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Creative Arts & Design×

University of the Arts London, Full Time MA Degrees in Creative Arts & Design

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Intensive and specialised, MA Sound Arts at LCC gives you the chance to develop your conceptual and contextual understanding of sound arts in practice and in theory. Read more

Introduction

Intensive and specialised, MA Sound Arts at LCC gives you the chance to develop your conceptual and contextual understanding of sound arts in practice and in theory. Develop an individual approach, build a distinctive portfolio and tap into the College's Creative Research into Sound Arts Practice (CRISAP).

Content

Intensive and specialised, this programme is designed to further the development of students’ conceptual and contextual understanding of Sound Arts practice and its discourse. Students are encouraged to adopt a personal and distinctive approach to their work and research.

The course is designed for students who have a substantial background in producing sound-based work within the context of contemporary arts and media practice. You may have studied some aspect of sound arts - such as sound design, music technology and sonic art - at undergraduate level. You may come from other disciplines, such as fine art, digital arts, or time-based or performance art. Or you may have no formal qualifications but have significant experience of producing creative work with sound and wish to develop this work in an academic context. The main characteristic of a successful applicant is that they will already have achieved a distinctive and enquiring approach to and understanding of the aspects of sound arts that they wish to develop further in a creative and experimental academic environment.

The course includes a strong taught component combined with providing students with ample opportunities for practical work. You will be able to extend your portfolio within an academic context, engage in theoretical and practical research, develop your creative and critical skills, explore personal areas of interest in sound arts and engage in practice-based research. The aim of the course is to facilitate individual practice and guide you towards a professional career as a sound artist or into research.

Specialist areas of interest within the department include the following:

Composition
Sound recording and mixing
Phonography
Field recording and acoustic ecology
Interactive work
Sound installations
Live performance
Radiophonic practices
Sound for film
A variety of cross platform work

Structure

Phase 1

Induction
Practice based Research
Contemporary themes in Sound Arts practice

Phase 2

Project Development + workshops
Curatorial Contexts for Sound Art

Phase 3

Major Project

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MA Book Arts at Camberwell College of Arts focuses on debates concerning the cultural, creative and individual functions of the book. Read more

Introduction

MA Book Arts at Camberwell College of Arts focuses on debates concerning the cultural, creative and individual functions of the book. The course engages with aspects of the book such as sequence, poetry, structure and materials; encompassing printed multiples and sculptural one-offs.

Content

What students can expect from the course:

- To develop a project from proposal to final exhibition

- To research content, materials and technical skills, then produce written and practical work exploring a subject in relationship to contemporary practice

- To receive support and supervision throughout the course from specialist academic staff in workshops, individual tutorials, seminars and lectures

- To take part in staff and student-led seminars to help promote debate, and work-in-progress sessions that allow for supportive critique

- To develop research skills, professional practice and an understanding of the wider context of book arts as an area of fine art and design practice

- To take part in a shared lecture programme across the Visual Arts courses that draw upon the richness of research across Camberwell, Chelsea and Wimbledon Colleges

- To get involved in artists book fairs and visiting special collections in London such as the Tate, John Latham’s Flat Time House and the National Art Library at the V&A Museum

- To explore the expanded book in a display or installation by showing work in public exhibitions

Structure

Unit One – Research, Development and Practice

Students will explore, experiment and research to further develop their Project Proposals. This unit introduces students to pathway specific issues and topics, research methodologies and techniques. It aims to orientate students and their practice within the course, and develop their contextual, critical and research skills at the onset of their MA learning.

Unit Two – Reflection and Presentation

Resolution and presentation of students' work according to their Project Proposal. A symposium will provide the opportunity to present their research and provide further peer feedback. Students' practice at this stage should synthesise their practical, conceptual and professional abilities and they will be expected to consider their future practice, audience and context of their work in contemporary practice.

The intention and context of students' work will inform their decisions they will take regarding a final exhibition. Students' will also be expected to work collaboratively with their peers to actively plan, organise and install an exhibition as part of their continued Personal and Professional Development.

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This course focuses your practice on an industry sector and broadens your career and research horizons. Your chosen project becomes a vehicle for developing your creative abilities and analytical skills, and for locating your work in the professional world. Read more

Introduction

This course focuses your practice on an industry sector and broadens your career and research horizons. Your chosen project becomes a vehicle for developing your creative abilities and analytical skills, and for locating your work in the professional world.

