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Masters Degrees in Creative Arts & Design, London, United Kingdom

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Kingston University Kingston Business School
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Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more

Our Managing in the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:

-Advertising and marketing

-Architecture

-Crafts

-Product design, graphic design and fashion design

-Film, TV, video, radio and photography

-IT, software and computer services

-Publishing

-Museums, galleries and libraries

-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Managing in the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:

-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.

-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.

-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.

-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.

Will this course suit me?

The Managing in the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.

-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.

-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules

-Mapping the Creative Economy

-Design Thinking for Start-ups

-Experiencing the Creative Industries - Professional Practice

-Conducting Collaborative Creativity

-Managing a Creative Business

-Personal Research Project/Gaining Insights



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The Creative Practice MRes is a Masters level course based in the rich research culture of . Westminster School of Media, Art and Design. Read more

The Creative Practice MRes is a Masters level course based in the rich research culture of Westminster School of Media, Art and Design. Over one year full-time or two years part-time, you will develop and complete a major research project related to your creative practice, culminating in an exhibition presentation and a written reflection on your research.

The Creative Practice MRes is an ideal stepping stone to further practice based PhD research, as well as a unique opportunity to realise an ambitious creative project with the support of research-led practitioners across the field of the arts and media, as part of the internationally renowned Centre for Research and Education in Arts and Media (CREAM) – the UK’s top-rated general art and design research centre. REF results link to CREAM with a score of 45% 4*, 46% 3*, 9% 2* in the UKs most recent UKs’s official REF (Research Excellent Framework).

The course offers access to the excellent resources of Westminster School of Media, Arts and Design, including the research culture of the Centre for Research and Education in Arts and Media (CREAM), our new Music Research Group and our internationally renowned Communication and Media Research Institute (CAMRI).

The course enables you to develop your practice and research skills in arts and media towards the completion of your research project, supported by expert supervision from eminent artists, theorists and designers, as part of CREAM’s extensive practice-based doctoral programme. You will work in close supervision with a researcher practitioner in your field of specialism, to assist you in the development of your individual research project.

You will have the opportunity to select and attend seminar programmes alongside CREAM’s doctorate students and MA students in a range of different art subjects relating to your interests. Our current range of research expertise includes photography, experimental and documentary moving image, digital art, curation, music and experimental sound, fashion and ceramics.

This is the right course for you if:

  • you have a creative project which you would like to develop
  • you would like expert guidance to support your creative process
  • you wish to engage in the research culture at Westminster School of Media, Art and Design
  • you would like to know more about studying for a practice based PhD
  • you are keen to develop your research skills as a creative practitioner.

The course offers unique opportunities to:

  • develop your creative practice in a renowned research environment
  • study with specialists in your chosen field of practice
  • progress towards PhD Study
  • build valuable connections in research and professional communities in arts and media
  • participate in its rich programme of events and symposia.

Course structure

The following modules are indicative of what you study on this course.

The course runs from September to August, one year full-time or two years part-time. The Creative Practice MRes consists of three modules:

Modules

Career path

The MRES in Creative Practice provides the tools to develop a profession in creative research and scholarship relating to teaching in higher education, working in archival research and related fields, as well as developing your work as a practicing artist, curator, designer and writer working in your chosen field.



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Study a degree which develops your arts practice through the expressive world of creative computation. The Masters provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition. Read more

Study a degree which develops your arts practice through the expressive world of creative computation. The Masters provides you with the historical foundations, frameworks and critical skills to produce a series of projects for public exhibition.

What is computational art?

Computation consists of all the changes brought about by digital technology. Art is an open set of ways of acting inventively in culture. Mixing the two together in a systematic way gives us computational art. This is a very open field, and one that is set to expand enormously in the coming years. It is where the most exciting developments in technology and in culture can already be found. This degree will place you in the middle of this fast-evolving context.

What will I learn?

