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Glasgow School of Art, Full Time MSc Degrees

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The Master of Science (M.Sc) in Medical Visualization is a new one-year taught postgraduate programme offered by the Digital Design Studio at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow. Read more
The Master of Science (M.Sc) in Medical Visualization is a new one-year taught postgraduate programme offered by the Digital Design Studio at The Glasgow School of Art in collaboration with the Laboratory of Human Anatomy, University of Glasgow.

The purpose of this programme is to create a unique opportunity to combine actual cadaveric dissection with 3D digital reconstruction, interaction and visualisation using state of the art virtual reality facilities. It allows a unique opportunity to examine human anatomy, and to reconstruct it in a real-time 3D environment for use in education, simulation, and training. This programme will enable students to create original medical datasets, allow a greater understanding of “normal” anatomy, regional variations, and provide a novel approach to aid multi-disciplinary fields in anatomical knowledge, understanding, training and skills transfer. With the demand from clinicians of anatomical knowledge of students increasing (as a result in changes to medical and dental curricula) this Masters programme provides an ideal opportunity for enhancement of research into human anatomy, diagnostics, simulation, and visualisation.

Students undertaking the

MSc in Medical Visualisation and Human Anatomy

programme will split their time equally between the University of Glasgow (Laboratory of Human Anatomy) and the Glasgow School of Art (Digital Design Studio). The programme is delivered as two core areas – digital technologies applied to medical visualisation (delivered by the Digital Design Studio at Stage 1) and human anatomy (delivered by the Laboratory of Human Anatomy at Stage 2). In Stage 3, students work towards a large-scale self directed final project, supported throughout by individual supervision.

Subsequent career opportunities exist within the commercial healthcare technology industry (device manufacturer, etc.), the public and private healthcare sectors, as well as in academic medical visualisation research. Career outcomes for the students with medical, biomedical, anatomy, or health professional backgrounds will be able to gain 3D visualisation skills that will enhance their portfolio of abilities; students with computer science or 3D graphics background will be involved in the design and development of healthcare related products through digital technology, e.g. diagnostic and clinical applications, creating content involving medical visualisation, simulation, cardiac pacemakers, and biomechanically related products for implantation, such as knee, hip and shoulder joint replacements.

Although just one intake per year in September, students can attend this programme on a part-time basis.

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While the rate of deterioration and disappearance of heritage sites has accelerated due to acceleration of human progress, major technological breakthroughs have occurred to enable digital preservation, i.e. Read more
While the rate of deterioration and disappearance of heritage sites has accelerated due to acceleration of human progress, major technological breakthroughs have occurred to enable digital preservation, i.e. 3D digital capture has been developed allowing high definition, high accuracy, and high productivity associated with digital documentation. This technology has been adopted worldwide and over 3,000 international service providers are available to deploy this technology to facilitate the preservation of heritage sites. In addition, major innovations in digital image processing, 3D modelling software, broadband access, and computer hardware capabilities have allowed worldwide public access to voluminous data and information systems including 3D visualisation.

The

MSc in Visualisation (International Heritage)

is a specialist pathway in the realm of 3D visualisation at DDS. This course aims to develop the knowledge and skill sets required to deliver and conduct digital preservation of world heritage sites and to create a unique opportunity to combine architecture and heritage with state of the art digital technologies, including 3D laser scanning, digital reconstruction of historic sites and artefacts, interaction and visualisation using virtual reality facilities. It allows an ideal opportunity for documentation, maintenance, and preservation of significant cultural sites and physical heritage assets, and to reconstruct them in a real-time 3D environment for use in tourism, art, education, entertainment and science.

This pathway will enable students to understand the process of creating original 3D datasets of cultural objects and sites, to reconstruct and present immersive visualisation with interactive narratives and provide a novel approach to foster multi-disciplinary study in computer science, history, geography, culture study, archaeology, architecture, the build environment, art and design and tourist management.

The programme aims to develop the knowledge and skill sets required to deliver and conduct digital preservation of world heritage sites and to create a unique opportunity to combine architecture and heritage with state of the art digital technologies, including 3D laser scanning, digital reconstruction of historic sties and artefacts, interaction and visualisation using virtual reality facilities. It allows an ideal opportunity for documentation, maintenance and preservation of significant cultural sites and physical heritage assets, and the ability to reconstruct them in a real-time 3D environment for use in tourism, art, education, entertainment and science.

The International Heritage pathway emerged as a result of successful strategic research collaborations between the DDS and a number of partners in cultural heritage. DDS has several long-term partnerships with industry and governmental organisations and a world-leading portfolio of work. DDS and Historic Scotland have formed the Centre for Digital Documentation and Visualisation (CDDV) which specialises in the precise documentation and 3D representation of heritage objects, architecture and environments using state of the art, high resolution laser scanning technology and 3D visualisation software. The CDDV promotes and celebrates Scotland’s cultural heritage at home and abroad and enhance Scotland’s reputation for developing world class and innovative research and development. It is delivering the digital documentation of the five Scottish UNESCO World Heritage Sites and five International Heritage Sites in a five-year project known as the Scottish Ten.

The MSc in Visualisation (International Heritage) provides a high level taught programme to those emerging from a wide range of disciplines. This places graduates in a leading global competitive position to advance in research, academia, governmental and commercial organisations, gaining a greater understanding of techniques that may assist in digital heritage practices.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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Games are huge business nowadays and the technology behind today's games is being implemented. in other industries beyond entertainment. Read more
Games are huge business nowadays and the technology behind today's games is being implemented
in other industries beyond entertainment. Serious games are games with purposes beyond just
providing entertainment. Examples include, but are not limited to, edutainment, health games, and
games for policy and social change.

The serious games field has huge potential for growth, particularly in the realm of education. In fact, according
to Ambient Insight, the U.S. game‐based learning market reached $231.6 million in 2010, and the combined
five‐year compound annual growth rate (CAGR) for content, services, and tools is 12.3% and revenues will
reach $413.2 million by 2015.

The academic sector is now responding to the growing global demand for Masters programmes in
this area. Based on our expertise in 3D modeling and animation, motion capture technology,
research activities of key members of academic staff in serious games, and the market demand of
serious games, we developed the

MSc in Visualisation (Serious Games)

programme.
This award will be appealing to students from a wide range of disciplinary backgrounds ranging from
computer science, life sciences, to business studies, education, social science and media studies, the
course will allow them to develop industry appropriate skills for the 21st century knowledge
economy, developing a unique portfolio of work and hands on experience.

The programme is delivered via a series of taught lectures, tutorials, set and elective projects, and
self‐directed learning. Students will be expected to engage in a high level of self‐directed learning,
research and independent critical reflection, as well as participating in the taught elements of the
course of study.

Although just one intake per year in September, students can attend this programme on a part-time basis.
A number of Scottish Funding Council Fee Waivers are available for this programme.

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