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  MSc - Sound & Music for Interactive Games


Leeds Beckett University    School of Arts

Full time & Part time September MSc 1 year full-time / 2 years part-time
Computer Science (8) Creative Arts & Design (9)

FindAMasters summary

Are you passionate about sound and music in the world of interactive games? Look no further than our MSc in Sound & Music for Interactive Games at Leeds Beckett University. This exciting programme is designed to equip you with the skills and knowledge needed to excel in the booming games industry. Taught by experienced tutors with links to the games industry, you'll explore the latest developments in games audio and gain hands-on experience in sound design and interactive composition. With access to state-of-the-art music studios and opportunities to collaborate with local music and festival organizations, this program offers a unique and practical learning experience. Entry requirements vary, so check our website for details. Join us and become part of the future of game soundtracks!

About the course

With the next generation of games consoles upon us, the demand for 'Hollywood' quality soundtracks to match the increasingly impressive visuals in games has never been greater. If you are a sound designer or composer, this course gives you the opportunity to explore the issues and opportunities that interactivity presents.

Your course has been designed by a teaching team who have professional experience and links to the games industry, ensuring the latest developments in games audio are reflected in your study. You will gain up-to-date skills in sound design and interactive composition, and explore the importance of music and sound in other media.

Read more about this course

Entry Requirements

Applicants should either have at least a second class honours degree in the cognate subjects of Music, Music Production or Audio Technology, at least a second class honours degree in a non-cognate subject supported by evidence of an aptitude for the subject applied for, or have equivalent experience or training, normally from within the work environment. All applications should be supported by a reference, either academic or professional.

Please see course website for further details.




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Student Profile

Ciaran Devlin Rushe

"Having come from a largely music and sound production background, the course was hugely beneficial in providing both the insight and direction I felt I needed to understand the game audio field as well as the necessary tools that come with it. The modules and tutors offered a focused variety of theoretical and technical guidance with the freedom to cater my work around the areas I was most interested in exploring."

Audio designer IO Interactive, Copenhagen

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