Content

MA Design: Ceramics, Furniture or Jewellery is part of the Product, Ceramic and Industrial Design programme. Ceramics, furniture and jewellery design share rich cultural histories and traditions of practice. Each is concerned with what can be described as 'intimate architecture' - a physical relationship of the artefact with the body.

The role of design practitioners is changing as a result of emergent technologies, global marketing, the internationalisation of production, and a rising interest in a 'bespoke approach' or 'craft content' within design.

Designers need to be able to think creatively and strategically about the identity of products and their cultural backgrounds and to support their ideas with innovation, commercial thinking and ethical questioning. MA Design: Ceramics, Furniture or Jewellery (by Project) develops your creative abilities, imagination and expertise in relation to real design world demands by linking formal design approaches with practice-led research.

The postgraduate course is achieved in the context of your own personal project, explored and developed according to your individual pathway choice, in a stimulating, supportive, creative and collaborative environment.

Structure

MA Design: Ceramics, Furniture or Jewellery lasts 60 weeks structured as two consecutive periods of 30 weeks each (i.e. two academic years) in its 'extended full-time mode'.

MA Design: Ceramics, Furniture or Jewellery is credit rated at 180 credits, and comprises 2 units. Unit 1 (60 credits) lasts 20 weeks. Unit 2 (120 credits) runs for 10 weeks in the first year and 30 weeks in the second year.

Both units must be passed in order to achieve the MA, but the classification of the award of MA derives from your mark for Unit 2 only.

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MA Industrial Design applies intellectual development directly to design practice, empowering you take on a strategic role, to identify and respond to trends, to initiate new design approaches, and to thrive in multidisciplinary teams. Read more

Introduction

MA Industrial Design applies intellectual development directly to design practice, empowering you take on a strategic role, to identify and respond to trends, to initiate new design approaches, and to thrive in multidisciplinary teams.

Content

Flexible, imaginative, innovative and collaborative, industrial designers must respond to rapid commercial and technological change. Increasingly, designers are called on to take a proactive role in industry and to get involved in strategic decision-making.

This course is part of the Ceramic, Industrial and Product Design programme. MA Industrial Design students anticipate and initiate change in all areas of industrial design - in consumer-durable and capital goods, in transport, packaging and sanitary ware, in furniture for private, corporate or public environments, in architectural space, in interface design and design management, and in strategies for corporate and governmental development.

The relationships between industrial designers, manufacturers, retailers, purchasers and users are constantly being renegotiated, demanding greater flexibility and wider knowledge of industry and commerce. Against this backdrop, managerial skills are often as important as the engineering and creative skills required to develop design concepts. MA Industrial Design emphasises self-directed and peer-group learning, benefiting hugely from the range of cultures and backgrounds represented by our students.

Structure

MA Industrial Design lasts 60 weeks structured as two consecutive periods of 30 weeks each (i.e. two academic years) in its 'extended full-time mode'.

MA Industrial Design is credit rated at 180 credits, and comprises 2 units. Unit 1 (60 credits) lasts 20 weeks. Unit 2 (120 credits) runs for 10 weeks in the first year and 30 weeks in the second year.

Both units must be passed in order to achieve the MA, but the classification of the award of MA derives from your mark for Unit 2 only.

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The course is structured to develop strategic and creative expertise within the design and delivery of innovative service experiences. Read more

CONTENT

The course is structured to develop strategic and creative expertise within the design and delivery of innovative service experiences. Students are encouraged to undertake projects that will tackle many of the social, corporate and environmental challenges facing the 21st century. Projects may be as diverse as conceiving services to mitigate the digital divide of the senior citizens of London borough, to designing a virtual reality in-store experience for a global insurance company, through to realizing an innovative business proposition for a personal start-up.

It is aimed primarily at students who have a graduate design discipline and wish to broaden their understanding of innovation and design as a collaborative interdisciplinary process. However, the course would also be of interest to students from social science backgrounds and related fields.

STRUCTURE

On the course you will have the opportunity to take part in design projects, workshops and study tours. These will be embedded in a sound theoretical framework of lectures, case studies, seminars and tutorials.

Terms 1 and 2 of the course will provide you with a detailed knowledge of core theory and skills in innovation and creativity. The skills and knowledge obtained will enable you to articulate design ideas, observations and solutions creatively as designers, as well as demonstrating rigour and critical evaluation in your work. You will be able to apply your design thinking strategically and add value to new and challenging contexts.

Term 3 builds on the knowledge and skills you have acquired and applies these to the creation of original design research projects. This involves the development of a major project on the basis of extensive research, investigation and a firm methodological approach.

