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Creative Arts & Design×

Kingston University, Full Time MA Degrees in Creative Arts & Design

We have 21 Kingston University, Full Time MA Degrees in Creative Arts & Design

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Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more

Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:

-Advertising and marketing

-Architecture

-Crafts

-Product design, graphic design and fashion design

-Film, TV, video, radio and photography

-IT, software and computer services

-Publishing

-Museums, galleries and libraries

-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Managing in the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:

-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.

-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.

-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.

-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.

Will this course suit me?

The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.

-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.

-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules

-Mapping the Creative Economy

-Design Thinking for Start-ups

-Experiencing the Creative Industries - Professional Practice

-Conducting Collaborative Creativity

-Managing a Creative Business

-Personal Research Project/Gaining Insights



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This Masters programme in Product and Furniture Design recognises and prepares students for the diversity of design practice and employment opportunities open to graduates entering the design industry. Read more
This Masters programme in Product and Furniture Design recognises and prepares students for the diversity of design practice and employment opportunities open to graduates entering the design industry.

The three semester course is based at a highly rated design institution within easy reach of central London. It offers students a unique educational experience with respected contributors lead by renowned designer Sebastian Bergne.

Students are given time in an exceptional learning environment to develop their personal approach to design, learn new skills and apply them to carefully structured projects with industry partners that prepare them for their preferred career direction.

Key features
-This course is part of the Design School's Postgraduate Framework, which promotes interdisciplinary practice opportunities, underpins research, supports personal trajectory and industry contact, and includes a supporting lecture series.
-The core staff team is supported by expert full time and visiting studio tutors. These include, David Weatherhead, Julia Georgallis, Rosemary Anrude and Lauren Davies.
-The action of "making" is the signature of the course. We seek critical thinkers and makers that seek to challenge and evolve contemporary practice through the physical domain.

What will you study?

The course proposes a hands-on approach to design, encompassing research techniques, teamwork, learning through making and developing finished objects intended for craft, industrial production or conceptual prototype.

Students are expected to have a robust personal approach with direction and purpose reflecting their own area of study. Students are required to be self-directed, reflective and practical in approach. The course is studio and project based. Activities can include specialist lectures, workshop inductions, group and personal tutorials, seminars and symposiums.

Assessment

Assessment will be made at the completion of each module. Module marks are added to achieve a total final mark. Assessment will be made through practical design projects, presentations, main masters project and exhibition.

Course structure

This course is part of the School of Design's postgraduate programme.

The structure – shared with students from the Communication Design MAs, Fashion MA, and Sustainable Design MA – enables you to explore your individual specialist interests within an integrative learning environment that provides a comprehensive understanding of the value and role of interdisciplinary methods and ways of working. The influences and impact of thinking from other related design subjects on your own specialist study is an important aspect of the identity and the community of interdisciplinary practice at masters level in the School of Design.

This structure is designed to help progress and develop your independent learning, encouraging you to construct and explore projects concerned with areas of particular personal interests. The overarching course philosophy, based upon an emphasis on research, methodology and design thinking, allows individual and personal concerns to be explored through focused study in product and furniture design.

The two shared modules of the School of Design's Postgraduate Framework both commence with a symposium, in which high-profile external speakers present their work and contribute to a debate on a topic of relevance to all courses in the Framework.

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MA Fashion at Kingston University is a unique and innovative course combining the creative thinking of the Design School core beliefs with a very solid and 'creative' fashion industry focus. Read more
MA Fashion at Kingston University is a unique and innovative course combining the creative thinking of the Design School core beliefs with a very solid and 'creative' fashion industry focus.

With a heritage and specialism in womenswear, menswear, knitwear, digital or fashion artefact outcomes, the course combines industry standards with a creative and contemporary approach to fashion design developing a holistic and exciting approach to fashion design and beyond.

Our broad design community and positioning as a progressive and highly-rated design institution means that Fashion can actively collaborate and share ideas with designers in across the post graduate framework.

Key features
-With our well-established industry links and partnerships, the craft and skill of fashion is paramount and is developed through pioneering projects with industry practitioners from our team.
-Interdisciplinary modules give you the unique opportunity to expand your current design thinking and methodology, experiment and transform your medium, and work in dynamic teams to exchange and create ideas.

What will you study?

The fashion-based modules will encourage you to think creatively and will challenge you to apply your ideas and concepts to a series of briefs, some of which will arrive directly from industry sources and practitioners. The outcomes are non-prescriptive and should be driven by your ambitions and approach to fashion.

