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Creative Arts & Design×

Masters Degrees in Interactive & Electronic Design

Masters degrees in Interactive & Electronic Design offer advanced training in producing interactive products, services and systems for human use.

Taught MA and MSc courses are typical for this subject. Entry requirements normally include an appropriate undergraduate degree such as Graphic Design or Computer Science.

Why study a Masters in Interactive & Electronic Design?

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Technology is becoming closely interwoven into everyday life. How we create and design these interactions is crucial to their success and the positive impact they have on our lives. Read more
Technology is becoming closely interwoven into everyday life. How we create and design these interactions is crucial to their success and the positive impact they have on our lives. This understanding forms the core of the IDEA program’s design philosophy: technology that is designed to delight its users.

We aim to infuse the latest technological innovation with a human-centred design thinking to solve complex problems. The IDEA program promotes a creative and critical approach, within the framework of research-driven interaction design and user experience methodologies. The result is an understanding of how to design interactive products, services and systems that will have lasting cultural and commercial importance.

In a foundation first semester, you will develop the essential industry knowledge and skills for working as an interaction or user experience designer, at ease with web and mobile applications. Once you have these core skills in human-centred design thinking, web/mobile interface design and software programming, you are trained to analyse and evaluate their application in a range of design contexts. This evaluative approach is what enables IDEA students to create meaningful interactive experiences that will become ubiquitous parts of our everyday life.

In the second semester, you will engage in design studio projects to extend these skills, both conceptually and technically. We offer a studio-based teaching environment in which you work individually or in teams to creatively solve design challenges. You will learn to design across multiple platforms and scales - from natural, tangible and wearable user interfaces to interactive architecture, creative robotics and urban informatics. Your ideas may even become the basis of prototype products, patents or start-up services.

You can adapt this program to suit your interests and passions by taking electives from other faculties. You will also build a compelling design portfolio showcasing not only your design skills but also your understanding of how best to convey the user experience of new products and services.

The course culminates in a capstone research project, industry internship or graduation design project. The Faculty draws on industry and alumni contacts to enable opportunities to build your professional network. These factors combine to position you as a well-connected creative industry specialist with expertise across the strategic, creative and technical domains.

The course is timetabled to suit your busy schedule. Subjects are run either in the evening or in intensive mode (a block series of Fridays and Saturdays). You can also study part-time. The course has embedded qualifications, enabling you to graduate after the foundation first semester with a Graduate Certificate, or continue on to Graduate Diploma or Masters level.

To ask a question about this course, visit http://sydney.edu.au/internationaloffice/

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Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. Read more
Imaginative, original and full of exciting ideas - if this sounds like you, then our MSc in Creative Technology could be your perfect course. It's open to students from any background who are interested in combining technical and creative skills to create the technologies and experiences of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.


Why study MA/MSc Creative Technology at Middlesex?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once-separate creative and technical worlds overlap more and more. We welcome students from any background onto this course– it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects – recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Never mind thinking outside the box – you'll be inventing 1,001 new things to do with it.

Course highlights

- All our staff are active in research, industry or both and are passionate about new technology and new ways to use it. Particular areas of expertise include music and sound technology, social media, interactive and haptic technology, visual and digital imagery and gaming.
- Our tutors, who come from both the School of Media and Performing Arts and the School of Science and Technology, include haptic technology specialist Dr Rui Loureiro, who has pioneered work in robot-aided stroke rehabilitation; Debbie Jedwab, a former set designer for the BBC; composer and sound artist Nye Parry, who has worked with the British Museum and the Science Museum; and multimedia artist Nic Sandiland, whose work has been shown worldwide.
- You'll also benefit from the cutting-edge facilities and equipment in our £80 million Art, Design and Media building, the equal of which is rarely seen in other UK universities. They include fully-equipped TV, radio and sound studios, workshops for digital image processing and a comprehensive digital publishing suite.
- You'll learn computer programming as part of the course, and will have access to cutting edge haptic technology and a graphics and games programming laboratory. The university is home to the Human Interactive Systems Laboratory, a centre of research into haptic technology, and the Lansdown Centre for Electronic Arts.
- As well as attending masterclasses and guest lectures by industry professionals, students often work on real industry briefs – they've recently worked with Sony and designer and engineer Moritz Waldemeyer. We've developed the course in consultation with advisors from the creative industries to ensure it's relevant and current.

