numerous micro-businesses in the creative industries. It is also home to the internationally significant Glasgow Museum of Modern Art as well as venues renowned for exhibitions of emerging and established screen-based artists such as Tramway, The Centre for Contemporary Art and The Arches. In addition, the city is famous for its live music venues, galleries and artist run studio spaces offering an excellent and supportive environment for creative artists.
-The programme is taught in the Gilmorehill Centre which offers a purpose built Media Lab, its own cinema as well as a Media Archive which has more than 6,000 holdings, complementing the Library’s extensive collection of film, television and media art books and periodicals. The Centre is home to the international journal Screen and hosts the journal’s annual conference every summer, attracting leading names in film and television studies from across the world. You will have the opportunity to participate in the conference as well as to engage with guest speakers from the academy and media industries throughout the year.

Programme structure

The programme will offer a combination of formal lectures, practitioner led workshops, seminar discussions, screenings and one-on-one tutorials.

The practical elements of the course will feature high levels of support and direction in relation to pre-production materials, including developing pitches and storyboards as well as hands on support in relation to delivery of the individual film/media art projects.

Industry workshops are designed to give you the skills and knowledge needed in contemporary screen-based media contexts, while history and theory courses are offered to link industry practice with cutting edge theory in the field.

The programme has 4 components:
-Two core practical workshops: Running in Semester 1 and Semester 2, these are led by a practitioner in our purpose built Media Lab and are designed to provide hands on support in the production of your film or media art projects. They also incorporate sessions led by industry professional that are designed to pass on key industry experiences and skills vital to a successful career in the industry.
-The core academic option Experimental Art and Media: This course covers the history and theory of experimental art and filmmaking, including the topic of practice-as-research. It is designed to provide a critical foundation for your filmmaking and/or media arts practice.
-You will also choose one course, selected from a range of academic options that draw on the research expertise of the subject team.
-A practice-based dissertation, where you have the opportunity to develop, with support from technical and academic supervisors, a large-scale film or media arts self-directed project.

Career prospects

The programme will equip you with the ability to develop a career as a media producer, with a particular focus on low-budget productions for film and television. You will have the opportunity to explore and develop freelance industry practices and a portfolio of skills enabling you to work as an independent practitioner in today’s creative industries.

It is an innovative programme that teaches artistic, technical and professional skills and is designed to support graduates that are interested in working for large media companies or who may wish to pursue their own independent filmmaking and/or media arts practice. The programme also offers the research preparation necessary to successfully pursue a practice-based PhD.

You will learn things such as how to make films or media art pieces on low-budgets, how to take an idea from pitch to production, how to manage and sustain workflows, the processes involved in applying for arts funding, how to enhance your public profile and the processes involved in administering a start-up company.

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A unique Masters programme in which YOU decide the focus and subject of your postgraduate studies in the diverse area of Arts and Creative Technologies. Read more
A unique Masters programme in which YOU decide the focus and subject of your postgraduate studies in the diverse area of Arts and Creative Technologies.

It is impossible to describe this course, because it is different for every single student. You are the person who decides what you want to do (as long as it’s at a postgraduate level of study).

All you need to get started is a project that you want to tackle over the course. This could be a book or film project, it could be compiling a portfolio targeted for a specific job, it could be work for an exhibition or it could be something you always wanted to find out more about (and these are just a few examples).

Armed with your proposal we will find you a subject-specific mentor, who will help you put together a Learning Contract, which is your own bespoke course design, which will allow you to complete your project. You can use your own experience and interests to explore a subject through work-experience. You can also use the resources of the faculty –whether it be teaching and research expertise or workshop facilities – to help you. You even pick your own title for the course.

Most of the content of this award is up to you. There are two shared core modules, in which you design your Learning Contract and learn about research methods, and everything else is negotiated by you.

Course content

-Approaches to Flexible Learning
-Research Methods Seminar
-Negotiated Project 1
-Negotiated Project 2
-Negotiated Study Masters Project
-You will also be able to choose two options from our range of postgraduate courses

Other admission requirements

Students who have a 2:2 Honours degree or a relevant professional qualification or work-based [or other experiential] learning or who have applied through the University’s ‘Your Experience Counts’ programme will be considered for the Diploma programme, with the possibility of continuing onto the Masters subject to satisfactory progress and the agreement of both the student’s subject tutor and the course leader. Satisfactory completion of a Programme Proposal prior to interview and the interview itself. IELTS requirements are Level 7 and above.

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Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.


Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

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Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Read more
Within the creative and media industries, small groups of people with strong individual talent have often evolved into innovative companies. Our course will help you develop in your own area of expertise, increasing your ability to work creatively with like-minded professionals.

This course gives you the flexibility to study within the broad area of creative technology, while specialising in an area of your choice through option modules. This might encompass emerging 3D computer animation techniques, working on post-production special visual effects or exploring innovative photographic visual effects technologies.

Depending on your choice of options you could also gain a working knowledge of game play and game design, develop a practical understanding of the creative possibilities of the music production studio environment, study the use of innovative sound and audio effects technology or produce audio content and sound design for interactive media and games. Quite simply, we are giving you the opportunity to design your own course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.