This degree develops your arts practice through the expressive world of creative computation. Over a two years (full-time) or four years (part-time) you will develop your artistic work and thinking through the challenge of developing a series of projects for public exhibition which will explore the technological and cultural ramifications of computation. 

You will learn the fundamentals of programming and how to apply this knowledge expressively. You will work with popular open source programming environments such as Processing, OpenFrameworks, P5.js and Arduino, and will learn how to program in languages such as Java, Javascript and C++. 

Since computational artworks don’t necessarily involve computers and screens, we also encourage students to produce works across a diverse range of media. Supported by studio technicians in state-of-the-art facilities, our students are producing works using tools such as 3D printers, laser cutters, robotics, wearable technologies, paint, sculpture and textiles. 

You will also study contextual modules on computational art and the socio-political effects of technology. Modules provide students with the historical foundations, frameworks, critical skills and confidence to express their ideas effectively. You will have the opportunity to learn the cultural histories of technology, to reflect on computation in terms of its wider cultural effects, and to understand the way in which art provides rigorous ways of thinking. 

Through our masterclass series, we regularly invite world-class artists and curators to explain their work and engage in critical dialogue with the students. This allows you to develop a wider understanding of the contemporary art scene and how your work sits within the professional art world.

Should I study the MFA or MA Computational Arts?

As well as the MFA, we also offer an MA in Computational Arts. The MA is 1 year (full-time), the MFA 2 years (full-time).

The first year of the MFA is identical to the MA. You take the same classes and you learn the same things. The differences between the two courses is that in the MFA you get a 2nd year in which you take additional courses which help you develop your arts practice further. These courses mean that you get a space to work under a tutor's supervision.

Modules & structure

Year 1

Year 1 shares the same core learning as our MA in Computational Arts programme: 

The follwing are core modules:

You may then pick modules of your own choice from the optional modules listed below: 

In year 2 you will study the following: 

Assessment  

In Year 2 you will be assessed by: self-evaluation report of 2,500 words; essay of up to 6,000 words; viva voce; exhibition of final work.

Skills & careers

The programme will equip you with a broad training in the use of creative computing systems that are currently most important in artistic, design and cultural practices and the creative industries, as well as technologies that are yet to emerge.

Find out more about employability at Goldsmiths



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Our. Postgraduate Certificate in Creative Arts Education. is for staff in Further Education (FE) and Higher Education (HE) institutions who have either completed the Graduate Certificate in Creative Arts Education, or who have more than three years' full-time or equivalent teaching experience. Read more

Our Postgraduate Certificate in Creative Arts Education is for staff in Further Education (FE) and Higher Education (HE) institutions who have either completed the Graduate Certificate in Creative Arts Education, or who have more than three years' full-time or equivalent teaching experience.

The course is registered at our Epsom campus but sessions take place alternately at UCA Epsom and UCA Rochester.

To apply for this course you must be working in a teaching or supporting learning context for a minimum of one day a week across the year. However, if you've successfully completed the Graduate Certificate in Creative Arts Education while undertaking a one day per week voluntary (unpaid) teaching placement with an appropriate course, you may be able to continue on this basis - subject to the approval of the Postgraduate Certificate in Creative Arts Education course leader and relevant subject course leader or department manager.

The course is delivered between September and April on alternate Wednesdays (10am - 5pm) at our Epsom and Rochester campuses in rotation.

Key study topics you'll explore include:

- Issues of learning and teaching (pedagogy) in creative arts disciplines

- An opportunity to enquire into the pedagogy of creative arts disciplines through conducting a small scale research project

- The opportunity to reflect on professional teaching or supporting learning practice, through the development of a portfolio of evidence.

Facilities

As a UCA student, you'll have access to excellent facilities at all campuses including library and student development services for support with dyslexia, a disability or with learning in general.

Industry Partners

Our course provides the opportunity to focus on developing teaching practice, at the same time as professional art and design practice. This dual professionalism is highly valued in FE and HE contexts.

