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High-Performance Graphics and Games Engineering - MSc


University of Leeds    School of Computing

Full time September MSc 1 year full time

About the course

By studying this Masters degree, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

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Entry Requirements

A bachelor degree with a 2:1 (hons) in computer science. Other Computing based degrees may be considered on a case by case basis.

We require all applicants to have studied a breadth of relevant modules including significant programming (including C++), systems development, data structures and algorithms, with strong marks across all these modules. Prior exposure to the mathematics relevant to computer graphics, in particular linear algebra, is strongly recommended.

Relevant work experience will also be considered.


 Course Content

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Student Profile(s)

Tian Zeng

Tian graduated from the School of Computing where he studied his masters - High Performance Graphics and Game Engineering MSc.
Choosing Leeds
After working as a programmer in the mobile-phone industry for 3 years, Tian decided to pursue his passion to work in the game industry and enrolled on a masters at the University of Leeds.
He said “I chose Leeds as I found the curriculum to be flexible. It covers the most important areas in the game field such as game engine, animation, rendering and provides a lot of practice for students.”
Building a career in computing
After graduating, Tian began working as a game programmer at Red-Kite Games a subsidiary of Sumo-Group. Tian said “My job is highly related to this course, my role includes game engine and graphics development”.
Whilst studying at the school Tian gained many experiences. About this he said, “I think the most important one is teamwork because teamwork is priority when we work.”
He added “I participated in a competition in game area, without teamwork one person would have not been able to so do much work. I am very grateful to my teachers and team members for what I have learnt as it is very useful for my future career.”
Projects at Leeds
During Tian’s studies he took park in a project through the school. He said “I was involved with an exciting team project. We had a team of 5 people who participated in the annual event called the Game Republic. Our aim was to develop a game engine. With the help of Professor He Wang, and 3 months of learning and coding, our team won the first prize in this year’s competition. Winning this prize helped me to find a good job.”
Advice from a Leeds alumnus
When asked what he would pass onto prospective students, Tian said “The course content requires strong programming skills. Before you choose to study in this area, you need to ensure you keep high enthusiasm and a strong interest in this area. I would highly recommended that you self-study this course content in advance.”

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