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By 2050, 2/3rd of the population will live in cities and 2 Bn new urban citizens will reside in cities that do not exist yet. Those Smart Cities needs hands-on though visionary designers to create better lives conditions and to reinvent citizenship for every stakeholder. Read more
By 2050, 2/3rd of the population will live in cities and 2 Bn new urban citizens will reside in cities that do not exist yet. Those Smart Cities needs hands-on though visionary designers to create better lives conditions and to reinvent citizenship for every stakeholder: younger/elder, families/professionals, tourists/dwellers, and by giving meaning to the best technologies.
During this 2 year program, including a final 3 to 6 month internship, students become strong professionals thanks to an intensive project-based pedagogy, and a strong connection with the industry.

Run from fall 2017, both in Paris and Singapore (subject to final endorsement), the programme is recognised by the French State through its registration by the National Council of Professional Certification (CNCP) at Level 1.


Pedagogy:

1st Year
Design Projects and Methodology
Design Culture 1
General Culture 1
Representation & Visualization 1
Industry sponsored project
Design Culture 2
General Culture 2
Representation & Visualization 2
Thesis 1

2nd Year
Thesis 2
Inter-disciplinary industry sponsored project
Humanities
Professionalization
Preparation of oral defense
Degree Project follow up
Internship

Job opportunities

When you Graduate from Master in Design for Smart Cities you'll have a wide range of jobs opportunities, such as : Interaction Designer, Intelligent Objects Designer, Design Consultant, User Experience Designer, Interface Designer, Design Manager, Service Designer, Motion Designer

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From identity to editorial design, and to digital communication. the designer is required to address all the graphic and visual aspects in the communication process. Read more
From identity to editorial design, and to digital communication: the designer is required to address all the graphic and visual aspects in the communication process.

The Visual Design Master’s explores the complexity of this scenario and provides profound insight into the various areas of graphic design.

The program develops in an ongoing relation among these disciplines in order to promote a higher level of professionalism and enhance the technical proficiency of designers. The studio classes develop students’ design thinking and their graphic abilities by reproducing the challenging dynamics which are relevant to the professional practice.

Format, layout and composition, typography and visual elements are closely investigated as key elements of the language of the graphic representation. The curriculum includes advanced training into all the professional tools and up-to-date technologies.

The course lasts 15 months (from October until December) and is entirely taught in English language.

QUALIFICATION

After passing the final exam, eligible students will obtain a Master’s Degree from IULM and SPD. The Master corresponds to 60 ECTS credits.

ABOUT THE SCHOOL

Founded in Milan in 1954, SPD Scuola Politecnica di Design is the first postgraduate school for design disciplines in Italy. Situated in Milan, the capital of design, Scuola Politecnica di Design pioneered design education thanks to its solid grounding and to its peculiar approach integrating different domains: ergonomics, art, perception studies, semiotics.

Today, SPD is an international laboratory for the exchange of ideas, experience and creativity in order to develop projects. Since its foundation the school has welcomed an extraordinary community of students from various countries and backgrounds.

All courses are taught in a personalized and small learning environment promoting easy contact with the faculty and the staff. Indeed, at SPD every student is followed individually by a faculty formed by designers, professionals from different fields and visiting tutors.

The masters programs offered by SPD are organized in collaboration with IULM University, and award academic degrees recognized by the Italian Ministry of Education, The University and Research MIUR, corresponding to 60 credits under the ECTS system.

The teaching method at Scuola Politecnica di Design is arranged into intensive workshops, studio classes, theoretical lectures, seminars and visits. Research work is carried out in collaboration with leading companies such as Volkswagen, Microsoft, PepsiCo, Heineken, IKEA, Artemide and Poltrona Frau Group among the others.

These projects are deveopped according to an interdisciplinary approach which is a testing ground for the student’s skills, from the concept idea to its execution.

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The aim of the Web and Digital Design program is to develop professionals within the industry who are able to plan, produce, and share knowledge in an effective way. Read more
The aim of the Web and Digital Design program is to develop professionals within the industry who are able to plan, produce, and share knowledge in an effective way.

The program offers an experimental pathway at the forefront of design, marketing, and technology. Students blend sound design competence with strategic vision, knowledge of technical aspects and project management skills in order to coordinate all the different stages in the development process.

The program incorporates art direction and design, content, solid technical skills and an in-depth background in digital marketing and communication.

