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On this course, you'll develop software and learn to use the tools and frameworks used in the game industry. You'll study low-level hardware architectures for optimisation, including the novel architectures of games consoles and how to exploit them. You'll also look at the gaming industry itself — and prepare yourself for a rewarding position within it.
In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.
Read more about this course
Typically you need a degree software engineering, computer science, mathematics, physics, games programming or related areas. You should have a strong motivation to develop software and a keen interest in technological developments.
We will also consider you if you have 5-10 years suitable industrial experience in art, computing, programming or other relevant areas, and depending on your educational background. Knowledge or experience of the games industry is useful but not essential.
You must also satisfy us that you have an appropriate level of skill to succeed on the course by demonstrating competency with the C++ programming language.
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