And developing a small-scale research project provides experience of producing, writing and disseminating research. Past participants have found this valuable when applying for practice-based research funding or writing PhD proposals.

Careers

A successful career in teaching or supporting learning in FE and HE contexts requires three key ingredients. These include: a subject discipline qualification (preferably at Masters level), significant professional art and design or professional support practice, and a teaching qualification.

The Postgraduate Certificate in Education is the generally accepted teacher or supporter of learning qualification in the FE and HE sectors.

For those working in the FE sector - together with the Graduate Certificate, the Postgraduate Certificate in Creative Arts Education covers the FE and skills sector mandatory content of the Diploma in Education and Training.



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This exciting new multidisciplinary Master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more

This exciting new multidisciplinary Master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user-centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately 10% of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contacts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable and quickly gain industry recognition through our end-of-year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 graduate. 

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practice-based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for mobile, tablet wearables, VR, AR and content-rich media websites, advanced web production, and UX design, all of this with the user in mind.

The course will provide skills in the relevant multimedia software, media-rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, where the course encourages the use of a wide range of programming languages delivered by industry practitioners. We also have accreditation and training opportunities for those students wanting to develop their skills more prolifically within selected software via triple A initiative, outside of the Master's.

These include mobile apps, mainstream games, interactive installation, and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start-up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Course structure

The following modules are indicative of what you study on this course.

Modules



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Our. MA Graphic Design course. has been structured to promote the role of designers as skilled professional communicators, and firmly embed a culture of research and problem solving into creative practice. Read more

Our MA Graphic Design course has been structured to promote the role of designers as skilled professional communicators, and firmly embed a culture of research and problem solving into creative practice.

Our course, taught at UCA Epsom, aims to promote specialism and mastery in your own unique area of graphic design - which you'll identify and develop with us on this MA. Enabling you to produce meaningful outcomes from informed research is a top priority.

Using the extensive industry links brought by our course staff, you'll be encouraged to foster connections with industry partners within your area of specialism. With the help of visiting lecturers, industry experts and live briefs, you'll gain real-life experience of the design industry. And emphasis will be placed on how to present both yourself and your design work in a professional arena.

The industry orientation of this course is concerned with exploring graphic design languages in all their facets. You'll enhance your understanding of the aesthetic and commercial value of your work, and accrue professional experience which will add innovation to your practice.

On this course you'll taught through a range of lectures, workshops, tutorials, live pitches and presentations. We also place a strong emphasis on independent research.

Industry Partner

You'll benefit from well-established industry links with corporate, media, cultural and creative organisations.

Our course has links with:

-Design Bridge

-Pearlfisher (design group)

-FutureBrand

-The Brewery

-The BBC

-Imagine

-Bloom

-Interbrand

We also have regular guest lecturers and recent guests have included:

-Richard Williams - Founder of Williams Murray Hamm

-Tim Perkins - Group Director of Design Bridge

-Philip Carter - Founder of Carter Wong Tomlin

-Helen Healy - Picture Editor for the Guardian newspaper.

Careers

MA Graphic Design alumni go on to work in a diverse variety of exciting careers. Employment opportunities include:

-Graphic design

-Museum design

-Web or interactive design

-Picture editing

-Freelance design or illustration

-Brand design

-Packaging design

-Retail design

-Art direction

-Design management.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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University for the Creative Arts Design
Distance from London: 0 miles
Our. MA Product Design course. provides a conceptual process and context for the development of creative and innovative products. Read more

Our MA Product Design course provides a conceptual process and context for the development of creative and innovative products. This includes the study of socio-cultural and economic issues, new technologies and creative visual language in relation to your practice.

As a student on our course, you'll undertake individual research projects using an integrated product design process. You'll also develop and communicate design solutions which align with design criteria and respond to broader issues such as lifestyles, markets or the information economy.

On this course you'll benefit from seminar sessions with visiting professional product designers. They'll provide critical feedback to advance your design concepts to prototype stage, in order to ready them for final exhibition and commercial manufacture.

