Masters degrees in Games allow postgraduates to specialise in the study of modern computer entertainment systems and the design techniques behind computerised and digital gaming.
Courses range from taught MA and MSc degrees, to research oriented MRes and MPhil programmes. Entry requirements normally include an undergraduate degree in a relevant subject such as Computer Science or Design Technology.
Depending on your interests, a Masters in Games can either be more design focused, or more computer science based. MA courses are typically more artistic or creative, while MSc courses offer more practical training in computing technology and gaming software.
There is however a lot of crossover with these courses, and training covers game creation and development from inception to delivery. This includes methods in 2D and 3D design, character creation, storytelling, CGI (computer-generated imagery) and animation, computing systems, sound recording, clipping and mixing.
User-centred development is a key component on all courses, with gaming formats including videogames, virtual reality, and mobile technology such as apps being explored. Consideration is also given to gaming ethics, financial management and business strategies.
By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.
Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.
A series of compulsory modules will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:
Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.
Want to find out more about your modules?
Take a look at our High-Performance Graphics and Games Engineering module descriptions.
We have an active research environment which feeds directly into our teaching. You’ll have regular contact with staff through lectures, seminars, tutorials, small group work and project meetings. Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.
Our close links with industry also mean that you have direct contact with industry and potential employers from an early stage in your course. Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry through industry lectures, visits to games development companies and attending UK games events.
You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.
There is a shortage of highly skilled graduates in this field, so once you’ve completed this course it’s highly likely that you will be in demand. You’ll be well placed to join the multi-billion pound global games industry, in positions such as a software developer, technology leader for graphics and rendering or a games development leader or a technical director. You’ll be expected to progress rapidly into leadership roles, becoming the ‘go to’ person for expertise in graphics technologies.
Outside the games industry, the programming skills you develop during this course would allow you to secure a position in other performance-driven industries, for example embedded systems. Your computer graphics expertise could lead to opportunities in the animation and visual production industries.
This MSc Computer Games Systems course develops the high-level skills required to create new computer games for the leisure and education industries. It gives students the chance to learn a variety of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games.
Coupled with the strength of our teaching and facilities, is the direct relevance of the course content. You will have the chance to learn a range of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games. This will enable you to build and develop your specialist knowledge in the area(s) of gaming that excite your interest.
The taught part of the course will give you the high quality academic knowledge in games prototyping, artificial intelligence and 3D algorithms that is now in demand within the global games industry.
Visit us on campus throughout the year, find and register for our next open event on http://www.ntu.ac.uk/pgevents.