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Our Creative Industries & the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. Read more
Our Creative Industries & the Creative Economy MA programme bridges the gap between creativity and business. This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. It has been developed by academics and creative economy practitioners at Kingston Business School to help you respond to emerging trends and opportunities to realise value in the creative economy.

The programme is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities. You will need a strong motivation to look beyond the traditional boundaries of your discipline, a readiness to participate in a start-up, and a willingness to work in a multi-disciplinary and experiential environment. You will work with students from all over the world and from different creative sectors. This diversity challenges you to think differently and exposes you to differing perspectives on creativity and business.

The programme now has nine generations of graduates and an active alumni network. Our graduates work in a range of creative and leadership positions ranging from freelance work in the creative sector, through to business ownership and employment in large innovative companies in the creative economy.

The creative industries are outpacing traditional industries both in the UK and the rest of the world. In the UK, the creative industries represent 5.2 per cent of the UK economy and provide 1.9 million jobs (DCMS, 2016). With the growth of the creative industries, the creative economy has grown at a rate faster than the whole of the UK economy, and was worth £133.3billion in 2014, accounting for 8.2 per cent of the UK economy (DCMS, 2016).

An increasing number of countries has now placed the creative industries at the heart of their economic development. This creates opportunities for professionals who understand the critical success factors for commercialising creativity, and are equipped with the mix of creative and business knowledge and skills.

What will you study?

This unique business degree programme enables you to combine specific creative practice and skills with a rigorous business education customised for the creative industries. By the end of the programme, you will be equipped with an in-depth knowledge, understanding and skills required to successfully realise value in the creative economy context.

You will specialise and become closely involved in the practice of a specific creative industry through engagement with a real business in the creative sector. This will be the opportunity to experience practical work and realise value in a chosen creative industry:
-Advertising and marketing
-Architecture
-Crafts
-Product design, graphic design and fashion design
-Film, TV, video, radio and photography
-IT, software and computer services
-Publishing
-Museums, galleries and libraries
-Music, performing arts and visual arts

(Creative Industries Classification, Department for Culture, Media & Sport, 2015)

You will also explore the process of collaborative creativity and examine what it takes to successfully develop ideas into innovative products, service and processes. The core of the programme is a real-life business experience; working in a team, you will start and run your own creative industries business in the supportive and risk-free environment provided by Kingston Business School. Our entrepreneurship experts will guide you through the process of designing and running your own creative business, which will help you develop your creative, managerial and entrepreneurial skills.

Assessment

Assessments are innovative and include a mix of individual and group project work and formal assessments, including essays, case studies, reports and presentations, role-play, games and simulations, plus the final Personal Research Project (maximum 15,000 words). You will study in a supportive environment where regular feedback is provided by both academics and professionals.

Why study the Creative Industries & the Creative Economy MA?

The course gives you the opportunity to gain a range of knowledge, skills and experiences:
-Develop your creative, entrepreneurial, managerial and leadership skills – participate in development of a start-up, pitch to real industry experts at our "Dragons' Den", and engage with a variety of professionals and entrepreneurial businesses.
-Experience practical work in a chosen creative industry by engaging with a real creative industries business to develop your CV and your understanding of the creative sector.
-Learn the fundamentals of business management theory and practice from the specific perspective of the creative industries, in the diverse and evolving context of the creative economy.
-Experience regular visits from industry experts and entrepreneurs, field trips to entrepreneurial businesses and events such as Frieze Art Fair that connect the creative industry to the local community and enable you to build a valuable network.
-Experience excellent teaching – the Creative Economy MA course is ranked as one of only six UK Eduniversal Best Masters in -Entrepreneurship. It is also ranked as one of the best entrepreneurship masters in the world by the Eduniversal masters ranking 2015/16, and Kingston Business School is one of only a few of the 120 UK business schools to be awarded an 'excellent' rating for its teaching quality by the Higher Education Funding Council.
-Earn a degree with prestigious international accreditation – Kingston Business School has joined an elite group of global institutions to be awarded the prestigious international accreditation by the AACSB (Association to Advance Collegiate Schools of Business). A hallmark of excellence in business education, the accreditation has been earned by just 5 per cent of the world's business schools.
-Finish the course with an international network of contacts – the programme has an active alumni network and our students come from all over the world to study the course.

Will this course suit me?

The Creative Industries & the Creative Economy MA is designed for individuals who come from creative industries, or have graduated in another discipline, including engineering and humanities.

-Are you a creative practitioner? We will give you the opportunity to gain first-hand experience in creating a product or service and taking it to markets.
-Are you a manager in a creative business? We will help you understand the processes of managing creativity and innovation and enhance your skills as a creative leader with a good grasp of strategy and appropriate business and management skills.
-Have you got years of experience? If you have substantial experience, you could benefit from undertaking the personal research project that will help you to apply your new skills and expertise to your specialist sector and enable you to identify new opportunities in the creative economy.