You'll also have seminar sessions with visiting professional product designers, who provide critical feedback to advance your design concepts to prototype stage, ready for final exhibition and commercial manufacture.

The Centre for Sustainable Design is based at our Farnham campus, too. This research centre facilitates discussion and research on eco-design, and broader sustainability considerations, in product and service development.

Industry Partners

Our range of industry contacts include:

-Industrial Design Consultancy

-TheAlloy (product and interaction consultants)

-IDEO (design consultants)

-Philips

-Kenwood/De'Longhi.

And recent guest lecturers include:

-John Gertsakis, product ecology

-Philip Davies

-Stuart Heron, Design Director.

Careers

Our course will equip you with a host of valuable and transferable skills. Graduate opportunities exist within:

-Product design practice

-Independent design studios

-Specialist design consultancies

-Design teams in manufacturing industry

-Design management

-Environmental management

-Service design sectors.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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University for the Creative Arts Architecture
Distance from London: 0 miles
Our. MA Interior Design. course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment. Read more

Our MA Interior Design course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment.

This degree provides you with a launchpad to potential higher level interior design careers within a diverse range of subjects. These include museum and exhibition design, design for film, television and digital games and brand interpretation for retail, leisure or promotional events.

An emphasis on ecological issues and processes is also a prominent aspect of this course, and underpins all aspects of the course.

Explore your interests

You'll explore your area of interest to an advanced level, through establishing new spatial paradigms that build on your existing knowledge. Our course, at UCA Canterbury, combines theoretical and practical skills, and encourages engagement with industry at all levels.

In-depth research into design processes and technologies, along with related work placement opportunities, will prepare you for new career directions. Your project work will be supported by ongoing staff research into sustainability, architecture, design-related digital technologies, experiential environments and brand communication.

You'll be taught through tutorials, seminars, self-directed study in relation to your project proposal, work-in-progress reviews and visits or references to sites of local and international interest.

Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

We've got extensive contacts across the range of interior design disciplines. Live projects, research analysis and feasibility studies will draw on our wide range of contacts and associations.

Connections include specialists in the related fields of audio-visual technologies, lighting design and interactive design.

Recent guest lecturers have included:

-David Callcott, CADA Design, retail and leisure design consultants (London and Hyderabad, India)

-Emma Vane, Production Designer for Atonement, the Harry Potter series, Tinker Tailor Soldier Spy, and Captain America: The First Avenger

-Finlay White, ModCell, sustainable construction

-Mick Pearce, award-winning international architect (Title: Bio-mimicry and the 3rd industrial revolution)

-Phil Hughes, Ralph Appelbaum Associates, museum and exhibition designers (London, New York, Beijing)

-Uwe R. Brückner, Atelier Brückner, exhibition design (Stuttgart, Germany).

Careers

Career opportunities exist within design or architectural consultancies in retail, leisure, exhibition, office, hotel, residential and cruise ship design, as well as in the fields of design management, interior or film-set design.

Our course has a strong ecological focus with opportunities for engaging with both the theoretical and practical aspects of real-world sustainability.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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Graduate Diploma in Interior Design at Chelsea College of Arts is a full time, one year programme. This course provides students with the skills and experience required for a career in the field of interior design, or further study at MA level. Read more

Graduate Diploma in Interior Design at Chelsea College of Arts is a full time, one year programme. This course provides students with the skills and experience required for a career in the field of interior design, or further study at MA level.

Content

What students can expect:

- To develop a flexible, open-minded approach to thinking about interior design or critically engaging with contemporary design approaches

- To connect with interior design in a variety of ways such as designing, writing, visual communication and research

- To explore the possibility of making narratives from interior design

- To develop an open way of thinking about interior design, and give students the opportunity to critically engage with contemporary design approaches

- To design small-scale interiors and explore new opportunities within existing architectural spaces

- To be assigned a personal tutor who supports your development

Structure

The course runs over a total of 30 weeks and offers a combination of taught study, self-directed negotiated study, personal research and written assignments. There are also two major practical projects undertaken during the year and each is the subject of a book.

