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Masters Degrees in Electronic Media

We have 53 Masters Degrees in Electronic Media

Masters degrees in Electronic Media offer advanced training in the theory, management and practise of human communication through digital means. Consideration is particularly given to economics and the financial aspects of the digital industries.

Courses range from taught MA and MSc degrees to research oriented MRes and MPhil programmes. Entry requirements normally include an undergraduate degree in a relevant subject such as Media Studies or Journalism.

Why study a Masters in Electronic Media?

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Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. Read more
Over the past few years, career opportunities in the digital media sector have increased dramatically. The interactive media industry is reaching maturity and needs qualified professionals able to offer a diverse range of expertise. This course addresses those needs and is designed to provide you with skills in interactive media content creation, interactive design, digital media production,social media management, digital media project and account management. In the most recent (2014-15) Destinations of Leavers from Higher Education (DLHE) survey, 100% of graduates from this course were in work or further study within six months.

More about this course

This professionally-oriented course will appeal to graduates with an interest in digital media, experienced professionals from the design, media, public relations and marketing sector wishing to retrain for a career change or promotion, and those wishing to progress towards research and PhD studies. The Masters in Digital Media addresses issues in interactive design, interactive media, the internet and its applications, digital solutions for the industry and the public sector, usability design, effective digital media project management, digital audiences and audience research, social media management, digital media strategy, digital interactive television, mobile communications, and new media ownership. The course will provide skills in the relevant multimedia software.

You will learn how to:
-Assess and select the appropriate tools to produce a digital media project
-Produce digital media projects using the appropriate software applications
-Research and analyse the current issues and future developments in digital media, social media, media communications and e-solutions
-Manage digital media projects and production teams
-Produce digital media and social media strategies
-Appreciate the complexity of the international digital media and creative industries and communicate effectively in a media professional environment
-Apply research, design and management skills to the production of new media projects

Assessment methods include interactive projects, design portfolios, presentations, essays, examinations and reports.

Modular structure

The modules listed below are for the academic year 2016/17 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
-Digital Media Project Management (core, 20 credits)
-Principles of Digital Media (core, 20 credits)
-Digital Media Dissertation (alternative core, 60 credits)
-Digital Project (alternative core, 60 credits)
-Accredited Work-Based Learning in the School of MCC (option, 20 credits)
-Advanced English for Masters Studies (option, 20 credits)
-Digital Media Strategy and Consultancy (option, 20 credits)
-Digital Storytelling (option, 20 credits)
-Digital Video Production (option, 20 credits)
-Globalisation (option, 20 credits)
-Interaction Design (option, 20 credits)
-Multimedia Journalism (option, 20 credits)
-Web Design (option, 20 credits)

After the course

The course is particularly suited to students looking to work in: web design; UX design, interactive media production; digital video production; new media project management and account handling; consultancy and policy advice in the area of digital media and communication technology; social media management; digital media strategy, training and research in related fields; electronic publishing; online journalism and broadcasting; administration, management and research in digital media, digital advertising and marketing and digital information industries.

Moving to one campus

Between 2016 and 2020 we're investing £125 million in the London Metropolitan University campus, moving all of our activity to our current Holloway campus in Islington, north London. This will mean the teaching location of some courses will change over time.

Whether you will be affected will depend on the duration of your course, when you start and your mode of study. The earliest moves affecting new students will be in September 2017. This may mean you begin your course at one location, but over the duration of the course you are relocated to one of our other campuses. Our intention is that no full-time student will change campus more than once during a course of typical duration.

All students will benefit from our move to one campus, which will allow us to develop state-of-the-art facilities, flexible teaching areas and stunning social spaces.

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MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential. Read more
MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.

You will be encouraged to work with technology experimentally, creatively and collaboratively, and to apply emerging and existing technology in new and novel ways through personal fabrication, research and the experimental application. You will also have hands-on experience creating for Android, BlackBerry, iPad, iPhone, iPod, Playstation 3, Xbox, and websites. The course will provide skills in the relevant multimedia software, 3D graphics software, game engines/modelling packages such as Unity, UdK, 3D Studio Max and Maya. You will understand code, create electronic and physical interfaces and the course encourages the use of low level C# and C++, JavaScript, HTML or Python.

We have a dedicated facility for analysing and evaluating console games, containing PS3, XBox 360, and Wii consoles, new games titles and 3D LCD screens.

The course focuses on interaction design and its application to objects, spaces and communication. The emphasis is on technology-mediated communication between humans and objects or spaces, both real and virtual. You will be able to experiment and innovate along side exploring how theory underpins multimedia practice allowing you to ultimately challenge and test theories of interactivity. Interaction can take many forms and you will be encouraged to use a range of tools and approaches, and because of the developing nature of the discipline, you will be experimenting with the latest forms of technology.

Study units

- Technology Issues
- Business and Innovation
- Research Process
- Concept and Prototyping
- Major project

In the Business and Innovation unit you will gain an overview of the industry and new approaches to innovation.

Through the Technology Issues unit, you will explore the potential of digital technology and its application in new services or products or to enhance the functions, usability and aesthetics of existing ones through both group and cross-disciplinary work.