Course structure

Below are the core modules for this course:

Modules
-Mapping the Creative Economy
-Design Thinking for Start-ups
-Experiencing the Creative Industries - Professional Practice
-Conducting Collaborative Creativity
-Managing a Creative Business
-Personal Research Project/Gaining Insights

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MA Design for Cultural Industries is an innovative programme for students who want to develop their career in cultural and creative sectors. Read more

What is this programme about?

MA Design for Cultural Industries is an innovative programme for students who want to develop their career in cultural and creative sectors. Through the application of design theory and practice, incorporating new technologies into the discourse, students will be able to create or initiate solutions and experiences in the context of the cultural industries.

This MA programme provides its graduates with the advanced skills necessary to confront their professional challenges and move forward in this highly competitive industry. Integrating materiality and object interpretation through applied imagination, developing innovative creative-thinking, enterprise skills and research-led projects, the programme's multidisciplinary and critical approach gives students a distinctive insight into the collaborative nature of these industries.

The programme is relevant for those wishing to pursue an advanced career in cultural and creative organisations such as private and social enterprises, design agencies, museums, galleries and research centres. The programme will also be applicable to artists, curators, designers and policy-makers wishing to advance their design thinking by bringing their own projects to life, or create outputs for their own clients and industry partners.

Graduates of the MA Design for Cultural Industries will be equipped with advanced skills to go to wide range of leadership or senior creative roles in the cultural and creative industries, both in the private and public sector. With an international outlook, our graduates will be sought after across an array of arts, design, events, culture, entertainment, media and creative technology departments globally.

The career paths that our graduates can look forward to include arts and cultural management, design management, policy making, curatorship (museum, gallery, festival), creative direction, education advisory, cultural publishing and art/design criticism. Alternatively, the programme can inspire graduates to open their own cultural start-ups or work for international consultancy firms. Graduates of the programme can also develop academic profiles and research interests to go into teaching or advanced study at MPhil and PhD level.

Visit the website http://www2.gre.ac.uk/study/courses/pg/art/des-cul-ind OR http://blogs.gre.ac.uk/design-for-cultural-industries/

Who is this programme for?

This MA programme is relevant for those wishing to pursue an advanced career in cultural and creative organisations such as private and social enterprises, design agencies, museums, galleries and research centres. The programme will also be applicable to artists, curators, designers and policy-makers wishing to advance their design thinking by bringing their own projects to life, or create outputs for their own clients and industry partners.

How is the programme organised and what will I learn?

The programme is run in two modes: full-time over one year and part-time over two years, with the taught content made up of core and option courses totalling 180 credits.

Core courses
* Experience Design (XD) - 30 Credits
* Materiality & Interpretation - 30 Credits
* Design Management and Cultural Enterprise - 30 Credits
* MA Final Project - 60 Credits

Option courses (two to choose from):
* Curatorial practice - 15 Credits
* Coding in Creative Contexts- 15 Credits
* Sound Design- 15 Credits
* Social Media and SEO - 15 Credits

What do students do after this programme?

Graduates of the MA Design for Cultural Industries will be equipped with advanced skills to go to wide range of leadership or senior creative roles in the cultural and creative industries, both in the private and public sector. The career paths that our graduates can look forward to include arts and cultural management, design management, curatorship (museum, gallery, festival), creative direction, education advisory, cultural publishing, policy making, and art/design criticism. Alternatively, the programme can inspire graduates to open their own cultural start-ups or work for international consultancy firms.

Graduates of the programme can also develop academic profiles and research interests to go into teaching or advanced study at MPhil and PhD level.

How are we taught?

Typically, in full-time mode, you can expect 10 hours attendance per week over two days in a class of around 15-20 students. Teaching is a mixture of studio work, seminars, lectures and workshops. The full-time mode should only be considered by students who are able to dedicate at least 25 hours per week to the programme. The part-time mode is recommended for students in full-time employment.

How do I apply for this programme?

Apply directly on our website (link below). Selected applicants will be invited to attend a personal or skype interview. We recommend early applications, as the places are limited. Overseas applications for this course should be received no later than the end of July for entry in September to allow the sufficient time for visa applications.

Where can I find more information?

For more information, please see the course page at our online prospectus and take a look at the CPDA website.

MA Design for Cultural Industries Blog: http://blogs.gre.ac.uk/design-for-cultural-industries

MA Design for Cultural Industries Prospectus Page http://www2.gre.ac.uk/study/courses/pg/art/des-cul-ind

Department Website and Student Work http://cpda.gre.ac.uk

How to Apply: http://www2.gre.ac.uk/study/apply/pg

For more information, you can also contact Programme Leader Dr. Isil Onol by email:

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Our. Postgraduate Certificate in Creative Arts Education. is for staff in Further Education (FE) and Higher Education (HE) institutions who have either completed the Graduate Certificate in Creative Arts Education, or who have more than three years' full-time or equivalent teaching experience. Read more

Our Postgraduate Certificate in Creative Arts Education is for staff in Further Education (FE) and Higher Education (HE) institutions who have either completed the Graduate Certificate in Creative Arts Education, or who have more than three years' full-time or equivalent teaching experience.