In term 4 students will continue with the development and production of a final major project that will need to demonstrate the testing of ideas, exploring the context of the project as well as identifying key issues such as appropriate discourses, research methodologies, materials and media through which you can effectively communicate your ideas. The course will challenge existing orthodoxies and encourage design related communication, service and product innovation problems to form the focus of the final major project.

Autumn, Term One

Unit summary:
Service Experience Design for Social and Corporate Innovation (40 credits)
Entrepreneurial Strategy and Project Management (20 credits)

Spring, Term Two

Unit summary:
Collaborative Unit (20 credits)
Global Design Futures (20 credits)
Individual Concept Development (20 credits)

Summer, Term Three

Unit summary:
Global Design Futures (continued)
Individual Concept Development (continued)
Major Project (60 credits)

Autumn, Term Four

Unit summary:
Major Project (continued)

If you are unable to continue or decide to exit the course, there is a possible exit award. A Postgraduate Diploma will be awarded on successful completion of the first 120 credits.

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A dynamic menswear course with an international reputation for challenging the conventions of fashion design, nurturing and refining talent to produce some of the most forward thinking creatives in menswear design today. Read more

Introduction

A dynamic menswear course with an international reputation for challenging the conventions of fashion design, nurturing and refining talent to produce some of the most forward thinking creatives in menswear design today.

Content

MA FDT Menswear at London College of Fashion has built an international reputation for design that asks questions and presents unexpected solutions to the mainstays of fashion design and garment construction. It is a course where innovation and craft intersect at the crossroads of modernity to produce pioneering menswear designers.

Students investigate their own practice to define design methodologies that encompass key concepts of fabric, cut and silhouette. Based on rigorous research and analytical thinking, the course encourages fresh perspectives in menswear design.

Students come from a wide range of backgrounds bringing a breadth of experience to their peer group and discipline. Emerging from a diversity of practice and theory based undergraduate studies, including Womenswear, Fine Art, Architecture and Semiotics, they are able to explore the potential of their transferable skills and knowledge into menswear design methodologies.

Alumni have gone on to set up successful design labels, work for international brands or continue their research to PhD level. This is the course where menswear talent is nurtured and refined to produce some of the most forward thinking creatives in menswear design today.

Structure

15 months level 7 180 credits

Term One

Creative and Technical Innovation (40 credits)
Research Methods (20 credits)

Term Two

Collaborative Unit (20 credits)
Technical Analysis and Development (40 units)

Term Three

Masters Project (60 credits)

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MA Textile Design at Chelsea College of Arts explores creative approaches to sustainable textiles and surface design. What students can expect from the course. Read more

Introduction

MA Textile Design at Chelsea College of Arts explores creative approaches to sustainable textiles and surface design.

Content

What students can expect from the course:

- A studio-based, practice-led course

- Numerous opportunities for developing and collaborating on pioneering work within the textile industry

- Study to be underpinned by a supportive theoretical framework, as well as instruction in professional contemporary practice

- Focus and debate about environmental issues as well as the designer’s role in acting responsibly to these

- To participate in and develop skills through individual and group tutorials, workshops, online resources and postgraduate talks designed to introduce students to a range of visiting artists, designers and other practitioners

Structure

Phase 1: Analysis of practice and exploration of methodologies

Phase 2: Development and consolidation

Phase 3: Resolution

These phases are set within a credit framework of three assessed units:

- Studio practice and Advanced studio practice, which run sequentially

- Theoretical studies, which runs throughout the course.

Studio practice involves evolving and developing a personal programme of studio work and related research. Theoretical Studies provides a framework for students to develop a critical research paper, enabling them to locate their ideas and practice in relation to contemporary debate on cultural and theoretical issues.

Throughout the course students participate in individual and group tutorials, developing their skills through Personal Professional Development workshops and on-line resources while the postgraduate talks are organised that introduce them to a range of visiting artists and practitioners.

Work experience and opportunities

The Textile Environment Design (TED) project is a unique research unit based at the College that investigates the role designers play in the field of eco design and is a resource students, researchers and designers all benefit from and contribute to. Recent students have used TED's extensive library of contacts to establish a unique and sustainable craft design project based in Thailand.

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Apply your imagination by framing an original and personal research project and question existing assumptions and boundaries in one or more of the creative disciplines. Read more

Introduction

Apply your imagination by framing an original and personal research project and question existing assumptions and boundaries in one or more of the creative disciplines. Investigate your ideas through a series of real-world interventions and obtain feedback from end-users and key practitioners.

