This programme joins theory and practice, equipping you to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.
The programme allows for specialisation in photography and/or electronic arts – which, in addition to still photography, can include interactive, durational and internet work – but encompasses a broader interpretation of practice.
You'll look at the meaning, production and distribution of images, and the relationship between theory and practice in the context of debates about post-modernism and beyond.
You also participate in enabling sessions in photography:
medium/large format cameras portable and studio lighting technologies and their use film technology cinematography digital imaging output systems and processes and/or in electronic arts:
computer and video graphics post-production computer-aided design digital publishing animation animatics 2D and 3D computer animation still and durational image production and manipulation web construction interactivity There is an MRes which follows the MA into a second year, in order to develop your work/voice. This will count as the first year of a PhD. Find out more about the MRes.
Contact the department
If you have specific questions about the degree, contact the convenor Nigel Perkins.
Modules & Structure
This programme uniquely joins theory and practice in a way that will equip you with the tools and the vision to develop and achieve highly effectively in the new image media culture. Practice uses both digital and analogue technology, still and durational as well as the study and production of interactivity.
You will study
Photography: Durational & Still; Analogue & Digital Electronic Imagery: Motion & Still Visualisation: Stand-alone & Interactive The programme draws on a broad range of cultural references and technical practices. It offers the opportunity to take stock of evolving practices and developments in image media culture, and is structured to develop the intellectual imagination within each individual student. This is achieved through a combined study of practice and theory, with extensive instruction through ‘enabling sessions’ which engage technical familiarity; core tutorials; secondary tutorials; Issues in Media and Culture and additional theory course options.
Recognising the rapidly changing definitions and context of these practice areas,and the value/positioning of traditional practices, these categories may also be understood through a variety of practices which involve image construction and presentation both still and durational, including: film/video, animation, interactivity, installations, motion graphics, and hyperspace constructs, as well as evolving new exploratory categories.
The programme provides an opportunity to develop and/or research aspects of visual style, and draw on a broad range of cultural references as well as aesthetic and technical approaches engaged through ‘Practice Theory Sessions’, visiting lectures and the Issues in Media and Culture course. Fundamental to the programme is the space that it creates to make it possible for you to explore, question, change and consolidate your work and your ideas.
Original portfolio submission; coursework and essays.
This course is interested in the development of the individual voice. To this end, there are two types of tutorial:
Core tutorials - which deal with overall development Secondary tutorials - these are tutorials for each specific area of photographic media
You'll develop specific practice skills to a high level, and the articulation/understanding of the pleasures of media consumption.
Graduates from the programme are extremely successful, with finalists working commercially, developing as artists or continuing to enlarge their academic knowledge. During the course particular attention is given to the development of the individual voice. This, plus students' exposure to a range of technologies, means that our graduates can step into the arena of their choice, or sometimes of their making.
Here are just some examples of the sorts of careers graduates have gone onto:
Art Director Artist Animator Senior Interactive Designer Head of Creative Department Head Technical Creative, Experimental Film and Dance Commercial Photography (fashion, editorial, photobooks, social, advertising) Director (commercial narrative) Director Of Photography Installation Artist Interactive Artist Producer Curator