The course is registered at our Epsom campus but sessions take place alternately at UCA Epsom and UCA Rochester.

To apply for this course you must be working in a teaching or supporting learning context for a minimum of one day a week across the year. However, if you've successfully completed the Graduate Certificate in Creative Arts Education while undertaking a one day per week voluntary (unpaid) teaching placement with an appropriate course, you may be able to continue on this basis - subject to the approval of the Postgraduate Certificate in Creative Arts Education course leader and relevant subject course leader or department manager.

The course is delivered between September and April on alternate Wednesdays (10am - 5pm) at our Epsom and Rochester campuses in rotation.

Key study topics you'll explore include:

- Issues of learning and teaching (pedagogy) in creative arts disciplines

- An opportunity to enquire into the pedagogy of creative arts disciplines through conducting a small scale research project

- The opportunity to reflect on professional teaching or supporting learning practice, through the development of a portfolio of evidence.

Facilities

As a UCA student, you'll have access to excellent facilities at all campuses including library and student development services for support with dyslexia, a disability or with learning in general.

Industry Partners

Our course provides the opportunity to focus on developing teaching practice, at the same time as professional art and design practice. This dual professionalism is highly valued in FE and HE contexts.

And developing a small-scale research project provides experience of producing, writing and disseminating research. Past participants have found this valuable when applying for practice-based research funding or writing PhD proposals.

Careers

A successful career in teaching or supporting learning in FE and HE contexts requires three key ingredients. These include: a subject discipline qualification (preferably at Masters level), significant professional art and design or professional support practice, and a teaching qualification.

The Postgraduate Certificate in Education is the generally accepted teacher or supporter of learning qualification in the FE and HE sectors.

For those working in the FE sector - together with the Graduate Certificate, the Postgraduate Certificate in Creative Arts Education covers the FE and skills sector mandatory content of the Diploma in Education and Training.



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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-fashion/

The Fashion Pathway of the MA in Creative & Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options in fashion and design for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

To encourage collaborative learning we try to teach all students together wherever possible, irrespective of your particular pathway.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/. Read more
This programme allows you to develop the business/entrepreneurial skills and attributes to commercialise on your creative and cultural practices and/or knowledge- http://www.gold.ac.uk/pg/ma-creative-cultural-entrepreneurship-theatre/

The Theatre and Performance Pathway of the MA in Creative and Cultural Entrepreneurship allows you to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create your own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.

The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.

Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.

Contact the department

If you have specific questions about the degree, contact the Admissions Tutor.

Modules & Structure

The programme contains four taught modules and a further dissertation/portfolio component.

You'll have a range of choices throughout the degree enabling you to design a pathway that is most relevant to your academic, business and career ambitions.

All students take modules I and III, and you can choose between options offered in performing arts for modules II and IV.

Attendance is mandatory for all taught sections of the programme. To encourage collaborative learning we try to teach all students together wherever possible, irrespective of their particular pathway.

Module I: Theories of the Culture Industry: work, creativity and precariousness- 30 credits
Module II: Creative Practice- 30 credits
Module III: Entrepreneurial Modelling- 30 credits

Module IV: Entrepreneurial Practices and Modes of Production within one creative industry sector

You can choose from two strands for this module (i) College-Based and (ii) Internship.

(i) College-based

Delivered by the partner departments – these modules deal with creative sector issues and case studies within a specific discipline, although taking into account the cross-over with other areas – including Performing Arts (theatre and dance), Visual Arts, Music, Design, Media & Communications, Publishing and Computing. As well as studying producing companies, this would also include consideration of creative agencies relating to the above. The programme will start with the above areas but in this modular system can easily expand to include other subjects.

Computing offers Sector overview: Games and Interactive Entertainment Industries.

Design offers Sector overview consisting of: Component A – Design and Futuring, and Component B – Business and Design, or an industry placement.

Drama offers A Sector overview: Cultural Policy and Practice combined with management practice in audience development and fundraising.

Fashion offers Designing Fashion, taught by the Department of Design (subject to approval).

Media and Communications offers Either an industry placement, assessed by placement report, or an industry contextual module: Media Landscapes.

Music offers Sector overview of Music industries (a) combined with management practice in audience development and fundraising.

(ii) Internship

You will undertake an internship within an SME, Producing or Research Organisation within the cultural and creative industries. There will be initial taught/tutorial sessions on managing an internship and experiential learning and assessment would be by an analytical report on the ‘culture of management’ of the organisation. In some pathways this will be augmented by classes in specific skill areas (such as marketing) as you are likely to be working in skill-specific departments of organisations.

It is envisaged that the internship would be the equivalent of two to three days a week for three months, however each internship will be individually negotiated between you, the organisations (learning partner), and the department. Although duration and attendance pattern of each internship will vary, it will provide you with the context and experience to undertake the assessment. Please note that these module options are subject to ongoing revision. Any changes will be available at the start of the programme.