In the Research Process unit you will explore and challenge contemporary themes through theory and practice. There is a strong engagement with game theories (how games are made and what makes a good game), play, multimodality, artificial intelligence, and transmedia storytelling, user experience and computational design.

The Concept and Prototyping unit allows you to conduct a more involved 15-week project to develop and build a prototype, test an emerging technology or generate a concept.

Hypotheses, concepts or project ideas emerging from previous units will provide starting points for the Major Project, which is the final culmination of your investigations and is a substantial piece of self-managed work that embodies the integration of theory and practice, is underpinned by advanced practice-based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set. Read more

This advanced Master's programme in Mobile Application Development prepares students to develop applications for these devices, equipping you to become highly skilled professionals for the Mobile Industry with the latest skill set.

The programme combines technology, interface design and application development for mobile platforms, with a particular emphasis on developing iPhone and iPad apps and creating apps with high usability and reliability.

On completion of the course, you will have gained skills in the latest technologies in this rapidly expanding and developing field.

Visit the website https://www.kent.ac.uk/courses/postgraduate/257/mobile-application-development

About the School of Engineering and Digital Arts

The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting new field of digital media.

Established over 40 years ago, the School has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.

The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. There is a thriving student population studying for postgraduate degrees in a friendly and supportive teaching and research environment.

We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.



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The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology. Read more

The MA in Digital Media is unique in its combination of practical and theoretical approaches to contemporary media and technology.

The established and exciting degree is designed to help you understand digital transformations in media, culture and society and apply this understanding in practice, in the media and creative industries and in further research. You will be equipped with skills that can be applied to current and future developments in digital media, social media, computing and other aspects of technology.

The MA in Digital Media educates aspiring media practitioners and academics as well as early and mid-career professionals who seek to reflect on their roles in a structured and stimulating learning environment designed to give all students up-to-the-minute knowledge of digital media and the skills to apply that knowledge to future developments.

The MA offers two pathways:

Pathway 1 is a theory programme where you learn about developments in digital media and technology from a wide range of perspectives

Pathway 2 is a theory and practice programme where you can explore transformations in media, culture and society through the practice of contemporary digital communication. You will work with one or more of the following to create installations, apps and single- and multi-screen work that's responsive to the continually changing digital landscape:

  • Animation
  • Photography
  • Video and other forms of moving image
  • Software and web design
  • Hybrid forms of image making

Acclaimed academics and practitioners

Benefit from the experience and expertise of one of the world’s leading media and communications departments. The programme is co-convened by Professor Joanna Zylinska and Daniel Rourke, and you will be taught by theorists and practitioners of international standing.

Work placements and internships

The MA in Digital Media regularly attracts offers of work placements and internships. In the past these have come from GoogleThe Science Museum and N1creative.com. There is also £6,000 bursary available for UK students studying this course. Find out more about the Stationers' Postgraduate Bursary Scheme on our departmental awards page.

Facilities

Our students have access to state-of-the-art facilities including well-equipped lecture and seminar rooms, exhibition spaces, computer facilities and digital media suites.

The department is also currently host to the renowned philosopher of media and technology, Bernard Stiegler and students will have access to his modulein Media Philosophy as well as priority access to the innovative and popular option After New Media. Designed to complement the MA in Digital Media, this course provides a framework for thinking about the current media environment as well as future forms of human and computer interaction.

An established record

The MA in Digital Media has been redefining media theory and practice since 2004. Our students become proficient in:

  • the history, sociology and philosophy of digital media
  • the application of critical conceptual skills to specialist areas and future forms of media
  • multimedia skills in image making (photography, video, animation, graphic art) script writing, journalism and documentary 

MA Digital Media students have access to the pioneering option ‘After New Media’, currently a non-assessed online module which explores the themes of self mediation, ethical mediation and intelligent mediation, and develops a framework for thinking about 'life' after new media. As well as accessing a series of podcasts, students are offered reading groups and a masterclass with Professor Sarah Kember co-author of the book Life After New Media on which the course is based.

Modules & structure

Overview

The programme consists of:

  • Two compulsory core modules
  • Pathway 1 - between two and four option modules (worth 60 credits) OR
  • Pathway 2 - a two-term practice block (worth 30 credits) and either one or two option modules (worth 30 credits)
  • The dissertation or the practice/theory project

Core modules

Assessment

Seen take-home paper; essays; dissertation or practice/theory project and other production work for image-making.

Skills

We provide graduates with skills that are cutting edge: in the critical analysis and/or creative production of digital media; in the disciplinary knowledge and conceptual frameworks necessary for current and future forms of media and technology; in the awareness of how digital media and technologies are re-shaping society from the ways we communicate (through social media and web 2.0) to the increasingly ‘smart’ environments in which we live.