The curriculum is a balance between theoretical teaching and practical tasks. Project-based activities in particular are central to the learning experience and leverage abilities and information acquired in the other courses.

Projects follow a professional workflow, which encompasses the definition of the digital strategy, the interaction model and users' journey, the design of the interface and its look and feel, the creation of a prototype using front/back end programming tools.

As the user experience is increasingly developing through social media, companies are changing their business accordingly. This new and thrilling scenario is deeply investigated with specific regard to the integration of content and navigation flow between websites, search, and social platforms. The overall didactic experience provides the students with professional abilities, allowing them to engage in dialogue with the different figures involved in digital media projects.

The course lasts 15 months (from October until December) and is entirely taught in English language.

QUALIFICATION

After passing the final exam, eligible students will obtain a Master’s Degree from IULM and SPD. The Master corresponds to 60 ECTS credits.

ABOUT THE SCHOOL

Founded in Milan in 1954, SPD Scuola Politecnica di Design is the first postgraduate school for design disciplines in Italy. Situated in Milan, the capital of design, Scuola Politecnica di Design pioneered design education thanks to its solid grounding and to its peculiar approach integrating different domains: ergonomics, art, perception studies, semiotics.

Today, SPD is an international laboratory for the exchange of ideas, experience and creativity in order to develop projects. Since its foundation the school has welcomed an extraordinary community of students from various countries and backgrounds.

All courses are taught in a personalized and small learning environment promoting easy contact with the faculty and the staff. Indeed, at SPD every student is followed individually by a faculty formed by designers, professionals from different fields and visiting tutors.

The masters programs offered by SPD are organized in collaboration with IULM University, and award academic degrees recognized by the Italian Ministry of Education, The University and Research MIUR, corresponding to 60 credits under the ECTS system.

The teaching method at Scuola Politecnica di Design is arranged into intensive workshops, studio classes, theoretical lectures, seminars and visits. Research work is carried out in collaboration with leading companies such as Volkswagen, Microsoft, PepsiCo, Heineken, IKEA, Artemide and Poltrona Frau Group among the others.

These projects are deveopped according to an interdisciplinary approach which is a testing ground for the student’s skills, from the concept idea to its execution.

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The 1-year course aims at consolidating the basics of visual design, thereby allowing a critical approach to the design stage. The study plan includes lessons on basic design alongside general training. Read more
The 1-year course aims at consolidating the basics of visual design, thereby allowing a critical approach to the design stage. The study plan includes lessons on basic design alongside general training.

The first of these provide an historical, cultural and scientific background to visual design focusing in particular on visual processes, also studied from a theoretical and physiological point of view.

The relation between the subjects covered helps in constructing a design methodology, a designers' most vital possession. The general training provides the necessary creative, technical and methodological skills for the further study of visual communication and design during the masters program.

The course lasts 10 months (from October until the end of July) and is entirely taught in English language.

PROFESSIONAL OPENINGS

Allows admission to:
-Master’s course in Visual Design
-Master’s course in Web and Digital Design

ABOUT THE SCHOOL

Founded in Milan in 1954, SPD Scuola Politecnica di Design is the first postgraduate school for design disciplines in Italy. Situated in Milan, the capital of design, Scuola Politecnica di Design pioneered design education thanks to its solid grounding and to its peculiar approach integrating different domains: ergonomics, art, perception studies, semiotics.

Today, SPD is an international laboratory for the exchange of ideas, experience and creativity in order to develop projects. Since its foundation the school has welcomed an extraordinary community of students from various countries and backgrounds.

All courses are taught in a personalized and small learning environment promoting easy contact with the faculty and the staff. Indeed, at SPD every student is followed individually by a faculty formed by designers, professionals from different fields and visiting tutors.

The masters programs offered by SPD are organized in collaboration with IULM University, and award academic degrees recognized by the Italian Ministry of Education, The University and Research MIUR, corresponding to 60 credits under the ECTS system.

The teaching method at Scuola Politecnica di Design is arranged into intensive workshops, studio classes, theoretical lectures, seminars and visits. Research work is carried out in collaboration with leading companies such as Volkswagen, Microsoft, PepsiCo, Heineken, IKEA, Artemide and Poltrona Frau Group among the others.

These projects are deveopped according to an interdisciplinary approach which is a testing ground for the student’s skills, from the concept idea to its execution.

