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    Department of Computing Logo
  • Study Type

    Full time available

  • Subject Areas

    Computer Science

  • Start Date

    See Course

  • Course Duration

    1 year full-time

  • Course Type

    MA

  • Course Fees

    website

  • Last Updated

    13 November 2018

This unique course offers critically-engaging themes and technologies, providing skills in immersive storytelling to reflect rapid changes in the games industry.

Whether you are looking to build retail or museum installations or you want to use games to tell cinematic stories, this program explores how to craft deeply compelling, critical games and interactive work both for clients and creative practice.

The MA in Independent Games and Playable Experience Design focuses on developing aesthetic awareness, creating compelling mechanics and the ability to craft innovative narratives in games and immersive experiences. Students will be given the skills needed to run a small business and produce quality design on a highly professional level.

Visiting guest lecturers, researchers and artists from around the world will stimulate your critical thinking while inspiring your creativity. Skills based workshops in the latest fabrication and production methodologies will empower you to build stunning installations.

This program will provide access to education and skills new creators will need to be successful in the marketplace.

Why this course?

As technologies have integrated into our everyday lives, elements from games have been woven into everything from the way museums educate the public to how scientists do cancer research. With the rise of mobile, console creators no longer hold a monopoly on gaming platforms. This new found freedom has resulted in an explosion of independent games creating new genres of play. From putting players in immersive augmented worlds to telling transformational personal narratives, these new experiences are redefining the rules of play. Games are now just part of everyday life. As a result, markets that were dominated by traditional media have begun to leverage the ability of games to tell stories, share the news, generate knowledge and educate the public. An explosion of games and apps has created a new breed of entrepreneur which uses small teams to create projects that are accessible to millions. This rising market has become a driving economic reality within the UK.

Modules & structure

Core modules

You will study the following modules:

  • Approaches to Play 1 (15 credits)
  • Approaches to Play 2 (15 credits)
  • Final Projects (60 credits) 

Additionally, a selection of optional modules to the value of 15 and 30 credits will be provided from an annual list for each term and will be made available by the department. 

The current list of optional proposed modules for 2017-2018 is:

  • Introduction to Modelling and Animation (15) 
  • Creative Data (15 Credits) 
  • Workshops in Creative Coding 1 (15 Credits) 
  • Workshops in Creative Coding 2 (15 Credits) 
  • 3D Virtual Environments and Animation (15) 
  • Entrepreneurial Modelling (15) 
  • Physical Computing (30 or 15) 
  • Interactive Fiction (15)

Please note that due to staff research commitments not all of these modules may be available every year.

Option modules

  • Entrepreneurial Modelling (30 credits)
  • Introduction to Modelling and Animation (15 credits)
  • Physical Computing
  • Workshops in Creative Coding 1 (15 credits)
  • Workshops in Creative Coding 2 (15 credits)
  • Interactive Fiction (15 credits)

Visit the Independent Games and Playable Experience Design - MA page on the Goldsmiths, University of London website for more details!

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