Careers

Our programme provides a theory and practice pathway and prepares students for work in the following areas:

  • media and creative industries; advertising, marketing and PR (graduates of the MA Digital Media have found work with Virgin Media, Google, the BBC and other leading organisations worldwide)
  • research and academia (graduates from this programme have gone on to study for PhD degrees in higher education institutions around the world and also here with us)
  • media production and new media art (graduates have exhibited, published and produced work in photography, journalism, TV, documentary, film and multimedia)


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Research profile. This programme lets you explore the space of contemporary philosophies as they influence and are impacted by computers, networked communications and ubiquitous media. Read more

Research profile

This programme lets you explore the space of contemporary philosophies as they influence and are impacted by computers, networked communications and ubiquitous media. It includes compulsory coursework, option courses and the opportunity for original research, packaged in manageable work units.

You will be researching alongside students studying more technical courses, and can dip into these. The programme examines theories and philosophies of digital media, technological change, the mass media, gaming, data mining, computation, artificial intelligence, and the social and cultural contexts in which such developments take place.

Students of this programme will be part of a dynamic community of researchers, exploring many aspects of computing: its social ramifications, social media, the world of e-commerce, e-entrepreneurship, e-learning, project-based composition and artistic works, digital architecture and urbanism, new media consumption practices, the co-creation of media, changes to the household, links between vision and sound, and more.

Students on the programme benefit from access to a broad range of expertise and research in digital media and culture.

Training and support

All of our research students benefit from ECA’s interdisciplinary approach and all are assigned two research supervisors. Your second supervisor may be from another discipline within ECA, or from somewhere else within the College of Arts, Humanities & Social Sciences or elsewhere within the University, according to the expertise required. On occasion more than two supervisors will be assigned, particularly where the degree brings together multiple disciplines.

Programme structure

A research-methods course, reading courses, and selections from an interdisciplinary menu of course options.

The programme comprises the following components:

  • a research-methods course
  • reading courses
  • selections from an interdisciplinary menu of course options

Learning outcomes

Graduates will be able to contribute knowledgeably and critically to debates on digital media and its social, cultural and theoretical contexts.



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The Digital Media, Culture and Education MA explores the theory and practice of media education and emergent new literacies in the digital age. Read more
The Digital Media, Culture and Education MA explores the theory and practice of media education and emergent new literacies in the digital age. The programme combines theory with practical opportunities for media production. Students will critically examine new developments within digital media and work with partners including the British Film Institute (BFI).

Degree information

This programme provides the opportunity to explore media education, media literacy and related fields. It combines theory with practical opportunities in moving image production, Internet cultures and game design. Students will critically examine developments in the fields of new media, including the impact of new technologies on education, and debates about the place and purpose of media in society.

Students undertake modules to the value of 180 credits. The programme consists of two core modules (60 credits), two optional modules (60 credits), a dissertation (60 credits) or a report (30 credits) and an additional optional module (30 credits).

Core modules
-Digital Media, Cultural Theory and Education
-Internet Cultures: Theory & Practice

Recommended optional modules include:
-Moving Image Production
-Digital Games, Play and Creativity

Dissertation/report
All students undertake an independent research project, which culminates in a dissertation of 20,000 words or a report of 10,000 words.

Teaching and learning
Teaching is delivered by face-to-face lectures and seminars, practical workshops combined with online-learning. Students are assessed by coursework assignments of up to 5,000 words, plus practical work for some modules, and a 20,000-word dissertation or 10,000-word report.

Careers

Graduates of this programme are currently working across a broad range of areas. Some are working as teachers in primary, secondary schools and further and higher education, while others have jobs as within areas related to digital media. Graduates can also be found working as museum and gallery education officers and in other informal learning spaces.

Why study this degree at UCL?

This programme is run by UCL's London Knowledge Lab (LKL) where collaborating computer and social scientists research the future of learning with digital technologies in a wide range of settings. LKL conducts research, design and development across a broad range of media, systems and environments and brings together computer and social scientists from the areas of education, sociology, culture and media, semiotics, computational intelligence, information management, personalisation, semantic web and ubiquitous technologies.

Students are able to work with the BFI, our partner for one of our modules, as well as leading researchers from the DARE Collaborative, a research partnership focussed on the digital arts in education led by UCL Institute of Education (IOE) and the BFI.

LKL conducts research, design and development across a broad range of media, systems and environments and brings together computer and social scientists from the areas of education, sociology, culture and media, semiotics, computational intelligence, information management, personalisation, semantic web and ubiquitous technologies.

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As technologies continue to develop in terms of availability and functionality, even greater opportunities will arise for those individuals who are able to combine traditional marketing insight with a true understanding of digital technology, capturing these benefits and articulating them at both an academic and vocational level. Read more

Why take this course?

As technologies continue to develop in terms of availability and functionality, even greater opportunities will arise for those individuals who are able to combine traditional marketing insight with a true understanding of digital technology, capturing these benefits and articulating them at both an academic and vocational level. These individuals will be at the forefront of the on-going “digital revolution”.

If you have a good undergraduate degree in business, technology, computing, design, psychology or other relevant subject, this course will allow you to build on your previous degree providing you with knowledge, technical skills and practical experience of digital media and marketing concepts.

What will I experience?

You will be taught by academically qualified and enthusiastic staff with relevant experience including, research, consultancy and links with industry.