Module V: Dissertation or Project/Portfolio plus reflective analysis
The content and research imperatives of the dissertation/portfolio can be developed in tutorials with staff to address your individual needs. It could range from an entirely written document researching a particular area of the cultural and creative industries to a fully developed proposal for a new business.

Skills

You can expect to develop an independence and integrity in developing creative ideas. You will be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You will also develop team-working and leadership skills, and effective business and communication skills.

Careers

The programme will enable those who have previously studied an area of creative study/practice, to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'. The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Our. MA Graphic Design course. has been structured to promote the role of designers as skilled professional communicators, and firmly embed a culture of research and problem solving into creative practice. Read more

Our MA Graphic Design course has been structured to promote the role of designers as skilled professional communicators, and firmly embed a culture of research and problem solving into creative practice.

Our course, taught at UCA Epsom, aims to promote specialism and mastery in your own unique area of graphic design - which you'll identify and develop with us on this MA. Enabling you to produce meaningful outcomes from informed research is a top priority.

Using the extensive industry links brought by our course staff, you'll be encouraged to foster connections with industry partners within your area of specialism. With the help of visiting lecturers, industry experts and live briefs, you'll gain real-life experience of the design industry. And emphasis will be placed on how to present both yourself and your design work in a professional arena.

The industry orientation of this course is concerned with exploring graphic design languages in all their facets. You'll enhance your understanding of the aesthetic and commercial value of your work, and accrue professional experience which will add innovation to your practice.

On this course you'll taught through a range of lectures, workshops, tutorials, live pitches and presentations. We also place a strong emphasis on independent research.

Industry Partner

You'll benefit from well-established industry links with corporate, media, cultural and creative organisations.

Our course has links with:

-Design Bridge

-Pearlfisher (design group)

-FutureBrand

-The Brewery

-The BBC

-Imagine

-Bloom

-Interbrand

We also have regular guest lecturers and recent guests have included:

-Richard Williams - Founder of Williams Murray Hamm

-Tim Perkins - Group Director of Design Bridge

-Philip Carter - Founder of Carter Wong Tomlin

-Helen Healy - Picture Editor for the Guardian newspaper.

Careers

MA Graphic Design alumni go on to work in a diverse variety of exciting careers. Employment opportunities include:

-Graphic design

-Museum design

-Web or interactive design

-Picture editing

-Freelance design or illustration

-Brand design

-Packaging design

-Retail design

-Art direction

-Design management.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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University for the Creative Arts Design
Distance from London: 0 miles
Our. MA Product Design course. provides a conceptual process and context for the development of creative and innovative products. Read more

Our MA Product Design course provides a conceptual process and context for the development of creative and innovative products. This includes the study of socio-cultural and economic issues, new technologies and creative visual language in relation to your practice.

As a student on our course, you'll undertake individual research projects using an integrated product design process. You'll also develop and communicate design solutions which align with design criteria and respond to broader issues such as lifestyles, markets or the information economy.

On this course you'll benefit from seminar sessions with visiting professional product designers. They'll provide critical feedback to advance your design concepts to prototype stage, in order to ready them for final exhibition and commercial manufacture.

You'll also have seminar sessions with visiting professional product designers, who provide critical feedback to advance your design concepts to prototype stage, ready for final exhibition and commercial manufacture.

The Centre for Sustainable Design is based at our Farnham campus, too. This research centre facilitates discussion and research on eco-design, and broader sustainability considerations, in product and service development.

Industry Partners

Our range of industry contacts include:

-Industrial Design Consultancy

-TheAlloy (product and interaction consultants)

-IDEO (design consultants)

-Philips

-Kenwood/De'Longhi.

And recent guest lecturers include:

-John Gertsakis, product ecology

-Philip Davies

-Stuart Heron, Design Director.

Careers

Our course will equip you with a host of valuable and transferable skills. Graduate opportunities exist within:

-Product design practice

-Independent design studios

-Specialist design consultancies

-Design teams in manufacturing industry

-Design management

-Environmental management

-Service design sectors.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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University for the Creative Arts Architecture
Distance from London: 0 miles
Our. MA Interior Design. course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment. Read more

Our MA Interior Design course enables you to develop an individual approach to spatial design within a stimulating, creative and supportive environment.

This degree provides you with a launchpad to potential higher level interior design careers within a diverse range of subjects. These include museum and exhibition design, design for film, television and digital games and brand interpretation for retail, leisure or promotional events.

An emphasis on ecological issues and processes is also a prominent aspect of this course, and underpins all aspects of the course.

Explore your interests

You'll explore your area of interest to an advanced level, through establishing new spatial paradigms that build on your existing knowledge. Our course, at UCA Canterbury, combines theoretical and practical skills, and encourages engagement with industry at all levels.