You will identify design narratives to inspire extensive research culminating in exciting, considered and forward-thinking design developments, challenging you to create new responses for fashion design. Addressing the contemporary culture of fashion, you will engage within important areas of development - social politics, economics, environments, sciences and technology futures - creating a clearer understanding of Fashion context.

The core modules, which explore the fundamentals of design and identify its role in your practice, offer the opportunity to connect and interact with designers from a wide set of creative disciplines.

Assessment

Design projects realised in 2D and 3D outcomes; written submissions supporting your studio practice; presentations to staff, your peers, and creative stakeholders; a major project mastering your practice.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

The Fashion MA course is part of the School of Design's postgraduate programme. The structure – shared with students from Communication Design MA, Product & Furniture Design MA, and Sustainable Design MA – enables you to explore your individual specialist interests in fashion within an integrative learning environment that provides a comprehensive understanding of the value and role of interdisciplinary methods and ways of working. The influences and impact of thinking from other related design subjects on your own specialist study is an important aspect of the identity and the community of interdisciplinary practice at masters level in the School of Design.

This structure is designed to help progress and develop your independent learning, encouraging you to construct and explore projects concerned with areas of particular personal interests. The overarching course philosophy, based upon an emphasis on research, methodology and design thinking, allows individual and personal concerns to be explored through focused study in fashion.
The two shared modules of the School of Design's Postgraduate Framework both commence with a symposium, in which high-profile external speakers present their work and contribute to a debate on a topic of relevance to all courses in the Framework. View the promotional flyers from the following recent symposiums:
-Here and There (PDF) – on the theme of interdisciplinarity
-Creating Futures (PDF) – on the theme of forging a path in the creative industries

Stage 1
-Designing Research
-Fashion Context I

Stage 2
-Fashion Context II
-Creative Futures

Stage 3
-Major Project

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The session will provide a chance to meet the course leader and some current students who will share their projects and experiences. Read more
The session will provide a chance to meet the course leader and some current students who will share their projects and experiences. You will also take part in a design activity that will give you a real taste of what we do on the course in addressing social and sustainability challenges.

Choose Kingston's Sustainable Design MA

This course is aimed at designers, creative workers and other specialists who want to direct their practice towards progressive sustainability and social agendas. It focuses on the value of design as a vehicle for addressing social and ecological concerns in both developed and developing world settings. It will equip you with the knowledge, capabilities and confidence to challenge the status quo by applying design thinking to the generation of design-led interventions for a sustainable future.

Key features
-The overarching course philosophy, based on an emphasis on research, methodology and design thinking, allows individual and personal concerns to be explored through focused study in sustainable design.
-The course takes an inter-disciplinary approach to the study and practice of sustainable design, by recruiting students from all creative and design backgrounds and beyond.

What will you study?

The Sustainable Design MA is directed towards the goal of creating a more sustainable and equitable society. You will explore innovative and practical ways to help realise those visions, emphasising design, creativity, empathy, innovation and activism.

The course encourages critical thinking about the social and ecological agendas it addresses. The course is design-based, but not confined to design practice - it includes a significant amount of theoretical and contextual studies. It is possible to choose a dissertation option for the final major project.

You will be taught by leading academics and practitioners in sustainable design, social design, social innovation, participatory design, strategic design, service design, design-led innovation, and related topics. The course incorporates collaboration with partners such as Design Council, Futerra, Greengaged, Sorrell Foundation, ThinkPublic and Uscreates.

Assessment

Design project work, live projects, research project folders, 5,000-word critical essay, and a major design research project.

Course structure

The Sustainable Design MA course is part of the School of Design's postgraduate programme. The structure – shared with students from Communication Design MA, Product & Furniture Design MA, and Fashion MA – enables you to explore your individual specialist interests in sustainable design within an integrative learning environment that provides a comprehensive understanding of the value and role of interdisciplinary methods and ways of working. The influences and impact of thinking from other related design subjects on your own specialist study is an important aspect of the identity and the community of interdisciplinary practice at masters level in the School of Design.

This structure is designed to help progress and develop your independent learning, encouraging you to construct and explore projects concerned with areas of particular personal interests. The overarching course philosophy, based upon an emphasis on research, methodology and design thinking, allows individual and personal concerns to be explored through focused study in sustainable design.