You will also benefit from our wide links with companies and organisations willing to provide opportunities for invited guest speakers and live case studies.

What opportunities might it lead to?

Graduates of this programme have gone on to successful careers in digital marketing, social media, e-commerce and mobile advertising in all types of businesses around the world. In addition, this programme provides a solid basis for entrepreneurial-minded students who wish to start their own digitally-based businesses.

Module Details

The aim of this programme is to make you aware of the current practices relating to digital marketing. You will become aware of the latest developments in the field and you will also be equipped with the practical skills to implement them.

MA Digital Marketing includes two teaching periods and is followed by 2-3 months of independent study during which time you complete a practical project.

Teaching Period 1

Essentials of Marketing: This will provide you with a solid foundation for the advanced study of marketing. No prior knowledge of marketing is assumed but students will be expected to assimilate information rapidly and reflect upon the concepts discussed.

Contemporary Issues in Marketing: This unit will examine a number of contemporary issues related to marketing theory and practice. The unit will draw extensively on the expertise of industry experts and students will be expected to engage with the issues that marketing managers are dealing with.

Digital Marketing Strategy: The unit focuses on examining the strategies and methods used to design and manage digital media based marketing campaigns. An intrinsic part of this unit is to develop an understanding of the importance of applying a range of analytical and conceptual models to the technical and creative aspects of design of digital media marketing

Teaching Period 2

Digital Communication and Media Development: You will review the digital media development process, assess the potential of a range of applications and use software and multimedia-authoring tools to develop a digital marketing campaign.

Digital Media Marketing Development Project: The project enables you to demonstrate and showcase what you have learnt during the taught programme.

The project consists of:
Systems specification for a digital marketing campaign
Functional model/prototype developed from the above, using appropriate software tools
Critical assessment of the project in terms of design, functionality and end user interface

Programme Assessment

Teaching methods range from tutor-led presentation of material, in-class exercises to case study analysis, problem solving exercises, student presentation and in-class discussion. There will be significant use and exploration of marketing software systems and media application software.

Assessment will take the form of coursework assignments which may involve group work, presentations, case study analyses or reports and examinations which may be closed or open book. You will be allocated a personal tutor for the duration of their programme to offer you help and advice during your studies. A project supervisor is allocated to each student in April/May and provides support throughout the project period.

Student Destinations

On graduating from this course, you will possess the knowledge and practical skills to utilise digital media in the marketing environment. Research indicates that this combination of skills is in short supply and so highly sought after by many companies and organisations. You will have a distinct marketing speciality that will enable you to differentiate yourself in the employment market.

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Our. MA Graphic Design. course encourages designers to explore ways of developing understanding between co-communicators. About the course. Read more

Our MA Graphic Design course encourages designers to explore ways of developing understanding between co-communicators.

About the course

Recognising the individual and their aspirations, and celebrating ideas and risk-taking, our approach and experience of encouraging inter-disciplinary and collaborative activity lies with the provision of a meaningful journey for you beyond the obvious.

You will meet the fresh, often unpredictable and certainly challenging possibilities that are offered as you test, develop, progress, interrogate, ‘make’ and confidently reflect on your practice.

Our guiding principle is to offer distinctive and exciting opportunities for you to engage in your respective subject discipline in order to redefine your particular individual approach to your practice and position it within your chosen external creative economic and cultural environment.

Whatever your background, you will be required to reflect on your worldview; the underlying assumptions and understanding that guides and constrains your practice, and to use this reflection as a starting point from which to further develop. Your practice can take many forms: it can be self-expressive, or socially orientated; print, screen-based or three-dimensional.

You can focus on an aspect of a well-defined area of design, such as branding, experimental typography, publishing, and user-centred design, or on something more unconventional defined as part of your study.

You will develop a Professional Development Portfolio (PDP) that documents your practice and provides a way of capturing the skills and understanding that you acquire.

Graphic designers often work in groups, sometimes comprising members from different disciplines. The MA Graphic Design course provides many opportunities to work in interdisciplinary ways as it sits alongside the courses of other disciplines. Many of the taught sessions occur in these interdisciplinary groups. At other times however you will be developing your project with your supervisor and other students on your course. This will require you to develop a theoretical framework, methodology and research methods that support your research focus.

As a graphic designer you should anticipate the possible consequences of your design interventions, including the meanings constructed through your practice, in relation to ethical and sustainability issues as well as to other relevant contexts. Creative approaches are required that respond to complex situations in which many problems reside. Outcomes are not constrained by media or by limited interpretations of what it is to be a graphic designer.

Consequently, an outcome might involve the design of an experience or service, as much as it might concern more conventional forms of graphic production.

You can view our student work on our course gallery.



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Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017). Read more

Visit our website for more information on fees, scholarships, postgraduate loans and other funding options to study Digital Media at Swansea University - 'Welsh University of the Year 2017' (Times and Sunday Times Good University Guide 2017).

The MA in Digital Media offers an innovative interdisciplinary and multidisciplinary approach to contemporary technology and new media, drawing upon expertise in Media and Communication Studies.

