The MPhil in Creative and Cultural Entrepreneurship will enable entrants who have previously explored an area of creative study and practice (music, media, theatre, design, fashion, computer games, or interactive digital media) to develop a creative idea into an entrepreneurial project. The entrepreneurial activity may relate directly to a 'product' or 'process' arising from the student's creative engagement or to a form of 'expertise' or 'consultancy'. The programme will also equip students, who wish to work within existing organisations with the infrastructure and environment for setting up new creative businesses, with the capacity to flourish in a variety of creative entrepreneurial contexts.
The programme consists of three mandatory taught modules and two optional modules chosen within a specialist creative practice strand. Students are expected to attend all taught components of the programme.
Students will take three compulsory modules: the core modules, History of Creative Industries, Theories and of Creative Practice, and Entrepreneurial Thinking/Modelling
In addition students will take two optional modules. The options available each year will vary. Those on offer in any given year will be divided into three strands and students will be asked to choose two optional modules from each strand. Students will have to choose modules within their specialist strand that do not conflict with the timetabling of other programme modules.
Students will also engage in a project/dissertation on an approved topic relating to the course.
The School will require part-time students taking the course over two years to take a minimum of 60 taught credits in their first year and they must be available for timetabled classes.