The two shared modules of the School of Design's Postgraduate Framework both commence with a symposium, in which high-profile external speakers present their work and contribute to a debate on a topic of relevance to all courses in the Framework.

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This MA is widely recognised as one of the most significant and innovative courses in its field. Unlike most courses on art theory, this programme grounds its problems and concepts in the appropriate philosophical context. Read more
This MA is widely recognised as one of the most significant and innovative courses in its field. Unlike most courses on art theory, this programme grounds its problems and concepts in the appropriate philosophical context. It will prepare you for a wide range of careers in the arts, education and public policy – it is particularly highly regarded in the arts. It also provides an ideal preparation for doctoral research across the humanities and social sciences.

Key features
-You will benefit from high levels of staff-student contact, including individual tutorials, from versatile and internationally recognised teaching staff with a range of interests, projects and publications.
-You will be part of a large, supportive community, studying with committed and engaged peers.
-The course is based at the UK's leading Centre for Research in Modern European Philosophy at Kingston University, which organises conferences, workshops and regular research seminars.

What will you study?

This programme combines a grounding in philosophical aesthetics in the modern European tradition with study of contemporary art theory and the philosophy of art history. Canonical authors studied include Adorno, Derrida, de Duve, Duchamp, Greenberg, Heidegger, Kant and Merleau-Ponty. You will engage with some of the most influential texts in modern and contemporary art theory - from Kant and Schiller via Greenberg and Adorno to Rancière and Deleuze - framed in terms of fundamental conceptual problems inherited from the German Idealists. You will also gain a clear overview of philosophical approaches to modern art, distinguishing between ‘aesthetic', ‘Romantic' and ‘Modernist' problematics. You may also choose from a range of option modules from the Modern European Philosophy and Philosophy & Contemporary Critical Theory MA courses.

Assessment

Coursework (including short exercises), essays and a 15,000-word dissertation.

Research areas

This course is taught by internationally recognised specialists at the dynamic Centre for Research in Modern European Philosophy.
Since its inception in 1994, the CRMEP has developed a national and international reputation for teaching and research in the field of post-Kantian European philosophy, characterised by a strong emphasis on broad cultural and intellectual contexts and a distinctive sense of social and political engagement. In each of the last two research assessment exercises, RAE 2008 and REF2014, 65% of the research activities of the CRMEP were judged 'world-leading' or 'internationally excellent', with 25% of its outputs for REF2014 judged 'world-leading'.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules
-Kant and the Aesthetic Tradition - Delivered and assessed in English
-Philosophy Dissertation

Optional modules
-Art Theory: Modernism, Avant-Garde, Contemporary - delivered and assessed in English
-Contemporary European Philosophies - delivered and assessed in English
-Critique, Practice, Power
-Hegel and his Legacy - delivered and assessed in English
-Kant and his Legacy - delivered and assessed in English
-Nietzsche and Heidegger - delivered and assessed in English
-Philosophy and Psychoanalysis
-Philosophy of Art History
-Political Philosophy
-Recent French Philosophy - delivered and assessed in English
-Recent Italian Philosophy
-Topics in Modern European Philosophy - delivered and assessed in English

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With a full programme of workshops and critical study, this MA provides a forum for you to work on your own writing in different genres while being supported by published practitioners. Read more
With a full programme of workshops and critical study, this MA provides a forum for you to work on your own writing in different genres while being supported by published practitioners. The Writers' Workshop will encourage you to develop your writing 'voice' through engagement with fellow students across a range of genre (in fiction or creative non-fiction), while the Special Study module enables you to specialise in one genre, such as fiction, non-fiction, poetry, drama or screen writing.

This MA aims to give you the knowledge and confidence to enter the cultural debate and to begin to identify outlets for your own writing.

What will you study?

You will have the opportunity to develop your creative writing skills in general, or specialise in a chosen genre. You will also study literary criticism and theory and will look at the professional elements of writing, such as copy-editing and how to get your work published.
Assessment

Portfolios of exercises, edited and revised creative writing with evidence of extensive drafting, essays, presentations, research projects, substantial piece of creative writing of publishable standard.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules
-Creative Dissertation
-Special Study: Workshops in Popular Genre Writing
-Structure and Style
-Ten Critical Challenges for Creative Writers
-Writers' Workshop

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With very few budding writers making a living from writing alone, this course offers creative writers the chance to learn not only the craft of writing, but also current trends in publishing from world-renowned professionals. Read more
With very few budding writers making a living from writing alone, this course offers creative writers the chance to learn not only the craft of writing, but also current trends in publishing from world-renowned professionals. It offers the opportunity to develop a creative writing portfolio at the same time as getting to grips with how the publishing process works.