Key Features of MA in Digital Media

The MA in Digital Media examines some of the key issues confronting twenty-first century global societies through a dynamic programme that combines theoretical and applied perspectives.

Digital Media students will be encouraged to apply media theory, political and social theory and research tools in analysing and understanding digital media. The MA in Digital Media explores key historical, policy and practice dimensions of new media as well as focusing on research methodologies for those undertaking research on digital media and technology.

The Digital Media course is split across the year. Students will take three modules in each academic semester (a total of six modules) and then complete a dissertation over the summer. The dissertation component allows you to write a 16,000 word dissertation, which will draw on issues and themes developed throughout the year.

Modules

Modules on the MA in Digital Media typically include:

• Thinking About Digital Media

• The Digital Edge

• PR Branding and Promotion

• The Business and Politics of Digital Media

• Global Media

• Professional and Promotional Writing

• Digital Skills and Defence

• Online Journalism

Who should Apply?

Students interested in digital media and new media technologies, from a media studies, politics and international relations, humanities, social science, computer science or related background. Professionals interested in the challenge of digital media both in terms of their professional practice, but also related to fields in policy research and public administration. Students interested in

preparation for postgraduate research, MPhil or PhD, or who wish to develop skills and knowledge related to digital media.

Digital Media Programme Aims

-To enable you to develop an advanced understanding of digital media, through contemporary theories and advanced research work.

-To help you to understand the development of digital media and technology historically, through a number of theoretical perspectives, which give a context to contemporary discussions and controversies in the field.

-To appreciate the role of digital media technology within wider social, political and economic contexts, including the implications for policy formation.

-To enable you to acquire research skills enabling you to conduct thorough research into digital media; also to enhance your critical, theoretical and analytical abilities, and your written and oral communication.

Careers

Career expectations are excellent for Digital Media graduates. Companies, nonprofit organisations, government and the public sector value the fact that our students have developed a range of critical abilities, a creative and innovative approach to problem solving, and skills in detailed analysis and presentation of research. Our Digital Media Graduates go on to work in journalism, broadcasting, web-design, advertising, publicity, arts and cultural bodies, or even to go on to study a PhD.

Student Quote

“I thoroughly enjoyed studying the MA in Digital Media. The course and its faculty have broadened my horizon not only in new media but other subjects, such as computer science and politics. If I haven’t yet succeeded in making the reader envious and inspired to take this course, I would only conclude by mentioning that you would miss out on lectures worth experiencing.”

Tejeswini Krishnan, Digital Media, MA



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Taught by committed and active filmmakers, you’ll learn to produce a portfolio of short non-fiction films in a creative and stimulating environment. Read more
Taught by committed and active filmmakers, you’ll learn to produce a portfolio of short non-fiction films in a creative and stimulating environment.

You have the opportunity to pursue your own interests through your film practice and engage in a range of approaches from story-telling to more experimental forms. You will learn:
-To communicate imaginatively through the moving image about the topics that interest you most
-How to research and write original non-fiction film
-How to develop visual storytelling
-How to shoot and edit
-How to project manage, schedule, budget, distribute and fundraise

Uniquely, you also have the opportunity to develop your abilities not only in single-screen video but in other digital media forms.

How will I study?
Each term you work on practical documentary projects alongside conceptual and theoretical study. In the summer term, you undertake either a documentary project or a dissertation.

There are frequent discussions of your work-in-progress. Regular master classes and screenings are presented by industry professionals and successful alumni from the course.

Assessment is by:
-Practical video/media work
-Essay or video essay and
-Production documentation and critique

The final assessment is a major documentary project plus report or a dissertation.

Facilities
You’ll have 24-hour access to the School of Media, Film and Music’s broadcast-standard equipment including HD cameras and a range of post-production facilities.

Scholarships
Our aim is to ensure that every student who wants to study with us is able to despite financial barriers, so that we continue to attract talented and unique individuals.

Chancellor's International Scholarship (2017)
-25 scholarships of a 50% tuition fee waiver
-Application deadline: 1 May 2017

HESPAL Scholarship (Higher Education Scholarships Scheme for the Palestinian Territories) (2017)
-Two full fee waivers in conjuction with maintenance support from the British Council
-Application deadline: 1 January 2017

USA Friends Scholarships (2017)
-A scholarship of an amount equivalent to $10,000 for nationals or residents of the USA on a one year taught Masters degree course.
-Application deadline: 3 April 2017

Faculty
Our researchers produce internationally recognised creative and critical practice through a range of media, including film, radio, photography and new and interactive forms.

Faculty projects have been broadcast on the BBC and Channel 4 and shown at many festivals, galleries and events including:
-Jeu de Paume (Paris)
-LLGFF London Southbank
-Brighton Festival
-Impressions Gallery
-Sydney Museum of Contemporary Art

They specialise within three interlocking themes:
-Cultural histories/cultural politics
-Resistant images
-Hybrid forms, media and genres

Careers
The MA prepares you for professional work in the media and related industries, as well as enabling you to make an informed contribution to non-fiction film.

