The Computer Animation Master’s programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.
Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.
Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.
The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.
The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.
We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.
This intensively taught postgraduate course lasts a full year. It takes place in a dedicated computer laboratory where you have your own seat and computer for the duration of the course. The course lectures and workshops, whether led by visiting professionals or staff, are all held in this room. Demonstrations and showing of films are by means of an HD projector. By the end of the year, the lab will be where you live as much as your accommodation.
The following modules are indicative of those offered on this programme. This list is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take modules from other programmes so that you may customise your programme and explore other subject areas that interest you.
EL831 - Digital Visual Art set-up (15 credits) EL832 - Animation Principles (15 credits) EL833 - Visual Training (15 credits) EL837 - Professional Group Work (15 credits) EL863 - Advanced 3D Modelling (15 credits) EL864 - Pre-Visualisation (15 credits) EL865 - Action in Animation (15 credits) EL866 - Acting in Animation (15 credits) EL830 - Computer Animation Project (60 credits)
Each module is assessed by practical assignments. The project work is assessed on the outcome of the project itself.
This programme aims to:
- enable you to develop your knowledge and understanding within the field of 3D computer animation, which will equip you to become a professional in the animation and visual effects industry
- produce professionally-trained animators who are highly skilled in using state-of-the-art 3D animation software for producing animated films
- provide you with proper academic guidance and welfare support
- create an atmosphere of co-operation and partnership between staff and students, and offer you an environment where you can develop your potential
- strengthen and expand opportunities for industrial collaboration with the School of Engineering and Digital Arts.
- Intelligent Interactions
The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.
The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.
- Social and Affective Computing - Assistive Robotics and Human-Robot Interaction - Brain-Computer Interfaces - Mobile, Ubiquitous and Pervasive Computing - Sensor Networks and Data Analytics - Biometric and Forensic Technologies - Behaviour Models for Security - Distributed Systems Security (Cloud Computing, Internet of Things) - Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics) - Computer Animation, Game Design and Game Technologies - Virtual and Augmented Reality - Digital Arts, Virtual Narratives.
We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.