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Full time (Sep start). 12 months. Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. Read more

Course Duration

Full time (Sep start): 12 months

Course Summary

Gamer Camp Pro (MA/MSc Video Games Development) has been created in partnership with the likes of Sony Computer Entertainment Europe,Codemasters,Rareand Exient. We aim to help you become a perfect recruit for a career in the games industry- with not just the skills, but also the experience you’ll need. Our graduates have been employed by companies including Sony Evolution Studios, Ubisoft and Rockstar Games.

The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they needed to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published, and experience at every stage of the games development cycle. You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Rare and Codemasters.

Employment Opportunity

Students leaving Gamer Camp course have gone onto work with many of the industry’s biggest names. Roles secured by our graduates include Concept Artist at Sony Evolution Studios, Character Artist at Sega Hardlight Studios, Associate Producer at Spicy Horse Games, and Environmental Artist at Rockstar. MA and MSc students have also set up their own studios.

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This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind. Read more
This exciting new multidisciplinary master's programme is fully designed to reflect the needs of contemporary interactive media industries, bringing together creative technologies, interactivity and design practices within digital cultures with the user in mind.

Interactive Media Practice combines a wide range of digital creative technologies primarily combining digital literacies design, technology and interaction, through user centred design for commercial outputs to an industry standard.

Interactive Media Practice places the user at the centre of the experience and focuses on design and content creation in areas such as: mobile app development, wearables, games, rich media websites, interactive guides and installations, immersive VR, next generation advertising and virtual and augmented reality systems, through to social media powerful eMarketing and entrepreneurship through innovation protocol.

According to the late CEO of Apple, Steve Jobs, the app industry "is worth several billion pounds annually and employs around 40,000 people, representing approximately ten per cent of the total audio-visual workforce. Sectors such as sound-driven games and apps show an even wider growth where providers such as Apple have paid a total of two billion dollars to apps within the US alone".

Adobe Systems (UK) fully support the programme with high recommendation, based on the development and key principles the course offers, which is rare and unique. We embrace excellent contracts within the interactive media and games industries, including regular visits and master classes from industry professionals at the top of their game from Adobe to Sony.

Adobe Systems (UK), said: “This Interactive Media degree offers an ideal grounding for those wishing to work in the digital media industries, which increasingly require people who work with technology from a creative perspective. This is the course that will create the next generation of interactive media stars…! ”

The course embraces a hackathon culture with specialist hack labs boasting newly designed flexible learning spaces for students to work more collaboratively on innovation protocols fostering cross-pollination of new ideas creatively. Many students will be working on live industry briefs as well as their own projects independently within and outside our course clusters. This collaborative approach to learning and research often leads to successful projects, which are commercially viable, and quickly gain industry recognition through our end of year show.

“It’s a really multi-faceted MA, bringing together creativity, technology skills and digital media, with an entrepreneurial thread.” – 2015 Graduate.

Our students learn to examine the communication of ideas in a networked world through our entrepreneurship incubator programme and consider the many impacts of digital media in everyday life, for commercial trajectories through practiced based projects.

As one of the top 100 international universities in the world, the University of Westminster's School of Media, Arts and Design currently boasts a series of professional recording studios, a new teaching recording studio, professional technology labs and access to an array of post-production, and multimedia facilities built and equipped to the highest standards.

Using the leading industry software, you will be involved in designing and making interactive digital media content for delivery over the Internet, on tablets and mobile devices and for installations to designing compelling user interfaces creating a great user experience, this also extends to the development towards creating content for the ‘internet of things’.

The MA in Interactive Media Practice course will prepare you for this sector, by leveraging and integrating the fine blend between creativity and technical capacities. You will also benefit from having access to a range of highly regarded industry practitioners who will offer you exceptional insight and working knowledge within the field, both challenging and encouraging your technical and creative fair. On this master's degree you will develop commercial-level interactive media and digital content production skills.

Course content

This multidisciplinary course prepares you to work in a wide range of industry combining theory, practice, and bringing together technical, creative perspective on new media systems, interactive technologies and digital culture as well as exploring new emerging creative technologies, producing an industry professional who can produce as well as explore future creative technologies.