Key features
-As well as benefitting from teaching staff who have practical experience of working in publishing and/or creative writing industries, this MA also benefits from a thriving literary and academic community. For more information, visit http://www.kingstonwritingschool.com
-We offer a series of masterclasses across the disciplines.
-We have exceptional links with major publishers, such as Hachette Penguin Random House, Bloomsbury and Macmillan; and you will have the opportunity to enter your work into competitions sponsored by The Bookseller magazine and Faber and Faber.
-Bursaries are available for students working on our literary magazine Ripple and our Kingston Publishing blog. There are also opportunities to work on live projects for Kingston University Press.

What will you study?

The creative writing element of this course is workshop-led and, in the second semester, you will be given the opportunity to specialise in the genre of your choice, be it poetry, drama or children's fiction.

The publishing element focuses on marketing-led commercial and trade publishing, and the modules you study will help you to understand the structure of the industry and the core skills required to enter.

You can choose to write an academic dissertation to demonstrate your analytical skills and competence, or undertake a major practical publishing project as your final assessment. If you choose to take your dissertation in creative writing, you will write an extensive piece of creative writing accompanied by critical essay; you will be supervised by a professional writer.

Assessment

Essays, reports, presentations, briefs, research projects, and portfolios.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules
-Create: The Business of Publishing
-Special Study: Workshops in Popular Genre Writing
-Writers' Workshop

Optional modules
-Creative Dissertation
-Practical Publishing Project
-Publishing Dissertation
-Do: Work Placements, Networking and Career Planning
-Make: Content Development and Production
-Share: Strategic Marketing and Sales

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Bringing together those with a passion for contemporary cinema, this course focuses on a range of current approaches to film studies and provides an in-depth study of specific areas such as American independent, European, British and Far East cinema. Read more
Bringing together those with a passion for contemporary cinema, this course focuses on a range of current approaches to film studies and provides an in-depth study of specific areas such as American independent, European, British and Far East cinema. It will enable you to develop a critical understanding of the importance of theory, method and analysis to the study of film, and you will be encouraged to test out original approaches, both in seminars and written work.

Key features
This MA offers the opportunity to carry out research into a variety of areas, including gender and sexuality on screen; religion, philosophy and film; censorship and ideology; industry and independents in New Hollywood; and cinema and media in the global context. You may also carry out research at the British Film Institute (the largest film archive in the world).

If you are interested in further research, this course provides an excellent foundation for MPhil/PhD study.

What will you study?

You will study all that is new, vital and innovative in contemporary and emergent cinemas. You will evaluate and critically analyse a range of perspectives on cinema in light of contemporary developments, shifting cultural alliances and patterns of cross-fertilisations. In addition, you will be introduced to the main areas of debate in the history of film criticism. Current modules focus on American cinema (mainstream and independent), post-1960 British cinema, European cinema (with specialist studies on gender and sexuality, and place and identity) and world cinema (with case studies on South-east Asia, Latin America, India and Iran).

In writing your dissertation, you will demonstrate your ability to research a topic of your choice in depth, gaining a rigorous grasp of current theoretical and methodological debates relevant to the subject area, as well as an understanding of the historical and cultural context.

Assessment

Essays, presentations, research projects, and dissertation.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules
-Film History Theory and Analysis
-Film Studies Dissertation
-Media and Cinema in a Global Context

Optional modules
-British Cinema 1960s to Today
-Freedom, Censorship and Subversion
-Gender and Sexuality in Contemporary Cinema
-Special Study: Branding the Self: Celebrity, Identity and David Bowie
-Special Study: Getting High on Cinema. The Drug Experience Film
-Special Study: Screaming out Loud: International Horror Television and Film
-Vamps, Divas, Tramps, Lolitas

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This course is designed to enhance the knowledge, skills and understanding of both current and prospective music educators. Read more
This course is designed to enhance the knowledge, skills and understanding of both current and prospective music educators. It provides a unique opportunity for students from all over the world to investigate the UK system of music education, consider major issues in international music education research and undertake a comparative study of music education practices across different cultures.