The course is studio based and delivered in three units of study:

Unit 1 - Commodity and Design

This is a design programme that explores a small-scale domestic interior. This project focuses on how the client / user can be given a new opportunity to perform within a space and the various methods students have to envisage and communicate this opportunity.

Unit 2 - Negotiated Design Programme

In this unit students are expected to initiate a design project. They will choose a location, make an analysis of an interior and establish a design brief for a new programme of habitation. Students are asked to find a context in the public realm rather than the domestic one, and are expected to reflect upon and discuss how habitation is improved by their contribution.

Unit 3 - Professional Context

This unit is concerned with critical reflection upon professional practice and creative processes. Students will learn about professional communication within the practice of interior design, and specifically the writing requirements of an interior designer when they are reflecting upon and communicating their design proposals. This will prepare students for professional practice and support the critical position of their design proposals.

Work experience and opportunities

During the year students are involved in live projects. One of these, the making of a Christmas-themed installation for a highly regarded hotel in Westminster, has become an annual event.



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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge. Read more

This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge.

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Modules & structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module IV: Entrepreneurial Practices and Modes of Production

Either: Sector Overiew: Performing Arts and Audience Development and Fundraising 30 Credits

OR Work Placement

You will undertake a work placement within an SME, Producing or Research Organisation within the cultural and creative industries.

There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation.

In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

Module V: Dissertation OR Project/Portfolio

The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Find out more about employability at Goldsmiths



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Do you love writing but also want to earn a living? The MA in Creative, Digital and Professional Writing is an exciting and innovative new course that will… Read more
Do you love writing but also want to earn a living? The MA in Creative, Digital and Professional Writing is an exciting and innovative new course that will allow you to develop your creative writing abilities while equipping you with the multimedia, digital skills required by professional writers working in the creative industries – media, journalism, film,publishing, e-books, marketing and the communications industry. You will be taught by lecturers who are academics and award-winning professionals, with the skills, contacts and profile in these industries to help you develop a distinctive and individual writing voice that is also attractive to employers. This MA benefits from an advisory, industry-based panel, connecting the degree with the latest professional knowledge, innovation and changes.

More about this course

This innovative MA will help students develop cutting-edge, flexible writing skills that they can apply to a wide range of professional settings and literary modes, allowing them to develop their own creative ideas while also equipping them with the abilities necessary for the creative industries.

Making use of both the University's £100,000 newsroom, its award-winning staff, guest lecturers from the industry and a professional advisory panel, students will develop an understanding of the demands and opportunities of a professional writing career.

They will benefit from work placements and the activities organised by the University's Centre for Research into Media, Identity and Culture (MiC).

Assignments, coursework, media artefacts, and portfolios made up of written/visual/audio original work.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Creative Writing (core, 20 credits)
-Creative, Digital and Professional Writing Project / Dissertation (core, 60 credits)
-Digital Storytelling (core, 20 credits)
-Feature Journalism (core, 20 credits)
-Researching Media, Communication and the Creative Industries (core, 20 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Advertising (option, 20 credits)
-Creative Nonfiction (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Principles of Digital Media (option, 20 credits)
-Routes into Publishing (option, 20 credits)
-Scriptwriting (option, 20 credits)

After the course

The Creative, Digital and Professional Writing MA will give you the skills you need to forge a successful career in the media and creative industries. Key areas in these industries include media, creative writing, editing, journalism, marketing, publishing and PR, the arts and arts management, the music industry, web design, software design, curating, fine art consultancy, arts and cultural sector management and administration, events management, and other creative and cultural professions. Almost every commercial and public company now has a communications manager and graduates of this MA would have specialist skills that they could bring to such a role. They could also combine roles in creative writing and journalism, editing and marketing.

