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Glasgow School of Art, Full Time MSc Degrees

We have 3 Glasgow School of Art, Full Time MSc Degrees

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The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow. Read more
The MSc in Medical Visualisation and Human Anatomy is a one-year taught postgraduate programme offered by the School of Simulation and Visualisation at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow.

The course presents a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation using state of the art virtual reality facilities. It allows students to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation, and is accredited by the Institute of Medical Illustrators.

Programme Structure:

The MSc Medical Visualisation & Human Anatomy programme is delivered over one year (45 weeks) in 3 Stages. Students undertaking the programme will split their time equally between the University of Glasgow and the Glasgow School of Art. The programme is delivered as two core areas - digital technologies applied to medical visualisation (delivered by the School of Simulation and Visualisation in Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy in Stage 2). In Stage 3, students work towards a large-scale self-directed final project, supported by supervisors from both DDS and GU.

Stage 1

3D modelling and animation
Applications in medical visualisation
Volumetric visualisation
Core research skills for postgraduates

Stage 2

Introduction to anatomy
Structure and function of the human body
Cadaveric dissection techniques

Stage 3

MSc Research Project

Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places:

A range of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a good Honours degree or equivalent in any of the following disciplines:

• Life sciences, medical or biomedical science, e.g. anatomy, physiology, dentistry or dental technology, forensic anthropology, molecular biological degrees and the allied health professionals
• Computer science, 3D visualisation, computer graphics, health informatics, mathematics, and physics
• Medical illustration, 3D design, product design, digital media, digital arts, 3D modeling and animation
• or equivalent professional practice

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of medical visualisation.

IELTS 6.5 for overseas applicants for whom English is not their first language.

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The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance. Read more
The MSc International Heritage Visualisation will equip candidates with the knowledge and skill sets required to create digital records and visualisations of heritage sites and objects of local, national and international significance.

Candidates will become familiar with the range of skills needed for the meaningful 3D documentation of cultural sites and heritage assets, and the ability to present them effectively for use by the varied user groups and audiences engaged in areas such as cultural heritage management, conservation, academic research, tourism and beyond.

The course is structured using a combination of lectures, seminars and hands on recording (including the use of laser scanning and photogrammetry) and model development to enable students to understand the process of creating original 3D datasets from critical approaches and project planning through to technical execution and delivery. Utilising experienced professionals from the fields of heritage management, buildings recording and 3D modelling the candidates will benefit from the courses' novel approach to fostering multi-disciplinary study in heritage, architectural visualisation, animation, interactive software development and archaeological practice.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
3D Modelling & Animation
Digital Documentation of Cultural Heritage
Interactive Heritage Visualisation

Stage 2

Data Acquisition & Processing
2 School of Simulation and Visualisation/GSA Electives. Recommended electives include courses in advanced 3D modelling, audio for interactive environments, and a number of electives offered by the Mackintosh School of Architecture.

Stage 3

MSc Research Project (60 credits)
Part time study is also available. Please see the Part Time Study Guide for more information.

Scholarships and Funded Places

Arange of scholarships are available which cover partial or full fees. More information can be found here.

Entry requirements:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

History, archaeology, geography, cultural studies, architecture, the built environment, building surveying, city planning
3D art and design, product design, digital media, digital arts, 3D modelling and animation
Computer science or computer graphics

High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of heritage visualisation.

IELTS 6.0 for overseas applicants for whom English is not their first language.

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Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. Read more
Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).

The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.

As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.

At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.

Programme Structure:

Stage 1

Core Research Skills for Postgraduates
Games Programming
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation

Stage 2

Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
GSA Elective
Stage 3

MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.

Entry Qualifications:

You should have a Honours degree or equivalent professional practice in any of the following disciplines:

Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.

IELTS 6.0 for overseas applicants for whom English is not their first language.

Scholarships and Funded Places:

Information on career development loans and financial support can be found in the fees and funding pages.

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