Key features
-You can tailor the course to your own interests by selecting one option module from a wide range of music topics.
-The core modules will develop your research, project planning and development skills in preparation for your major project, and you will receive guidance from a specialist tutor.
-The curriculum is enriched by our eclectic view of musical styles and genres, exploiting the diversity of a repertoire that encompasses Western classical music, popular and world musics.

What will you study?

You will develop and implement a musical project within an educational environment and undertake a substantial research project on a topic of your choice. Alongside this core study, which encompasses key research issues in music as well as in music education, you can choose from a variety of option modules and develop new skills to exploit in your own teaching.

You will have the opportunity to develop and enhance your skills as a practitioner by devising, delivering and evaluating a music education project. As part of the broader musical community, you will be able to further enhance your performance skills by participating in some of the many University ensembles.

Assessment

Assessment includes essays, critiques, position papers, practical projects, presentations, research papers and a dissertation.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules
-Constructing Music Education in the UK
-International Music Education: Psychology, Culture and Philosophy
-Major Project
-Researching Music

Optional modules
-Advanced Production of Popular Music
-Composing and Marketing Popular Music
-Critical Reflection on Musical Performance
-Special Study: Arranging and Scoring
-Techniques and Technology for Composing for Film and Television
-Current Debates in Music Education
-Jazz Studies
-Performance Studies
-Live Performance Technologies
-The Psychology of Music
-The Studio Musician

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If you have a broad range of musical interests and would prefer not to specialise your studies, this course is ideal. Read more
If you have a broad range of musical interests and would prefer not to specialise your studies, this course is ideal. It aims to develop a range of musical and critical skills and knowledge; encourage initiative, creativity, critical evaluation and independence of thought; develop a systematic understanding of relevant musical knowledge and a critical awareness of contemporary issues; and provide knowledge of research practices, enabling you to undertake a substantial individual dissertation or composition project.

Key features
-You will have the chance to attend masterclasses and workshops run by national and international performers and composers, such as Judith Weir, Howard Skempton, Stephen Coombs, Jane Manning, Steve Goss, Steve Martland, Arditti String Quartet, Brian Ferneyhough, Kate Ryder and Kathron Sturrock.
-Lunchtime concerts, involving students or visiting artists, take place throughout the year.
-Facilities include a large rehearsal and performance space with supporting recording equipment, an extensive collection of musical instruments and a fully networked IT environment.

What will you study?

The core modules concentrate on research methods and colloquia, and will introduce you to a broad range of issues in music. You can then choose from an extensive list of modules, which include those based in performance, composing, music education and popular music.

The major project offers you the opportunity to focus on an area of your own choice and specialise through written work or composition. You can choose from a wide range of possible topics relating to your own interests. In addition, you can join any of the variety of University ensembles or form your own ensemble.

Assessment

Coursework, essays, compositions, and dissertation.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list.

Core modules
-Major Project
-Researching Music

Optional modules
-Advanced Production of Popular Music
-Composing and Marketing Popular Music
-Constructing Music Education in the UK
-Critical Reflection on Musical Performance
-International Music Education: Psychology, Culture and Philosophy
-Special Study: Arranging and Scoring
-Techniques and Technology for Composing for Film and Television
-Current Debates in Music Education
-Jazz Studies
-Live Performance Technologies
-Performance Studies
-The Psychology of Music
-The Studio Musician

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This course offers an opportunity for students to develop a major body of practical work that engages with the expanded boundaries of photography and hybridisation of the medium. Read more
This course offers an opportunity for students to develop a major body of practical work that engages with the expanded boundaries of photography and hybridisation of the medium. It is concerned with a broad range of photographic practices and technologies and explores debates around the politics of representation and our role as image makers.

Key features
-You will have the opportunity to exhibit your work and take part in off-site visits to galleries, photography festivals and other cultural spaces, as well as study tours.
-Supported by a team of technical and academic staff, you will have access to a professional photography suite that includes two new digital-imaging areas, darkroom areas, two double-height photography studios and a general preparation, finishing and demonstration area. In addition, you will have access to 3D, screen printing and moving image workshops.

What will you study?

You will gain a thorough understanding of the history of photography and its continuously developing field of interrelated forms of image production and visual culture. You will explore the potential of the expanded boundaries of photography in unexpected and innovative ways through self-initiated research. Supported by taught modules and an experienced group of research-active staff, you will develop critical thinking and a sustained practice.

