Serious games and virtual reality represent a large, and actively growing, industry – the application of modern games technology in a wide range of areas around medicine, training, education, security and beyond. While educational games already represent a multi-billion dollar global industry, the recent growth in virtual reality has seen predictions that this market will grow to $150 billion dollars by 2020 (Techcrunch, April 6, 2015).
The MSc provides students with the skills to become a key part of this explosive growth, and potential to become key innovators in this exciting and rapidly developing area. The MSc offers students with prior programming/scripting experience the transferable skills to design, develop and analyse games and simulations for a range of application areas and to conduct interdisciplinary research in the serious applications of games technology, particularly in healthcare, education and training.
As Virtual Reality and interaction technologies approach mainstream adoption, new opportunities for the application of immersive games technologies in engineering, medicine and in the home are putting games at the forefront of innovation worldwide.
At the School of Simulation and Visualisation we already have years of experience working on a wide range of serious games based projects for industrial, medical, heritage and education clients, building on our research and our expertise in 3D modeling and animation, motion capture technology and software development. We are pleased to be able to share our experience and expertise with this MSc.
Core Research Skills for Postgraduates
Serious Game Design and Research
School of Simulation and Visualisation Elective: Choose one from
Interactive Heritage Visualisation
Applications in Medical Visualisation
Motion Capture & Interaction
Audio for games & interactive applications
Serious Games Development
MSc Research Project
Part time study is also available. Please see the Part Time Study Guide for more information.
You should have a Honours degree or equivalent professional practice in any of the following disciplines:
Computer science, computer graphics, computer programming, software development, mathematics, or physics
Computer games programming, game development, game design, game art, 3D modeling and animation, interactive systems
High calibre graduates from other disciplines may be considered if they are able to demonstrate an interest and ability in the field of serious games development.
IELTS 6.0 for overseas applicants for whom English is not their first language.
Scholarships and Funded Places:
Information on career development loans and financial support can be found in the fees and funding pages.