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The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.
Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.
Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to
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A 2.2 or higher honours degree in animation, digital effects, fine art, architecture, multimedia, illustration, digital arts, computing and film making. All applicants are required to present a portfolio. For detailed information see our English language requirements web pages (http://www.kent.ac.uk/ems/eng-lang-reqs/index.html).
Before taking the Kent Masters course in animation I thought I would end up in architectural modeling, but now I have a much more interesting job at the Framestore CFC in London's Soho, working in final layout for an upcoming Universal Pictures 3D animated feature which is due for release in Christmas 2008. Between leaving the Master's course and employment at Framestore I worked on layout on a Scottish 3D feature which used the voice of Sean Connery, but I decided I preferred London to Glasgow and got into layout at Framestore via a brief stint of being a runner. No matter how grand your qualifications, studios in the film business will only take you on if you've proved you can contribute and muck-in. Once that's established they will really allow you to develop your talent. The quality of the modelers, animators and lighters I now work with is truly world class and its amazing that you really can earn a good living being an artist. It's enjoyable and inspiring to go to work every day. Before taking the Masters in Computer Animation at Kent, I would never have believed that all this was possible and I strongly recommend it to anyone seriously interested in really having a career in 3D.
After completing my Multimedia Technology & Design degree I wanted to further my education at Kent by doing the MSc in Computer Animation. I had always been interested in film, drawing and design and saw it as a good move to follow my interests.
Soon after joining the course I felt I was where I wanted to be and really started enjoying the lectures and the projects. Here it gave me a good understanding of the workflow of an animator from pre-viz right through to production, as well as giving me the essential skills I needed to animate at an industry standard, meeting challenging deadlines all the way.
After graduating with Distinction, which I was absolutely thrilled to get, I was lucky enough to be chosen for a three month internship with Framestore CFC in London.
Now working at Glagow Animation.
My Greatest passion is Art. Since I was a child I always watched movies and cartoons trying to understand how they were made. I started off as a 2D artist Drawing and scribbling away in a notebook. Soon I went to school and learned how to draw, paint and sculpt in the classical European style. I was also fascinated with the Asian style so developed my own style through the mixture of these.
I realised that still images and sculptures were not enough and my passion brought me to reach further. I graduated from Multimedia Technology and Design where I started to learn the wonderful world of Computer Graphics. I like to give life and character to my creations in my animations.
As a previous student who studied Multimedia and Design Technology at the University of Kent I decided to further my educational career towards animation. The University filled my expectations during my bachelor’s degree so it was obvious to look at the MSc Computer Animation course at the University of Kent.
I find the Computer Animation course interesting as I get to learn new and interesting techniques every week. Due to the course being one year, the work is very intense straight from the start. The Computer Animation course starts with a four week module which covers visual effects, modelling and computer animation. The course works closely with the Visual Effects course so therefore at the end of the first four weeks if you decide that the Visual Effects course suits you better you can change without a problem.
The course is fantastic for students who want to be keen animators, as you get to learn the key elements to become a professional animator in the industry. The modules vary from each other so that you get to learn all aspects of computer animation.
I personally encourage new interested students who intend to further their education in animation to look at this course. As well as this you get to meet people from different backgrounds and you get the chance to work with interesting people who work in the computer animation industry. This course has a special relationship with the largest animation studios in Europe, Framestore CFC as well as others. It is very common for the students to get taught by professional animators who are working on upcoming films. They also provide great feedback for your work so that you can consistently improve on your animations all the time.
I completed a BA Illustration with Animation course in 2011. The illustration course helped me develop my artistic and storytelling skills, while the animation course allowed me to bring them to life. I studied traditional and 2D digital animation but wanted to learn CGI animation as well, to add to my skill set and be better prepared for industry.
The MSc Computer Animation course is providing me with the necessary technical expertise and mirrors professional life in the industry as closely as possible. It is fast paced, with multiple projects running simultaneously, including group projects in collaboration with students from the MSc DVE and Architectural visualisation courses. After just six months I feel confident using software such as Autodesk Maya and Mudbox , which I had never used before, to industry level, as well as motion capture equipment.
The course also allows the flexibility to concentrate on particular areas such as character animation, creature animation, 3d modelling etc. and I’m looking forward to the final project. Further insights of the industry are provided through the various guest lecturers that visit from a number of prestigious and well-established UK studios. I would recommend the programme to anyone determined to enter the animation industry and who is passionate on the subject.
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