Content

MA Applied Imagination in the Creative Industries is of the Culture and Enterprise programme. Our learning and teaching approaches are based on the methodologies of peer learning, reflective practice and action research. Many postgraduate courses around the world make use of these techniques, but MA Applied Imagination in the Creative Industries places them at the very heart of its learning strategy.

We utilize a two-step strategy to enable you to develop and apply new creative knowledge.

Unit One: Imagination

During Unit One, you work in groups or teams, learning from each other, and forming genuine communities of practice where knowledge, skills and understanding are shared in an environment which closely resembles professional creative practice. The varied cultural, educational and professional backgrounds of our students accelerate the development and interaction of these communities.

Unit Two: Application

Unit Two further develops your grasp of reflective practice – the ability to evaluate and learn from your own experience, and to apply the understanding gained from such reflection to the future development of a project. Reflection is further honed through discussion with peers, tutors and external experts, as well as through the use of a diary or reflective journal. The planning and development of a major action research project – achieved by making planned interventions in the outside world – strengthens students’ contacts within, and understanding of, the creative industry of their concern.

Your Unit Two project becomes an individual creative journey. For each student the journey is unique in its scope and ambition, but should have the potential to place you at the heart of contemporary practice and debate within your chosen field of interest.

Structure

45 weeks full-time or 90 weeks part time over two years. Rated at 180 credits, and comprises 2 units:

Unit 1 (60 credits)

15 weeks full time, 30 weeks part time.

Unit 2 (120 credits)

Follows the completion of Unit 1 and runs 30 weeks full time, 60 weeks part time.

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- A practice led course underpinned by critical design thinking and exploration. - To be taught by a team of highly experienced postgraduate tutors each with their own personal specialist art / design practice and research. Read more

Content: what students can expect

- A practice led course underpinned by critical design thinking and exploration
- To be taught by a team of highly experienced postgraduate tutors each with their own personal specialist art / design practice and research
- A ‘creative campus’ environment with a range of workshop facilities, library and special collection resources, shared studio spaces, and professional exhibition spaces.
- To become a dynamic member of postgraduate study groups through active discussion, collaboration and exchange of ideas
- To seek inspiration and knowledge from course tutors, college wide professional lectures, UAL postgraduate community initiatives and events and London’s cultural industries
- To become a reflective learner willing to speculate upon ideas from many perspectives and experiences
- To actively seek ways to frame and reframe personal and professional practice in relation to expanded and developed modes of Communication Design practice
- To be individually supported in order to initiate a project framework involving theoretical and practice based research and design practice leading to the successful completion of a major project
- To develop a rigorous design process, providing the means to employ critical thinking, shape materials and forms, generate and communicate content, develop prototypes and engage with audience testing

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A programme with a global perspective for students wishing to enter managerial roles within the fashion and design industries. Read more

Introduction

A programme with a global perspective for students wishing to enter managerial roles within the fashion and design industries.

Content

This course responds to the fashion and retail industry demand for appropriately educated Design Management specialists who can effectively apply their professionalism to organisations, which might include fashion brands, retailers, manufacturers or consultancies.
This MA programme is primarily for design graduates, however those from business backgrounds, or with industry experience, are also encouraged to apply. The course benefits from LCF's unparalleled network of internal and external links. Students are able to undertake live projects and briefs, work with industry and research practitioners, and attend a wide range of presentations across the course, college and university.

The course supports global perspectives, and students are encouraged to apply business and theoretical models to their own experience and future career ambitions. The majority of students will enter roles in industry in both large and medium-sized companies, or entrpereneurial start-ups. Others may wish to pursue careers in further postgraduate study.

Structure

12 months level 7 180 credits

Term One

Design Thinking (20 credits)
Fashion Branding (20 credits)
Research Methods (20 credits)

Term Two

Creative Futures (20 credits)
Managing Fashion Projects (20 credits)
Collaborative Unit (20 credits)

Term Three

Masters Project (60 credits)

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Guided by experienced staff and resourced with state of the art equipment, this course nurtures talent and develops directional womenswear designers whose cutting-edge fashion influences the future of the industry. Read more

Introduction

Guided by experienced staff and resourced with state of the art equipment, this course nurtures talent and develops directional womenswear designers whose cutting-edge fashion influences the future of the industry.

Content

MA Fashion Design Technology Womenswear seeks to recruit ambitious, creative designers who have a long-term fashion focus and wish to work for a key brand or set up their own label. Based primarily in London’s West End at John Prince’s Street and resourced by the specialist equipment at our other central sites, contemporary technology is at the core of this course.

