Masters degrees in Human-Computer Interaction (HCI) equip postgraduates with the skills to design and optimise the interactions between computer systems and their human users.
Taught MSc courses are typical for this field, though research-centred MRes and MPhil programmes are also available at some institutions. Entry requirements normally include an undergraduate degree in a suitable subject, such as Computer Science.
The purpose of HCI is to improve modern living, by focusing on and developing the interfaces between people and systems. As such, you will analyse the design, functions and uses of computer and mobile technology, including assistive technology and digital health and wellness systems.
Training is provided in testing user performance, preferences and experience of these systems, and responding by developing interfaces through user-centred development. You will assess computer architectures, engineering systems, cognition technologies and web applications to prototype different computing systems for creative and inclusive design.
Careers in this field are extremely varied; your skills and expertise would be suited to a range of roles across numerous industries. For example, you could develop interfaces for systems such as intellectual property (IP), transportation networks, or gaming.
Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Computing and Future Interaction Technologies at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).
This Research Masters in Future Interaction Technologies and Human-Computer Interaction (HCI) teaches graduate students to go beyond simply building new software and hardware, to evaluating how they would be used, and how they can be improved.
The MRes is taught by the Future Interaction Technology (FIT) Lab, within the Computer Science. The FIT Lab’s mission is to explore and apply Advanced Computer Science to make interaction technologies dependable, enjoyable and effective. Interaction technologies include mobile devices, the Web, Web 2.0, implants, home TVs, microwave cookers, ticket machines, navigational aids, etc. Furthermore, we aim to work on grand challenges, like improving safety in healthcare, or developing technology to reach the millions and help us live more effective and sustainable lives.
Our Research Masters programme in Future Interaction Technologies mainly concludes of a large individual research project worth 120 credits. Inclusive of this 120 credits is training and experience provided by our Lab & Field Research Methods module. You will spend around 8 months preparing for and working on this extensive project, which provides key experience in performing research-oriented projects. As the MRes has a research focus, you will spend more independent research time building a strong knowledge of research literature and striving to make a novel contribution to the HCI community.
In addition to the research project, you can choose from a range of modules that provide skills and development training in different areas during your studies on the Computing and Future Interaction Technologies MRes.
Modules available currently include:
Human Computer Interaction Project
Interaction Technologies: Lab & Field Work (compulsory)
Interaction Technologies: Seminars & Readings (compulsory)
Research Methodology (compulsory)
Mobile Interaction Design
Interactive Systems Design
Interaction Technologies: Information Retrieval
Interaction Technologies: Hardware & Devices
The MRes in Computing & Future Interaction Technologies is ideally suited for continued academic research, but also provides the necessary skills and key experience to apply research methods in HCI practitioner positions in industry.
The course will equip students with the skills to work within design, software and hardware development, product design and creation, and user testing such as behavioural modelling and a psychological understanding of interaction. Human Computer Interaction skills are also a common requirement for computer game companies.
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You will study the technical, social and psychological factors behind the development of the interactive computing technologies, devices and systems that are part of all our lives. You’ll develop an understanding of how human psychology, communication and social relations underpin design innovations and user experience. You will learn how to design, develop and evaluate interactive systems with the needs of users in mind.
During your studies you will have exposure to the latest ideas, developing the confidence to manage your own large and complex projects. You will be taught by academics from multi-disciplinary backgrounds in research, practice and graduate education. You’ll benefit from learning with one of the UK’s most successful Human Computer Interaction research groups.
A huge number of sectors, including entertainment, communications and media, healthcare, transport, resource delivery and emergency management, depend on interactive computing technologies, so graduates in the field are highly sought after.
Recent graduates from the department have gone on to work with companies such as BAE Systems, KPMG and the Web Usability Partnership. Graduates have also gone on to study and research at PhD level.
- The majority of our Masters graduates move directly into computer science careers in software development or consultancy.
- We have a fully-supported professional placement programme.
Visit the Department of Computer Science (http://www.bath.ac.uk/comp-sci/) for further information on the department.
Employment opportunities are extensive, and our Masters graduates have moved into computing careers in the leading computer companies, major international banks, communication companies, government agencies and educational establishments.
These companies include:
- Web Usability Partnership
- Imagination Technologies
- Goldman Sachs
- OC Robotics
The Department has active collaborations with academics in leading universities in Europe, Australasia, the USA and Japan. Strong links with industry, e.g. HP labs, Airbus, Qinetiq, Westland, Toshiba and Vodafone.
Find out more about the department here - http://www.bath.ac.uk/comp-sci/
Find out how to apply here - http://www.bath.ac.uk/science/graduate-school/taught-programmes/how-to-apply/
The program is offered in English and leads to the Master degree in Cognitive Science. Students choose between two tracks:
Each track offers a selection of specialized courses, to allow students to tailor their training to their academic interests. The curriculum includes courses focusing on neurophysiological aspects of cognitive processes, the study of human behavior, and human-computer interaction.
Two characteristic features of this program are a close relationship between teaching and research practices & a constant interplay between biology-based and technology-based explorations of the human mind and brain.
The programme provides research-focused training with a varied, international group of faculty and researchers. All students are actively involved in developing research projects and have access to the laboratories during the Master’s course, thus gaining invaluable hands-on experience with cutting-edge research technologies. This includes functional magnetic resonance imaging (fMRI), transcranial magnetic stimulation (TMS), magnetic encephalography (MEG), transcranial direct current stimulation (tDCS), electroencephalography (EEG), eye tracking, cinematic motion tracking, psychophysics, computational modeling, & comparative cognition (animal models) for the CN track; and for the LMI track, machine learning technologies, like deep learning and multitask learning, will be applied to language understanding in interaction with other modalities.