Visit the website http://courses.leedsbeckett.ac.uk/creativetech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Our course offers a route into a rapidly growing diverse industry with outlets in film, television, music, games, advertising, design and visualisation. As this industry continues to expand, it requires more highly skilled practitioners. This course offers tuition in all of the skills you need to develop your career.

- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Photo Editor

Careers advice:
The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

Creative technology is a unique combination of technical innovation and visual creativity. Delivered by a skilled group of artists, musicians, designers and technologists, we pride ourselves on the diversity of our delivery.

We have excellent equipment and resources including a state-of-the-art motion capture studio, a suite of high quality professional music studios and a highly experienced and skilled teaching team. This, combined with regular visiting speakers from the music and film industries and a range of links with local and national music, arts, and festival organisations, plus animation, games and visual effects companies, ensures that you get the most from your course.

Facilities

- IT Labs
The University is home to a number of modern specialist IT labs equipped with all the up-to-date hardware and software our computing students could need

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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This innovative programme offers the best of studio-based design learning in an online context. You will work together, and with colleagues located on campus in Edinburgh, to realise imaginative design outcomes and acquire wide skills in digital visual and audio techniques. Read more

Programme description

This innovative programme offers the best of studio-based design learning in an online context.

You will work together, and with colleagues located on campus in Edinburgh, to realise imaginative design outcomes and acquire wide skills in digital visual and audio techniques.

You will investigate practice contexts for application across the arts, entertainment, performance and industry. You will also probe the social, cultural and commercial implications of such developments.

The programme addresses the needs of practitioners, managers, decision-makers and educators who want to be informed by first-hand knowledge of the technical possibilities of digital technology and an awareness of social, cultural and business contexts.

Online learning

Teaching is through a combination of streamed/podcasted lectures, online seminars/tutorials and virtual studio activities.

Projects bring out original thinking and independent achievement within a framework of independent study, virtual team-working and creative ability.

You will also engage closely, though from a distance, with colleagues following our highly successful established programmes in Design and Digital Media and Sound Design.

Some courses may offer opportunities to study for specific periods in Edinburgh.

Career opportunities

The prospects for employment are diverse. Recent graduates from the closely allied on-campus programme in Design and Digital Media are now working in multimedia and web design for architectural and urban design practices, advertising, computer system design and management, and tertiary level teaching. The programme is also ideal if you are considering continuing on to advanced research at a doctoral level.

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-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry. Read more
-Join a programme that is sharply tailored to respond to the current demand for creative professionals who are able to provide sound and music content for the film and video game industry
-Develop a showreel demonstrating your creative talent in composing music and designing sound for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work
-Collaborate with MA Film students in our School of Creative Arts
-Learn in the university’s top-class facilities, assisted by tutors who are themselves industry professionals

Why choose this course?

This course is conceived to meet the current industry’s demand for creative professionals who are equally versed in music composition as well as sound design, and can work effectively across a range of media – whether it’s video, narrative film or interactive games.

All aspects of the soundtrack are systematically explored in both linear and non-linear environments, leading to a fuller understanding of the discipline, of the industry, and of the production processes.

On this course, you will harness the whole gamut of sonic resources for your creative practice – from acoustic instruments to electroacoustic sound, utilising all the latest studio techniques and technologies.

You’ll study in the University’s top-class studios, supported by tutors who are experienced industry professionals, with potential to collaborate with students from our MA Film course.

With targeted sessions and expert guidance, you’ll develop a showreel demonstrating your creative talent in providing sound and music for a wide range of media (video, film, video games), opening up a 360º horizon of possibilities and opportunities for work.

What our students say

“The course is well structured, giving opportunities to explore the field of composition in a very broad way and also focus on particular areas of interest. I have genuinely found it exciting and inspiring to participate and I found the atmosphere just as I hoped: creative, relevant, stimulating, professional and fun.”
Nicola Hutchison, teacher at Hertfordshire College of Music and active multidisciplinary artist

"The MSc Composition course was a real eye-opener as to the many applications of composition, allowing me to produce work far beyond the realms of what I thought possible."
Chris Moorhead, freelance composer for media, and session player

"It has been a life changing experience for me, and that is no overstatement. Your particularly vigorous and passionate dedication to cracking open our own personal artistic consciousness underpinned a revelatory roller coaster ride from which I learned and will continue to learn a great deal."
Alex Simler, instrumental teacher at Hertfordshire Music Services

Careers

Graduates from this programme will be ideally positioned to pursue a career in the thriving field of acoustic/electroacoustic composition and sound design for film, television, and interactive games. You may, in addition, consider positions in music publishing, music journalism and criticism, teaching or you may continue your higher education at doctoral level.

Graduate successes

Sebastien Crossley graduated in 2010, and is currently composing for a new Channel 4 sitcom.

Nichola Hutchison graduated in 2011 and teaches composition at Hertfordshire College of Music. She is also active as a multidisciplinary artist creating A/V installations for galleries.