CAD CAM, state of the art knitting machines and facilities for digital print, rapid proto-typing and laser cutting allow students to produce womenswear collections that innovate in the field.

By nurturing creativity and specialist research, the course enables individuals to produce high quality and innovative work through illustration, design, cutting and modern manufacturing.

Students are supported to develop collaborations with industry specialists and international fabric suppliers, a process that not only builds important contacts for the future but one that enriches student experience and refines design sensibility. Using diverse production techniques - from couture craftsmanship to futuristic experimentation - students are able to explore their own perspectives to form the basis of their MA collection. Guided by experienced staff, this also has the potential to incorporate a further specialism such as embroidery, knitwear or digital concepts.

Structure

15 months level 7 180 credits

Term One

Creative and Technical Innovation (40 credits)
Research Methods (20 credits)

Term Two

Collaborative Unit (20 credits)
Technical Analysis and Development (40 units)

Term Three

Masters Project (60 credits)

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Develop yourself as an innovative pattern cutter or garment technologist able to provide companies with creative technical solutions through focused research that will advance the commercial fashion industry. Read more

Introduction

Develop yourself as an innovative pattern cutter or garment technologist able to provide companies with creative technical solutions through focused research that will advance the commercial fashion industry.

Content

Please note that for this MA course applicants will apply to one of the two pathways: either MA Pattern and Garment Technology: Creative Pattern Cutting, or MA Pattern and Garment Technology: Garment Technology

This new course, MA Pattern and Garment Technology, offers a unique experience in fashion education at postgraduate level. The course develops innovative pattern and garment technologists who will be able to provide creative technical solutions to current and future problems within the fashion industry. You will acquire strong 2D and 3D technical skills and will become aware of the challenges currently facing this sector of the industry. The opportunity to work collaboratively with a company in order to research into and develop new processes and techniques that advance current practice will be a feature of the course.

You will experiment with a range of digital and manufacturing technologies and techniques, materials and components in order to achieve your goals. Individual research, experimentation and analysis will be supported by a programme of workshops, lectures, team-working activities and industrial visits that will allow you to develop a comprehensive understanding of techniques applicable to your own research or advanced knowledge.

As well as developing conventional and creative pattern cutting techniques, you will become conversant with digital pattern technology and you will explore digital pattern development through using 3D sampling software. You will also be encouraged to set up work placements which give you the opportunity to further your skills and knowledge and make valuable contacts within the industry. Your Masters Project will give you the opportunity to research and develop an initiative that breaks new ground in the field of pattern and garment technology. This project will be supported by extensive documented research, experimentation and analysis before the final outcome is achieved.

For this course we are looking for students who have gained a good degree from a fashion design course and have particular interest and skills in creative technical processes. Other routes to the course will be for pattern and garment technologists already working in the industry who want to expand their skills, or creative fashion designers seeking to develop their technical skills to advance their practice.

Structure

15 months 3 terms level 7 180 credits

Block One: September to February

You will study two units plus a third option unit:

Creative Technical Skills (core skills) (20 credits)

Either Creative Pattern Design (option unit) (20 credits), or
Pattern Design and Garment Technology (option unit) (20 credits)
Research Methods (20 credits)

Block Two: February to June

You will study one unit plus two option units:

Either Technical Analysis (option unit) (20 credits), or
Sustainability and Fashion (option unit) (20 credits)

Either Technical Development (option unit) (20 credits), or
Consumer Behaviour and Psychology (option unit) (20 credits)

Collaborative Unit (20 credits)

Block Three: June to December

Masters Project (60 credits)

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The course aims to develop confident and experimental practitioners who will push the boundaries of the subject of costume beyond its established traditional role. Read more

Introduction

The course aims to develop confident and experimental practitioners who will push the boundaries of the subject of costume beyond its established traditional role.

Content

The course aims to develop confident and experimental practitioners who will push the boundaries of the subject of costume beyond its established role. Taught largely on a one to one basis, by international practitioners, experienced teachers and senior researchers, this MA will nurture your creative ideas about costume and performance.

You will design, realise and experiment with costume based performance ideas that enable you to define your inpidual voice in relation to contemporary culture and practice, while responding visually to the relevant performance context.
Beyond the understanding of performance and the role of character creation through costume, the study of Costume Design at MA level allows you to locate your practice within the wider realms of contemporary culture and art, as well as within the relevant dramatic, social and philological contexts.