Students are encouraged to work with technology experimentally in a creative way, collaboratively, and to apply emerging and existing technology in new and innovative ways, research and the experimental application. You will also have hands-on experience creating content for, iPad, iPhone, iPod, Playstation , Xbox, Oculus Rift and content rich media websites, advanced web production and design, design for interface all of this with the user in mind. The course will provide skills in the relevant multimedia software, media rich web production, Unity, UdK, website design and development to mobile app development. You will be taught creative coding, interfaces and the course encourages the use a wide range of programming languages delivered by industry practitioners. We also have accreditation opportunities within Adobe and Apple for those students wanting to develop their skills more prolifically within select software.

These include mobile apps, mainstream games, interactive installation, sonic media and eMarketing, with an emphasis on core creative skills. The course also prepares and enhances your ability in producing interactive media, methodologies and production workflows, supported by a robust understanding of the technologies and theories involved.

The Interactive Media Practice degree offers an ideal underpinning for those seeking employment in the digital media industries, which increasingly require people who work with technology form a creative perspective. This is the course that will create the next generation of interactive media talent who are both enterprising and creative.

Our approach on the course is implemented through hackathon culture as seen in technology start up sectors, where cross collaboration through interdisciplinary approach is very welcomed. Students are encouraged to apply from design, non-programming or non-technical backgrounds as well as technical backgrounds.

Modules

-Applied Innovation and Interactive Design
-Mobile Apps and Wearable Devices
-Entrepreneurship and Project Management for Creative Industries
-Social Media and E-Marketing
-Hack Lab and Creative Technologies
-UX Design and Development
-Major Project

Associated careers

There are many highly desirable careers that students from this course can go on into such as: interactive media, app development, new media production, interactive development, advanced web producer, content manager, UX designer, project management, media, digital marketing, media design, online branding, interactive game design, web production, game designer, media advertising, information design, digital production, strategic development, online advertising, UX architect, digital SAM, mobile UX, front end development, wen development, email marketing executive, ecommerce digital marketing manager, .net developer, UX designer academic publisher, UX researcher, social media executive, digital designer, digital advertising, SEO consultant, content marketing specialist, interaction designer, digital project manger, optimisation manager and digital content production. Digital marker, creative technologist, rich media website developer, games producer, social media manger, museum installation, VR gaming, VR advertising.

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Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry. Read more
Develop your technical knowledge, shape your ideas and concepts and gain a blend of creative and programming skills highly sought after in industry.

This course will equip you with creative prototyping and programming skills for design. You’ll use software and hardware to respond to a range of design briefs dealing with human interaction in spaces and through objects and interfaces.

You’ll learn combined technical and creative skills and have the opportunity to shape your own ideas, concepts and theories through a self-directed major project, informed by design research and critical enquiry.

This course has a strong studio culture and is taught in a multidisciplinary space within a suite of post-graduate design courses where you’ll gain skills and knowledge highly sought after in industry.

See the website http://www.napier.ac.uk/en/Courses/MA--MDes-Interaction-Design-Postgraduate-FullTime

What you'll learn

In specialist prototyping modules you’ll develop specific skills and knowledge in Arduino and other forms of prototyping, which will inform and enable highly developed 3D outcomes in your self-directed major project. Working with specialist tutors, the major project allows you to model and develop design outcomes for human interactions.

Collaboration with practitioners from other areas is encouraged. You have the option of taking an MA or MDes award, depending on whether you complete a dissertation or design project report in your final trimester.

We have a strong studio culture supported by our multidisciplinary staff team of academics and industry based practitioners. You’ll develop creative, professional, strategic and contextual knowledge and skills and apply design thinking to a range of creative outcomes.

Modules

• Design Research Methods
• Sketching in Hardware & Software
• 3D Prototyping or Exhibition Design
• Major Design Project
• Light Art & Projection or Digital Creative
• For MDes Degree - Design Project Report
• For MA Degree - Design Dissertation

Study modules mentioned above are indicative only. Some changes may occur between now and the time that you study.

Careers

You’ll gain a rare blend of creative and programming skills which are highly sought after in industry. With a physical and digital portfolio demonstrating industry-ready skills, graduates can apply for design jobs, freelance work or establish entrepreneurial ventures.

You may also continue to study to MPhil or PhD level.

How to apply

http://www.napier.ac.uk/study-with-us/postgraduate/how-to-apply

SAAS Funding

Nothing should get in the way of furthering your education. Student Awards Agency Scotland (SAAS) awards funding for postgraduate courses, and could provide the help you need to continue your studies. Find out more: http://www.napier.ac.uk/study-with-us/postgraduate/fees-and-funding/saas-funded-courses

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Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Read more

What is the MA in Interaction Design about?