In-depth research into design processes and technologies, along with related work placement opportunities, will prepare you for new career directions. Your project work will be supported by ongoing staff research into sustainability, architecture, design-related digital technologies, experiential environments and brand communication.

You'll be taught through tutorials, seminars, self-directed study in relation to your project proposal, work-in-progress reviews and visits or references to sites of local and international interest.

Part-time students are normally taught on a Tuesday but sometimes field trips, study visits or other events take place on other days of the week. You should check before enrolling if you have concerns about the days your course will be taught on.

Industry Partners

We've got extensive contacts across the range of interior design disciplines. Live projects, research analysis and feasibility studies will draw on our wide range of contacts and associations.

Connections include specialists in the related fields of audio-visual technologies, lighting design and interactive design.

Recent guest lecturers have included:

-David Callcott, CADA Design, retail and leisure design consultants (London and Hyderabad, India)

-Emma Vane, Production Designer for Atonement, the Harry Potter series, Tinker Tailor Soldier Spy, and Captain America: The First Avenger

-Finlay White, ModCell, sustainable construction

-Mick Pearce, award-winning international architect (Title: Bio-mimicry and the 3rd industrial revolution)

-Phil Hughes, Ralph Appelbaum Associates, museum and exhibition designers (London, New York, Beijing)

-Uwe R. Brückner, Atelier Brückner, exhibition design (Stuttgart, Germany).

Careers

Career opportunities exist within design or architectural consultancies in retail, leisure, exhibition, office, hotel, residential and cruise ship design, as well as in the fields of design management, interior or film-set design.

Our course has a strong ecological focus with opportunities for engaging with both the theoretical and practical aspects of real-world sustainability.

Virtual Media Space

Visit our Postgraduate Virtual Media Space to find out more about our courses, see what it's like to study at UCA and gain access to our campus virtual tours.



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Graduate Diploma in Interior Design at Chelsea College of Arts is a full time, one year programme. This course provides students with the skills and experience required for a career in the field of interior design, or further study at MA level. Read more
Graduate Diploma in Interior Design at Chelsea College of Arts is a full time, one year programme. This course provides students with the skills and experience required for a career in the field of interior design, or further study at MA level.

Content

What students can expect:

- To develop a flexible, open-minded approach to thinking about interior design or critically engaging with contemporary design approaches

- To connect with interior design in a variety of ways such as designing, writing, visual communication and research

- To explore the possibility of making narratives from interior design

- To develop an open way of thinking about interior design, and give students the opportunity to critically engage with contemporary design approaches

- To design small-scale interiors and explore new opportunities within existing architectural spaces

- To be assigned a personal tutor who supports your development

Structure

The course runs over a total of 30 weeks and offers a combination of taught study, self-directed negotiated study, personal research and written assignments. There are also two major practical projects undertaken during the year and each is the subject of a book.

The course is studio based and delivered in three units of study:

Unit 1 - Commodity and Design

This is a design programme that explores a small-scale domestic interior. This project focuses on how the client / user can be given a new opportunity to perform within a space and the various methods students have to envisage and communicate this opportunity.

Unit 2 - Negotiated Design Programme

In this unit students are expected to initiate a design project. They will choose a location, make an analysis of an interior and establish a design brief for a new programme of habitation. Students are asked to find a context in the public realm rather than the domestic one, and are expected to reflect upon and discuss how habitation is improved by their contribution.

Unit 3 - Professional Context

This unit is concerned with critical reflection upon professional practice and creative processes. Students will learn about professional communication within the practice of interior design, and specifically the writing requirements of an interior designer when they are reflecting upon and communicating their design proposals. This will prepare students for professional practice and support the critical position of their design proposals.

Work experience and opportunities

During the year students are involved in live projects. One of these, the making of a Christmas-themed installation for a highly regarded hotel in Westminster, has become an annual event.

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Ravensbourne Digital Media and Design
Distance from London: 0 miles
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. Read more
This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.

In the early units of the course you will be given short project briefs in which to design, implement, test and evaluate solutions in the form of an interactive product. Each project brief may take the form of an online or offline product; for example: an online quiz, an e-commerce type application, a toy. This is also an opportunity to produce a series of creative works within the specialisation of rapid prototyping (3D printing), animation, game design, web design, installation art, projection mapping, creative coding, computation design and entertainment media. The aim is to provide you with the opportunity to develop a software solution to a given problem, or aspect of a larger problem.

You will be encouraged to experiment with new ways of working with objects/scenarios and their integration with technology both creatively and collaboratively, and to apply emerging and existing technological solutions through personal fabrication, research and the experimental application of technology.

The course promotes cross disciplinary thinking as an approach to product design, so that the relationship between interactivity, artefacts, environments and the systems and organisations in which they operate can be re-examined.

By studying the course you will develop your creative design skills to innovate and influence product and interaction design practice and realise the commercial potential of your design proposals.

- Collaborative project
'The Digital Gym' project, which allowed students to research how emerging technologies are applied and user behaviour enhanced to provide a distinct, immersive gym experience on the Greenwich Peninsula.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

Through the Business and Innovation unit you will have the opportunity to explore the generation of innovative new business models that will help to shape your emerging project concept.

