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Course content

This new programme aims to produce postgraduates with excellent technical and creative skills, who have a unique vision of how digital technology transforms creative, technical and social possibilities. You will receive training in the full research cycle including identifying a problem, choosing suitable methods to address it (eg, qualitative, experimental, practice-based) and communication of results.

You will develop a critical appreciation of the technical and creative state-of-the art in contemporary applications of digital media. In addition you will learn key technical skills that will enable you to produce new applications of your own. You will then apply this learning to a six-month advanced placement project with one of our partner organisations leading to a thesis.

This innovative programme, unique in the UK, comprises four main components: a series of advanced taught modules completed during the first six months that include programming interactive digital media, production skills for audio and video, making creative installations and research methods; additional advanced option modules that cover topics ranging from advanced technical skills through human interaction to performance and live art; and specialist project work and a placement project with an external partner leading to a thesis (see http://www.mat.qmul.ac.uk/ for a full list of our partners). You may also undertake your placement project with a research partner in a different department or, where appropriate, collaborating departments in other universities.

This programme will:

  • Develop your skills in programming interactive digital media, production skills for audio and video, making creative installations and research methods.
  • Allow you to choose from additional advanced option modules which cover topics ranging from advanced technical skills through human interaction to performance and live art.
  • Give you specialist project work and a placement project with an external partner leading to a thesis.

Why study your MSc in Media and Arts Technology by Research at Queen Mary?

Our research-led approach

Your tuition will be delivered by field leading academics engaged in world-class research projects in collaboration with industry, external institutions and research councils.

As one of the UK's leading research-led universities, we are involved in Tech City, the largest concentration of technology, digital and creative companies in Europe (http://www.techcityuk.com)

You will develop a critical appreciation of the technical and creative contemporary applications of digital media. You will also learn key technical skills that will enable you to produce new applications of your own.

You will have access to our new state-of-the-art media and arts technology studios, which include the listening room, control room and performance laboratory, as well as other research and performance facilities including the augmented human interaction laboratory and the Pinter Studio Theatre.

Structure

Programme structure

MSc Media and Arts Technology is currently available for one year full-time study.

Full-time

Undertaking a masters programme is a serious commitment, with weekly contact hours being in addition to numerous hours of independent learning and research needed to progress at the required level. When coursework or examination deadlines are approaching independent learning hours may need to increase significantly. Please contact the course convenor for precise information on the number of contact hours per week for this programme.

Core modules:

  • Interactive Digital Multimedia Techniques (including processing/Max MSP/Jitter/Arduino)
  • Sound Recording and Production Techniques
  • Digital Arts Documentary (film production and critical review of a new media art piece)
  • MSC Advanced Placement Project

Optional modules:

Three from among the following options (subject to space and timetabling):

  • Machine Learning
  • Introduction to Computer Vision
  • Computer Graphics
  • Data Mining
  • Big Data Processing
  • The Semantic Web
  • Fundamentals of Digital Signal Processing
  • Digital Broadcasting
  • Java Programming
  • Design for Human Interaction
  • Multimedia Systems
  • Computer Vision and Neural Networks
  • C++ for Image Processing
  • XML and Structured Information
  • Distributed Systems and Security
  • Performance Research
  • and many others

For further information please visit the Media & Arts Technology website: http://www.mat.qmul.ac.uk


Visit the MSc Media and Arts Technology by Research page on the Queen Mary University of London website for more details!

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