Masters degrees in Games allow postgraduates to specialise in the study of modern computer entertainment systems and the design techniques behind computerised and digital gaming.
Courses range from taught MA and MSc degrees, to research oriented MRes and MPhil programmes. Entry requirements normally include an undergraduate degree in a relevant subject such as Computer Science or Design Technology.
Depending on your interests, a Masters in Games can either be more design focused, or more computer science based. MA courses are typically more artistic or creative, while MSc courses offer more practical training in computing technology and gaming software.
There is however a lot of crossover with these courses, and training covers game creation and development from inception to delivery. This includes methods in 2D and 3D design, character creation, storytelling, CGI (computer-generated imagery) and animation, computing systems, sound recording, clipping and mixing.
User-centred development is a key component on all courses, with gaming formats including videogames, virtual reality, and mobile technology such as apps being explored. Consideration is also given to gaming ethics, financial management and business strategies.
This MSc Computer Games Systems course develops the high-level skills required to create new computer games for the leisure and education industries. It gives students the chance to learn a variety of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games.
Coupled with the strength of our teaching and facilities, is the direct relevance of the course content. You will have the chance to learn a range of software engineering techniques for games, ranging from low-level programming languages for fast games to high-level and computer network environments for distributed games. This will enable you to build and develop your specialist knowledge in the area(s) of gaming that excite your interest.
The taught part of the course will give you the high quality academic knowledge in games prototyping, artificial intelligence and 3D algorithms that is now in demand within the global games industry.
Visit us on campus throughout the year, find and register for our next open event on http://www.ntu.ac.uk/pgevents.
By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
You will use workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms and have access to other specialist hardware including the latest Virtual Reality headsets for experimenting on. For learning games engine design and exploring new rendering techniques, students will be working with the source code of a leading game engine, Epic’s “Unreal Engine 4”.
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The Msc Games Development course provides students with a higher-level understanding and direct professional experience through a multidisciplinary approach across commercial game projects.
This course is ideal for graduates who have completed our BA (Hons) Computer Games Design or BSc (Hons) Computer Games Programming undergraduates degree, as well as those who have graduated from other related technical and creative subject areas who are wanting to enter the video games industry.
We have collaborative partnerships in place with community organisations and employers including commercial and third sector organisations.
Students will be exposed to work on commercial games, providing them with an understanding of business and enterprise as well as preparing students for working within a commercial studio setting.
One of our modules allows students to link up with the Ipswich Waterfront Innovation Centre (IWIC), providing them with access to more facilities and covering a range of business-related topics in connection with games development.
Development Management (mandatory)
This module provides students with industry standard management methodologies and tools used to run team game developments.
Visual Scripting (mandatory)
In this module. students learn how to develop games using visual scripting tools at high and low levels, depending on their discipline and background.
Group Project 1 - Multiple Rapid Prototyping (mandatory)
For this group project, students concept and rapidly develop game ideas, learning how to work efficiently as a team.
Group Project 2 (mandatory)
In this module, students will work on a longer 12-week development project.
Business Development (mandatory)
This moduled covers a range of core business skills relevant to both the independent and large scale development studios. This will be delivered by the Ipswich Waterfront Innovation Centre (IWIC) where students will have access to the Entrepreneurial Programme as well as unlimited access to the IWIC facilities.
Final Project (mandatory)
The Final Project involves independent learning as an extended dissertation covering a detailed exploration of an element of the games industry.
Research Methods (mandatory)
In this module, students will learn rigorous academic and commercial research skills.
Work-based practice is embedded throughout the duration of the course. All modules will relate to work-based learning, relating to commercial management processes or understanding production within a working environment. This will enhance employability and give graduates a greater understanding of games development within the work place.
Graudates can progress in to a range of careers including: Game Programmer, Games Designer, Games Artist, Quality Assurance, Serious Games Developer and Gamification Developer to name a few.
The MSc Game Development course will have access to the Eclipse Suite where students can access the facilities on specific days for independent working and group projects.
Students can benefit from a dedicated lab, access to two other game development labs and a range of game development hardware including, Oculus Rift, Emotive EPOC+ Brain interface, Leap motion, Myo, Phidget components for building custom game controllers, a range of mobile phones and tablets to test your games on.
Students will also have access to a common room area for MSc students and a custom games cabinet in which to run student games.