The Technology Issues unit encourages you to engage and explore emerging new technologies as well as skills in scripting and coding, first within a group, then as a cross-disciplinary, and finally in an individual project.

Through the Research Process unit, you will explore academic theoretical frameworks and research methodologies and their application within industry practice.

In both the Technology Issues and Concept and Prototyping units, youwill explore the dialogue between product and user, the function, usability and forms, flow and creativity and user experiences.

The course will culminate in your final Major Project.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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Do you love writing but also want to earn a living? The MA in Creative, Digital and Professional Writing is an exciting and innovative new course that will… Read more
Do you love writing but also want to earn a living? The MA in Creative, Digital and Professional Writing is an exciting and innovative new course that will allow you to develop your creative writing abilities while equipping you with the multimedia, digital skills required by professional writers working in the creative industries – media, journalism, film,publishing, e-books, marketing and the communications industry. You will be taught by lecturers who are academics and award-winning professionals, with the skills, contacts and profile in these industries to help you develop a distinctive and individual writing voice that is also attractive to employers. This MA benefits from an advisory, industry-based panel, connecting the degree with the latest professional knowledge, innovation and changes.

More about this course

This innovative MA will help students develop cutting-edge, flexible writing skills that they can apply to a wide range of professional settings and literary modes, allowing them to develop their own creative ideas while also equipping them with the abilities necessary for the creative industries.

Making use of both the University's £100,000 newsroom, its award-winning staff, guest lecturers from the industry and a professional advisory panel, students will develop an understanding of the demands and opportunities of a professional writing career.

They will benefit from work placements and the activities organised by the University's Centre for Research into Media, Identity and Culture (MiC).

Assignments, coursework, media artefacts, and portfolios made up of written/visual/audio original work.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Creative Writing (core, 20 credits)
-Creative, Digital and Professional Writing Project / Dissertation (core, 60 credits)
-Digital Storytelling (core, 20 credits)
-Feature Journalism (core, 20 credits)
-Researching Media, Communication and the Creative Industries (core, 20 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Advertising (option, 20 credits)
-Creative Nonfiction (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Principles of Digital Media (option, 20 credits)
-Routes into Publishing (option, 20 credits)
-Scriptwriting (option, 20 credits)

After the course

The Creative, Digital and Professional Writing MA will give you the skills you need to forge a successful career in the media and creative industries. Key areas in these industries include media, creative writing, editing, journalism, marketing, publishing and PR, the arts and arts management, the music industry, web design, software design, curating, fine art consultancy, arts and cultural sector management and administration, events management, and other creative and cultural professions. Almost every commercial and public company now has a communications manager and graduates of this MA would have specialist skills that they could bring to such a role. They could also combine roles in creative writing and journalism, editing and marketing.

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This is an advanced practice-based research programme for students wishing to extend their research into the areas of film, photography and electronic arts- http://www.gold.ac.uk/pg/mres-filmmaking-photography-electronic-arts/. Read more
This is an advanced practice-based research programme for students wishing to extend their research into the areas of film, photography and electronic arts- http://www.gold.ac.uk/pg/mres-filmmaking-photography-electronic-arts/

The programme is particularly relevant for students who have an MA degree and are looking to postion and develop their research and practice work.

It will be tailor-made to your individual research area and practice, giving you the opportunity to develop research skills and pursue your own area of interest.

You'll work closely with a personal supervisor to develop your work in the areas of filmmaking, photography and digital arts.

You’ll also receive training and guidance in ethical and legal obligations, and be encouraged to accommodate feminist, anti-racist, decolonising and other appropriate approaches to your chosen subject.

The programme meets the needs of two groups:

students who have completed an MA in Filmmaking, Photography, or Electronic Arts and cognate programmes (for example, our MA in Photography: The Image & Electronic Arts)
film, photography and electronic arts professionals who wish to extend their research-based practice

Contact the department

If you have specific questions about the degree, contact Sean Cubitt.

Structure

A personalised programme
The programme is personalised for each student, and is based on your individual research into your chosen practice. It gives you the opportunity to develop appropriate research skills and to pursue a research practice project of your own design, developed and reworked in discussion with a personal supervisor.

The curriculum is personalised for individual students, but all students will share a common curriculum and receive training and guidance in ethical and legal obligations, and be encouraged to accommodate feminist, anti-racist, decolonising and other appropriate approaches to their chosen subject.

The course will add value to recent MA practice graduates and to film, photography and electronic arts professionals by giving a deeper and more specialised engagement in a major research project supervised by staff experienced in both creative and professional research. Research training will give you the skills to design and complete your own research and to work to research briefs.