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Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate certificate. Read more

Introduction

Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate certificate. Explore visual language, typography, colour and information design through set and self-initiated projects. This course offers an intensive vocational route in the graphic design profession and is an ideal option if you need a bridge to Masters study.

Content

London College of Communication’s vocationally-focussed Postgraduate Certificate will help you to build practice-based and professional skills in the highly diverse field of design for visual communication.

Visual communication is a process by which ideas are made visible and conveyed through media to enhance meaning, experience and understanding. This one-year intensive course re-examines the relationship between design principles, research methodologies and the related theoretical contexts.

The programme is ideal for those from diverse academic backgrounds who wish to extend and develop their prior experiences through visual communication. Students on the course have previously studied subjects from molecular genetics to English, architecture to textiles, micro-biology to fine art and product design to geography. The course is a confidence-building bridge to Masters study as well as providing the foundations for professional career development.

You can expect to become part of a unique learning community made up of staff, guest speakers and fellow students from a diverse range of creative disciplines and cultures. Through tutorials, set and self-initiated projects, workshops and group discussions, you will gain a deeper understanding of the design process that will enhance your practice. Visual language and grammar, typographic hierarchy, symbol design, graphic representation, identity and information visualisation are just some of the areas you will explore.
Personal projects will provide you with a foundation in the principles of visual communication whilst engaging with postgraduate level research methods and conceptual development. Examples of personal projects include: mapping directional devices in the city; the promotion of a typeface; visual analysis of people flow and visual surveys of lettering. Graduates from this course have found employment within high profile international creative agencies, design management, teaching and professional practice. Some have established their own design studios, while others have gone on to achieve highly at Master’s level.

Structure

The Postgraduate Certificate Design for Visual Communication has three components:

Research and Development
Design Resolution
Professional and Academic Context

The course includes: visual language and grammar; typographic hierarchy; narrative and sequential design; symbol design; graphic representation; identity; information visualisation; as well as opportunities to pursue projects of individual interest.

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Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate diploma. Read more

Introduction

Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate diploma. Explore visual language, typography, colour and information design through set and self-initiated projects. This course offers an intensive vocational route in the graphic design profession and is an ideal option if you need a bridge to Masters study.

Content

Build up a strong vocational portfolio on this intensive 30 week course.

The Postgraduate Diploma Design for Visual Communication provides a unique learning experience across an intensive 30 week programme. The highly structured delivery of the first stage of the course places emphasis on the development of fundamental design skills. This is underpinned with the importance of visual research and the development of critical and analytical skills. During the second stage of the course you will choose from a wide range of postgraduate electives and go on to develop a self-initiated major project that focuses on individual interests.

The Postgraduate Diploma is designed to build design skills even if you are relatively new to the subject of graphic design. The course provides you with a strong, vocational portfolio and is also useful in building your confidence to undertake further postgraduate study at Masters level.

The course recognises that graphic design is one of the most important and influential of what has become known as the creative industries and that it contributes significantly, directly and indirectly, to our economic and cultural well being.

Structure

Phase 1 is delivered through three units. Design Resolution is an intensive series of 'hands-on' studio workshops that develop basic design skills including visual grammar, typography, structure and the grid. Research and Development breaks down the research process and encourages contextual understanding of graphic design practice. It is designed to develop understanding of research methods and to provide you with research skills that can be applied to other units on the course.

The third unit encourages you to position your work within the framework of professional and/or academic contexts.
Phase 2 is also delivered through three units beginning with options from the extensive postgraduate elective program. Typical examples might include letterpress, printmaking, sound design, photography, narrative and sequence, typologies, design and politics, moving image and book design. The final units require you to propose, research and bring to completion a substantial practical project.

The major project builds on the knowledge and skills acquired in the first stage and applies these in the creation of a self-initiated design project based on extensive research, analysis, investigation and a clear research question. The major project is supported throughout with weekly seminars and tutorials.

