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Course content

As technology and market sophistication develops, designers in these areas are constantly making new connections in bringing forth their ideas. Digital technologies touch all areas of production and development of media. Traditional boundaries of what is a ‘game’ are constantly being questioned, disassembled and reformed.

Consumer acceptance and demand for novelty and innovation drives the product at a rapid and stimulating pace. The course offers a supportive environment to develop personal philosophies and skills within the student, in order that they bring a fresh and innovative approach to the industries they are involved in and develop new initiatives. Whilst the programme sits within a clearly defined study structure, the direction and flavour of the individual student’s journey through the programme is self-defined. This provides the opportunity for a focused, yet eclectic exploration within the contemporary design landscape. This strong emphasis on personal exploration provides the individual with the maximum flexibility in terms of a chosen area of study, underpinned by appropriate staff support and guidance. The course aims to develop the student’s personal philosophies on design with a view to developing a personal area of specialism.

Successful applicants to this course will find themselves part of a larger postgraduate community, which will reflect and include a wide variety of interests right across the Art and Design spectrum. This course is aimed at both professional practitioners wishing to pursue a sustained period of time developing new ideas or recent graduates wishing to focus their studies and refine ideas at an advanced level. The course will also consider students from a non-games background, providing they can offer clearly articulated and informed reasons for wishing to study at an advanced level. Furthermore, students should be able to demonstrate an ability to critically examine, analyse and evaluate contextual and philosophical issues relating to their intended programme of study.

The MA course exists within the framework of the University modular scheme. All students are assigned a supervisor who is a specialist in the student’s area of study. Modules have been chosen and scheduled to allow students to attain the stated aims and learning objectives set out for the course. With this philosophy in mind, the course team sought to develop a structure in which there is a balanced and appropriate integration of theory and activity and since the programme is fundamentally design driven we have sought to ensure continuity of activity. Central to the programme is the 'statement of intent' drawn up during the beginning of your studies - this forms the backbone of the postgraduate activity and provides a term of reference for assessable outcomes. Students are supported by staff input through a series of design activities during the initial modules that are designed to identify an area of interest that can then be fully explored. The formal presentation of this initial research activity and the conclusions drawn, form the basis of the ‘statement of intent’ document.


Games Design Practice 1
Research for Creative Design Practice 1
Design Practice 2 (Placement/Field Study)
Research for Creative Design Practice 2/3
Games Design Practice 3
Postgraduate Project/Dissertation

Visit the MA/PGDip/PGCert Games Design page on the University of Central Lancashire website for more details!





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