All students undertake the Practice-Based Research Methods Seminar in the first term, producing a detailed 5000 word project outline at the end. They will also take in the second term one of a selected range of optional modules to help develop their critical and theoretical awareness. In the first term, they begin work with their personal supervisor on the design and execution of their project. Supervision will determine the specific means used: some students will embark directly on a single piece of work; others may undertake a series of workshop-based activities.

Aims

The programme's subject-specific learning outcomes require you to think critically about a range of issues concerning the media, understood in the widest sense, and to be able to justify their views intellectually and practically. The central outcome will be to design and conduct a substantial practice-based research project.

As appropriate to each individual project, you will be encouraged to analyse, contextualise, historicise, and theorise your chosen medium with reference to key debates in history, sociology, anthropology and philosophy of film and the media. You will learn to produce high quality research under time constraints, by working independently.

All students will develop a range of transferable qualities and skills necessary for employment in related areas. These are described by the Quality Assurance Agency as: ‘the exercise of initiative and personal responsibility, decision-making in complex and unpredictable situations, and the independent learning ability required for continuing professional development’. You will be guided to work independently and to think through the intellectual issues.

Progress is carefully monitored, to make sure that you are making progress towards the achievement of the outcomes. Different kinds of practical and intellectual skills are required for each part of the programme. In consultation with supervisors, you will be guided to the most appropriate practical and intellectual approaches, and to the most appropriate technical and critical sources.

Structure

You take the following modules:

Practice-Based Research Methods (30 credits)
This module provides research methods training for the MRes in Film Photography and Electronic Arts, and may be taken by practice-based students in the MPhil programme in Media and Communications. In all years it will address the legal and ethical constraints operating on research by practice. In any given year, the syllabus will address such topics as technique (colour, composition, editing, post-production, sound-image relations, text-image relations), anti-racist, feminist and decolonial critique; hardware and software studies; environmental impacts of media production, dissemination and exhibition; media critical approaches to art, political economy, and truth. The interests of students and supervisors will guide the selection of specific content of the course in its delivery, whose aim is to inculcate advanced thinking on the making, delivery and audiences for research-based practice.

Research Project (120 credits)
The project in the MRes Film, Photography and Electronic Arts comprises a portfolio of practical work (such as photographs, video, film, installation, websites or other digital/print material) alongside a textual component. The work submitted should be original, and be as integral to the research aims, processes and outcomes of the project as the textual component. The final project as a whole will therefore demonstrate the integration of its practical and research components, so that text and practice reflect critically on each other. The length of the textual element should normally be between 5,000 and 10,000 words. The practical component should be a ‘substantial’ body of work. Given the potential range of media that can be used, and their differing potential relationships with the research process and the textual component, it is impossible to be precise. In the case of film/video it would normally entail the submission of a work (or works) of about 25 minutes in length (or more), but detailed requirements will be worked out on a case-by-case basis.

Students will undertake to design and conduct a substantial practice-based research project in collaboration with their supervisor. The project will be informed by research, as appropriate, into the materials, techniques and critical contexts of production, distribution and exhibition in audiovisual, electronic image and allied arts. As appropriate to each individual project, students will be encouraged to analyse, contextualise, historicise, and theorise their chosen medium with reference to key debates in history, sociology, anthropology and philosophy of film and the media, especially in relation to anti-racist, decolonial, feminist, environmental and other key ethical and political dimensions of their aesthetic practice. They will learn to produce high quality research under pressure, by working independently. The exact conceptual and methodological direction of the research must initially come from the student, though this will be developed and reworked in discussion with the personal supervisor. Areas of research can be drawn from a wide remit, including the full range of media and cultural forms of contemporary societies and may be theoretical or empirical; technically- or more academically-based. Projects which are conceptually coherent, and practicable in their aims and methods can be considered, subject only to the in-house expertise of staff. The module encourages the development of knowledge and skills specific to the production, distribution and exhibition of contemporary media.

Assessment

There are two assessment points:

A: You are required to write one 5,000 word essay linked to the Practice-Based Research Methods seminar. The exact theme and title will be decided in discussion between you and your supervisor and relate to your specialist field of research, but as a guide it will demonstrate your readiness to undertake the project through critical evaluation of legal, ethical, critical and reflexive parameters and functions of practice-based research.

In addition, you will be assessed in the option module you undertake during the Spring Term.

B: The project in the MRes Film, Photography and Electronic Arts comprises a portfolio of practical work (such as photographs, video, film, installation, websites or other digital/print material) alongside a textual component. The work submitted should be original, and be as integral to the research aims, processes and outcomes of the project as the textual component. The final project as a whole will therefore demonstrate the integration of its practical and research components, so that text and practice reflect critically on each other.

Department

We are ranked:
22nd in the world for communication and media studies**
1st in the UK for the quality of our research***

**QS World University Rankings by subject 2015
***Research Excellence Framework 2014, Times Higher Education research intensity subject rankings

We’ve also been ranked by LinkedIn as one of the top graduate universities for media professionals, because so many of our graduates go on to find jobs in the industry.