The course, which fits within the University credit framework, comprises: tutored study, self-directed study and access to facilities. Tutored study is generally two days a week. In addition to this you are expected to attend lectures and work independently.

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Who is it for?. This course will appeal to both experienced and new writers who wish to gain the knowledge and skills relevant to professional practice in commercial settings which produce creative content for print and across digital formats. Read more

Who is it for?

This course will appeal to both experienced and new writers who wish to gain the knowledge and skills relevant to professional practice in commercial settings which produce creative content for print and across digital formats. You will be introduced to the fast-changing world of commercial publishing, and will be given an understanding of and exposure to the many different sectors of the publishing industry. A digital publishing element will teach you how social media and web publishing is now vital to finding and sustaining your own community of readers.

The target market for the programme is graduates from across the humanities and social sciences who wish to combine a focus on the development of creative writing skills with a strong theoretical and practical understanding of how the publishing industry works. It is ideal for anyone interested in getting hands-on publishing experience alongside developing their creative practice.

Objectives

If you have experience of writing or working in publishing (or a related field), and would like to develop your skills further, this course is designed for you. If you are interested in learning how you, as a writer, can engage with the publishing industry and even work within it, this course will develop the skills you need. Creative Writing and Publishing MA enables you to aspire to a professional role that will match your interests and draw upon all of your talents. We welcome writers of all genres with recent graduates developing projects in literary fiction, fantasy, romance, science fiction and young adult fiction.

eaching and learning

You will learn through a mix of formal lectures, writing workshops, individual tutorials, group project work, seminar contributions, study visits, work attachments, project work and independent learning and research. Visiting speakers, including guest authors, regularly support your learning and module projects. You are encouraged, through a variety of strategies, to reflect on professional practice and professional frameworks during all of your applied work.

You will acquire attitudes and values through your interactions with lecturers, many of whom are professional writers or practicing publishers, and through a critical, reflective approach to your writing practice and to working in publishing. Leading writers act as guest tutors and mentors while senior members of the publishing industry regularly visit and often sponsor projects. Publishing and writing masterclasses also enable you to debate current issues within your field. Moodle is also embedded as a learning tool within the programme, offering you opportunities to interact with your fellow students and other programme academic staff outside of the classroom or workshop.

Your intellectual and cognitive skills will be developed through the programme’s range of learning modes, which include lectures, seminars, tutorials, coursework, the option of an assessed work placement drafts of major writing projects and short assignments and in your final project.

Your subject specific and transferable skills are developed in the modules through lectures, seminars, tutorials, coursework, an optional assessed work placement and in your major project.

Assessment

For the Creative Writing Workshop module and the Storytelling module, you will be assessed through an individual assessment, which may include a portfolio of creative writing, a substantial piece of redrafted creative writing with an accompanying self-reflective essay or a critical academic essay or a researched book proposal.

In your other modules, you will be assessed by a range of methods including analytical essays; assessed group and individual projects; presentations with supporting research; and reflective reports on your own portfolios of writing or professional experience.

Modules

The MA CWP runs over one academic year for full-time students who undertake two core creative writing modules over terms 1 and 2, alongside core publishing modules in term 1 and electives in term 2. In the final term students must complete their Major Project. Part-time students undertake the core creative writing modules in their first year of study, undertaking the publishing modules and electives and major project in the second year.

Term 1

In the first term, full-time students undertake two core 30-credit modules in creative writing that run over both terms and comprise:

  • a creative writing workshop
  • lecture series on storytelling.

In term 1, full-time students will also undertake two core 15-credit modules from the publishing suite:

  • Creating and Managing Intellectual Property
  • Digitisation and Publishing.

Term 2

In the second term, full-time students chose two 15-credit electives, with options including:

  • International Publishing Case Studies
  • Professional Placement
  • Design for Interactive Media
  • Developing Creative Content
  • Digital Cultures
  • Libraries and Publishing in an Information Society.

Term 3

Throughout the three terms, you will be invited to attend masterclasses in creative writing, professional development sessions, and group and one-to-one tutorials, as you work towards your Major Project.