Interaction design focuses on shaping products for people’s use and behaviour and includes designing interactive digital products, environments, visual communication systems and services. Interaction design is the synthesis and imagining of things as they might be, rathere than focusing on satisfying the needs and desires of the end user. This programme is specifically designed for honours graduates in product and industrial design, multimedia and game design, visual communication design, architecture, engineering and other design related fields. This Masters programme has been developed by IT Carlow in consultation with industry and is delivered through combination of the self-directed learning and graduate research within the structutred environment of a taught programme. This dynamic educational environment seeks to provide a framework for interdisciplinary and peer learning and equiry, which facilitates, promotes and leads the interaction between practice and theory. The Masters of Arts in Interaction Design aims to nurture and support a unique interdisciplinary approach to research and learning in this area. The programme is centered around the development and delivery of a major project which can be either practice or theory based.

What will I be able to do when I finish the course?
The Master of Arts in Interaction Design will provide graduates with a unique opportunity to gain a competitive edge prior to embarking on a career in design or related fields. Graduates may also adopt research and advisory roles in relation to new product development and development of the provision of creative services in practice. It is envisaged that graduates will be in a position to critically evaluate existing creative services and to visualize future possibilities for devising better design methodologies and best practice in managing design practices and studios.

Potential employment for graduates include:
• Interaction Designer
• User Experience Designer/ConsultantEngineer
• User Interface Designer
• Mobile App Designer
• Mobile App Developer
• Web Designer
• Front End Developer
• Digital Media Designer
• Visual Designe
• Communications Designer
• Multidisciplinary Design Studios
• Strategic Design Thinkers
• Design Manage
• Content Develope
• Product Designer
• Industrial Designe
• Service Designer
• Design Thinking
• Design Entrepreneur

What follow-on study opportunities are available?
Graduates may pursue Level 10 (PhD) study opportunities upon successful completion of this programme. Postgraduate Diploma Postgraduate Diploma in Arts in Interaction Design is an Embedded Exit Award.

What subjects will I study?
Subjects
Framing User Experience
Principles of Interaction Design
Prototyping Interactions
Design Entrepreneurship
Human Interface Design
Communication Design
Design Research Methods
Design Project Dissertation

Special features of the course:
The Masters programme sits within the Department of Humanities at IT Carlow which facilitates the culture of design lead research and learning. Our programme facilities a culture of interdisciplinary learning embedded within the ethos of studio based education environment.

What are the entry requirements?

A Level 8 Honours Degree in Product or Industrial Design, Games Design, Visual Communication Design, or other related design disciplines such as Architecture or Engineering (minimum 2nd class honours).

Candidates with significant experience in the design services sector (as determined by the Institute’s recognition of prior learning policy), in addition to an honours primary degree in another discipline area may also be considered for entry on a case by case basis through IT Carlow’s RPL system.

Applicants applying for entry via routes other than that listed above will be considered on a case by- case basis through IT Carlow’s RPL system.

FOR FURTHER INFORMATION CONTACT:

Con Kennedy
MA, PDP, LLM, PgCert
Programme Director
E:

Allison Kenneally
BCL, BA, LLM, PgCert
E:
T: 059-9175300

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This program is available for students interested in beginning studies in 2016. Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage. Read more
This program is available for students interested in beginning studies in 2016.

Whether you want to get ahead in your career faster, or improve your knowledge, a Monash postgraduate degree can give you a distinct advantage.

Overview

The Master of Interaction Design is a specialised postgraduate coursework degree for students seeking to become interaction designers. This course covers a broad range of areas, including the application of advanced technologies, electronics and programming, physical or virtual interface manipulation, material and engineering fabrication. Students will be exposed to the key concepts of interaction design. They will explore innovative approaches to the integration of advanced technologies in design practice. They will also gain an understanding of social and business contexts in which products and technologies are used.

During the final year of the degree, students have the opportunity to design interactive artifacts, systems or services that may contribute to leading industrial projects. Students will be able to connect and collaborate with students linked with the International Tangible Interaction Design Lab, forming relationships for future projects and potentially future careers.

The course is designed to benefit students from a variety of backgrounds including design, architecture, engineering, information technology and computer science. Students who have existing design expertise will be engaged and challenged. Students without background in design will gain the fundamental design skills needed to succeed.