The knowledge and skills gained during the Master’s course will most of all provide a foundation for advanced scientific research, but also prepare for professional applications in more applied settings.
The Master’s degree course in Cognitive Science is aimed at the acquisition of advanced theoretical and methodological knowledge in cognitive science through an interdisciplinary approach to the study of the mind-brain system and of human language through computational models. The perspective adopted is that of the interdisciplinary approach, which integrates the biological, technological and cognitive approaches in order to allow a better understanding of human action, focusing the educational intervention and other educational activities mainly on cognitive neuropsychology and on computational linguistics.
The curriculum is characterized by training experiences and significant research activities at highly qualified laboratories, both in the field of brain-imaging (fMRI, EEG, TMS, etc.) and in the field of natural language processing, also in order to achieve the implementation of the skills acquired. We also offer students the opportunity to attend training courses abroad as part of international exchange programmes and of numerous collaborations with foreign universities. The assessment of the competences acquired will take into consideration both the theoretical knowledge and the practical skills acquired by students, also in the context of integrated courses across multiple disciplines.
Graduates will be able to apply advanced skills in cognitive science using computational, observational and experimental methodologies in the study of the mind-brain system and computational linguistics. The course of study will also allow students to conduct research activities as part of the analysis and development of systems related to human cognitive performance, conducting empirical research and the development of neural and computational models of cognition. They can perform these tasks as independent professionals or also as consultants at public and private entities.
The Master's degree in Cognitive Science provides access to doctoral courses in the disciplines of cognitive science, both in Italy and in Europe and the United States. The CIMeC offers a PhD program in Cognitive and Brain Sciences.
Intelligent and autonomous systems are increasingly important in all areas of human life and activity from medicine and space exploration to agriculture and entertainment.
Understanding and developing autonomous systems involves a range of skills and knowledge including designing interactive systems with both human and machine elements, and modelling and building systems that can sense and learn.
Machine learning is at the heart of autonomous and intelligent systems, including computer vision and robotics. It also underpins the recent developments in data analytics across many fields.
You will learn to use new knowledge to solve complex machine learning and autonomous systems problems. You’ll develop a range of skills including the theory of machine learning, artificial intelligence, autonomous systems design and engineering, and the implications for humans of interacting more and more with intelligent and autonomous systems.
You will be taught by academics from the Department of Computer Science with expertise in machine learning, autonomous systems, artificial intelligence and human-computer interaction. This course has been designed in collaboration with the Department of Electronic and Electrical Engineering who offer expertise in robotics.
You will study in a research-led department with a supportive postgraduate community. You’ll learn in our bespoke computer laboratory and be exposed to the latest ideas and technology. The department has strong links to industry both nationally and internationally.
With machine learning and autonomous systems forming an essential part of a number of key industries, our MSc graduates will be highly sought after by employers.
You’ll gain the knowledge and transferable skills for a career in a wide range of industries, or for further study at PhD level. Graduates from the department have gone on to work in a wide variety of sectors, including IT consultancy, software development, banking and education.
This MSc Computer Games Systems course develops the high-level skills required to create new computer games for the leisure and education industries. It gives students the chance to learn a variety of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games.
Coupled with the strength of our teaching and facilities, is the direct relevance of the course content. You will have the chance to learn a range of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games. This will enable you to build and develop your specialist knowledge in the area(s) of gaming that excite your interest.
The taught part of the course will give you the high quality academic knowledge in games prototyping, artificial intelligence and 3D algorithms that is now in demand within the global games industry.
Visit us on campus throughout the year, find and register for our next open event on http://www.ntu.ac.uk/pgevents.
If you are from a computing background or you have a degree and a lot of skills within computing already this programme is a great way to quickly advance your skills in a highly employable range of careers that show no signs of stopping. You learn all the most employable skills such as programming and web development, scripting and database design for the internet, IOT and cloud based software production, user centred design and agile practices and software engineering. All businesses are rapidly evolving to ensure that the latest thinking in website design and company databases fit together as much as possible. You could be building a great ecommerce site one day and problem solving user experience the next day with the scope of this degree.
Information Technology gives you a great range of skills if you are a natural problem solver, designer and you like a challenge. It offers you technical skills in various languages and it allows you to understand the human side at the receiving end of that technical work to give you a toolkit of experience which will make you highly sought after.
Find out more detail by visiting the programme web page
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*Please be advised that some programmes have different tuition fees from those listed above and that some programmes also have additional costs.
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This exciting MRes Computer Science course is designed to give you the opportunity to develop research skills in a computing area that meets your interests and career development needs. It allows you to combine material from any of our taught Masters courses in the computing suite with an extended research project over a one-year period.
Current demands are greater than ever for individuals to attain postgraduate levels of qualification in an increasingly competitive jobs market. As a result, the MRes Computer Science has been designed to meet the needs of students and employers, providing superior qualified graduates to national and international employers.
The MRes is divided into a taught element (60 credit points) and a laboratory-based research project (120 credit points).
This MSc Computer Science course offers the chance to study a range of topics in the computer science area, including principles of system design, software engineering, enterprise computing, computing architecture and applications of artificial intelligence. You will also have the opportunity to undertake an individual project, based on subjects that interest you, as well as research at the University or your industrial experience if you do a placement.
Demand for high-level software engineering skills continues to rise. Employers are finding it increasingly hard to recruit suitably qualified programmers and software technologists and so, with its emphasis on the application of the latest research ideas, the course will give you the skills to enjoy a highly rewarding career in the cutting-edge computing industry.
The MSc is divided into 60 credit point taught modules and the research project is worth 60 credit points.
Visit us on campus throughout the year, find and register for our next open event on http://www.ntu.ac.uk/pgevents.