The relationship between drawing, practical realisation and performance, is central to the way design is approached: ideas are developed on paper and through movement, as well as through pattern cutting, textile printing, dyeing and surface manipulation.

Practical experimentation is achieved through access to the extensive technical facilities available within the college, expanding knowledge of the uses of CAD, tailoring, print, knit and embroidery within costume. The costume studio in John Prince's Street is well equiped to enable students to develop their ideas into realisation, and expert technical support is provided for students on a weekly basis.

Structure

Full Time 15 months level 7 180 credits

Term One:

Costume for Live Performance (40 credits)
Research Methods (20 credits)

Term Two:

Costume for Film (40 units)
Collaborative Unit (20 credits)

Term Three:

Masters Project (60 credits)

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Understanding, translating and communicating brand stories graphically. it's what today's key branding designers do. Driven by intelligent enquiry and evaluation, MA Graphic Branding and Identity challenges the whole meaning of graphic branding. Read more

Introduction

Understanding, translating and communicating brand stories graphically: it's what today's key branding designers do. Driven by intelligent enquiry and evaluation, MA Graphic Branding and Identity challenges the whole meaning of graphic branding. Explore the strategic thinking underlying brands and look at how that strategy can drive the creative expression.

Content

Driven by intelligent enquiry and evaluation, this programme encourages students to challenge what is understood about the meaning of graphic branding. It explores the strategic thinking underlying brands and focuses on how that strategy can drive the creative expression.

Look around you and you will see examples of the power of brands - on the High Street, within organisations and in the media. From Coca Cola to Virgin, the most successful brands are worth billions.

This MA course focuses on the role of visual identity within branding. The aim is to produce versatile and creative practitioners who understand design within a business, social and cultural context.

It addresses the subject from a broad perspective, covering individual, group, cultural, national, international, corporate and commercial identities. You will be encouraged to look critically at the graphic elements which make up a contemporary visual identity. The emphasis is on practical design, supported by theoretical components and the application of clear research methodologies. As well as developing a deeper knowledge of branding and graphic design, you will gain an understanding of how to develop brand strategies and propositions. An important part of the course involves developing an independent personal project that investigates these principles and their application.

Learning at this level will be about research, intellectual engagement, discovery, interaction and change. The final product for us is not in itself the goal - it is the research, exploration, evaluation and intellectual understanding of branding and identity that makes this MA distinctive.

Structure

Phase 1

Unit 1.1 Design Literacy
Unit 1.2 Research Methods (Visual Research)
Unit 1.3 Major Project Proposal

Phase 2

Unit 2.1 Workshop Options Project
Unit 2.2 Design + Rhetoric
Unit 2.3 Research Methods: Major Project Definition

Phase 3

Unit 3.1 Major Project Resolution: Practical and Report or
Unit 3.2 Major Project Resolution: Thesis

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Innovate and challenge footwear design through new technology and craftsmanship; in the process, master fashioned footwear. Read more

Introduction

Innovate and challenge footwear design through new technology and craftsmanship; in the process, master fashioned footwear.

Content

This MA course will provide students with a unique creative and technical platform to develop their own unique personal interest and methodology through design and technical skills, as well as their individual conceptual and critical thinking. The course aims to explore the link between the impossible and the achievable, to challenge aesthetics, to question function and challenge the discipline in order to redefine it.

We seek to recruit students from a wide variety of design and cultural backgrounds who will be a unique force of free-thinkers who challenge boundaries, within a laboratory of experimentation and investigation. This will include both graduates and practitioners from within industry with previous knowledge and skills in the area of footwear design, and self-motivated individuals with relevant materials and technology-based skills who look to challenge themselves.

Building on a wealth of knowledge and machinery heritage, the course puts an emphasis on the footwear tradition and craft that the Cordwainers heritage embodies, but also actively explores and questions technologies and materials of the future through availability of the latest technology. In this environment students will build on their previous background knowledge and skills to create innovative footwear, extending existing norms both conceptually and technologically, through either bespoke handcrafted or mass production manufacturing. The outcome of this can be commercial, innovative, radical, conceptual and/or avant-garde; students are challenged to respond in an innovative way not to what footwear is, but instead to look to what it can be.

Structure

15 months level 7 180 credits

Term One

Creative and Technical Innovation (40 credits)
Research Methods (20 credits)

Term Two

Collaborative Unit (20 credits)
Technical Analysis and Development (40 units)

Term Three

Masters Project (60 credits)

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