Assessment

Seminar and exhibition presentations, tutorials, individual and group reviews.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Project 1
-Theory – Seminar
-Photography Practice – Applied Theory in Advanced Photography
-Photography Practice – Publishing
-Masters Project (Exhibition and Research Publication)

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This course has been designed to offer a genuinely creative methodology and understanding of current and future potential for film experimentation in artists' moving image. Read more
This course has been designed to offer a genuinely creative methodology and understanding of current and future potential for film experimentation in artists' moving image. This places the programme at the forefront of postgraduate studies exploring moving image in its most creative form. The course offers a range of input from staff in filmmaking, and will enable you to develop a major body of practical work created within the context of a critical understanding of contemporary experimental film theory.

You will have access to our moving image resources and specialised filmmaking equipment, augmented by excellent technical and academic support. To complete a specific project brief, other materials will also be provided, enabling you to meet the learning outcomes of the course and/or project. However, if you choose to develop your own film options requiring additional resources, then you will have to meet any further costs associated with that. View a full list of our current moving image resources.

Key features
-The course provides an exploration of the relationship between film, moving image, sound and critical frameworks. This is supported by the excellent moving image resources at the Knights Park campus, including a moving-image studio, post-production facilities and high-end film equipment. One-to-one tutorials, seminars, exhibitions and discussion all feature in the programme.
-Taught by filmmakers, creative practitioners, curators and writers, including many off-site visits and visits by professional artists, filmmakers and curators. This includes the opportunity to participate in a public screening programme at BFI Southbank, and a seminar forum at FID Marseille International Film Festival.
-Every year, the course nominates a graduate to participate in the European workshop on artists' moving image at the Schermo dell'Arte film festival in Florence, where they receive professional mentoring.

What will you study?

The curriculum offers three distinct areas of critical and practical inquiry options, supported by a specialised seminar/lectures series: artists' moving image; independent film; and the materiality of film.

You will undertake self-initiated research supported by taught modules and an experienced group of research-active staff, and will explore the critical and historical frameworks within which experimental film work can be understood and conceptualised.

Assessment

Presentation and exhibition/screening/documentation, tutorials and seminar/discussion.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Core modules
-Project 1
-Theory – Seminar
-Experimental Filmmaking Practices
-Experimentation in Moving Image
-Masters Project (Exhibition and Research Publication)

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This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. Read more
This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.

Key features
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.

What will you study?

You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project

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This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Read more
This course, one of a suite of digital media courses, enables you to study professional digital media practice in a microstudio environment with a focus on the design skills necessary for the field of games development. Through a student-centred project-based curriculum, you work as a games designer to develop your specialist skills while working as part of an interdisciplinary team with students from across the full programme.

-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-This course has been designed to utilise the best digital media expertise and resources from across the University, and will prepare you for employment in the digital media industry, where teams of specialists work together to develop and author innovative digital media projects.

What will you study?

Students on both courses will design and create computer games, alone and in teams, using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also develop vertical-slice prototypes using new technologies, such as computer vision and stereoscopy, and will learn how to present yourself to potential employers through your professional presence and portfolio.

Assessment

Vertical slices, prototypes, demos, videos, presentations, design documents, essays.

Work placement scheme

Kingston University has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.

-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.

Details on how to apply will be confirmed shortly.

PlayStation First

Kingston University is an educational partner of Sony through PlayStation First.

Course structure

Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.

Modules
-Digital Studio Practice
-Media Specialist Practice
-Game Design
-User Experience Design (Content)
-Digital Media Final Project

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Fashion MA. Knit offers a specialism in an area for which Kingston University has recognised success. Students will follow the same programme as MA Fashion, however specialist projects will be offered within existing modules to those students wishing to specialise in knit. Read more
Fashion MA: Knit offers a specialism in an area for which Kingston University has recognised success.

Students will follow the same programme as MA Fashion, however specialist projects will be offered within existing modules to those students wishing to specialise in knit.

MA Fashion has close links with industry including:
-Evans Arcadia Group
-The Women's Institute
-Woolmark
-UKHKA (UK Hand Knitting Association)
-Abercrombie & Fitch

Kingston University has two digital knit machines with a fully trained knit technician. Facilities also include dubied machines, domestic knit machines, electronic linkers and overlockers.

Graduates can expect to accept positions as Knitwear designers, textile/swatch designer, fashion designer, yarn developer, research and development, retail and marketing.

Students who wish to follow the Fashion MA: Knit pathway should apply for Fashion MA and state their preference for Fashion MA: Knit at their interview.

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