Visit the website http://www.study.monash/courses/find-a-course/2016/interaction-design-3124?domestic=true

Career opportunities

The Master of Interaction Design enables professionals from varied backgrounds to specialise and transform their career path. Graduates can pursue careers in various industries including interaction design, system design, product design, interface design, service design, and entertainment design. They may work on projects that include various informational or 'smart' products, systems and services-related design. This course can also provide a pathway into higher degree by research.

ABOUT MADA

Welcome to Monash Art Design & Architecture (MADA)
MADA is a multi award-winning community of artists, designers and architects working together to create a better future for individuals and communities around Australia and the world.
We’re part of Monash University, the largest university in Australia, and among the most highly regarded in the world. Monash is a member of the prestigious Group of Eight universities in Australia.

Located at the Caulfield campus of Monash University, our vibrant community of students, academics, researchers and staff generates creative activity at the highest level and is at the forefront of education in the creative arts, architecture, and design disciplines.
As a student with us, you’ll customise your studies from an incredible range of options – single degrees, double degrees and electives from across MADA and the rest of Monash – so you can become the creative professional you want to be.
And as a Monash graduate, you’ll have a strong sense of purpose, a global outlook, and the skills and confidence to make positive change to your own life, and to the lives of those around you.
As long as you have the drive to pursue, question and achieve, we’ll help you get there.

Find out how to apply here - http://www.study.monash/courses/find-a-course/2016/interaction-design-3124?domestic=true#making-the-application

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GRADUATES OF THE INTERACTION DESIGN PROGRAM WILL CREATE RICHLY INTERACTIVE PRODUCTS AND SERVICES THAT ENHANCE MEANING AND EXPAND POSSIBILITIES IN PEOPLE’S DAILY LIVES. Read more
GRADUATES OF THE INTERACTION DESIGN PROGRAM WILL CREATE RICHLY INTERACTIVE PRODUCTS AND SERVICES THAT ENHANCE MEANING AND EXPAND POSSIBILITIES IN PEOPLE’S DAILY LIVES

Interaction Design brings together students of design, art and technology who have a strong portfolio in concepts, work process, aesthetic execution and passion for serving human needs through interactive experiences.

Your studies at CCS will be grounded in human-centered design practices that will prepare you for the changing nature of work and collaboration in the 21st century. Through the College’s unique curriculum, you will develop deep systems literacy – a timeless framework for understanding rapidly changing technology platforms and economic, market and social challenges. You will become adept with models of interaction and conversation that sharpen your insights and enable you to increase choice for all of your users. You will learn how value creation has evolved in today’s networked, information-driven global economy and how to innovate through design.

Upon graduation, you will be qualified to work inside of tech companies and design firms, from established players to startups. You will know how to design websites and apps for the delight of the experience and effectiveness in achieving users’ goals. You might design a professional online network for consultants who want to work together flexibly, and enhance their skills and reputations along the way. You might prototype a mobile app for small businesses that need real-time alerts and coordinated schedules to keep productivity high and costs low. Or you might invent entirely new experiences for sharing rides in a self-driving car.

The College’s unique program balances research, systems modeling and making, teaching you how to step beyond the limits of today’s technology and market demands to shape desired futures through design. For your career, you can choose where you want to contribute: from designing products to coding prototypes to running product strategy or a combination. You will have the skills to persuade and influence your co-workers, who will be experts in technology, marketing and business, by understanding their language and working as their peer. You will have an appreciation for the challenges of innovation and for what is required to start your own enterprise.

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The study plan has a practical approach and is focused on market reality. Read more
The study plan has a practical approach and is focused on market reality. The methodology of IED Barcelona is based on the concepts of learning-by-doing and User Centered Design, by which students consolidate the knowledge acquisition through practice and attaining experience solving real problems and professional challenges, analysing the usage of terminals by users and integrating them in the development.

Under the guidance of this philosophy, the Master’s degree methodology is centered on project development, from the inception of an idea to its fulfilment and real market implementation. Subjects are directed from a real perspective, with completely updated contents, and given by lecturers, who are working top professionals, experts on their subjects and with a relevant professional experience.

The course is founded on two content areas: user experience design and programming. Expertise will be acquired by means of two didactic cores: the project execution and the collaboration with institutions.