Part-time route

Part-time students take the creative writing core modules in their first year of study and in their second year undertake the publishing core modules and electives and the Major Project.

Career prospects

We are delighted that graduate Carlie Sorosiak’s (MA CWP 2015) young adult novel, If Birds Fly Back will be published by HarperTeen in the US, Macmillan in the UK, Penguin Random House in Spain, and Arena Verlag in Germany in 2017.

Holly Domney (MA CWP 2016) and Maja Olsen (MA CWP 2017) both won the George Orwell Dystopian Fiction Prize and is currently working in the publishing industry.

At City, you will benefit from our reputation for placing graduate students with agents and with major publishers. Creative writers get exposure to agents, editors and others within both traditional and electronic publishing. For budding publishers, you have the option of a work placement within the industry. We have for many years supported the career prospects of our publishing graduates via supportive links with an industry advisory board as well as alumni.



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Brunel University London School of Arts
Distance from London: 0 miles
The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. Read more

About the course

The video game industry is a vastly growing sector in both the UK and worldwide and the need for highly skilled and educated individuals is in high demand across the globe. With Brunel’s Digital Games Theory and Design MA programme, individuals will engage in, and experiment with, practical game design focussing on the process of devising the gameplay experience itself, including (but not limited to) the creation of rules, gameplay mechanics, narrative, world design and user experience, among many other aspects that make up the art of game design.

Coupled with a theoretical underpinning that focuses on the formal characteristics of games and analysis as well as the social and cultural contexts that shape the development of games, players, and society, this exciting programme offers students the opportunity to develop a range of skills that are required for success in today’s competitive job market.

Our programme is staffed with seasoned games designers and internationally published scholars who bring with them an extensive understanding of the nature of the video game industry, the importance of networks and the need for scholarly engagement in order to create innovative games for the future.

Aims

You will gain a comprehensive and sophisticated understanding of the advanced academic study of digital games and the techniques and principles used in their design.

You will be provided with the relevant expertise, teaching and learning environment to support your critical and creative engagement with issues at the cutting edge of analysing and designing digital games. You will contribute to the process of defining ‘game studies’ as a new academic discipline.

You will develop skills and knowledge to gain employment in the digital games industry and make contributions to the development of innovative games that go beyond current markets.

You will acquire the skills necessary to undertake doctoral level research.

Course Content

The MA consists of compulsory modules, a typical selection can be found below. Modules can vary from year to year, but these offer a good idea of what we teach.

Each module will have a range of assessments; some practical, others written.

Game Design 1 (term 1, 30 credits) - practical group design projects (small); written evaluative case study 2000 words; assessed presentation

Critical Approaches (term 1, 30 credits) - 2 x 3000 word essays

Game Design 2 (term 2, 30 credits) - 1 x practical design project tailored to a specific platform (large); written evaluative case study 3000 words; assessed presentation

Socio-Cultural Contexts (term 2, 30 credits) (1 x 6000 word essays)

Dissertation in Digital Games Design: Theory and Design - either 12,000-18,000 words or 8,000 words with practical component - delivered in either digital format or as a design document (term 3, 60 credits)

Students are expected to use the MA forum for discussions and are encouraged to participate in extra-curricular support activities such as game jams, local game related and networking events in order to practice the creative and technical skills developed throughout the programme and foster conversation and connections that are an invaluable part of the post-graduate experience.

Special Features

Students will engage in, and experiment with, practical games creation, with workshops led by designers working in the industry, as well as explore a range of theories and concepts with which to analyse the values of games, play and pleasure.

This programme offers a unique focus on practical games design, informed by theory that is not offered by any other university. It is not a software or graphics training programme.

We have a team of experienced games researchers teaching on the programme, some of whom have played a pioneering role in making game studies a new academic discipline.

Assessment

Assessment is via a combination of practical games-making work, presentations and essays of varying length.

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