This course will enable students with some experience of 3D computer graphics to develop and enhance their abilities in the skills required by the computer animation and visual effects industries. It is one of a suite of digital media courses that enable you to study professional digital media practice in a studio environment and work as part of an interdisciplinary team with students from across the full programme. Through a student-centred project-based curriculum, you work to develop specialist skills such as character animation, character rigging, effects animation, modelling, texturing and lighting.
-This course has been developed in consultation with our industry panel, which includes representatives from Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the games industry's representative body, and the British Interactive Media Association (BIMA).
-The courses have a project-based curriculum where collaborative interdisciplinary teamwork is encouraged.
-The industry-focused learning experience enables you to hone your specialist skills in a professional context. Work placements, real projects, internships and an industry mentoring scheme will also prepare you for entry into the fast-growing and highly competitive digital media arena.
What will you study?
You will learn clean modelling techniques, principles of animation, lighting, shading, texturing, rendering and compositing. You will create computer animation assets, both alone and in teams, using industry-standard production techniques that stimulate a professional environment of collaboration to deliver a product on time. You will also work as part of a team comprising students from different media disciplines, undertaking projects that have previously included use of brain–computer interface systems, computer vision and optical stereoscopic 3D, and you will learn how to present yourself to potential employers through your professional presence and portfolio.
Development of a portfolio of computer graphic work (including 3D assets, textures and animations), presentations, essays.
Work placement schemeKingston University
has set up a scheme that allows postgraduate students in the Faculty of Science, Engineering and Computing to include a work placement element in their course starting from September 2017. The placement scheme is available for both international and home/EU students.
-The work placement, up to 12 months; is optional.
-The work placement takes place after postgraduate students have successfully completed the taught portion of their degree.
-The responsibility for finding the placement is with the student. We cannot guarantee the placement, just the opportunity to undertake it.
-As the work placement is an assessed part of the course for international students, this is covered by a student's tier 4 visa.
Details on how to apply will be confirmed shortly.
Please note that this is an indicative list of modules and is not intended as a definitive list. Those listed here may also be a mixture of core and optional modules.
-Creation and Animation
-Perfecting the Look
-Digital Studio Practice
-Media Specialist Practice
-Digital Media Final Project
A good BA(Hons) or BSc(Hons) degree or equivalent qualification in animation or a related subject which includes significant 3D computer graphic content, such as moving image, illustration, 3D design, computer-related design or architecture. All applicants must be able to demonstrate, either through qualifications, work experience or portfolio of works, a solid understanding of digital media. Applicants will normally be expected to have a show reel/portfolio of work which demonstrates the necessary aptitude, potential and skills required for entry to this course. Exceptionally applicants may have no first degree but more than five years working in the field.