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Contemporary life is defined and fashioned by design. this course will support you to enrich and evolve your skills. Read more
Contemporary life is defined and fashioned by design: this course will support you to enrich and evolve your skills. As your creative identity matures, this course will allow you to hone your talent through the application of current and traditional methods, reflective approaches and attitudes as you advance as an affective artistic practitioner.

Much of the learning is “situation based” – meaning that the experience gathered from previous work will be required as you tackle challenging and complex scenarios and devise solutions to them. You will also have the opportunity to exhibit work and to take part in New Designers – a major opportunity to showcase new talent to the creative and design industries.

Key Course Features

-Working with experienced artists and designers, you'll have the opportunity to expand your skills into new subject disciplines as you evolve your ideas and work into new directions.
-Opportunity to learn new skills in painting, drawing, printmaking, photography, animation, illustration, graphics, graphic novels, ceramics, glass and jewellery metalwork.
-Take part in Creative Futures, an event to focus upon career options for those with creative skills with visiting speakers from a wide range of art and design professions.
-Take the opportunity to collaborate or form a collective to enhance your career potential
-Showcase your work in the university Gallery Sycharth, School of Creative Arts or other external venues.
-Explore your potential as a researcher as you learn about the methods and protocols of supervised study.

What Will You Study?

The course is split into 3 stages: The Postgraduate Certificate, the Postgraduate Diploma and the Master of Arts Degree.
You can study for either a Postgraduate Certificate (60 credits), a Postgraduate Diploma (120 credits) or Master of Arts Degree (180 credits) - with the option to progress to the next stages from the certificate and diploma levels.

You will discover and disclose the influences that feed into your creative practice and draw inspiration from particular sources. You have chance to deepen your understanding of these influences and evaluate your responses to them.

We also include a research orientated module, to teach you systems and methods of researching in order that you can grow in confidence as your knowledge becomes increasingly specialised and your opinions more informed by your findings.

You will also learn how to audit our own skills as a “creative”, and to use that experience to develop a project tailored to your individual needs and career aspiration.

If you undertake the full Master of Arts, you will consider a major project that can be expressed in words and visuals. Normally, Master of Arts students submit a short dissertation relating to their practical work, or a word based activity equivalent to a dissertation in its depth of enquiry and reasoning. The resulting practical work is exhibited at the conclusion of the programme.

Major assessments are positioned at the end of each module, with formative assessment around the mid way point. Assessments are inclusive and all students are encouraged to engage with their assessors and justify the creative decisions leading to their works. We try to make assessments an important part of learning but not intimidating. We encourage and reward creative energy.

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment and Teaching

The majority of assessment is based upon the portfolio of work produced within a module. Students are given opportunity to present this body of work and discuss the context in which it was produced and how it may inform future practice.

The ability to express ideas and to reflect upon practice is measured in short reports and evaluations, either written or presented to peers.

Typical teaching weeks include contact sessions between 10.00 and 17.00 on Mondays and Thursdays. The facilities are normally available from 8.00 to 20.30 Monday to Thursday and 8.00 to 17.30 on Friday in term time.

Career Prospects

Master’s degree students are creative and innovative so find opportunities for career development in many fields of activity. Recent graduates have commenced careers as self employed artist/designers, lecturers, illustrators, special needs facilitators, theatrical prop makers, game designers.

The Careers & Zone at Wrexham Glyndŵr University is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.

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This is a radical post-disciplinary programme for practitioners who want to push the boundaries of what design can be and do. On this MA we work with you to transform your practice as a critical and social undertaking. Read more
This is a radical post-disciplinary programme for practitioners who want to push the boundaries of what design can be and do. On this MA we work with you to transform your practice as a critical and social undertaking. By challenging the role and norms of traditional design towards an emerging type of ‘advanced design’, unshackled from the history of specialisms and entrenched methods, you will become part of a community of practice. You'll be encouraged to actively contribute to a deep understanding of how design is set to address and affect change within contemporary society.

You'll choose to situate yourself within one of six thematic Studios, each with a distinct identity:
•Cities & Urbanism
•Communication & Experience
•Fashions & Embodiment
•Innovation & Service
•Interaction & Technology
•Participation & Politics

Your learning will centre around projects, which you'll investigate alongside fellow students, faculty and visiting experts. The Studios are spaces where we encourage you to materially experiment, question your practice, evolve new design languages and engage with contemporary discourses, with the aims of tackling the new contexts of consumption, production and possibility.

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