Chris Barn graduated in 2012 and is composing for the Channel 4 Random Acts series with renowned poet Benjamin Zephaniah.

Edward Abela graduated in 2013, and has composed for several short films for SABB productions, SMMusic Library, and Candie & Bell, amongst others.

2014 graduate Jamie Stonehouse is now working as an assistant composer and audio engineer at media company Urban Soul Orchestra, and has just been awarded a 3-year studentship for doctoral studies at Kent University.

Callum Judd graduated in 2015 and is working as a free lance composer for a variety of commercial projects, including a documentary on Japan.

Teaching methods

Lecture, seminars and tutorials are typically scheduled over two consecutive days a week, plus some extra sessions for particular workshops, performance, recording, as necessary. In addition to scheduled sessions, students are expected to engage in continuous self-directed study and studio practice.

Structure

Core Modules
-Creative Economies
-Major Study:Music Projects
-Music, Media and Production (Discourse/Reflection)
-Practice 1:Soundtrack and the Cinematic
-Practice 2: Soundtrack in Digital and Interactive Media
-Research and Enquiry

Optional
-Creative Economies (Online)
-Research and Enquiry (Online)

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Immerse yourself in the technical and creative aspects of contemporary music technology. This hands-on course will give you the opportunity to explore the skills, techniques and theory behind the tools and technologies used in the production and performance of electronic music and sonic art. Read more
Immerse yourself in the technical and creative aspects of contemporary music technology.

This hands-on course will give you the opportunity to explore the skills, techniques and theory behind the tools and technologies used in the production and performance of electronic music and sonic art.

You will create interactive systems using Max/MSP, explore sensor-based interfaces and develop your expertise in sound creation, manipulation and composition. We have designed this course for those with a university or professional background in the field, as well as those experimenting with sound through composition, sonic art or technology.

You will benefit from a teaching team that is made up of internationally recognised technologists and artists and you will learn through a combination of practical projects and in-depth study.

Our high-quality facilities and equipment, regular visiting speakers from industry and our links to local and national music, arts and festival organisations will all help you get the most from the course.

- Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including in music, drama, dance and performing arts.

Visit the website http://courses.leedsbeckett.ac.uk/musictech_msc

Mature Applicants

Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website (http://www.leedsbeckett.ac.uk/studenthub/recognition-of-prior-learning.htm).

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

Careers

Your course will give you the skills to seek a career in music technology, interactive media or sonic arts practice, research or education. It also integrates well with the wider music and audio industries, giving you the expertise to get ahead in these competitive fields.

- Music Technician
- Sound Engineer
- Music Producer

Careers advice: The dedicated Jobs and Careers team offers expert advice and a host of resources to help you choose and gain employment. Whether you're in your first or final year, you can speak to members of staff from our Careers Office who can offer you advice from writing a CV to searching for jobs.

Visit the careers site - https://www.leedsbeckett.ac.uk/employability/jobs-careers-support.htm

Course Benefits

You will have access to a suite of high quality, professional music studios, approved by JAMES, the accrediting body of the Music Producers' Guild and the Association of Professional Recording Services. This, combined with visiting speakers from the music industry and our links to local and national music, arts and festival organisations, ensures that you get the most from your course.

Core Modules

Live Performance Technologies
Gain the critical tools you need to understand and develop computer performance practice in the field of contemporary electronic music.

Interfaces & Interactivity
Consider a range of approaches to interactive and reactive system design, as you enhance your knowledge of key concepts, artistic approaches and technical skills.

Collaborative Practice
Experience the collaborative working environment and develop your skills in fulfilling complex briefs.

Creative Sound Design
Gain the knowledge and skills you need to develop audio-based artefacts in the fields of electro-acoustic music, sonic art and sound design.

Research Practice
Examine the methods and skills which are required in order to carry out research into the ideas and practice of music technology.

Negotiated Skills Development
Work closely with your tutors, researching and applying current theory and practice alongside a learning plan that meets your own aims and objectives.

Major Individual Project
This major project gives you the opportunity to engage in research and advanced practice in an area of your own choosing.

Option Modules

Electro-acoustic Music
Explore the techniques and methods employed in electro-acoustic composition and use those techniques and methods to create an original composition.

Orchestration, Arrangement & Programming
Study contemporary approaches to orchestration and arrangement of music for the moving image and create scores and MIDI realisations to a professional standard.

Sound, Music & Image
Evaluate the relationships between sound, music and image, and devise and create examples of audio-visual media to a professional standard.

Facilities

- Music Studios
"Being able to work in such good facilities gave me a buzz – I loved working in the studios." Piers of chart-topping, Mobo-nominated Rudimental

- Library
Our libraries are two of the only university libraries in the UK open 24/7 every day of the year. However you like to study, the libraries have got you covered with group study, silent study, extensive e-learning resources and PC suites.

- Broadcasting Place
Broadcasting Place provides students with creative and contemporary learning environments, is packed with the latest technology and is a focal point for new and innovative thinking in the city.

Find out how to apply here - http://www.leedsbeckett.ac.uk/postgraduate/how-to-apply/

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