The department includes some of the top academics in the world for this discipline – the pioneers of media, communications and cultural studies. They actively teach on our programmes, and will introduce you to current research and debate in these areas. And many of our practice tutors are industry professionals active in TV, film, journalism, radio and animation.

We also run EastLondonLines.co.uk – our 24/7 student news website – which gives students the opportunity to gain experience working in a real-time news environment.

And we run regular public events featuring world-renowned writers and practitioners that have recently included Danny Boyle, Gurinda Chadha, Noel Clark and Tessa Ross. So you’ll get to experience the latest developments and debates in the industry.

Skills & Careers

The course is designed to support students who wish to strengthen their opportunities in professional media, including the media industries and creative practice, private sector firms, public sector institutions and civil society organisations with communications departments.

We envisage that a small proportion of graduates will seek careers in teaching, including secondary and higher education, in which case their projects and supervision will be tailored to that end.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate certificate. Read more

Introduction

Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate certificate. Explore visual language, typography, colour and information design through set and self-initiated projects. This course offers an intensive vocational route in the graphic design profession and is an ideal option if you need a bridge to Masters study.

Content

London College of Communication’s vocationally-focussed Postgraduate Certificate will help you to build practice-based and professional skills in the highly diverse field of design for visual communication.

Visual communication is a process by which ideas are made visible and conveyed through media to enhance meaning, experience and understanding. This one-year intensive course re-examines the relationship between design principles, research methodologies and the related theoretical contexts.

The programme is ideal for those from diverse academic backgrounds who wish to extend and develop their prior experiences through visual communication. Students on the course have previously studied subjects from molecular genetics to English, architecture to textiles, micro-biology to fine art and product design to geography. The course is a confidence-building bridge to Masters study as well as providing the foundations for professional career development.

You can expect to become part of a unique learning community made up of staff, guest speakers and fellow students from a diverse range of creative disciplines and cultures. Through tutorials, set and self-initiated projects, workshops and group discussions, you will gain a deeper understanding of the design process that will enhance your practice. Visual language and grammar, typographic hierarchy, symbol design, graphic representation, identity and information visualisation are just some of the areas you will explore.
Personal projects will provide you with a foundation in the principles of visual communication whilst engaging with postgraduate level research methods and conceptual development. Examples of personal projects include: mapping directional devices in the city; the promotion of a typeface; visual analysis of people flow and visual surveys of lettering. Graduates from this course have found employment within high profile international creative agencies, design management, teaching and professional practice. Some have established their own design studios, while others have gone on to achieve highly at Master’s level.

Structure

The Postgraduate Certificate Design for Visual Communication has three components:

Research and Development
Design Resolution
Professional and Academic Context

The course includes: visual language and grammar; typographic hierarchy; narrative and sequential design; symbol design; graphic representation; identity; information visualisation; as well as opportunities to pursue projects of individual interest.

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Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate diploma. Read more

Introduction

Gain practical skills and expand your knowledge of design principles, research methodologies and theory with this postgraduate diploma. Explore visual language, typography, colour and information design through set and self-initiated projects. This course offers an intensive vocational route in the graphic design profession and is an ideal option if you need a bridge to Masters study.

Content

Build up a strong vocational portfolio on this intensive 30 week course.

The Postgraduate Diploma Design for Visual Communication provides a unique learning experience across an intensive 30 week programme. The highly structured delivery of the first stage of the course places emphasis on the development of fundamental design skills. This is underpinned with the importance of visual research and the development of critical and analytical skills. During the second stage of the course you will choose from a wide range of postgraduate electives and go on to develop a self-initiated major project that focuses on individual interests.

The Postgraduate Diploma is designed to build design skills even if you are relatively new to the subject of graphic design. The course provides you with a strong, vocational portfolio and is also useful in building your confidence to undertake further postgraduate study at Masters level.

The course recognises that graphic design is one of the most important and influential of what has become known as the creative industries and that it contributes significantly, directly and indirectly, to our economic and cultural well being.

Structure

Phase 1 is delivered through three units. Design Resolution is an intensive series of 'hands-on' studio workshops that develop basic design skills including visual grammar, typography, structure and the grid. Research and Development breaks down the research process and encourages contextual understanding of graphic design practice. It is designed to develop understanding of research methods and to provide you with research skills that can be applied to other units on the course.

The third unit encourages you to position your work within the framework of professional and/or academic contexts.
Phase 2 is also delivered through three units beginning with options from the extensive postgraduate elective program. Typical examples might include letterpress, printmaking, sound design, photography, narrative and sequence, typologies, design and politics, moving image and book design. The final units require you to propose, research and bring to completion a substantial practical project.

The major project builds on the knowledge and skills acquired in the first stage and applies these in the creation of a self-initiated design project based on extensive research, analysis, investigation and a clear research question. The major project is supported throughout with weekly seminars and tutorials.

The course, which fits within the University credit framework, comprises: tutored study, self-directed study and access to facilities. Tutored study is generally two days a week. In addition to this you are expected to attend lectures and work independently.

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