The sessions by industry professionals and distinguished alumni including Gerry Rothwell, Kim Longinotto, Penny Woolcock, Peter Beard and Marc Isaacs allow you to make links with potential employers and give you insights and advice on working in the media professions.

The course also provides an in-depth study of contemporary documentary for those wishing to pursue a PhD in this area.

Our students have been successful in gaining highly competitive scholarships offered for doctoral study, both at Sussex and other UK universities.

Graduates have pursued careers in:
-Independent filmmaking
-Television production and research
-Marketing
-Communications
-Teaching and academic research

Employers include the BBC, ITN News, Al Jazeera, Century Films, Ricochet, Back2Back Productions, Brighton.tv, EDF Energy, BP, Vodafone and a variety of universities and research centres.

Students’ documentary work from the School has been shown at several film festivals including:
-London Short Film Festival
-Cinecity
-Sheffield International Documentary Festival
-East London Film Festival

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This MA gives you the opportunity to combine theoretical and practical approaches to digital media. Taught by some of the most influential researchers in the field today, you’ll develop the skills, knowledge and expertise needed to produce excellent research-led work. Read more
This MA gives you the opportunity to combine theoretical and practical approaches to digital media. Taught by some of the most influential researchers in the field today, you’ll develop the skills, knowledge and expertise needed to produce excellent research-led work.

You’ll gain experience of designing and developing digital media products, using industry-standard equipment and authoring tools. You’ll also learn about:
-The history of digital media
-The key concepts shaping current thinking about digital media
-The intellectual debates framing our understanding of digital culture

This course is associated with the Centre for Material Digital Culture.

How will I study?
In the autumn and spring terms, you take part in weekly lectures, seminars and hands-on workshops. These are highly interactive and taught in small groups. Assessment is varied and includes term papers and practical assignments.

In the summer, you build on this earlier learning in order to plan, execute and document your own research-based project. This project can take the form of a standard dissertation, a multimedia project or a work placement.

Scholarships
Our aim is to ensure that every student who wants to study with us is able to despite financial barriers, so that we continue to attract talented and unique individuals.

Chancellor's International Scholarship (2017)
-25 scholarships of a 50% tuition fee waiver
-Application deadline: 1 May 2017

HESPAL Scholarship (Higher Education Scholarships Scheme for the Palestinian Territories) (2017)
-Two full fee waivers in conjuction with maintenance support from the British Council
-Application deadline: 1 January 2017

USA Friends Scholarships (2017)
-A scholarship of an amount equivalent to $10,000 for nationals or residents of the USA on a one year taught Masters degree course.
-Application deadline: 3 April 2017

Faculty
Our researchers produce internationally recognised creative and critical practice through a range of media, including film, television, radio, photography and new and interactive forms.

They specialise within three interlocking themes:
-Cultural histories/cultural politics
-Resistant images
-Hybrid forms, media and genre

Careers
Our graduates have gone on to pursue careers in journalism, PR, marketing, web design, education and consultancy. Some have also gone on to further study or to work in academia.

Employers include:
-BBC
-Cogapp
-Digital Media Lab at Universidad Diego Portales, Chile
-Makemedia

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This hands-on and practical Masters is on the cutting edge of emerging media and journalistic practice, and will develop your professional journalism skills and experience- http://www.gold.ac.uk/pg/ma-digital-journalism/. Read more
This hands-on and practical Masters is on the cutting edge of emerging media and journalistic practice, and will develop your professional journalism skills and experience- http://www.gold.ac.uk/pg/ma-digital-journalism/

The Masters is a collaborative programme from the Departments of Media and Communications and Computing. Our academic staff combines Goldsmiths lecturers and lab tutors working at the frontiers of digital journalism practice and research and a terrific range of industry guests ranging from the biggest media organisations in London to start-ups and charities.

With its unique inclusion of real software, design, and code training in Computing, complemented by fundamentals of news writing, media law, and multimedia production, the MA/MSc in Digital Journalism seeks to redefine journalistic practice for digital media.



Our students will become proficient in the intersections of:

Journalism skills (writing, reporting, editing, photography and picture use, law and ethics)
Computing skills (coding, hardware/software, data, digital methods)
Multimedia skills (video, video editing, audio)
We educate aspiring or mid-career professionals seeking to retain the fundamentals of quality, credibility, and transparency that define journalism whilst pushing boundaries and transforming its craft and practice. Applicants should be determined to explore critical and entrepreneurial approaches and be enthusiastic about in-depth and hands-on experimentation with innovations in journalism.

Contact the department

If you have specific questions about the degree, contact Miranda McLachlan.

Modules & Structure

Students without a technical background will be encouraged to take our pre-session Digital Bootcamp in September to gain a basic literacy in digital fundamentals, and to get to know fellow students.

The degree consists of modules taught by both departments in a truly interdisciplinary and collaborative style.

Core modules in Media introduce you to:

-Digital News Writing
-Multimedia Production
-Media Law

Core modules in Computing include:
-Extensive training and experimentation time in the Digital Sandbox (lab) developing a capability and literacy in Computer Science and Design
-Digital Research Methods for scraping social networks, conducting investigative reports, and project management

The final practical project will be in two parts: you will undertake a period of group working running EastLondonlines.co.uk, the local news website run by the Department of Media and Communications as an editorial team, and produce an individual written and digital research project in consultation with a supervisor.

