Masters degrees in Interactive & Electronic Design offer advanced training in producing interactive products, services and systems for human use.
Taught MA and MSc courses are typical for this subject. Entry requirements normally include an appropriate undergraduate degree such as Graphic Design or Computer Science.
Encompassing a mixture of digital arts, user experience methodologies and software development, you will be trained in the production of user-friendly platforms. From websites, games and applications to wearables, interactive architecture and even urban informatics, you will gain a range of transferrable skills.
These skills are developed through practices in human-centred design, user interface programming, multimedia design and 3D technologies. You will also explore economic philosophies such as consumer behaviours, forecasting and trend analysis.
Careers in this field are extremely varied. You may be at the forefront of interactive design, prototyping products, designing patents or creating start-up services such as mobile applications or social media websites. Or, you could specialise in commercial ventures, for example multi-platform retailing. Alternatively, public service roles are also feasible, from products such as digital banking to assistive technology and smart automation.
Please note that all modules are subject to change. Please see our modules disclaimer for more information.
Our graduates have an excellent employment record. Many take up positions in type design studios, with publishers and general design studios, and wayfinding and information design studios. Others develop their own businesses, or take up managerial roles in creative firms. Employers include Apple, Monotype, Microsoft Typography, Victoria & Albert Museum, Oxford University Press, Financial Times and Nokia.
MA Intelligent Mobility is a new 15-month, 240 credit programme that will succeed the existing MA Vehicle Design. It will be launched in 2017/18 alongside the Intelligent Mobility Lab, a new multidisciplinary research centre dedicated to the future of transportation design, systems and urban mobility, led by Director and inaugural Chair in Intelligent Mobility Professor Dale Harrow. MA Intelligent Mobility aims to place the RCA in the vanguard of the ‘third age’ of automotive design.
The MA Intelligent Mobility programme will comprise two distinct specialisms: Automotive Transitions and Urban Mobility. Automotive Transitions students will focus on using design thinking to develop innovative forms of transportation, such as autonomous vehicles. Urban Mobility students will focus on designing the systems and frameworks that enable people to move through hyper-connected cities. The programme will also acknowledge and explore solutions for the 80 per cent of people in developing or emerging economies who do not have access to transport.
The programme offers:
This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set.
The programme combines technology, interface design and application development for mobile platforms, with a particular emphasis on developing iPhone and iPad apps and creating apps with high usability and reliability.
On completion of the course, you will have gained skills in the latest technologies in this rapidly expanding and developing field.
The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media.
Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.
The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.
We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.
The Master in Service Design is an international training programme – taught entirely in English – focused on a user-centred approach, and the development of service ideas from contextual research to prototyping.
The overall idea behind the Master stems from the awareness of the significant changes that have occurred in the development and delivery of services and products by companies and public-sector organizations, and the radical impact that these changes are producing on professional skills and corporate capabilities.
It is thus essential to train professionals who can build and manage new physical and virtual patterns of service experience and interaction.
The complexity of conceiving, developing, and delivering a service requires innovation culture, creative thinking, and cultural exchange.
In order to strengthen the student's abilities, the Master program relies on an educational model that merges the acquisition of broad and multifaceted methodological knowledge and a learning-by-doing approach through:
For more informations, visit https://www.polidesign.net/en/servicedesign
Artists, designers and performers doing strange things with technology. That is what the MADtech study programme is about. You will be expected to employ and artistically explore hybrid technologies to imagine, interpret and change human interaction with a transforming world. You will apply a trial-and-error and tinker mentality, with play and experimentation forming key aspects in your development and receiving special emphasis in the research you do. This mentality, combined with a critical reflective attitude and conceptual skills, will lead to unexpected perspectives and result in artistic multimedia, performative or design work.
MADtech students come from various professional backgrounds and fields of media, art and design, and all share a fascination with technology. The combination of disciplines gives you an opportunity to develop your artistic vision while deploying a hybrid artistic practice as an autonomous artist, designer or performer. As your work engages with the world, you will grow both as an individual and in your artistic practice, reinforcing the power of your imagination and exploring your own connection to a transforming, technologically charged society.
The MADtech make-and-learn community and professional practice is a hybrid approach and a mixture of art forms, including autonomous, applied and performing arts. Your project and the purpose of your work will define what sets you apart from other professionals working in this domain, while you all share an artistic process and are connected by creative and technological workspaces and experimental collaboration. In this situation, the artistic process gives direction to multiple patterns of research. These patterns of research strengthen the artistic process and enlarge your future field of work. Within the MAdtech programme you can combine or specialise in one or more research areas in the fields of media, art and design, which are linked together by the concept of a technologically charged society, for example Artistic Technology Research, Happiness Design Research and Experimental Performance Research.
Past, present and future
No matter which research track your on, at MADtech we are continually seeking a dialogue between different viewpoints on the past, present and future: between art and science, between theoretical and applied research, stable and unstable media, old and new technologies, and local and global forms of society. This is a group process in which we share our views and ideas, work together and learn from each other. At the same time, you will also embark on your own path, improving your knowledge and skills, and learning to reflect critically on your own position, role and work and on the world around you.
As a postgraduate student at NUA you’ll collaborate with likeminded peers and be guided by subject specialist staff. You’ll enjoy interdisciplinary sessions with students from across our range of MA courses as you work towards your ambition of a career in the games industry or wider creative sector.
Ensuring you graduate ready to meet the demands of a rapidly-evolving industry, this course will accelerate the development of your games design skillset.
Alongside broader research into the social, technical, economic and cultural context in which games are produced, you’ll specialise in one of three areas, following a clearly-defined path of study in Concept Art (and Sequential Narrative), Asset Production or Indie Development.
Whatever your choice, your creativity will be informed by theoretical, cultural and historical research – and powered by cutting-edge technology and software.
Graduates of the MA Games postgraduate course at NUA include three BAFTA-winning games designers, the V&A’s first Games Designer in Residence, six teams of Dare to Be Digital finalists and employees at Sony Interactive Entertainment Europe, Foundry 42, Rebellion, Crytek, Frontier Developments, Splash Damage, Ubisoft, Rockstar Games and many more.