Digital News Writing- 15 credits
Multimedia Production- 15 credits
Media, Law and Ethics- 15 and 30 credits
Digital Sandbox- 30 credits
Digital Sandbox Seminars- 15 credits
Digital Research Methods- 15 credits
MA/MSc in Digital Journalism Major Project/Dissertation- 60 credits

Assessment

You are required to undertake and pass every element of the programme. Each module is individually assessed using a variety of provisions including digital projects, written work, and exam.

Funding

Please visit http://www.gold.ac.uk/pg/fees-funding/ for details.

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This course builds your design, technological, management and business knowledge, and develops the research and communication skills you will need to work in a web or digital media organisation. Read more
This course builds your design, technological, management and business knowledge, and develops the research and communication skills you will need to work in a web or digital media organisation.

This MSc qualification was developed in partnership with local industry, which identified a need for people who can communicate with customers, designers and developers in order to manage projects.

The city of Brighton & Hove is one of Europe's most vibrant creative, digital and IT (CDIT) clusters and this innovative environment is complemented by our teaching style. Invitations to industry conferences form part of our course's induction and industry leaders are often asked to speak with our students.

The course has been developed with regard to the Skillset (Sector Skills Council for the Audio Visual Industries) National Occupational Standards for Interactive Media.

Course structure

This flexible course can be studied either full-time or part-time.

Modules involve approximately 20 per cent classroom teaching and 80 per cent individual or group work.

The course ends with a major project. This may take the form of an internship at a digital media company, an individually directed development project (which might entail creating your own brand/business) or carrying out a substantial piece of research.

Syllabus

You will study seven core modules and two optional modules. The option modules allow you to specialise in the areas of the course that interest you the most.

Core modules:

Web Development
Creative Design Lab
Interaction Design and Evaluation Process
Interface and Information Design
Research Methods
Project Management
Major project

Options:

Marketing for Interactive Technologies
Interactive Technologies Business Context
Intellectual Property Law
New Media Application Development
Individual project and research options

Employability

Graduates of the course have gone on to work in a number of roles in digital media including:

• Digital Media Project Manager
• Digital Content Executive
• UI Designer
• VP Strategic Content Marketing

Brighton is acknowledged as a major digital media cluster. There are plenty of opportunities to network with companies and organisations in the sector. Many of these will be made available to you through the course itself.

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Applied Technologies. Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing. Read more
Applied Technologies: Rapid Prototyping and Digital Technologies is a cross-disciplinary programme for creative practitioners interested in research into digital-making and manufacturing.

The aim of the course is to allow you to evaluate and engage with how emerging technologies such as rapid prototyping, generative design, 3d scanning and multi axis machining are changing creative industries and could help you evolve your personal practice. You will benefit from access to Ravensbourne’s state of the art digital prototyping facilities as well as tuition in computer aided design and manufacture and how these skills can be integrated with traditional making methods.

As well as practical techniques, students will have the opportunity to explore:

- Social impacts of increasingly decentralised & automated manufacturing
- New form and aesthetics
- Material innovation and sustainability
- Intellectual property and authorship
- Potential for new industries or businesses
- Automation of design and making
- Development of new manufacturing platforms
- Future technological scenarios

The course offers the opportunity to develop and manage an individual area of enquiry and creative development in digital manufacturing, culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi-disciplinary perspectives.

You will receive regular support from tutors, peers and subject-specific group tutorials as part of a constant dialogue to help create a professional and critical understanding of your individual creative process.

The course is suitable for those from a range of fields wishing to diversify and deepen their practice’s relationship with technology, including but not limited to; product designers, engineers, model makers, artists and architects. You will benefit from being an integral part of an intellectually supportive and creative postgraduate community, with whom you can interact and collaborate across multiple disciplines.

Course structure

1. Technology Issues – Within the technology issues unit, students will engage in 3-5 week project cycles that will allow them to explore 3d printing, 3d scanning and other rapid prototyping. These units are structured to encourage students to engage collaboratively with other students of the same and different disciplines.

2. Business and Innovation – Taught during the term prior to the major project unit this unit helps students develop an understanding of business and innovative practises in creative industries. It supports Applied Technologies students in turning their ideas into viable market propositions and long term business plans.

3. Research Process – This unit provides the grounding for the research and development skills needed for students’ individual projects.

4. Concept and Prototyping – Allows students to further develop their skills. To identify a specialist area related to digital manufacturing and to pursue a single line of enquiry, idea or theory and develop, investigate, challenge and test that concept.

5. Major project - The Major project represents the culmination of the students’ investigation and the final stage of the research strategy. This is a substantial piece of self-managed work that is underpinned by advanced practice based methodologies and processes.

Programme Aims

All postgraduate courses at Ravensbourne provide students with the opportunity to develop advanced skills in the conceptualisation and practical realisation of innovative creative projects in their discipline area and provide them with the entrepreneurial skills to realise their commercial potential. These courses share the following common aims:

- to develop advanced creative practitioners with the potential to originate, innovate or influence practice in their discipline area;

- to equip students with a comprehensive understanding of the core principles and technology underpinning their creative project and the theoretical frameworks within which to locate it;

- to underpin students’ creative practice with the entrepreneurial skills and business awareness necessary to turn concepts into commercially viable realities;

- to develop students’ skills in independent learning, self-reflection and research skills necessary to sustain advanced creative practice and scholarship;

- to offer a stimulating environment for postgraduate students which is both supportive and flexible in relation to their learning needs and a creative space in which to incubate their ideas.

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This distinctive programme allows you to think about the critical and creative relationships between film, photography and the media, while developing your skills to produce projects of your own. Read more

This distinctive programme allows you to think about the critical and creative relationships between film, photography and the media, while developing your skills to produce projects of your own.

A major independent project sits at the heart of the course, supported by modules that put your practice into the context of contemporary debates. You’ll explore the different critical approaches to the making and consumption of photography and film, allowing them to inform the short film and photography projects you’ll work on.

It’s a flexible programme which allows you to choose from a range of optional modules to focus on topics that suit your own creative and critical interests. You could study cultural policy, international film industries, film and TV writing, feminism in the media and more.

You’ll be taught by leading researchers and practitioners in the field, and our cutting edge research will inform all your teaching.

Our School has a range of fantastic facilities to support your studies. The 58-seat Phil Taylor Cinema is equipped with Dolby Digital sound and high-definition projection facilities, as well as projectors for 16mm and 35mm film.

You can also work on your own projects in our 44 editing suites, equipped with Avid Media Composer editing software and Adobe Creative Cloud. The fully equipped TV studio also has a large green screen area, lighting and photo-flash facilities. We also have a track and dolly, sliders, Glidecam and various cranes, and you’ll have access to a new photographic dark room.

We also run a loans service where you can borrow a range of HD digital camcorders and various Canon stills cameras to help with your project work.

Course content

The whole programme is based around a major independent project. You can choose to complete a dissertation and take classes developing your knowledge of research methods to support your work. Alternatively, you can complete a short film or photography project that you’ll exhibit at the end of the programme.

The modules you study throughout the year give you the theoretical and contextual knowledge you need to inform your project, as well as developing your skills in filmmaking and photography.

You’ll study two core modules. One will explore the links between photographic creativity, optical science and the nature of cinema and allow you to work on a short film project. The other will look at the historical development of photographic practice, contemporary issues and debates.

Alongside these modules you’ll choose from a range of options to focus on topics that interest you, from film industries around the world to new media, cultural policy, communication and development, television narrative and more.

If you choose to study part-time, you’ll complete the MA over two years, instead of one, taking fewer modules each year.

Course structure

These are typical modules/components studied and may change from time to time. Read more in our Terms and conditions.

Compulsory modules

  • Cultures of Contemporary Photography 30 credits
  • Cinematics and Photography 30 credits

Optional modules

  • Feminism, Identity and Media 30 credits
  • International Film Industries 30 credits
  • The Media and Democratisation: Global Perspectives 30 credits
  • Dissertation and Research Methods 60 credits
  • Innovations in Political Communication 30 credits
  • Politics and the Media 30 credits
  • Communication and Development 30 credits
  • The Cultural History of Promotional Communication 30 credits
  • Identity, Culture and Technology 30 credits
  • Final Independent Project 60 credits
  • Urban Narratives 30 credits
  • Rhetoric and Public Speaking 15 credits
  • Managing Business Across Cultures 15 credits
  • International Organisations: Context, Theory and Practice 15 credits
  • Writing for Professional Purposes 15 credits
  • Cultural Policy: Models and Debates 30 credits
  • Critical Debates in Culture and Place 30 credits
  • Writing for Film and Television 30 credits
  • 'Race', Identity and Culture in the Black Atlantic 30 credits
  • Researching Inequality in the Media 30 credits
  • Reality TV: Truth or Fiction? 30 credits

For more information on typical modules, read Film, Photography and Media MA Full Time in the course catalogue

For more information on typical modules, read Film, Photography and Media MA Part Time in the course catalogue

Learning and teaching

We use learning methods that reflect the diversity of the programme, including workshops, lectures, seminars, group learning, tutorials and film screenings. Independent study is also a vital element of the programme, since it allows you to develop your skills and explore your creativity in practical work.

Assessment

We also use different methods of assessment, some of which will depend on the modules you choose. These are likely to include portfolios of practical work, group and individual projects and reports, essays, literature reviews, case studies, presentations, scripts and commentaries.

Career opportunities

This programme will give you a broad base of knowledge and skills across two important forms of communication. It will also equip you with cultural awareness and advanced skills in research, analysis, interpretation and oral and written communication.

Careers support

We encourage you to prepare for your career from day one. That’s one of the reasons Leeds graduates are so sought after by employers.

The Careers Centre and staff in your faculty provide a range of help and advice to help you plan your career and make well-informed decisions along the way, even after you graduate. Find out more at the Careers website.



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